# hangar
music		data/music/Hangar2.bor

background	data/bgs/hangar/back.png
panel		data/bgs/hangar/P00.png
panel		data/bgs/hangar/P01.png
panel		data/bgs/hangar/P02.png
panel		data/bgs/hangar/P03.png
notime		1
settime		0
spawn1		30 40
direction 	both
order		cb

type		1 0 0


spawn   empty
coords  160 240
at	0

spawn   beamtrap
coords  144 138
at	0

spawn   beamtrap
coords  150 150
at	0

spawn   beamtrap
coords  156 162
at	0

spawn   beamtrap
coords  162 174
at	0

spawn   beamtrap
coords  168 186
at	0

spawn   beamtrap2
coords  174 198
at	0

spawn   beamtrap2
coords  180 210
at	0

spawn   beamtrap
coords  186 222
at	0

spawn   beamtrap
coords  192 234
at	0

spawn   beamtrap
coords  198 246
at	0

spawn   beamtrap
coords  204 258
at	0

spawn   beamtrap
coords  210 270
at	0

group	1 1
at	0

spawn   Officer_Striker
coords  530 160
at	0

spawn   Officer_Striker
coords  580 260
at	0

spawn   Officer_Striker
coords  540 180
at	0

spawn   Officer_Striker
coords  570 240
at	0

spawn   Officer_Striker
coords  550 200
at	0

spawn   Officer_Striker
coords  560 220
at	0


spawn   LevelStatus
coords  430 190 101
at	0

spawn   Shooter
coords  440 210 300
at	0

spawn   Shooter
coords  430 190 300
at	0

spawn   Shooter
coords  450 230 300
at	0

#spawn   Baroness
#coords  440 210
#at	0
