name	Storm_Shadow
health	200
speed	14
running	   25 3 2 1 1
jumpheight 4
type	enemy
shadow	5
nodieblink 3
icon	data/chars/Storm_Shadow/icon.gif
diesound data/sounds/bossdie.wav

load	Star	data/chars/misc/star.txt


anim idle
	loop	1
	delay	12
	offset	96 139
	bbox	39 13 31 68
	frame	data/chars/Storm_Shadow/idle2.gif

anim walk
	loop	1
	offset  82 109
	bbox 	38 14 40 71
	delay	14
	frame	data/chars/Storm_Shadow/walk1.gif
offset  80 109
	frame	data/chars/Storm_Shadow/walk2.gif
offset  80 110
	frame	data/chars/Storm_Shadow/walk3.gif
offset  85 107
	frame	data/chars/Storm_Shadow/walk4.gif
offset  82 109
	frame	data/chars/Storm_Shadow/walk5.gif
offset  79 110
	frame	data/chars/Storm_Shadow/walk6.gif
offset  82 110
	frame	data/chars/Storm_Shadow/walk7.gif
offset  80 110
	frame	data/chars/Storm_Shadow/walk8.gif
offset  79 110
	frame	data/chars/Storm_Shadow/walk9.gif
offset  76 110
	frame	data/chars/Storm_Shadow/walk10.gif
		
anim run
	loop	1
	offset	50 89
	delay	10
	bbox	42 6 55 38
	frame	data/chars/Storm_Shadow/run1.gif
offset  68 88
	frame	data/chars/Storm_Shadow/run2.gif
	
	
anim pain
	loop	0
	offset	99 130
	delay	10
	bbox	42 8 35 67
	frame	data/chars/Storm_Shadow/pain1.gif
offset	77 78
	frame	data/chars/Storm_Shadow/pain2.gif
	
anim fall
	loop	0
	delay	35
	offset	119 115
	attack	45 21 76 40 15 1
	frame	data/chars/Storm_Shadow/fall1.gif
offset	91 105
	frame	data/chars/Storm_Shadow/fall2.gif
offset	111 93
	attack	0 0 0 0 0
	frame	data/chars/Storm_Shadow/fall3.gif

anim rise
	loop	0
	offset	195 268
	delay	10
	frame	data/chars/Storm_Shadow/rise1.gif
offset	191 215
	frame	data/chars/Storm_Shadow/rise2.gif
	move	-7
offset	80 142
	frame	data/chars/Storm_Shadow/rise3.gif

	
anim attack1
range	150 250
custknife star
hitfx  data/sounds/Starhit.wav
	loop	0
	delay	5
	offset	58 97
	bbox	37 20 30 69
throwframe   2
	frame	data/chars/Storm_Shadow/atk1-1.gif
sound 	data/sounds/star.wav
	attack	64 19 56 65 10 0
offset	53 98
	frame	data/chars/Storm_Shadow/atk1-2.gif
offset	58 97
	frame	data/chars/Storm_Shadow/atk1-1.gif
	attack	0 0 0 0 0
		
anim attack2
range	10 70
sound data/sounds/stormattack.wav
	loop	0
	delay	5
	offset	80 133
	bbox	62 21 36 65
	sound	data/sounds/2slice.wav
	frame	data/chars/Storm_Shadow/atk2-1.gif
offset	71 117
	frame	data/chars/Storm_Shadow/atk2-2.gif
	attack	93 18 87 38 10 0
offset	45 115
	frame	data/chars/Storm_Shadow/atk2-3.gif
offset	60 115
	frame	data/chars/Storm_Shadow/atk2-4.gif
	attack	0 0 0 0 0


anim attack3
	loop	0
	delay	5
	offset	33 92
	bbox	50 31 43 63
	sound	data/sounds/2slice.wav
	frame	data/chars/Storm_Shadow/atk3-1.gif
offset	51 144
	frame	data/chars/Storm_Shadow/atk3-2.gif
	attack	84 3 111 86 10 0
offset	33 92
	frame	data/chars/Storm_Shadow/atk3-3.gif
	attack	0 0 0 0 0



anim jump
	loop	0
	delay	10
	offset	87 117
	bbox	39 30 28 56
	frame	data/chars/Storm_Shadow/jump1.gif
offset  72 129
	frame	data/chars/Storm_Shadow/jump2.gif

	
anim jumpattack
	loop	0
	delay	10
	offset	85 161
	bbox	34 30 45 81
	frame	data/chars/Storm_Shadow/jumpatk1.gif
	attack	64 35 48 50 10 0
	frame	data/chars/Storm_Shadow/jumpatk1.gif
	attack	0 0 0 0 0

anim block
	loop	0
	delay	3
	offset	35 108
	bbox	14 11 52 107
	move	-10
	offset 79 121
frame	data/chars/Storm_Shadow/guard.gif
move	-8
frame	data/chars/Storm_Shadow/guard.gif
move	-6
frame	data/chars/Storm_Shadow/guard.gif
move	-4
frame	data/chars/Storm_Shadow/guard.gif
move	-2
frame	data/chars/Storm_Shadow/guard.gif




	







