#loadingbg data/scenes/lvs/6 1 1000 1000 1 1000 1000 
music		data/music/marchv8.bor
#bossmusic	data/music/boss.bor 291327
notime 1
settime 0
#background	data/bgs/lv6/a1


background	data/bgs/Springfield/back3.gif  
#bglayer         data/bgs/Springfield/back3 0.9 1 0 -10 0 0 99999999999999999999 1 0 0 0 0 0 0 3
#bglayer         data/bgs/Springfield/back32 0.9 1 0 -10 0 0 99999999999999999999 1 1 0 0 0 0 0 2.5
#bglayer         data/bgs/Springfield/back31 0.8 1 0 -10 0 0 99999999999999999999 1 1 0 0 0 0 0 3.5


panel		data/bgs/Springfield/a2.gif
order	a
direction both
rock 1
bgspeed 30
spawn1 100 0 135
#spawn2 70 70 0
wall -1050 256 -75 0 1000 1000 150 1000 
wall 312 256 -75 0 1000 1000 150 1000 
#levelscript data/bgs/lv6/lv6a.c
load truckk 1

load truckbg 1
#--group1----- 
#nojoin
#at 0

shadowalpha 2
at 0 
light 256 33
at 0

spawn	truckbg
flip 1
coords	0 240
at	0
spawn	truckk
flip 1
coords	-176 240
at	0

spawn   Stalker
flip	1
map     3
coords  260 147
at      0

spawn   VAMP2
flip	1
#map     3
coords  -60 260
at      0

#spawn   Bullseye
#flip	1
#map     3
#coords  530 160
#at      0

group 2 1
spawn dial12#prol2
#flip 1
coords 0 0
at 1370