name		Snake_Run
health		100
speed		11
type		none
weaploss	3
modelflag	7
makeinv		4
atchain		1
gfxshadow	1
nodrop		1
death		1
facing		1
risetime	500
icon		data/chars/Snake_Eyes/icon.png
animationscript	data/scripts/player.c

palette		data/chars/Snake_Eyes/idle1.png
alternatepal	data/chars/Snake_Eyes/map1.png


anim spawn
drawmethod 240 240
	delay	10
	offset	200 155
	jumpframe 0 0 2 0
	frame	data/chars/Snake_Eyes/run1.png
	frame	data/chars/Snake_Eyes/run2.png
sound	data/sounds/run.wav
	frame	data/chars/Snake_Eyes/run3.png
	frame	data/chars/Snake_Eyes/run4.png
sound	data/sounds/run.wav
	frame	data/chars/Snake_Eyes/run5.png
	frame	data/chars/Snake_Eyes/run6.png
	offset	100 155
	move	-100
sound	data/sounds/run.wav
	frame	data/chars/Snake_Eyes/run7.png

anim idle
drawmethod 240 240
	loop	1
	delay	10
	offset	100 155
	bbox	71 52 51 103
	frame	data/chars/Snake_Eyes/run1.png
	frame	data/chars/Snake_Eyes/run2.png
sound	data/sounds/run.wav
	frame	data/chars/Snake_Eyes/run3.png
	frame	data/chars/Snake_Eyes/run4.png
sound	data/sounds/run.wav
	frame	data/chars/Snake_Eyes/run5.png
	frame	data/chars/Snake_Eyes/run6.png
sound	data/sounds/run.wav
	frame	data/chars/Snake_Eyes/run7.png

anim walk
drawmethod 240 240
	loop	1
	delay	10
	offset	100 155
	bbox	71 52 51 103
	frame	data/chars/Snake_Eyes/run1.png
	frame	data/chars/Snake_Eyes/run2.png
sound	data/sounds/run.wav
	frame	data/chars/Snake_Eyes/run3.png
	frame	data/chars/Snake_Eyes/run4.png
sound	data/sounds/run.wav
	frame	data/chars/Snake_Eyes/run5.png
	frame	data/chars/Snake_Eyes/run6.png
sound	data/sounds/run.wav
	frame	data/chars/Snake_Eyes/run7.png

anim jumpdelay
drawmethod 240 240
	offset	100 155
	delay	7
	bbox	64 88 57 67
	frame	data/chars/Snake_Eyes/get.png

anim jump
drawmethod 240 240
	delay	27
	bbox	71 51 60 58
	offset	100 155
	@cmd	jumpback -1
	frame	data/chars/Snake_Eyes/jump1.png
	frame	data/chars/Snake_Eyes/jump2.png
	frame	data/chars/Snake_Eyes/jump1.png
       
anim jumpland
drawmethod 240 240
	offset	100 155
	delay	7
	bbox	40 42 17 73
	frame	data/chars/Snake_Eyes/get.png
  
anim jumpattack
drawmethod 240 240
	offset	100 155
	delay	12
	bbox	71 51 60 58
	frame	data/chars/Snake_Eyes/jukick1.png
	delay	500
	attack2	120 97 70 50 10 1
	frame	data/chars/Snake_Eyes/jukick2.png

anim jumpattack2
drawmethod 240 240
	offset	100 155
	delay	12
	bbox	71 51 60 58
	frame	data/chars/Snake_Eyes/jukick1.png
	delay	500
	attack	114 85 41 52 10
	frame	data/chars/Snake_Eyes/jupunch.png


anim attackup
drawmethod 240 240
	offset	100 155
	delay	5
	jumpframe 1 2 0 -1
	frame	data/chars/Snake_Eyes/run5.png
	delay	13
	frame	data/chars/Snake_Eyes/jump1.png
	frame	data/chars/Snake_Eyes/jump2.png
	frame	data/chars/Snake_Eyes/jump1.png
	delay	5
	frame	data/chars/Snake_Eyes/run5.png

anim attackdown
drawmethod 240 240
	offset	100 155
	delay	5
	jumpframe 1 2 0 1
	frame	data/chars/Snake_Eyes/run1.png
	delay	13
	frame	data/chars/Snake_Eyes/jump1.png
	frame	data/chars/Snake_Eyes/jump2.png
	frame	data/chars/Snake_Eyes/jump1.png
	delay	5
	frame	data/chars/Snake_Eyes/run1.png


anim attack1
	drawmethod 240 240
	delay	8
	offset	100 175
	bbox	77 75 64 100
	hitflash slash
	hitfx	data/sounds/slash.wav
	frame	data/chars/Snake_Eyes/slash1.png
	attack2	149 54 70 82 10 1
	frame	data/chars/Snake_Eyes/slash2.png
sound	data/chars/Snake_Eyes/at3.wav
	attack2	97 41 124 61 10 1
	frame	data/chars/Snake_Eyes/slash3.png
	attack	0
	frame	data/chars/Snake_Eyes/slash4.png
	frame	data/chars/Snake_Eyes/slash5.png
	

anim pain
drawmethod 240 240
	offset	100 155
	bbox	71 52 51 103
	delay	30
	jumpframe 0 0 -2 0
	frame	data/chars/Snake_Eyes/pain.png	

anim fall
drawmethod 240 240
	offset	100 155
	delay	30
	landframe 2
	frame	data/chars/Snake_Eyes/fall1.png
	delay	300
	frame	data/chars/Snake_Eyes/fall2.png
	delay	10
	frame	data/chars/Snake_Eyes/fall3.png

anim death
drawmethod 240 240
	offset	100 155
	delay	100
	jumpframe 0 0 -2 0
	frame	data/chars/Snake_Eyes/fall4.png

anim rise
drawmethod 240 240
	offset	100 155
	delay	10
	frame	data/chars/Snake_Eyes/rise.png
	frame	data/chars/Snake_Eyes/get.png

anim sleep
