name	Zartan
health	210
speed	21
type	enemy
subtype chase
shadow	0
noquake 1
score	400	5
falldie 1
nodrop 1
nodieblink 3
throwdamage	20
cantgrab 1
grabdistance 24
running  10 4 2 1 0
gfxshadow 1
jumpheight 3
hostile player
candamage player npc obstacle

animationscript	data/scripts/harden-orig.c

dust wat
height  1000
subject_to_hole 0


load		bulletz 





anim	attack1
	drawmethod	220 220
custentity	Waves2
spawnframe	1 -20 60 1 0
	range	150 295
	delay	5
	offset	117 67
	bbox	39 -20 142 135
	sound	data/sounds/roar1.wav
	frame	data/chars/Zartan/01.gif
	@cmd	target 3 1.5 70 0 0 1
	frame	data/chars/Zartan/01.gif
	frame	data/chars/Zartan/01.gif
	sound	data/sounds/mgun.wav
	@cmd	shooter "bulletz" 40 -45 0 3 0 -0.9
	frame	data/chars/Zartan/01.gif
	frame	data/chars/Zartan/01.gif
	sound	data/sounds/mgun.wav
	@cmd	shooter "bulletz" 40 -45 0 3 0 -0.6
	frame	data/chars/Zartan/01a.gif
	DELAY	50
	frame	data/chars/Zartan/01.gif
		
anim	attack2
	drawmethod	220 220
	custentity	Wat
	spawnframe	1 20 20 1 0
	range	50 255
	delay	5
	offset	117 67
	bbox	39 -20 142 135
	jumpframe	0 5 4 0
	frame	data/chars/Zartan/01.gif
	blast	99 0 42 135
	frame	data/chars/Zartan/01a.gif
	frame	data/chars/Zartan/01.gif
	frame	data/chars/Zartan/01.gif
	frame	data/chars/Zartan/01a.gif
	frame	data/chars/Zartan/01.gif
	frame	data/chars/Zartan/01.gif
		
anim	attack3
	drawmethod	220 220
custentity	Waves2
spawnframe	1 -20 60 1 0
	range	150 255
	delay	25
	offset	117 67
	bbox	39 -20 142 135
	frame	data/chars/Zartan/01.gif
	frame	data/chars/Zartan/01a.gif
	frame	data/chars/Zartan/01.gif
	frame	data/chars/Zartan/01a.gif
	frame	data/chars/Zartan/01.gif
	frame	data/chars/Zartan/01a.gif
		
anim	death
	drawmethod	220 220
	delay	300
	jumpframe	0 0 -3 0
	offset	117 67
	bbox	39 -20 142 135
	frame	data/chars/Zartan/02.gif
	frame	data/chars/Zartan/02.gif
	frame	data/chars/Zartan/02.gif
	frame	data/chars/Zartan/02.gif
		
anim	fall
	drawmethod	220 220
	delay	30
	jumpframe	0 0 -3 0
	offset	117 67
	bbox	39 -20 142 135
	frame	data/chars/Zartan/02.gif
	frame	data/chars/Zartan/02.gif
	frame	data/chars/Zartan/02.gif
	frame	data/chars/Zartan/02.gif
	frame	data/chars/Zartan/02.gif
		
anim	idle
	drawmethod	220 220
custentity	Waves2
spawnframe	1 -20 60 1 0
	loop	1
	delay	25
	offset	117 67
	bbox	39 -20 142 135
	frame	data/chars/Zartan/01.gif
	frame	data/chars/Zartan/01a.gif
	frame	data/chars/Zartan/01.gif
	frame	data/chars/Zartan/01a.gif
	frame	data/chars/Zartan/01.gif
	frame	data/chars/Zartan/01a.gif
		
anim	jumpland
	drawmethod	240 240
	custentity	Wat
	spawnframe	1 22 -15 1 0
	loop	0
	delay	25
	offset	117 67
	bbox	39 -20 142 135
	frame	data/chars/Zartan/01.gif
		
anim	land
	drawmethod	240 240
	custentity	Wat
	spawnframe	1 22 -15 1 0
	loop	0
	delay	25
	offset	117 67
	bbox	39 -20 142 135
	frame	data/chars/Zartan/01.gif
		
anim	pain
	drawmethod	220 220
custentity	Waves2
spawnframe	1 -20 60 1 0
	delay	2
	jumpframe	0 0 -3 0
	offset	117 67
	bbox	39 -20 142 135
	frame	data/chars/Zartan/01.gif
	delay	28
	frame	data/chars/Zartan/02.gif
	frame	data/chars/Zartan/02.gif
		
anim	pain2
	drawmethod	220 220
custentity	Waves2
spawnframe	1 -20 60 1 0
	delay	2
	offset	117 67
	bbox	39 -20 142 135
	frame	data/chars/Zartan/01.gif
	delay	28
	frame	data/chars/Zartan/02.gif
	frame	data/chars/Zartan/02.gif
		
anim	rise
	drawmethod	220 220
custentity	Waves2
spawnframe	1 -20 60 1 0
	delay	5
	offset	117 67
	bbox	39 -20 142 135
	frame	data/chars/Zartan/01.gif
	frame	data/chars/Zartan/01.gif
	frame	data/chars/Zartan/01.gif
	frame	data/chars/Zartan/01.gif
		
anim	walk
	drawmethod	220 220
custentity	Waves2
spawnframe	1 -20 60 1 0
	loop	1
	delay	25
	offset	117 67
	bbox	39 -20 142 135
	frame	data/chars/Zartan/01.gif
	frame	data/chars/Zartan/01a.gif
	frame	data/chars/Zartan/01.gif
	frame	data/chars/Zartan/01a.gif
	frame	data/chars/Zartan/01.gif
	frame	data/chars/Zartan/01a.gif
		
#|edited by openBor Stats v 0.41
		
