name	Snake_Run
health	100
speed	11

type	none
shadow	3
makeinv 4 
running  22 4 2 1 0
throw	2 4
grabdistance 24

thold 1
noquake 1
throwdamage	20
atchain 1 1 1 1
gfxshadow 1
nodrop 1
nomove 0 1
facing 1

jumpheight 4
bounce 1
risetime 500
icon data/chars/Snake_Eyes/icon.gif


jumpmove 1 0
data/chars/Snake_Eyes/idle1.gif

anim spawn
	delay	12
	offset	25 83
	bbox	80 120 45 80
	frame	data/chars/Snake_Eyes/run1.gif
	offset	25 93
	frame	data/chars/Snake_Eyes/run2.gif
	offset	56 88
	frame	data/chars/Snake_Eyes/run3.gif
	offset	38 84
	frame	data/chars/Snake_Eyes/run4.gif
offset	19 82
	frame	data/chars/Snake_Eyes/run5.gif
offset	35 98
	frame	data/chars/Snake_Eyes/run6.gif
offset  45 81
	frame	data/chars/Snake_Eyes/run7.gif

anim idle
	loop	1
	delay	12
	offset	25 83
	bbox	80 120 45 80
	frame	data/chars/Snake_Eyes/run1.gif
	offset	25 93
	frame	data/chars/Snake_Eyes/run2.gif
	offset	56 88
	frame	data/chars/Snake_Eyes/run3.gif
	offset	38 84
	frame	data/chars/Snake_Eyes/run4.gif
offset	19 82
	frame	data/chars/Snake_Eyes/run5.gif
offset	35 98
	frame	data/chars/Snake_Eyes/run6.gif
offset  45 81
	frame	data/chars/Snake_Eyes/run7.gif

anim walk
	loop	1
	delay	12
	offset	25 83
	bbox	80 120 45 80
	frame	data/chars/Snake_Eyes/run1.gif
	offset	25 93
	frame	data/chars/Snake_Eyes/run2.gif
	offset	56 88
	frame	data/chars/Snake_Eyes/run3.gif
	offset	38 84
	frame	data/chars/Snake_Eyes/run4.gif
offset	19 82
	frame	data/chars/Snake_Eyes/run5.gif
offset	35 98
	frame	data/chars/Snake_Eyes/run6.gif
offset  45 81
	frame	data/chars/Snake_Eyes/run7.gif

anim waiting
anim select
anim run
	loop	1
	delay	12
	offset	25 83
	bbox	80 120 45 80
	frame	data/chars/Snake_Eyes/run1.gif
	offset	25 93
	frame	data/chars/Snake_Eyes/run2.gif
	offset	56 88
	frame	data/chars/Snake_Eyes/run3.gif
	offset	38 84
	frame	data/chars/Snake_Eyes/run4.gif
offset	19 82
	frame	data/chars/Snake_Eyes/run5.gif
offset	35 98
	frame	data/chars/Snake_Eyes/run6.gif
offset  45 81
	frame	data/chars/Snake_Eyes/run7.gif

anim runattack
	loop	1
	delay	12
	offset	25 83
	bbox	80 120 45 80
	frame	data/chars/Snake_Eyes/run1.gif
	offset	25 93
	frame	data/chars/Snake_Eyes/run2.gif
	offset	56 88
	frame	data/chars/Snake_Eyes/run3.gif
	offset	38 84
	frame	data/chars/Snake_Eyes/run4.gif
offset	19 82
	frame	data/chars/Snake_Eyes/run5.gif
offset	35 98
	frame	data/chars/Snake_Eyes/run6.gif
offset  45 81
	frame	data/chars/Snake_Eyes/run7.gif

anim get
anim attack1
	drawmethod 240 240
	delay	4
	bbox	15 0 19 99
	offset	49 106
	frame	data/chars/Snake_Eyes/atk1-1.gif
	bbox	24 20 19 94
	attack	59 19 39 16 5
	bbox	41 7 25 92
	move	0
	offset	53 107
	frame	data/chars/Snake_Eyes/atk1-2.gif

anim attackbackward
	drawmethod 240 240
	delay	4
	bbox	15 0 19 99
	offset	49 106
	frame	data/chars/Snake_Eyes/atk1-1.gif
	bbox	24 20 19 94
	attack	59 19 39 16 5
	bbox	41 7 25 92
	move	0
	offset	53 107
	frame	data/chars/Snake_Eyes/atk1-2.gif

anim attack2
anim attack3
anim attack4
anim attackdown
anim freespecial3
anim attackup
anim special
	drawmethod 240 240
	delay	4
	bbox	15 0 19 99
	offset	49 106
	frame	data/chars/Snake_Eyes/atk1-1.gif
	bbox	24 20 19 94
	attack	59 19 39 16 5
	bbox	41 7 25 92
	move	0
	offset	53 107
	frame	data/chars/Snake_Eyes/atk1-2.gif

anim special2


anim grab
anim grabattack2
anim throw
anim grabdown
anim grabup
anim grabforward
anim grabforward2
anim pain
drawmethod 240 240
	offset	50 104
	bbox	14 6 22 97
	delay	10
	frame	data/chars/Snake_Eyes/pain2.gif
	delay	30
	offset	73 91
	frame	data/chars/Snake_Eyes/pain1.gif
	delay	10
	offset	50 104
	frame	data/chars/Snake_Eyes/pain2.gif
anim fall
drawmethod 240 240
	loop	0
	offset	64 150
#	attack	
	delay	8
	frame	data/chars/Snake_Eyes/fall1.gif
offset 73 95
	frame	data/chars/Snake_Eyes/fall2.gif
offset 76 27
	frame	data/chars/Snake_Eyes/fall3.gif

anim rise
drawmethod 240 240
	loop	0
	offset	41 50
	delay	10
	frame	data/chars/Snake_Eyes/rise1.gif
offset 38 72
	frame	data/chars/Snake_Eyes/rise2.gif

anim land
drawmethod 240 240
	loop	0
	offset	38 72
	delay	25
	bbox	40 42 17 73
	frame	data/chars/Snake_Eyes/jump1.gif

