name	Sergente
health	50
speed	11
type	enemy
shadow	0
noquake 1
dust    dust
#nodieblink    3
gfxshadow 1
falldie 1

palette   data/chars/Sergente/a101.gif
alternatepal   data/chars/Sergente/alter2.gif 
alternatepal   data/chars/Sergente/alter3.gif 
alternatepal   data/chars/Sergente/alter4.gif 
alternatepal   data/chars/Sergente/alter5.gif 
alternatepal   data/chars/effetti/burn1.gif 

remap	data/chars/Sergente/alter1.gif   data/chars/Sergente/alter2.gif
remap	data/chars/Sergente/alter1.gif   data/chars/Sergente/alter3.gif
remap	data/chars/Sergente/alter1.gif   data/chars/Sergente/alter4.gif
remap	data/chars/Sergente/alter1.gif   data/chars/Sergente/alter5.gif









anim idle
drawmethod	270 270
	loop	1
	offset	108  172
	bbox	85 72 49 104
	delay	16
	frame	data/chars/Sergente/idle0.gif




anim walk
drawmethod	270 270
	loop	1
	offset		108 172
	bbox	85 72 49 104
	delay   11
	frame	data/chars/Sergente/wk1.gif
	frame	data/chars/Sergente/wk2.gif
	frame	data/chars/Sergente/wk3.gif
	frame	data/chars/Sergente/wk4.gif
	frame	data/chars/Sergente/wk5.gif


anim pain
drawmethod	270 270
	loop	0
	delay	10
	offset	108 172
	bbox	85 72 49 104
	frame	data/chars/Sergente/pain1.gif
	frame	data/chars/Sergente/pain2.gif

anim fall
drawmethod	270 270
	loop	0
	delay	25
	offset		108  172
	frame	data/chars/Sergente/fall1.gif
	frame	data/chars/Sergente/fall2.gif
	attack  0 0 0 0 0 0
	frame	data/chars/Sergente/fall3.gif

anim rise
drawmethod	270 270
	loop	0
	offset	99  172
	delay	15
	frame	data/chars/Sergente/rise.gif




anim attack1
drawmethod	270 270
	hitfx   data/sounds/kni1.wav
	sound	data/sounds/ride.wav
	hitflash Flash2
	range	20 90
	loop	0
	offset		108  172
	bbox	85 72 49 104
	delay   12
	frame	data/chars/Sergente/a101.gif
	attack  126 91 55 64 13 1 0 0 1
        frame	data/chars/Sergente/a103.gif
	frame	data/chars/Sergente/a103.gif
	attack  0
	frame	data/chars/Sergente/a101.gif

anim attack2
drawmethod	270 270
	hitfx   data/sounds/kni1.wav
	hitflash Flash2
	range	30 120
	loop	0
	offset		108  172
	bbox	85 72 49 104
	delay   12
	frame	data/chars/Sergente/rise.gif
	attack  126 91 55 64 13 1 0 0 1
        frame	data/chars/Sergente/basso.gif
	frame	data/chars/Sergente/basso.gif
	attack  0
	frame	data/chars/Sergente/rise.gif

anim special
drawmethod	270 270
	hitfx   data/sounds/kni1.wav
	sound	data/sounds/ride.wav
	hitflash Flash2
	range	40 90
	loop	0
	offset		108  172
	bbox	85 72 49 104
	delay   12
	frame	data/chars/Sergente/rise.gif
	attack  126 91 55 64 13 1 0 0 1
        frame	data/chars/Sergente/basso.gif
	frame	data/chars/Sergente/basso.gif
	attack  0
	frame	data/chars/Sergente/rise.gif


anim jumpattack
drawmethod	270 270
	range	40 180
	loop	0
	delay	12
	offset	108 172 
	bbox	88 74 42 101
	sound	data/sounds/punch.wav
	frame	data/chars/Sergente/JumpAt.gif
	attack  102 89 37 56 7 1 0 0 25
	frame	data/chars/Sergente/JumpAt.gif
	frame	data/chars/Sergente/JumpAt.gif
	frame	data/chars/Sergente/JumpAt.gif



anim death2
drawmethod	270 270
	sound   data/sounds/d1.wav
	loop	0
	delay	10
	offset		108   172
	jumpframe	data/chars/Sergente/fall1.gif 3 -1  0
	frame	data/chars/Sergente/fall1.gif
	frame	data/chars/Sergente/fall1.gif
	frame	data/chars/Sergente/fall2.gif
	frame	data/chars/Sergente/fall2.gif
	frame	data/chars/Sergente/fall2.gif
	frame	data/chars/Sergente/fall2.gif
	sound   data/sounds/fall.wav
	attack  0 0 0 0 0 0
	frame	data/chars/Sergente/fall3.gif



anim death
drawmethod	270 270
	sound   data/sounds/d2.wav
	loop	0
	offset		108  172
	delay   9
	frame	data/chars/Sergente/d01b.gif
        frame	data/chars/Sergente/d02b.gif
	frame	data/chars/Sergente/d03b.gif
	frame	data/chars/Sergente/d01b.gif
        frame	data/chars/Sergente/d02b.gif
	frame	data/chars/Sergente/d03b.gif
	frame	data/chars/Sergente/d01b.gif
        frame	data/chars/Sergente/d02b.gif
	frame	data/chars/Sergente/d03b.gif
	frame	data/chars/Sergente/d04b.gif
	frame	data/chars/Sergente/d05b.gif
	frame	data/chars/Sergente/d06b.gif
	frame	data/chars/Sergente/d05b.gif
	frame	data/chars/Sergente/d06b.gif
	frame	data/chars/Sergente/d05b.gif
	frame	data/chars/Sergente/d06b.gif
	frame	data/chars/Sergente/d05b.gif
	frame	data/chars/Sergente/d06b.gif
	frame	data/chars/Sergente/d05b.gif
	frame	data/chars/Sergente/d06b.gif
	frame	data/chars/Sergente/d05b.gif
	frame	data/chars/Sergente/d06b.gif
	frame	data/chars/Sergente/d07b.gif



anim death3
drawmethod	270 270
	sound   data/sounds/d2.wav
	loop	0
	offset		108  172
	delay   9
	frame	data/chars/Sergente/d01b.gif
        frame	data/chars/Sergente/d02b.gif
	frame	data/chars/Sergente/d03b.gif
	frame	data/chars/Sergente/d01b.gif
        frame	data/chars/Sergente/d02b.gif
	frame	data/chars/Sergente/d03b.gif
	frame	data/chars/Sergente/d01b.gif
        frame	data/chars/Sergente/d02b.gif
	frame	data/chars/Sergente/d03b.gif
	frame	data/chars/Sergente/d04b.gif
	frame	data/chars/Sergente/d05b.gif
	frame	data/chars/Sergente/d06b.gif
	frame	data/chars/Sergente/d05b.gif
	frame	data/chars/Sergente/d06b.gif
	frame	data/chars/Sergente/d05b.gif
	frame	data/chars/Sergente/d06b.gif
	frame	data/chars/Sergente/d05b.gif
	frame	data/chars/Sergente/d06b.gif
	frame	data/chars/Sergente/d05b.gif
	frame	data/chars/Sergente/d06b.gif
	frame	data/chars/Sergente/d05b.gif
	frame	data/chars/Sergente/d06b.gif
	frame	data/chars/Sergente/d07b.gif



anim death4
drawmethod	270 270
	sound   data/sounds/d2.wav
	loop	0
	offset	108   172
	delay   10
	frame	data/chars/Sergente/bomb.gif




anim death4
drawmethod	270 270
	loop	0
	offset	108   172
	delay   5
        drawmethod 256 256 0 0 0 0 5 0 0 0
	jumpframe	data/chars/effetti/burn1.gif 4 2 0
	sound   data/sounds/death2.wav
	frame	data/chars/effetti/burn2.gif
	frame	data/chars/effetti/burn3.gif
	frame	data/chars/effetti/burn4.gif
	frame	data/chars/effetti/burn1.gif
	frame	data/chars/effetti/burn2.gif
	frame	data/chars/effetti/burn3.gif
	frame	data/chars/effetti/burn4.gif
	frame	data/chars/effetti/burn2.gif
	frame	data/chars/effetti/burn3.gif
	frame	data/chars/effetti/burn4.gif
	frame	data/chars/effetti/burn2.gif
	frame	data/chars/effetti/burn3.gif
	frame	data/chars/effetti/burn4.gif
	frame	data/chars/effetti/burn2.gif
	frame	data/chars/misc/hit01.gif
	frame	data/chars/effetti/burn1.gif
	frame	data/chars/misc/hit01.gif
	frame	data/chars/effetti/burn1.gif
	frame	data/chars/misc/hit01.gif
	frame	data/chars/effetti/burn3.gif
	frame	data/chars/misc/hit01.gif


