name    	LevelChange
type    	none
antigravity  	100


anim idle
@script
    void self = getlocalvar("self");
    char Name = getentityproperty(self,"name");

    if(frame == 1){
      jumptobranch(Name, 0);
      killentity(self);
    }
@end_script
	delay	10
	offset	1 1
	frame	data/chars/misc/empty.gif
	frame	data/chars/misc/empty.gif
