lbarsize 150 4 1 1
mpbarsize 150 4 1 1
olbarsize 100 5 1 1
timeloc	 147 4 16 15 1
hiscorebg   1
completebg	1
loadingbg	1 113 194 100 138 220 0

p1score	 32 12 32 -20 145 12
p1life	 32 22
p1lifex	 186 23
p1lifen	 196 16
p1mp	 32 26
p1icon	 8 8
e1name	 32 36
e1life	 32 46
e1icon	 14 36

p2score	 294 12 344 -20 407 12
p2life	 294 22
p2mp	 294 26
p2lifex	 448 23
p2lifen	 458 16
p2icon	 270 8
e2life	 294 46
e2name	 294 36
e2icon	 276 36

rush	 1 1 Hits: 3 3 MEGA! 3 3

p1rush	 15 100 80 100 15 120 80 120
p2rush	 185 100 250 100 185 120 250 120






set	World_Map
custfade 100
lives   5
credits 10
cansave	1
continuescore 1
z	10 220 10
file	data/levels/world.txt
#----------------------------------Cobra Island Mission
branch	Main

z	254 270 240
file	data/levels/Intro.txt
z	150 240 240
scene	data/scenes/CobraScene.txt
z 125 215 160
file	data/levels/CHO02.txt
branch	Swamp
z	180 260 180
file	data/levels/swamp.txt
z	180 260 180
file	data/levels/swamp2.txt
z	224 224 224
file	data/levels/swamp2z.txt
next
branch	Forest
z	110 230 110 
file	data/levels/forest.txt
file	data/levels/forest2.txt
next
branch	Sub
z	770 770
file	data/levels/South.txt
z	254 270 240
file	data/levels/missile.txt
#======== Bad Ending ============
branch	Failed
file	data/levels/missile2.txt
file	data/levels/Bad.txt
scene	data/scenes/BadEnd.txt
z	10 220 10
file	data/levels/world.txt
#======== Good Ending ===========
branch	Success
z	285 350 180
file	data/levels/Raven.txt
scene	data/scenes/Ending1.txt
scene	data/scenes/Ending2.txt
scene	data/scenes/Escape.txt
#z	130 240 130
#file	data/levels/Ending.txt
z	10 220 10
file	data/levels/world.txt
#----------------------------------Silent Castle
branch	Silent
select	data/select/select1.txt
z 669 770 792
file	data/levels/Storm.txt
z 136 240 240
file	data/levels/lv6c.txt#MISSION INTRO
z	220 275 
file	data/levels/Destro.txt
scene	data/scenes/SilentEnd.txt
z	10 220 10
file	data/levels/world.txt
#----------------------------------Battle of Springfield
branch	Springfield
select	data/select/select1.txt
z	669 770 792
file	data/levels/DNA.txt
z       170 265 274
file	data/levels/Serpentor.txt
scene	data/scenes/SerpEnd.txt
z	10 220 10
file	data/levels/world.txt
#----------------------------------Defiant Space Mission
branch	Defiant
select	data/select/select1.txt
z	669 770 792
file	data/levels/Orion.txt
file	data/levels/Defiant.txt
z	200  244
file	data/levels/spacestat.txt
scene	data/scenes/DefiantEnd.txt
z	10 220 10
file	data/levels/world.txt
#----------------------------------Defend USS FLAGG
branch	FLAGG
select	data/select/select1.txt
z	245 245 245
file    data/levels/WHALE.txt
z 	190 260 190
file	data/levels/Keelhaul.txt
scene	data/scenes/FlaggEnd.txt
z	10 220 10
file	data/levels/world.txt
#----------------------------------Wings of Fury
branch	Wings
select	data/select/select1.txt
z	250 250 250
scene	data/scenes/Mission1.txt
file	data/levels/wings/wings1.txt
file	data/levels/wings/wings7.txt
scene	data/scenes/WingsEnd.txt
z	10 220 10
file	data/levels/world.txt
branch	Bad
#======== Bad Ending ============
scene	data/scenes/badendW.txt
z	10 220 10
file	data/levels/world.txt
#----------------------------------All Clear scene
branch	AllClear
scene	data/scenes/Allclear.txt
z	10 220 10
file	data/levels/world.txt
branch	Escape
scene	data/scenes/Pit.txt
z	160 260 160
file	data/levels/Pit/Pit.txt
branch	Pit
z	200 270 200
file	data/levels/Pit/Pit2.txt
z	195 239 195
file	data/levels/Pit/Pit3.txt
scene	data/scenes/PitEnd.txt
z	10 220 10
file	data/levels/world.txt
#======== Captured ========
branch	Replay
scene	data/scenes/Captured.txt
z	160 260 160
file	data/levels/Pit/Pit.txt
z	10 220 10
file	data/levels/world.txt
file	data/levels/world.txt
