name	prisoner
health	15
score	100
type	obstacle
shadow	1
icon	data/chars/chris/icon.gif
nodieblink	1
falldie	1
nomove	1
nopain	1
nodrop	1
cantgrab	1

load	foxhound


anim spawn
	loop	1
	offset	67 67
	bbox	47 44 27 40
	delay	30
	frame	data/chars/chris/wrap01.gif
	frame	data/chars/chris/wrap00.gif
	frame	data/chars/chris/wrap02.gif

anim idle
	loop	1
	offset	67 67
	bbox	47 44 27 40
	delay	30
	frame	data/chars/chris/wrap01.gif
	frame	data/chars/chris/wrap00.gif
	frame	data/chars/chris/wrap02.gif

anim attack
	loop	1
	offset	67 67
	bbox	47 44 27 40
	delay	30
	frame	data/chars/chris/wrap01.gif
	frame	data/chars/chris/wrap00.gif
	frame	data/chars/chris/wrap02.gif

anim death
	loop	0
	move	0
	offset	20	41
	delay	30
	frame	data/chars/misc/f0.gif
	frame	data/chars/misc/f1.gif
	delay	100
	frame	data/chars/misc/empty.gif
	frame	data/chars/misc/empty.gif
	delay	1000
	movea	-1
	movez	1		
	delay	50
	offset	160	239
	subentity foxhound
	spawnframe 0 0 0 0 0
	frame	data/chars/misc/empty.gif




#	frame	data/chars/misc/empty.gif
#	frame	data/chars/misc/empty.gif
#	frame	data/chars/misc/empty.gif
#	spawnframe 6 0 0 0 0
#	subentity foxhound
#	delay	5
#	frame	data/chars/chris/get001.gif
#	frame	data/chars/chris/get002.gif
#	frame	data/chars/chris/fall01.gif
#	delay	15
#	offset	56 103
#	delay	20
#	loop	0
#anim fall



