name	 	WHALE
health		100
type		none

speed 6
nodrop		2
weaploss	3
modelflag 11
nopain		1
nodieblink	2
death		1
antigravity	100


atchain		1 
facing		1
subject_to_platform 0
subject_to_hole 1
subject_to_base 0
animationscript	data/chars/cobras/jetsc.c


takedamagescript data/scripts/blink.c
COM		A freespecial
COM		A2 freespecial2
COM		A4 freespecial2

load		JetBullet2
load 		1spawn

palette		data/chars/snake_eyes/WHALE.gif
alternatepal	data/chars/snake_eyes/WHALE.gif



anim	attack1
		
anim	attack2
		
anim	attack3
		
anim	attack4
		
anim	death
	drawmethod	220 220
	offset	45 65
	delay	1
	frame	data/chars/snake_eyes/WHALE.gif
	delay	15
	@cmd	degravity 0.8
	@cmd	spawn01 "Asap" -80 8 1
	@cmd	spawn01 "Asap" 0 8 1
	@cmd	spawn01 "Asap" 40 8 1
	frame	data/chars/snake_eyes/WHALE.gif
	@cmd	spawn01 "Asap" 60 8 1
	@cmd	spawn01 "Asap" -40 8 1
	@cmd	spawn01 "Asap" 20 8 1
	frame	data/chars/snake_eyes/WHALE.gif
	@cmd	spawn01 "Asap" -20 8 1
	@cmd	spawn01 "Asap" -60 8 1
	frame	data/chars/snake_eyes/WHALE.gif #
	@cmd	spawn01 "Asap" -80 8 1
	@cmd	spawn01 "Asap" 0 8 1
	@cmd	spawn01 "Asap" 40 8 1
	frame	data/chars/snake_eyes/WHALE.gif
	@cmd	spawn01 "Asap" 60 8 1
	@cmd	spawn01 "Asap" -40 8 1
	@cmd	spawn01 "Asap" 20 8 1
	frame	data/chars/snake_eyes/WHALE.gif
	@cmd	spawn01 "Asap" -20 8 1
	@cmd	spawn01 "Asap" -60 8 1
	frame	data/chars/snake_eyes/WHALE.gif #
	@cmd	spawn01 "Asap" -80 8 1
	@cmd	spawn01 "Asap" 0 8 1
	@cmd	spawn01 "Asap" 40 8 1
	frame	data/chars/snake_eyes/WHALE.gif
	@cmd	spawn01 "Asap" 60 8 1
	@cmd	spawn01 "Asap" -40 8 1
	@cmd	spawn01 "Asap" 20 8 1
	frame	data/chars/snake_eyes/WHALE.gif
	@cmd	spawn01 "Asap" -20 8 1
	@cmd	spawn01 "Asap" -60 8 1
	frame	data/chars/snake_eyes/WHALE.gif #
	frame	data/chars/snake_eyes/WHALE.gif
		
anim	fall
		
anim	freespecial
	drawmethod	220 220
	loop	1
	delay	4
	offset	45 65#35
	bbox	5 34 200 53
	attack	13 52 200 27 40 0 0 0 10
	frame	data/chars/snake_eyes/WHALE.gif
	sound	data/sounds/HydraGun.wav
	@cmd	shooter2 "JetBullet2" 106 18 1.5 0
	frame	data/chars/snake_eyes/WHALE.gif
	@cmd	shooter2 "JetBullet2" 106 18 1.5 0
	frame	data/chars/snake_eyes/WHALE.gif
	sound	data/sounds/HydraGun.wav
	@cmd	shooter2 "JetBullet2" 106 18 1.5 0
	frame	data/chars/snake_eyes/WHALE.gif
	attack	0
	sound	data/sounds/HydraGun.wav
	@cmd	shooter2 "JetBullet2" 106 18 1.5 0
	frame	data/chars/snake_eyes/WHALE.gif
	delay	4
	attack	13 52 200 27 40 0 0 0 10
	sound	data/sounds/HydraGun.wav
	@cmd	shooter2 "JetBullet2" 106 18 1.5 0
	frame	data/chars/snake_eyes/WHALE.gif
	delay	10
	@cmd	beidle
	frame	data/chars/snake_eyes/WHALE.gif
		
anim	freespecial2
	drawmethod	220 220
	delay	5
	offset	45 65#35
	bbox	5 34 200 53
	frame	data/chars/snake_eyes/WHALE.gif
	@cmd	shooter2 "deepcharge2" 0 -10 0 -1
	frame	data/chars/snake_eyes/WHALE.gif
	frame	data/chars/snake_eyes/WHALE.gif
	frame	data/chars/snake_eyes/WHALE.gif
	frame	data/chars/snake_eyes/WHALE.gif
	@cmd	beidle
	frame	data/chars/snake_eyes/WHALE.gif
		
anim	idle
	drawmethod	220 220
	loop	1
	delay	5
	offset	45 65#35
	bbox	5 34 200 53
	frame	data/chars/snake_eyes/WHALE.gif
	@cmd	beidle
	frame	data/chars/snake_eyes/WHALE.gif
		
anim	pain
		
anim	spawn
	custentity	1spawn
	spawnframe	1 60 255 200 1
	drawmethod	220 220
	delay	1
	offset	45 65#35
	frame	data/chars/snake_eyes/WHALE.gif
	frame	data/chars/snake_eyes/WHALE.gif
		
anim	special
		
anim	walk
	drawmethod	220 220
	loop	1
	delay	10
	offset	45 65#35
	bbox	5 34 200 53
	attack	5 14 104 23 30 0 0 0 10
	frame	data/chars/snake_eyes/WHALE.gif
	frame	data/chars/snake_eyes/WHALE.gif
		
#|edited by openBor Stats v 0.41
		
