name	Solid_Snake
health	120
speed	9
type	player
shadow	5
icon	data/chars/chris/icon.gif
diesound data/sounds/die1.wav


remap	data/chars/chris/walk000.gif data/chars/chris/alter.gif


anim idle
	loop	1
	delay	25
	offset	32 108
	bbox	18 9 45 74
	frame	data/chars/chris/idle001.gif
	offset	32 109
	bbox	18 9 45 74
	frame	data/chars/chris/idle001.gif
	offset	33 108
	bbox	18 9 45 74
	frame	data/chars/chris/idle001.gif
	offset	33 109
	bbox	18 9 45 74
	frame	data/chars/chris/idle001.gif

anim walk
	loop	1
	delay	14
	offset	48 122
	bbox	26 0 42 122
	frame	data/chars/chris/walk000.gif
	frame	data/chars/chris/walk001.gif
	frame	data/chars/chris/walk002.gif

anim get
	loop	0
	delay	5
	offset	34 117
	frame	data/chars/chris/get000.gif
#	frame	data/chars/chris/get001.gif
	delay	30
	frame	data/chars/chris/get002.gif
	delay	5
	frame	data/chars/chris/get001.gif
	frame	data/chars/chris/get000.gif

anim jump
	loop	0
	delay	10
	offset	34 117
	bbox	21 2 55 121
	frame	data/chars/chris/jump000.gif
	bbox	20 0 58 105
	frame	data/chars/chris/jump001.gif
	bbox	24 2 54 91
	frame	data/chars/chris/jump002.gif
	bbox	18 5 67 74
	frame	data/chars/chris/jump003.gif
	bbox	24 2 54 91
	frame	data/chars/chris/jump002.gif
	bbox	20 0 58 105
	frame	data/chars/chris/jump001.gif

anim jumpattack
	loop	0
	delay	7
	offset	70 107
	bbox	40 6 43 92
	frame	data/chars/chris/jk0.gif
	frame	data/chars/chris/jk1.gif
	frame	data/chars/chris/jk2.gif
        attack	70 38 72 29 7 1
	bbox	40 6 53 81
	frame	data/chars/chris/jk3.gif
	frame	data/chars/chris/jk4.gif

anim jumpattack2
	loop	0
	delay	7
	offset	70 107
	bbox	49 0 40 87
	frame	data/chars/chris/jumpat00.gif
	bbox	27 3 66 87
	frame	data/chars/chris/jumpat01.gif
	bbox	30 4 58 84
        attack  74 2 41 75 5 0
	frame	data/chars/chris/jumpat02.gif
	

anim attack1
	loop	0
	delay	5
	offset	40 118
	bbox	23 35 39 58
	frame	data/chars/chris/punch000.gif
	offset	35 118
	frame	data/chars/chris/punch001.gif
	offset	32 118
	attack	63 14 55 82 7
	bbox	31 6 51 116
	frame	data/chars/chris/punch002.gif

anim attack2
	loop	0
	delay	6
	offset	48 116
	bbox	33 3 45 114
	frame	data/chars/chris/na2-00.gif
	move	2
	offset	50 116
	frame	data/chars/chris/na2-01.gif
	offset	52 116
	attack	95 26 57 29 14
	frame	data/chars/chris/na2-02.gif
	attack	95 26 57 29 14
	offset	54 116
	frame	data/chars/chris/na2-02.gif

anim attack3
	loop	0
	delay	3
	offset	49 148
	bbox	36 35 38 115
	frame	data/chars/chris/a3-000.gif
	frame	data/chars/chris/a3-001.gif
	bbox	32 35 38 115
	frame	data/chars/chris/a3-002.gif
	delay	5
	frame	data/chars/chris/a3-003.gif
	bbox	29 35 38 115
	attack	9 23 25 42 20 1
	frame	data/chars/chris/a3-004.gif
	bbox	37 35 38 115
	attack	3 34 38 39 20 1
	frame	data/chars/chris/a3-005.gif
	bbox	52 44 38 106
	attack	15 62 49 42 20 1
	frame	data/chars/chris/a3-006.gif
	bbox	74 44 33 106
	attack	38 65 106 55 20 1
	frame	data/chars/chris/a3-007.gif
	bbox	62 43 33 106
	attack	93 10 39 90 20 1
	frame	data/chars/chris/a3-008.gif
	bbox	60 33 33 116
	attack	72 10 35 27 20 1
	frame	data/chars/chris/a3-009.gif
	bbox	65 33 30 116
	frame	data/chars/chris/a3-010.gif
	frame	data/chars/chris/a3-011.gif

anim grab
	loop	0
	delay	100
	offset	82 115
	bbox	71 10 35 108
	frame	data/chars/chris/grab.gif

anim throw
	loop	0
	delay	7
	offset	82 115
	sound	data/sounds/maxuh.wav
	frame	data/chars/chris/throw001.gif
	frame	data/chars/chris/throw002.gif
	frame	data/chars/chris/throw003.gif
	frame	data/chars/chris/throw004.gif
        frame	data/chars/chris/throw005.gif
	frame	data/chars/chris/throw006.gif
	frame	data/chars/chris/throw007.gif
	frame	data/chars/chris/throw008.gif
anim pain
	loop	0
	offset	67 117
	bbox	48 12 37 105
	delay	8
	frame	data/chars/chris/pain02.gif
	delay	36
	frame	data/chars/chris/pain01.gif
	delay	6
	frame	data/chars/chris/pain02.gif
	frame	data/chars/chris/pain03.gif
	frame	data/chars/chris/pain04.gif


anim fall
	loop	0
	offset	67 67
	delay	20
	attack	38 16 44 49 17 1
	frame	data/chars/chris/fall00.gif
	attack	13 48 107 26 17 1
	frame	data/chars/chris/fall01.gif


anim rise
	loop	0
	offset	56 103
	delay	15
	frame	data/chars/chris/fall01.gif
	frame	data/chars/chris/get002.gif
	frame	data/chars/chris/get001.gif
	


# FFP special.
anim freespecial
	loop	0
	offset	35 115
	delay	6
	bbox    16 4 21 50
	frame	data/chars/chris/att01_1.gif
	offset	38 136
	frame	data/chars/chris/att01_2.gif
	offset	35 113
	frame	data/chars/chris/att01_3.gif
	offset	34 134
	delay   11
	frame   data/chars/chris/att01_4.gif
        attack	46 3 128 95 24 1
	offset	35 140
	delay   7
        sound   data/chars/chris/shotgun2.wav
	frame	data/chars/chris/att01_5.gif
        attack  43 5 147 93 24 1
	offset	34 126
	frame	data/chars/chris/att01_6.gif
	offset	34 107
	frame	data/chars/chris/att01_7.gif
	delay	55
	offset	35 113
	bbox	21 13 47 91
	frame	data/chars/chris/att01_3.gif	
       
       
# Escape Move
anim    special
 	loop	0
 	delay	10
 	offset	36 121
        sound   data/chars/chris/fire.wav
 	frame	data/chars/chris/spec000.gif
 	frame	data/chars/chris/spec001.gif
 	frame	data/chars/chris/spec002.gif
 	frame	data/chars/chris/spec003.gif
 	frame	data/chars/chris/spec004.gif
        offset  34 123
 	frame	data/chars/chris/spec005.gif
        offset  33 151
 	frame	data/chars/chris/spec006.gif
 	attack	42 4 281 146 25 1
 	frame	data/chars/chris/spec006.gif
 	offset  33 151
 	frame	data/chars/chris/spec006.gif
        offset  34 123
 	frame	data/chars/chris/spec005.gif
 	frame	data/chars/chris/spec004.gif
 	frame	data/chars/chris/spec003.gif
 	frame	data/chars/chris/spec002.gif
	frame	data/chars/chris/spec001.gif
	frame	data/chars/chris/spec000.gif

anim grabattack
	loop	0
        offset  40 126  
        bbox    14 30 37 71
        delay   8
        frame   data/chars/chris/knee1.gif
        delay   35
        attack  32 33 48 82 10
        frame   data/chars/chris/knee1.gif
        attack  0
        delay   8
        frame   data/chars/chris/knee1.gif




anim land
	loop	0
	delay	25
	offset	56 103
	bbox	31 23 52 82
	frame	data/chars/chris/jump000.gif

