#loadingbg data/scenes/lvs/6 1 1000 1000 1 1000 1000 
music		data/music/prolog.bor
bossmusic	data/music/boss.bor 291327
notime 1
settime 0
#background	data/bgs/lv6/a1


background	data/bgs/lv6/back3  
bglayer         data/bgs/lv6/back3 0.9 1 0 -10 0 0 99999999999999999999 1 0 0 0 0 0 0 3
bglayer         data/bgs/lv6/back32 0.9 1 0 -10 0 0 99999999999999999999 1 1 0 0 0 0 0 2.5
bglayer         data/bgs/lv6/back31 0.8 1 0 -10 0 0 99999999999999999999 1 1 0 0 0 0 0 3.5
#panel		data/bgs/lv6/c1b

panel		data/bgs/lv6/a1
order	a
direction both
rock 1
bgspeed 30
spawn1 100 40 0
spawn2 70 70 0
wall 612 256 -75 0 1000 1000 150 1000 
#levelscript data/bgs/lv6/lv6a.c
load plane 1

load planebg 1
#--group1----- 
#nojoin
#at 0

shadowalpha 2
at 0 
light 256 33
at 0

spawn	planebg
flip 1
coords	0 240
at	0
spawn	plane
flip 1
coords	-576 240
at	0

spawn   FlashG
flip	1
map     3
coords  260 220
at      0

spawn   Scarlett
flip	1
map     3
coords  360 290
at      0

spawn   Bullseye
flip	1
map     3
coords  530 200
at      0

group 2 1
spawn dial14#prol2
#flip 1
coords 0 0
at 170