name	Tester
speed   10
health  10
type	panel


anim idle
@script
//        drawstring(160,70,3, openborvariant("levelwidth"));
//        drawstring(160,150,3, openborvariant("count_enemies"));
        drawstring(160,110,3, openborconstant("PLAYER_MIN_Z"));
        drawstring(160,150,3, openborconstant("PLAYER_MAX_Z"));
//        drawstring(160,110,3, openborvariant("ent_max"));
@end_script
        loop    1
	delay	1
	offset	1 1
	frame	data/chars/misc/empty.gif


anim fall
	delay	100
	offset	1 1
	frame	data/chars/misc/empty.gif
