name		SSub
health	 	100
speed		10
type		none
facing		1
makeinv		4
icon		data/chars/Snake_Eyes/sub/icon.png
modelflag	7
atchain		1
weaploss	3
facing		1
nopain		1
nodrop		2
height		15
death		1
antigravity	100
diesound	data/sounds/SubDie.wav
animationscript	 data/scripts/skyhawk.c
keyscript	 data/scripts/dive.c
takedamagescript data/scripts/blink.c

palette		data/chars/Snake_Eyes/sub/sub1.png
alternatepal	data/chars/Snake_Eyes/sub/blink.png


anim spawn
	delay	5
	offset	250 40
	frame	data/chars/snake_eyes/sub/sub1.png
	delay	75
	@cmd	dasher 2 0 0
	frame	data/chars/snake_eyes/sub/sub1.png
	delay	5
	move	-150
	offset	100 40
	@cmd	dasher 0 0 0
	frame	data/chars/snake_eyes/sub/sub1.png

anim respawn
	delay	5
	offset	250 40
	frame	data/chars/snake_eyes/sub/sub1.png
	delay	75
	@cmd	dasher 2 0 0
	frame	data/chars/snake_eyes/sub/sub1.png
	delay	5
	move	-150
	offset	100 40
	@cmd	dasher 0 0 0
	frame	data/chars/snake_eyes/sub/sub1.png

anim idle
	loop	1
	delay	20
	offset	100 40
	bbox	20 23 155 18
	sound	data/chars/snake_eyes/sub/ping.wav
	frame	data/chars/snake_eyes/sub/sub1.png
	@cmd	keyshoot "TorpedoH" 73 5 0 40
	@cmd	keymissile "TorpedoU" -10 16 0 2 80
	frame	data/chars/snake_eyes/sub/sub1.png
	@cmd	keyshoot "TorpedoH" 73 5 0 40
	@cmd	keymissile "TorpedoU" -10 16 0 2 80
	frame	data/chars/snake_eyes/sub/sub1.png
	@cmd	keyshoot "TorpedoH" 73 5 0 40
	@cmd	keymissile "TorpedoU" -10 16 0 2 80
	frame	data/chars/snake_eyes/sub/sub1.png
	@cmd	keyshoot "TorpedoH" 73 5 0 40
	@cmd	keymissile "TorpedoU" -10 16 0 2 80
	frame	data/chars/snake_eyes/sub/sub1.png
	@cmd	keyshoot "TorpedoH" 73 5 0 40
	@cmd	keymissile "TorpedoU" -10 16 0 2 80
	frame	data/chars/snake_eyes/sub/sub1.png
	@cmd	keyshoot "TorpedoH" 73 5 0 40
	@cmd	keymissile "TorpedoU" -10 16 0 2 80
	frame	data/chars/snake_eyes/sub/sub1.png
	@cmd	keyshoot "TorpedoH" 73 5 0 40
	@cmd	keymissile "TorpedoU" -10 16 0 2 80
	frame	data/chars/snake_eyes/sub/sub1.png
	@cmd	keyshoot "TorpedoH" 73 5 0 40
	@cmd	keymissile "TorpedoU" -10 16 0 2 80
	frame	data/chars/snake_eyes/sub/sub1.png
	@cmd	keyshoot "TorpedoH" 73 5 0 40
	@cmd	keymissile "TorpedoU" -10 16 0 2 80
	frame	data/chars/snake_eyes/sub/sub1.png



anim walk
	loop	1
	delay	20
	offset	100 40
	bbox	20 23 155 18
	sound	data/chars/snake_eyes/sub/ping.wav
	frame	data/chars/snake_eyes/sub/sub1.png
	@cmd	keyshoot "TorpedoH" 73 5 0 40
	@cmd	keymissile "TorpedoU" -10 16 0 2 80
	frame	data/chars/snake_eyes/sub/sub1.png
	@cmd	keyshoot "TorpedoH" 73 5 0 40
	@cmd	keymissile "TorpedoU" -10 16 0 2 80
	frame	data/chars/snake_eyes/sub/sub1.png
	@cmd	keyshoot "TorpedoH" 73 5 0 40
	@cmd	keymissile "TorpedoU" -10 16 0 2 80
	frame	data/chars/snake_eyes/sub/sub1.png
	@cmd	keyshoot "TorpedoH" 73 5 0 40
	@cmd	keymissile "TorpedoU" -10 16 0 2 80
	frame	data/chars/snake_eyes/sub/sub1.png
	@cmd	keyshoot "TorpedoH" 73 5 0 40
	@cmd	keymissile "TorpedoU" -10 16 0 2 80
	frame	data/chars/snake_eyes/sub/sub1.png
	@cmd	keyshoot "TorpedoH" 73 5 0 40
	@cmd	keymissile "TorpedoU" -10 16 0 2 80
	frame	data/chars/snake_eyes/sub/sub1.png
	@cmd	keyshoot "TorpedoH" 73 5 0 40
	@cmd	keymissile "TorpedoU" -10 16 0 2 80
	frame	data/chars/snake_eyes/sub/sub1.png
	@cmd	keyshoot "TorpedoH" 73 5 0 40
	@cmd	keymissile "TorpedoU" -10 16 0 2 80
	frame	data/chars/snake_eyes/sub/sub1.png
	@cmd	keyshoot "TorpedoH" 73 5 0 40
	@cmd	keymissile "TorpedoU" -10 16 0 2 80
	frame	data/chars/snake_eyes/sub/sub1.png


anim death
	offset	100 40
	delay	1
	frame	data/chars/snake_eyes/sub/sub1.png
	delay	15
	@cmd	degravity 0.8
	@cmd	spawn01 "Asap" -80 8 1
	@cmd	spawn01 "Asap" 0 8 1
	@cmd	spawn01 "Asap" 40 8 1
	frame	data/chars/snake_eyes/sub/sub1.png
	@cmd	spawn01 "Asap" 60 8 1
	@cmd	spawn01 "Asap" -40 8 1
	@cmd	spawn01 "Asap" 20 8 1
	frame	data/chars/snake_eyes/sub/sub1.png
	@cmd	spawn01 "Asap" -20 8 1
	@cmd	spawn01 "Asap" -60 8 1
	frame	data/chars/snake_eyes/sub/sub1.png #
	@cmd	spawn01 "Asap" -80 8 1
	@cmd	spawn01 "Asap" 0 8 1
	@cmd	spawn01 "Asap" 40 8 1
	frame	data/chars/snake_eyes/sub/sub1.png
	@cmd	spawn01 "Asap" 60 8 1
	@cmd	spawn01 "Asap" -40 8 1
	@cmd	spawn01 "Asap" 20 8 1
	frame	data/chars/snake_eyes/sub/sub1.png
	@cmd	spawn01 "Asap" -20 8 1
	@cmd	spawn01 "Asap" -60 8 1
	frame	data/chars/snake_eyes/sub/sub1.png #
	@cmd	spawn01 "Asap" -80 8 1
	@cmd	spawn01 "Asap" 0 8 1
	@cmd	spawn01 "Asap" 40 8 1
	frame	data/chars/snake_eyes/sub/sub1.png
	@cmd	spawn01 "Asap" 60 8 1
	@cmd	spawn01 "Asap" -40 8 1
	@cmd	spawn01 "Asap" 20 8 1
	frame	data/chars/snake_eyes/sub/sub1.png
	@cmd	spawn01 "Asap" -20 8 1
	@cmd	spawn01 "Asap" -60 8 1
	frame	data/chars/snake_eyes/sub/sub1.png #

anim burn
