name		Red_Ninja
health		100
speed		14
type		enemy
gfxshadow	1
blockodds	1
bflash		Block
icon		data/chars/Red_Ninja/icon.gif
diesound	data/sounds/die1.wav
animationscript	data/scripts/enemy.c

load		Piau



anim	attack1
	range	150 250
	delay	20
	offset	58 97
	bbox	37 20 30 69
	frame	data/chars/Red_Ninja/atk1-1.gif
	delay	8
	sound	data/sounds/star.wav
	offset	53 98
	@cmd	shoot "Piau" 72 65 0
	frame	data/chars/Red_Ninja/atk1-2.gif
	offset	58 97
	frame	data/chars/Red_Ninja/atk1-1.gif
		
anim	attack2
	range	20 100
	delay	10
	offset	33 92
	bbox	50 31 43 63
	frame	data/chars/Red_Ninja/atk3-1.gif
	delay	15
	offset	51 144
	bbox	46 58 32 85
	attack	78 90 66 23 12 0
	frame	data/chars/Red_Ninja/atk3-2.gif
	delay	10
	offset	33 92
	bbox	50 31 43 63
	attack	0 0 0 0 0
	frame	data/chars/Red_Ninja/atk3-3.gif
		
anim	attack3
	range	10 100
	sound	data/sounds/stormattack.wav
	delay	8
	offset	80 133
	bbox	62 21 36 65
	frame	data/chars/Red_Ninja/atk2-1.gif
	offset	71 117
	frame	data/chars/Red_Ninja/atk2-2.gif
	hitflash	slash
	hitfx	data/sounds/slash.wav
	attack	93 18 87 38 10 0
	offset	45 115
	frame	data/chars/Red_Ninja/atk2-3.gif
	offset	60 115
	attack	0 0 0 0 0
	frame	data/chars/Red_Ninja/atk2-4.gif
		
anim	block
	delay	30
	offset	35 108
	bbox	14 11 52 107
	offset	79 121
	jumpframe	0 0 -2 0
	frame	data/chars/Red_Ninja/guard.gif
		
anim	fall
	bbox	65 55 93 55
	delay	35
	offset	119 115
	landframe	2
	attack	45 21 76 40 15 1
	frame	data/chars/Red_Ninja/fall1.gif
	delay	300
	offset	91 105
	frame	data/chars/Red_Ninja/fall2.gif
	delay	30
	offset	111 93
	attack	0 0 0 0 0
	frame	data/chars/Red_Ninja/fall3.gif
		
anim	idle
	loop	1
	delay	25
	offset	96 139
	bbox	39 13 31 68
	frame	data/chars/Red_Ninja/idle2.gif
	frame	data/chars/Red_Ninja/idle3.gif
		
anim	jumpattack
	delay	20
	offset	85 161
	bbox	34 30 45 81
	frame	data/chars/Red_Ninja/jump1.gif
	frame	data/chars/Red_Ninja/jump2.gif
	delay	40
	attack	64 35 48 50 10 1
	frame	data/chars/Red_Ninja/jumpatk1.gif
		
anim	pain
	offset	99 130
	delay	10
	bbox	42 8 35 67
	frame	data/chars/Red_Ninja/pain1.gif
	offset	77 78
	frame	data/chars/Red_Ninja/pain2.gif
		
anim	rise
	offset	195 268
	delay	10
	frame	data/chars/Red_Ninja/rise1.gif
	offset	191 215
	frame	data/chars/Red_Ninja/rise2.gif
	offset	80 142
	frame	data/chars/Red_Ninja/rise3.gif
		
anim	spawn
	delay	20
	offset	85 161
	landframe	2
	frame	data/chars/Red_Ninja/jump1.gif
	delay	300
	frame	data/chars/Red_Ninja/jump2.gif
	delay	20
	offset	80 142
	frame	data/chars/Red_Ninja/rise3.gif
		
anim	walk
	loop	1
	offset	82 109
	bbox	38 14 40 71
	delay	8
	frame	data/chars/Red_Ninja/walk1.gif
	offset	80 109
	frame	data/chars/Red_Ninja/walk2.gif
	offset	80 110
	frame	data/chars/Red_Ninja/walk3.gif
	offset	85 107
	frame	data/chars/Red_Ninja/walk4.gif
	offset	82 109
	frame	data/chars/Red_Ninja/walk5.gif
	offset	79 110
	frame	data/chars/Red_Ninja/walk6.gif
	offset	82 110
	frame	data/chars/Red_Ninja/walk7.gif
	offset	80 110
	frame	data/chars/Red_Ninja/walk8.gif
	offset	79 110
	frame	data/chars/Red_Ninja/walk9.gif
	offset	76 110
	frame	data/chars/Red_Ninja/walk10.gif
		
#|edited by openBor Stats v 0.41
		
