name		Snake_Eyes
health		100
speed		12
type		player
shadow		5
diesound	data/sounds/die1.wav
running		22	4	2	1	1
riseinv		1
makeinv		4
COM		A2 freespecial
palette		data/chars/Snake_Eyes/idle1.gif
icon		data/chars/Snake_Eyes/icon.gif
weapons		Stank #Scycle none none none
animationscript	data/scripts/player.c

load		bullett


anim idle
	drawmethod 240 240
	loop	1
	delay	12
	offset	42 110
	bbox	14 6 22 97
	frame	data/chars/Snake_Eyes/idle1.gif
	frame	data/chars/Snake_Eyes/idle2.gif
	frame	data/chars/Snake_Eyes/idle3.gif

anim walk
	drawmethod 240 240
	loop	1
	delay	12
	offset	44 110
	bbox	19 3 15 101
	frame	data/chars/Snake_Eyes/walk1.gif
	offset	33 114
	frame	data/chars/Snake_Eyes/walk2.gif
	offset	46 115
	frame	data/chars/Snake_Eyes/walk3.gif
	offset	33 114
	frame	data/chars/Snake_Eyes/walk2.gif

anim get
	drawmethod 240 240
	loop	0
	delay	4
	offset 38 72
	frame	data/chars/Snake_Eyes/rise2.gif
	frame	data/chars/Snake_Eyes/rise2.gif
	delay	30
	frame	data/chars/Snake_Eyes/rise2.gif
	delay	5
	frame	data/chars/Snake_Eyes/rise2.gif
	frame	data/chars/Snake_Eyes/rise2.gif


anim attack1
	drawmethod 240 240
	delay	4
	bbox	15 0 19 99
	offset	49 106
	frame	data/chars/Snake_Eyes/atk1-1.gif
	bbox	24 20 19 94
	attack	59 19 39 16 5
	bbox	41 7 25 92
	move	0
	offset	53 107
	frame	data/chars/Snake_Eyes/atk1-2.gif
	
anim attack2
	drawmethod 240 240
	delay	5
	offset	53 99
	bbox	19 7 30 97
	frame	data/chars/Snake_Eyes/atk2-1.gif
        delay   8
	bbox	37 28 45 77
	attack	64 39 59 30 10
	move	0
	offset	54 131
	frame	data/chars/Snake_Eyes/atk2-2.gif

anim attack3
	drawmethod 240 240
	delay	8
	offset	45 112
	bbox	13 24 21 100
        sound	data/chars/Snake_Eyes/feithrow.wav
	frame	data/chars/Snake_Eyes/atk3-1.gif
	move	10
	offset	44 113
	bbox	24 28 25 97
	frame	data/chars/Snake_Eyes/atk3-2.gif
	move	10
	attack	47 1 60 99 15 1
	bbox	35 28 10 96
	offset 18 117
	frame	data/chars/Snake_Eyes/atk3-3.gif
	move 0
	offset 24 117
	frame	data/chars/Snake_Eyes/atk3-4.gif
	attack	0 0 0 0 0
	offset 37 104
	frame	data/chars/Snake_Eyes/atk3-5.gif
	

anim freespecial
	drawmethod 240 240
	delay	5
	offset	49 116
	bbox	29 22 37 61
	frame	data/chars/Snake_Eyes/shoot1.gif
	bbox	36 37 39 50
	offset 44 103
	frame	data/chars/Snake_Eyes/shoot2.gif
	bbox	22 37 39 50
	offset 64 119
	frame	data/chars/Snake_Eyes/shoot3.gif
	offset 54 117
	frame	data/chars/Snake_Eyes/shoot4.gif
	bbox	21 26 50 60
	#attack	38 28 57 49 100 1
	delay	8
	offset 54 122
	frame	data/chars/Snake_Eyes/shoot5.gif
	offset 54 103
	frame	data/chars/Snake_Eyes/shoot6.gif
	bbox	29 12 27 53
	offset 67 146
	sound	data/sounds/shtgun2.wav
	@cmd	shoot "bullett" 120 81 0
	frame	data/chars/Snake_Eyes/shoot7.gif
	delay	16
	offset 61 146
	frame	data/chars/Snake_Eyes/shoot8.gif
	delay	8
	offset 54 115
	sound   data/sounds/reload.wav
	frame	data/chars/Snake_Eyes/shoot9.gif
	offset 63 124
	@cmd	keyint "ANI_FREESPECIAL" 5 "A2" 0
	frame	data/chars/Snake_Eyes/shoot10.gif
	offset 68 123
	frame	data/chars/Snake_Eyes/shoot11.gif
	

anim attackup
drawmethod 240 240
	offset	38 72
	delay	10
	jumpframe 1 2 0 -1
	frame	data/chars/Snake_Eyes/jump1.gif
	delay	13
	offset 28 167
	frame	data/chars/Snake_Eyes/jump2.gif
	offset 48 152
	frame	data/chars/Snake_Eyes/jump3.gif
	offset 28 167
	frame	data/chars/Snake_Eyes/jump2.gif
      	offset	38 72
	delay	10
	frame	data/chars/Snake_Eyes/jump1.gif 

anim attackdown
drawmethod 240 240
	offset	38 72
	delay	10
	jumpframe 1 2 0 1
	frame	data/chars/Snake_Eyes/jump1.gif
	delay	13
	offset 28 167
	frame	data/chars/Snake_Eyes/jump2.gif
	offset 48 152
	frame	data/chars/Snake_Eyes/jump3.gif
	offset 28 167
	frame	data/chars/Snake_Eyes/jump2.gif
      	offset	38 72
	delay	10
	frame	data/chars/Snake_Eyes/jump1.gif 


anim jumpdelay
drawmethod 240 240
	offset	38 72
	delay	7
	bbox	40 42 17 73
	frame	data/chars/Snake_Eyes/jump1.gif

anim jump
drawmethod 240 240
	delay	27
	bbox	44 27 14 93
	offset	28 167
	frame	data/chars/Snake_Eyes/jump2.gif
	bbox	38 29 11 62
	offset	48 152
	frame	data/chars/Snake_Eyes/jump3.gif
	bbox	41 26 21 54
	offset	28 167
	frame	data/chars/Snake_Eyes/jump2.gif
       
anim jumpland
drawmethod 240 240
	offset	38 72
	delay	7
	bbox	40 42 17 73
	frame	data/chars/Snake_Eyes/jump1.gif
  
anim jumpattack
drawmethod 240 240
	offset	49 121
	delay	12
	bbox	23 0 40 65
	frame	data/chars/Snake_Eyes/jumpatk1.gif
	delay	1000
	attack	68 70 32 27 6 1
	offset	59 119
	frame	data/chars/Snake_Eyes/jumpatk2.gif



anim grab
drawmethod 240 240
	loop	0
	offset	49 106
	bbox	23 5 33 73
	delay	1000
	frame	data/chars/Snake_Eyes/atk1-1.gif


anim grabattack
drawmethod 240 240
	loop	0
	offset	49 106
	bbox	48 48 33 93
	delay	8
        sound   data/chars/Snake_Eyes/feithrow.wav
	frame	data/chars/Snake_Eyes/atk1-1.gif
	delay	20
	attack	48 43 34 26 6
offset  53 107
	frame	data/chars/Snake_Eyes/atk1-2.gif
	attack	0

        

anim grabattack2
drawmethod 240 240
	loop	0
	offset	53 99
	bbox	30 28 24 91
        delay   5
        sound   data/chars/Snake_Eyes/finisherfei.wav
        frame	data/chars/Snake_Eyes/atk2-1.gif
offset	54 131
        attack	47 9 46 41 16 1
	frame	data/chars/Snake_Eyes/atk2-2.gif
 	attack	47 9 46 41 16 1
offset	45 112
	frame	data/chars/Snake_Eyes/atk3-1.gif
        attack	50 41 44 30 16 1
        delay   7
offset	44 113
	frame	data/chars/Snake_Eyes/atk3-2.gif
        delay   4
        attack	50 44 33 41 16 1
	offset 18 117
	frame	data/chars/Snake_Eyes/atk3-3.gif	
offset 24 117
	frame	data/chars/Snake_Eyes/atk3-4.gif
offset 37 104
	frame	data/chars/Snake_Eyes/atk3-5.gif
	


anim throw
drawmethod 240 240
	loop	0
	delay	10
	offset 44 103
	sound	data/sounds/finisherfei.wav
	frame	data/chars/Snake_Eyes/shoot2.gif
        delay   10
	frame	data/chars/Snake_Eyes/shoot2.gif
        delay   30
        offset 64 119
	frame	data/chars/Snake_Eyes/shoot3.gif
	
	


anim pain
drawmethod 240 240
	loop	0
	offset	50 104
	bbox	12 0 36 90
	delay	8
	frame	data/chars/Snake_Eyes/pain2.gif
	delay	50
offset 73 91
	frame	data/chars/Snake_Eyes/pain1.gif
	


anim fall
drawmethod 240 240
	loop	0
	offset	64 150
#	attack	
	delay	8
	frame	data/chars/Snake_Eyes/fall1.gif
offset 73 95
	frame	data/chars/Snake_Eyes/fall2.gif
offset 76 27
	frame	data/chars/Snake_Eyes/fall3.gif


anim rise
drawmethod 240 240
	loop	0
	offset	41 50
	delay	10
	frame	data/chars/Snake_Eyes/rise1.gif
offset 38 72
	frame	data/chars/Snake_Eyes/rise2.gif


anim land
drawmethod 240 240
	loop	0
	offset	38 72
	delay	25
	bbox	40 42 17 73
	frame	data/chars/Snake_Eyes/jump1.gif


anim run 
drawmethod 240 240
	loop	1
	delay	12
	offset	25 83
	bbox	80 120 45 80
	frame	data/chars/Snake_Eyes/run1.gif
	offset	25 93
	frame	data/chars/Snake_Eyes/run2.gif
	offset	56 88
	frame	data/chars/Snake_Eyes/run3.gif
	offset	38 84
	frame	data/chars/Snake_Eyes/run4.gif
offset	19 82
	frame	data/chars/Snake_Eyes/run5.gif
offset	35 98
	frame	data/chars/Snake_Eyes/run6.gif
offset  45 81
	frame	data/chars/Snake_Eyes/run7.gif

anim	special
	drawmethod 240 240
	custentity	wolf
	loop	0
	delay	5
	offset	49 129
	bbox	0 0 0 0
	sound	data/sounds/guard.wav
	frame	data/chars/Snake_Eyes/guard.gif
	summonframe	1 -130 1 1 0
	frame	data/chars/Snake_Eyes/guard.gif
	frame	data/chars/Snake_Eyes/guard.gif
	frame	data/chars/Snake_Eyes/guard.gif
	frame	data/chars/Snake_Eyes/guard.gif

anim runattack


	

