name		SSwamp
health		100
speed		12
type		none
gfxshadow	1
diesound	data/sounds/die1.wav
makeinv		4
nodrop		1
weaploss	3
modelflag	1
death		1
atchain		1 2 3 4
Com		A2 freespecial
Com		A4 freespecial3
icon		data/chars/snake_eyes/icon.png
animationscript	data/scripts/player.c


anim spawn
	drawmethod 240 240
	delay	12
	offset	100 97
	bbox	71 52 51 45
	frame	data/chars/snake_eyes/swamp/idle3.png

anim idle
	drawmethod 240 240
	loop	1
	delay	12
	offset	100 97
	bbox	71 52 51 45
	frame	data/chars/snake_eyes/swamp/idle1.png
	frame	data/chars/snake_eyes/swamp/idle2.png
	frame	data/chars/snake_eyes/swamp/idle3.png

anim walk
	drawmethod 240 240
	loop	1
	delay	12
	offset	100 97
	bbox	71 52 51 45
	frame	data/chars/snake_eyes/swamp/walk1.png
	frame	data/chars/snake_eyes/swamp/walk2.png
	frame	data/chars/snake_eyes/swamp/walk3.png
	frame	data/chars/snake_eyes/swamp/walk4.png

anim get
	drawmethod 240 240
	delay	50
	offset	100 97
	frame	data/chars/snake_eyes/swamp/jump1.png


anim attack1
	drawmethod 240 240
	delay	4
	bbox	71 52 51 45
	offset	100 97
	frame	data/chars/snake_eyes/swamp/punch11.png
	attack	139 59 51 21 5
	frame	data/chars/snake_eyes/swamp/punch12.png
	attack	0
	frame	data/chars/snake_eyes/swamp/punch14.png
	
anim attack2
	drawmethod 240 240
	delay	5
	offset	100 97
	bbox	71 52 51 45
	frame	data/chars/snake_eyes/swamp/punch21.png
	bbox	95 57 50 40
	attack	127 23 43 59 10
	frame	data/chars/snake_eyes/swamp/punch22.png
	frame	data/chars/snake_eyes/swamp/punch23.png
	attack	0
	bbox	71 52 51 45
	frame	data/chars/snake_eyes/swamp/punch24.png

anim attack3
	drawmethod 240 240
	delay	8
	offset	100 97
	bbox	67 40 60 57
	frame	data/chars/snake_eyes/swamp/kick1.png
	frame	data/chars/snake_eyes/swamp/kick2.png
	attack2	128 52 72 42 15
	frame	data/chars/snake_eyes/swamp/kick3.png
	attack	0
	frame	data/chars/snake_eyes/swamp/kick4.png
	frame	data/chars/snake_eyes/swamp/kick5.png
	
anim attack4
	drawmethod 240 240
	delay	8
	offset	100 117
	bbox	77 75 64 22
	hitflash slash
	hitfx	data/sounds/slash.wav
	frame	data/chars/Snake_Eyes/swamp/slash1.png
	attack2	149 54 70 82 20 1
	frame	data/chars/Snake_Eyes/swamp/slash2.png
sound	data/chars/Snake_Eyes/at3.wav
	attack2	97 41 124 61 20 1
	frame	data/chars/Snake_Eyes/swamp/slash3.png
	attack	0
	frame	data/chars/Snake_Eyes/swamp/slash4.png
	frame	data/chars/Snake_Eyes/swamp/slash5.png
	

anim special
	drawmethod 240 240
	delay	8
	offset	100 117
	hitflash slash
	hitfx	data/sounds/slash.wav
	frame	data/chars/Snake_Eyes/swamp/slash1.png
	attack2	149 54 70 82 10 1
	frame	data/chars/Snake_Eyes/swamp/slash2.png
sound	data/chars/Snake_Eyes/at3.wav
	attack2	97 41 124 61 10 1
	frame	data/chars/Snake_Eyes/swamp/slash3.png
	attack	0
	frame	data/chars/Snake_Eyes/swamp/slash4.png
	frame	data/chars/Snake_Eyes/swamp/slash5.png
	
anim freespecial
	drawmethod 240 240
	delay	12
	offset	100 97
	bbox	71 52 51 103
	sound   data/sounds/reload.wav
	frame	data/chars/Snake_Eyes/swamp/shoot1.png
	delay	5
	@cmd	aniLimit "ANI_FREESPECIAL" 12 5
	frame	data/chars/Snake_Eyes/swamp/shoot2.png
	sound	data/chars/Snake_Eyes/pistol.wav
	@cmd	mpcost 5
	@cmd	shooter "bullet2" 87 32 0 3 0 0
	frame	data/chars/Snake_Eyes/swamp/shoot3.png
	@cmd	keyint "ANI_FREESPECIAL" 12 "A2" 1 0
	@cmd	aniLimit "ANI_FREESPECIAL" 12 5
	frame	data/chars/Snake_Eyes/swamp/shoot2.png
	sound	data/chars/Snake_Eyes/pistol.wav
	@cmd	mpcost 5
	@cmd	shooter "bullet2" 87 32 0 3 0 0.2
	frame	data/chars/Snake_Eyes/swamp/shoot3.png
	@cmd	keyint "ANI_FREESPECIAL" 12 "A2" 1 0
	@cmd	aniLimit "ANI_FREESPECIAL" 12 5
	frame	data/chars/Snake_Eyes/swamp/shoot2.png
	sound	data/chars/Snake_Eyes/pistol.wav
	@cmd	mpcost 5
	@cmd	shooter "bullet2" 87 32 0 3 0 -0.2
	frame	data/chars/Snake_Eyes/swamp/shoot3.png
	@cmd	keyint "ANI_FREESPECIAL" 12 "A2" 1 0
	@cmd	aniLimit "ANI_FREESPECIAL" 12 5
	frame	data/chars/Snake_Eyes/swamp/shoot2.png
	sound	data/chars/Snake_Eyes/pistol.wav
	@cmd	mpcost 5
	@cmd	shooter "bullet2" 87 32 0 3 0 0.4
	frame	data/chars/Snake_Eyes/swamp/shoot3.png
	@cmd	keyint "ANI_FREESPECIAL" 12 "A2" 1 0
	@cmd	aniLimit "ANI_FREESPECIAL" 12 5
	frame	data/chars/Snake_Eyes/swamp/shoot2.png
	sound	data/chars/Snake_Eyes/pistol.wav
	@cmd	mpcost 5
	@cmd	shooter "bullet2" 87 32 0 3 0 -0.4
	frame	data/chars/Snake_Eyes/swamp/shoot3.png
	@cmd	keyint "ANI_FREESPECIAL" 1 "A2" 0 5
	frame	data/chars/Snake_Eyes/swamp/shoot2.png
	delay	12
	frame	data/chars/Snake_Eyes/swamp/shoot1.png

anim freespecial3
	drawmethod 240 240
	delay	8
	offset	100 117
	bbox	77 75 64 22
	hitflash slash
	hitfx	data/sounds/slash.wav
	frame	data/chars/Snake_Eyes/swamp/slash1.png
	attack2	149 54 70 82 10 1
	frame	data/chars/Snake_Eyes/swamp/slash2.png
sound	data/chars/Snake_Eyes/at3.wav
	attack2	97 41 124 61 10 1
	frame	data/chars/Snake_Eyes/swamp/slash3.png
	attack	0
	frame	data/chars/Snake_Eyes/swamp/slash4.png
	frame	data/chars/Snake_Eyes/swamp/slash5.png
	

anim attackup
drawmethod 240 240
	offset	100 97
	delay	10
	jumpframe 1 2 0 -1
	frame	data/chars/snake_eyes/swamp/jump1.png
	delay	13
	frame	data/chars/snake_eyes/swamp/jump2.png
	frame	data/chars/snake_eyes/swamp/jump3.png
	frame	data/chars/snake_eyes/swamp/jump4.png
	delay	10
	frame	data/chars/snake_eyes/swamp/jump1.png 

anim attackdown
drawmethod 240 240
	offset	100 97
	delay	10
	jumpframe 1 2 0 1
	frame	data/chars/snake_eyes/swamp/jump1.png
	delay	13
	frame	data/chars/snake_eyes/swamp/jump2.png
	frame	data/chars/snake_eyes/swamp/jump3.png
	frame	data/chars/snake_eyes/swamp/jump4.png
	delay	10
	frame	data/chars/snake_eyes/swamp/jump1.png 


anim pain
drawmethod 240 240
	offset	100 97
	bbox	71 52 51 45
	delay	12
	frame	data/chars/snake_eyes/swamp/pain1.png	
	frame	data/chars/snake_eyes/swamp/pain2.png	
	frame	data/chars/snake_eyes/swamp/pain3.png	
	frame	data/chars/snake_eyes/swamp/pain4.png	

anim pain2
drawmethod 240 240
	offset	100 97
#	bbox	71 52 51 45
	delay	12
	jumpframe 0 0 -2 0
	frame	data/chars/snake_eyes/swamp/pain1.png	
	frame	data/chars/snake_eyes/swamp/pain2.png	
	frame	data/chars/snake_eyes/swamp/pain3.png	
	frame	data/chars/snake_eyes/swamp/pain2.png	
	frame	data/chars/snake_eyes/swamp/pain3.png	
	frame	data/chars/snake_eyes/swamp/pain2.png	
	frame	data/chars/snake_eyes/swamp/pain3.png	
	frame	data/chars/snake_eyes/swamp/pain4.png

anim death
drawmethod 240 240
	offset	100 97
	delay	12
	jumpframe 0 0 -2 0
	frame	data/chars/snake_eyes/swamp/pain1.png	
	frame	data/chars/snake_eyes/swamp/pain2.png	
	frame	data/chars/snake_eyes/swamp/pain3.png	
	frame	data/chars/snake_eyes/swamp/pain2.png
	@cmd	dasher 0 0 0	
	frame	data/chars/snake_eyes/swamp/pain3.png	
	frame	data/chars/snake_eyes/swamp/pain2.png	
	frame	data/chars/snake_eyes/swamp/pain3.png	
	frame	data/chars/snake_eyes/swamp/pain4.png

anim sleep
