name                Minivan
speed               7
type                Enemy
gfxshadow           1
health              100
grabdistance        25
candamage           player npc obstacle
hostile             player
projectilehit       enemy obstacle
death               1
notgrab             1
nodrop              1
#diesound            data/sounds/sdie.wav
nopain              1
#script                     data/chars/shocker/minivan/minivan2.c
animationscript            data/chars/shocker/minivan/minivan.c



anim spawn


       loop                     1
       
       offset                   182 149
       bbox                     149 16 94 127
       @cmd                     tattack5 800 800 8 6
       attack                   0

#=========================  canto da tela   ===========================================


       delay                    300
       frame                    data/chars/shocker/minivan/idle.gif  









#========================= persegue player ===========================


       delay                    40
       @cmd                     dashz
       attack                   157  17  102  124  20  1  1  0  5
       frame                    data/chars/shocker/minivan/idle.gif  

       delay                    10
       @cmd                     stop
       sound                    data/sounds/brake2.wav
       frame                    data/chars/shocker/minivan/idle.gif
       @cmd                     dashx  5
       delay                    60
       
       frame                    data/chars/shocker/minivan/idle.gif






#============================    estacionado  ====================================

       @cmd                     stop

       delay                    10
       frame                    data/chars/shocker/minivan/idle.gif 
       delay                    1
       @cmd                     spawner4 "shocker" 5 5 0 "ANI_Follow1"
       frame                    data/chars/shocker/minivan/idle.gif 

       @cmd                     spawner4 "shocker" 30 50 0 "ANI_Follow1"
       frame                    data/chars/shocker/minivan/idle.gif 

       @cmd                     spawner4 "shocker" -20 -10 0 "ANI_Follow1"
       frame                    data/chars/shocker/minivan/idle.gif 

       @cmd                     spawner4 "shocker" 15 25 0 "ANI_Follow1"
       frame                    data/chars/shocker/minivan/idle.gif 


       delay                    300
       attack                   0
       frame                    data/chars/shocker/minivan/vanempty.gif

 






#============================    recua   =============================


       delay                    150
       @cmd                     dashx  -2
       frame                    data/chars/shocker/minivan/vanempty.gif

       delay                    10
       @cmd                     stop
       frame                    data/chars/shocker/minivan/vanempty.gif
       frame                    data/chars/shocker/minivan/vanempty.gif
       delay                    200
       frame                    data/chars/shocker/minivan/vanempty.gif






anim death

       offset                   182 149
       delay                    10
       @cmd                     spawner "exp2" 0 0 0
       frame                    data/chars/shocker/minivan/vanempty.gif

       @cmd                     spawner "exp2" 20 50 -10
       frame                    data/chars/shocker/minivan/vanempty.gif

       @cmd                     spawner "exp2" -30 30 -5
       frame                    data/chars/shocker/minivan/vanempty.gif


       @cmd                     spawner "exp2" 0 0 0
       frame                    data/chars/misc/empty.gif

        @cmd                     spawner "exp2" 20 50 -10
        frame                    data/chars/misc/empty.gif
       
        @cmd                     spawner "exp2" -30 30 -5
        frame                    data/chars/misc/empty.gif




anim idle

       loop 1
       delay 100
       offset 100 150
       bbox 81 52 30 84
       frame data/chars/shocker/walk1.gif



anim walk



       loop 1
       delay 10
       offset 100 150
       bbox 90 43 25 96
       frame data/chars/shocker/walk1.gif
       frame data/chars/shocker/walk2.gif
       frame data/chars/shocker/walk3.gif
       frame data/chars/shocker/walk4.gif
       frame data/chars/shocker/walk5.gif
       frame data/chars/shocker/walk6.gif
       frame data/chars/shocker/walk7.gif
       frame data/chars/shocker/walk8.gif



anim pain

       delay 10
       offset 100 150
       bbox 80 65 29 79

       frame data/chars/shocker/pain.gif
       offset 95 150
       frame data/chars/shocker/pain.gif
       offset 100 150
       frame data/chars/shocker/pain.gif
       offset 95 150
       frame data/chars/shocker/pain.gif
       offset 100 150
       frame data/chars/shocker/pain.gif


anim pain3

       delay 2
       offset 100 150
       bbox 72 69 45 34
       jumpframe 1 4
       frame data/chars/shocker/fall1.gif
       delay 12
       frame data/chars/shocker/fall1.gif







anim pain4

       delay 2
       offset 100 150
       bbox 80 65 29 79
       move -10
       frame data/chars/shocker/pain.gif

       frame data/chars/shocker/pain.gif

       frame data/chars/shocker/pain.gif
       delay  45
       frame data/chars/shocker/pain.gif



anim fall


        landframe 3
        dropframe 1


	offset	100 150

        delay	100
        bbox 67 82 95 77
		attack  65  83  66  58  10  1
	frame	data/chars/shocker/fall1.gif
        frame	data/chars/shocker/fall1.gif
        delay   1000

		bbox  69  55  85  96
		attack  65  82  67  70  10  1
	frame	data/chars/shocker/fall2.gif
        delay   20
        attack  0

        bbox    39 124 119 38
        delay   30
	frame	data/chars/shocker/fall3.gif



anim fall2



       jumpframe 1 2 0
       delay 1
       movea -10
       move  -50

       offset 100 150
       bbox 72 69 45 34
       attack 72 68 22 31 5 1 0 0 0
       frame data/chars/shocker/fall1.gif
       move   0
       frame data/chars/shocker/fall1.gif
       frame data/chars/shocker/fall1.gif
       frame data/chars/shocker/fall1.gif





       delay 10

       offset 100 150
       bbox 52 105 109 43
       attack 0 0 0 0
       frame data/chars/shocker/fall2.gif

       bbox 72 73 58 81

       delay   1
       movea   24
       frame data/chars/shocker/fall1.gif
       movea   20
       frame data/chars/shocker/fall1.gif
       movea   16
       frame data/chars/shocker/fall1.gif
       movea   12
       delay   4
       frame data/chars/shocker/fall1.gif
       movea   4
       delay   8
       frame data/chars/shocker/fall1.gif


       delay    1
       movea   -1

       frame data/chars/shocker/fall1.gif
       frame data/chars/shocker/fall1.gif
       frame data/chars/shocker/fall1.gif
       frame data/chars/shocker/fall1.gif

       movea   -10

       frame data/chars/shocker/fall1.gif
       frame data/chars/shocker/fall1.gif

       movea   0
       delay   10
       bbox 52 105 109 43
       frame data/chars/shocker/fall3.gif





anim rise

       delay 30
       offset 100 150
       bbox 78 93 29 52
       frame data/chars/shocker/rise.gif









anim attack1

       range 30 60
       delay 6
       offset 100 150
       bbox 85 69 22 57
       frame data/chars/shocker/kick1.gif

       frame data/chars/shocker/kick2.gif

       attack 108 68 36 29 5 1 0 0 0
       frame data/chars/shocker/kick3.gif

       attack 0 0 0 0 0 0 0 0 0
       frame data/chars/shocker/kick1.gif



anim attack2

       range 80 150
       delay 15
       offset 100 150
       bbox 89 51 18 89
       jumpframe 3 4 2
       frame data/chars/shocker/ace.gif
       frame data/chars/shocker/walk1.gif
       frame data/chars/shocker/ace.gif
       move 10
       movea 10
       delay  35
       bbox 84 74 27 60
       frame data/chars/shocker/jump.gif
       delay 15
       attack 108 111 41 39 8 1 0 0 0
       frame data/chars/shocker/voadora.gif

       frame data/chars/shocker/voadora.gif



anim grabbed

       delay 40
       offset 100 150
       bbox 90 57 29 79

       frame data/chars/shocker/grabbed.gif







     





## animações especiais


## subida

anim follow40

        loop	1
	delay	10
	offset	100 150

        frame	data/chars/shocker/vert.gif


## diagonal

anim follow41

        loop	1
	delay	1
	offset  100 150
        bbox    0 0 0 0
        frame	data/chars/shocker/fall1.gif



## descida

anim follow42

        loop	1
	delay	1
	offset	100 150
        bbox    0 0 0 0
        frame	data/chars/shocker/vertd.gif



## impacto

anim follow43

        loop	1
	delay	1
	offset	100 150
        bbox    65 91  68 69
        frame	data/chars/shocker/impact.gif


## deitado no chão

anim follow44

        loop	0
	delay	30
	offset	100 150
        bbox    53 125 121 39
        frame	data/chars/shocker/fall3.gif



anim follow45  #pegada de costas pro quebra espinha

        loop	1
	delay	10
	offset	100 150

        frame	data/chars/shocker/vertinv.gif






anim follow46   ## pegada do suplex

        loop	1
	delay	1
	offset	100 150
        bbox    0 0 0 0
        frame	data/chars/shocker/vertdi.gif
















