name		Scycle
health		150
speed		24
type		none
gfxshadow	1
#typeshot	1
icon		data/chars/Snake_Eyes/cycle/icon.gif
diesound	data/chars/burnking/sounds/die.wav
modelflag	1
atchain		1
weaploss	3
facing		1
nodrop		1
death		1
nodieblink	2
animationscript	data/scripts/playerORIG.c



anim spawn
drawmethod	210 210
	offset  126 207
	bbox 	79 112 65 105
	delay	8
     	#sound	Data/sounds/cycle.wav
	frame	data/chars/Snake_Eyes/cycle/walk1.gif
	frame	data/chars/Snake_Eyes/cycle/walk2.gif

anim idle
drawmethod	210 210
	loop	1
	offset  126 207
	bbox 	79 112 65 105
	delay	8
     	sound	Data/sounds/cycle.wav
	frame	data/chars/Snake_Eyes/cycle/walk1.gif
	frame	data/chars/Snake_Eyes/cycle/walk2.gif

anim walk
drawmethod	210 210
	loop	1
	offset  126 207
##	bbox 	60 123 130 85
	delay	8
	bbox 	79 112 65 105
     	sound	Data/sounds/cycle.wav
#	attack3	145 158 57 57 15 0 1 1 10 15
	attack3	175 158 27 57 15 0 1 1 10 15
	forcedirection -1
	frame	data/chars/Snake_Eyes/cycle/walk1.gif
#	attack2	45 158 50 57 15 0 1 1 10 15
	attack2	45 158 20 57 15 0 1 1 10 15
	frame	data/chars/Snake_Eyes/cycle/walk2.gif
	attack3	175 158 27 57 15 0 1 1 10 15
	forcedirection -1
	frame	data/chars/Snake_Eyes/cycle/walk1.gif
	attack2	45 158 20 57 15 0 1 1 10 15
	frame	data/chars/Snake_Eyes/cycle/walk2.gif
	attack3	175 158 27 57 15 0 1 1 10 15
	forcedirection -1
	frame	data/chars/Snake_Eyes/cycle/walk1.gif
	attack	0
	frame	data/chars/Snake_Eyes/cycle/walk2.gif
	
anim attack1
drawmethod	210 210
	delay	1
	offset  126 207
	bbox 	79 112 65 105
     	sound	Data/sounds/cycle.wav
	frame	data/chars/Snake_Eyes/cycle/atk1.gif
	delay	8
	@cmd	keyint "ANI_ATTACKBACKWARD" 0 "L" 0
@cmd	keyint "ANI_ATTACKBACKWARD" 1 "L" 0
sound	data/sounds/shtgun2.wav
	@cmd	shoot "bullett" 60 66 0
@cmd	keyint "ANI_ATTACKBACKWARD" 2 "L" 0
sound	data/sounds/shtgun2.wav
	@cmd	shoot "bullett" 60 66 0
@cmd	keyint "ANI_ATTACKBACKWARD" 6 "L" 0
sound	data/sounds/shtgun2.wav
	@cmd	shoot "bullett" 60 66 0
@cmd	keyint "ANI_ATTACKBACKWARD" 7 "L" 0
sound	data/sounds/shtgun2.wav
	@cmd	shoot "bullett" 60 66 0
@cmd	keyint "ANI_ATTACKBACKWARD" 4 "L" 0
	frame	data/chars/Snake_Eyes/cycle/atk1.gif
	frame	data/chars/Snake_Eyes/cycle/atk4.gif
	sound	data/sounds/shtgun2.wav
	@cmd	shoot "bullett" 60 66 0
	frame	data/chars/Snake_Eyes/cycle/atk2.gif
	frame	data/chars/Snake_Eyes/cycle/atk3.gif




anim attackbackward
drawmethod	210 210
	delay	8
	offset  126 207
	bbox 	79 112 65 105
     	sound	Data/sounds/cycle.wav
	frame	data/chars/Snake_Eyes/cycle/shootB1.gif
	offset  189 207
	bbox 	130 112 58 105
	frame	data/chars/Snake_Eyes/cycle/shootB5.gif
	sound	data/sounds/shtgun2.wav
	@cmd	shooter "bullett" -140 76 0 -4 0 0
	frame	data/chars/Snake_Eyes/cycle/shootB3.gif
	frame	data/chars/Snake_Eyes/cycle/shootB6.gif
	frame	data/chars/Snake_Eyes/cycle/shootB5.gif
	frame	data/chars/Snake_Eyes/cycle/shootB2.gif
	offset  126 207
	bbox 	79 112 65 105
	frame	data/chars/Snake_Eyes/cycle/shootB4.gif

       






anim fall
drawmethod	210 210
	delay	7
	offset  136 178
	frame	data/chars/Snake_Eyes/cycle/die1.gif

anim death
drawmethod	210 210
	delay	10
	move	100
	offset  226 207
	jumpframe 1 0 -3 0
	frame	data/chars/Snake_Eyes/cycle/pain.gif
	move	0
	delay	80
	frame	data/chars/Snake_Eyes/cycle/pain.gif

anim pain
drawmethod	210 210
	offset  126 207
	delay	30
     	sound	Data/sounds/cycle.wav
	frame	data/chars/Snake_Eyes/cycle/pain.gif

anim pain2
drawmethod	210 210
	offset  126 207
	delay	30
	jumpframe 0 0 3 0
     	sound	Data/sounds/cycle.wav
	frame	data/chars/Snake_Eyes/cycle/pain.gif

anim pain3
drawmethod	210 210
	offset  126 207
	delay	30
	jumpframe 0 0 -3 0
     	sound	Data/sounds/cycle.wav
	frame	data/chars/Snake_Eyes/cycle/pain.gif

anim burn
