name	Foxhound_
health	100
speed	10
type	npc
shadow	5
cantgrab  1
icon	data/chars/chris/icon.gif
diesound data/sounds/die1.wav


projectilehit enemy player npc obstacle
candamage enemy
hostile enemy

aimove wander


	load SBFiB

anim idle
	loop	1
	delay	5
	offset	33 125
 	frame	data/chars/chris/spec003.gif


anim spawn
	loop	0
	offset	56 103
	delay	20
        sound   data/sound/save.wav
	frame	data/chars/chris/get002.gif
	frame	data/chars/chris/get001.gif

anim walk
	loop	1
	delay	14
	offset	48 122
	bbox	26 0 42 122
	frame	data/chars/chris/walk000B.gif
	frame	data/chars/chris/walk001B.gif
	frame	data/chars/chris/walk002B.gif


anim attack1
	loop	0
 	delay	10
	range	0	180
		bbox  8  17  61  107
		offset  36  120
 	frame	data/chars/chris/spec002.gif
		offset  36  125

 	frame	data/chars/chris/spec003.gif
        sound   data/sounds/maxboom.wav
	hitflash SBFiB
		attack  111  34  55  24	20	1
		offset  36  122
 	frame	data/chars/chris/spec004.gif

		attack  108  27  138  42	20	1
 	frame	data/chars/chris/spec005.gif
 	attack	42 4 281 146	20 1
		offset  35  149
 	frame	data/chars/chris/spec006.gif

 	frame	data/chars/chris/spec006.gif
 	frame	data/chars/chris/spec006.gif
        offset  36 122
 	frame	data/chars/chris/spec005.gif
 	frame	data/chars/chris/spec004.gif
		attack  69  46  40  6	20  1
		offset  36  125
 	frame	data/chars/chris/spec003.gif
		attack  65  1  24  14	20  1
		offset  36  120
 	frame	data/chars/chris/spec002.gif
		attack  1  1  8  34	20  1
		offset  36  122
	frame	data/chars/chris/spec001.gif
		attack  11  41  16  15	20  1
		offset  36  120
	frame	data/chars/chris/spec000.gif


anim pain
	loop	0
	offset	67 117
	bbox	48 12 37 105
	delay	8
	frame	data/chars/chris/pain02.gif
	delay	36
	frame	data/chars/chris/pain01.gif
	delay	6
	frame	data/chars/chris/pain02.gif
	frame	data/chars/chris/pain03.gif
	frame	data/chars/chris/pain04.gif


anim fall
	loop	0
	offset	67 67
	delay	20
	attack	38 16 44 49 17 1
	frame	data/chars/chris/fall00.gif
	attack	13 48 107 26 17 1
	frame	data/chars/chris/fall01.gif


anim rise
	loop	0
	offset	56 103
	delay	15
	frame	data/chars/chris/fall01.gif
	frame	data/chars/chris/get002.gif
	frame	data/chars/chris/get001.gif
# FFP special.





anim    special
 	loop	0
 	delay	10
	range	0	150
 	offset	36 121
 	frame	data/chars/chris/spec002.gif
 	frame	data/chars/chris/spec003.gif
        sound   data/sounds/maxboom.wav
 	frame	data/chars/chris/spec004.gif
        offset  34 123
 	frame	data/chars/chris/spec005.gif
        offset  33 151
 	frame	data/chars/chris/spec006.gif
	hitflash SBFiB
 	attack	42 4 281 146 30 1
 	frame	data/chars/chris/spec006.gif
 	offset  33 151
 	frame	data/chars/chris/spec006.gif
        offset  34 123
 	frame	data/chars/chris/spec005.gif
 	frame	data/chars/chris/spec004.gif
 	frame	data/chars/chris/spec003.gif
 	frame	data/chars/chris/spec002.gif
	frame	data/chars/chris/spec001.gif
	frame	data/chars/chris/spec000.gif


anim land
	loop	0
	delay	25
	offset	56 103
	bbox	31 23 52 82
	frame	data/chars/chris/jump000.gif







