name	Sergente
health	50
speed	16
type	enemy
noquake 1
dust    dust
#nodieblink    3
gfxshadow 1

remap   data/chars/soldiers/sergente/alter1.gif data/chars/soldiers/sergente/alter2.gif 
remap   data/chars/soldiers/sergente/alter1.gif  data/chars/soldiers/sergente/alter3.gif 
remap   data/chars/soldiers/sergente/alter1.gif  data/chars/soldiers/sergente/alter4.gif 
remap   data/chars/soldiers/sergente/alter1.gif  data/chars/soldiers/sergente/alter5.gif 


anim idle
drawmethod	270 270
	loop	1
	offset	108  172
	bbox	85 72 49 104
	delay	16
	frame	data/chars/soldiers/sergente/idle0.gif

anim walk
drawmethod	270 270
	loop	1
	offset	108 172
	bbox	85 72 49 104
	delay   8
	frame	data/chars/soldiers/sergente/wk1.gif
	frame	data/chars/soldiers/sergente/wk2.gif
	frame	data/chars/soldiers/sergente/wk3.gif
	frame	data/chars/soldiers/sergente/wk4.gif
	frame	data/chars/soldiers/sergente/wk5.gif


anim pain
drawmethod	270 270
	delay	10
	offset	108 172
	bbox	85 72 49 104
	frame	data/chars/soldiers/sergente/pain1.gif
	frame	data/chars/soldiers/sergente/pain2.gif

anim fall
drawmethod	270 270
	delay	25
	landframe 2
	offset	108  172
	bbox	55 80 56 70
	frame	data/chars/soldiers/sergente/fall1.gif
	delay	500
	frame	data/chars/soldiers/sergente/fall2.gif
	delay	25
	bbox	0 0 0 0 0 0
	frame	data/chars/soldiers/sergente/fall3.gif

anim rise
drawmethod	270 270
	loop	0
	offset	99  172
	delay	15
	frame	data/chars/soldiers/sergente/rise.gif


anim attack2
drawmethod	270 270
	hitfx   data/sounds/slash.wav
	hitflash Slash
	range	20 90
	offset	108  172
	bbox	85 72 49 104
	delay   12
	frame	data/chars/soldiers/sergente/a101.gif
	attack  126 91 55 64 13 1 0 0 1
        frame	data/chars/soldiers/sergente/a103.gif
	attack  0
	frame	data/chars/soldiers/sergente/a101.gif

anim attack1
drawmethod	270 270
	hitfx   data/sounds/slash.wav
	hitflash Slash
	range	30 90
	offset	108  172
	bbox	85 109 41 63
	delay   12
	frame	data/chars/soldiers/sergente/rise.gif
	attack  136 120 48 16 13 1 0 0 1
        frame	data/chars/soldiers/sergente/basso.gif
	attack  0
	frame	data/chars/soldiers/sergente/rise.gif


anim attack3
drawmethod	270 270
	range	90 180
	delay	20
	offset	108 172 
	bbox	85 109 41 63
	jumpframe 1 5 3 0
	frame	data/chars/soldiers/sergente/rise.gif
	delay	100
	bbox	88 74 42 101
	sound	data/sounds/punch.wav
	attack  102 89 37 56 13 1 0 0 25
	frame	data/chars/soldiers/sergente/JumpAt.gif
	delay	20
	attack  0
	bbox	85 109 41 63
	frame	data/chars/soldiers/sergente/rise.gif
