name		HSwamp
health		100
speed		12
type		none
gfxshadow	1
diesound	data/sounds/die1.wav
makeinv		4
nodrop		1
weaploss	3
modelflag	1
death		1
atchain		1 2 3 4 5
COM		A2 freespecial
COM		A3 freespecial2
COM		A4 freespecial3
icon		data/chars/hawk/icon.png
animationscript	data/scripts/player.c


anim spawn
	delay	10	
	offset 	50 105
	frame	data/chars/hawk/swamp/intro1.png
	frame	data/chars/hawk/swamp/intro2.png
	frame	data/chars/hawk/swamp/intro3.png
	frame	data/chars/hawk/swamp/intro4.png
	@cmd	spawn01 "Jacket" -32 80 0
	frame	data/chars/hawk/swamp/intro5.png
	frame	data/chars/hawk/swamp/intro6.png

anim idle
	loop	1
	delay	12
	offset 	50 105
	bbox	30 64 52 41
	frame	data/chars/hawk/swamp/idle1.png
	frame	data/chars/hawk/swamp/idle2.png
	frame	data/chars/hawk/swamp/idle3.png
	frame	data/chars/hawk/swamp/idle4.png

anim walk
	loop	1
	delay	12
	offset 	50 105
	bbox	30 64 52 41
	frame	data/chars/hawk/swamp/walk1.png
	frame	data/chars/hawk/swamp/walk2.png
	frame	data/chars/hawk/swamp/walk3.png
	frame	data/chars/hawk/swamp/walk4.png
	frame	data/chars/hawk/swamp/walk5.png
	frame	data/chars/hawk/swamp/walk6.png


anim attack1
	delay	4
	offset 	50 105
	bbox	30 64 52 41
	frame	data/chars/hawk/swamp/punch1.png
	attack	80 70 54 16 5
	frame	data/chars/hawk/swamp/punch2.png
	attack	0
	frame	data/chars/hawk/swamp/punch1.png
	
anim attack2
	delay	5
	offset 	50 105
	bbox	30 64 52 41
	frame	data/chars/hawk/swamp/punch21.png
	attack	80 70 54 24 7
	frame	data/chars/hawk/swamp/punch22.png
	attack	0
	frame	data/chars/hawk/swamp/punch23.png
	
anim attack3
	delay	5
	offset 	50 105
	bbox	30 64 52 41
	frame	data/chars/hawk/swamp/spunch1.png
	bbox	59 70 42 30
	frame	data/chars/hawk/swamp/spunch2.png
        delay   8
	attack	80 70 80 20 10
	frame	data/chars/hawk/swamp/spunch3.png
	attack	0
	bbox	30 64 52 41
	frame	data/chars/hawk/swamp/spunch4.png

anim attack4
	delay	6
	offset 	50 105
	bbox	30 64 52 41
	frame	data/chars/hawk/swamp/kick1.png
	frame	data/chars/hawk/swamp/kick2.png
	attack	91 41 57 76 15
	frame	data/chars/hawk/swamp/kick3.png
	attack	0
	frame	data/chars/hawk/swamp/kick4.png
	frame	data/chars/hawk/swamp/kick5.png
	frame	data/chars/hawk/swamp/kick6.png
	frame	data/chars/hawk/swamp/kick7.png
	
anim attack5
	delay	8
	offset 	50 105
	bbox	30 64 52 41
	hitflash slash
	hitfx	data/sounds/slash.wav
	frame	data/chars/hawk/swamp/knife1.png
	frame	data/chars/hawk/swamp/knife2.png
	attack2	80 63 100 28 20 1
	frame	data/chars/hawk/swamp/knife3.png
	attack	0
	frame	data/chars/hawk/swamp/knife4.png
	frame	data/chars/hawk/swamp/knife5.png
	

anim attackup
	offset 	50 105
	delay	10
	jumpframe 1 2 0 -1
	frame	data/chars/hawk/swamp/jump1.png
	delay	13
	frame	data/chars/hawk/swamp/jump2.png
	frame	data/chars/hawk/swamp/jump3.png
	frame	data/chars/hawk/swamp/jump4.png
	delay	10
	frame	data/chars/hawk/swamp/jump1.png

anim attackdown
	offset 	50 105
	delay	10
	jumpframe 1 2 0 1
	frame	data/chars/hawk/swamp/jump1.png
	delay	13
	frame	data/chars/hawk/swamp/jump2.png
	frame	data/chars/hawk/swamp/jump3.png
	frame	data/chars/hawk/swamp/jump4.png
	delay	10
	frame	data/chars/hawk/swamp/jump1.png


anim pain
	offset 	50 105
	delay	12
	bbox	30 64 52 41
	frame	data/chars/hawk/swamp/pain1.png
	frame	data/chars/hawk/swamp/pain2.png
	frame	data/chars/hawk/swamp/pain3.png	
	frame	data/chars/hawk/swamp/pain4.png	

anim pain2
	offset 	50 105
	delay	12
	jumpframe 0 0 -2 0
	frame	data/chars/hawk/swamp/pain1.png
	frame	data/chars/hawk/swamp/pain2.png
	frame	data/chars/hawk/swamp/pain3.png	
	frame	data/chars/hawk/swamp/pain2.png
	frame	data/chars/hawk/swamp/pain3.png
	frame	data/chars/hawk/swamp/pain2.png
	frame	data/chars/hawk/swamp/pain3.png	
	frame	data/chars/hawk/swamp/pain4.png		

anim death
	offset 	50 105
	delay	12
	jumpframe 0 0 -2 0
	frame	data/chars/hawk/swamp/pain1.png
	frame	data/chars/hawk/swamp/pain2.png
	frame	data/chars/hawk/swamp/pain3.png	
	frame	data/chars/hawk/swamp/pain2.png
	@cmd	dasher 0 0 0
	frame	data/chars/hawk/swamp/pain3.png
	frame	data/chars/hawk/swamp/pain2.png
	frame	data/chars/hawk/swamp/pain3.png	
	frame	data/chars/hawk/swamp/pain4.png		


anim special
	delay	8
	offset 	50 105
	hitflash slash
	hitfx	data/sounds/slash.wav
	frame	data/chars/hawk/swamp/knife1.png
	frame	data/chars/hawk/swamp/knife2.png
	attack2	80 63 100 28 10 1
	frame	data/chars/hawk/swamp/knife3.png
	attack	0
	frame	data/chars/hawk/swamp/knife4.png
	frame	data/chars/hawk/swamp/knife5.png
	
anim freespecial
	delay	8
	offset 	50 105
	bbox	27 60 40 45
	sound   data/sounds/reload.wav
	frame	data/chars/hawk/swamp/shoot1.png
	frame	data/chars/hawk/swamp/shoot2.png
	delay	5
	@cmd	aniLimit "ANI_FREESPECIAL" 13 5
	frame	data/chars/hawk/swamp/shoot3.png
	sound	data/chars/snake_eyes/pistol.wav
	@cmd	mpcost 5
	@cmd	shooter "bullet2" 73 19 0 3 0 0
	frame	data/chars/hawk/swamp/shoot4.png
	@cmd	keyint "ANI_FREESPECIAL" 13 "A2" 1 0
	@cmd	aniLimit "ANI_FREESPECIAL" 13 5
	frame	data/chars/hawk/swamp/shoot3.png
	sound	data/chars/snake_eyes/pistol.wav
	@cmd	mpcost 5
	@cmd	shooter "bullet2" 73 19 0 3 0 0.2
	frame	data/chars/hawk/swamp/shoot4.png
	@cmd	keyint "ANI_FREESPECIAL" 13 "A2" 1 0
	@cmd	aniLimit "ANI_FREESPECIAL" 13 5
	frame	data/chars/hawk/swamp/shoot3.png
	sound	data/chars/snake_eyes/pistol.wav
	@cmd	mpcost 5
	@cmd	shooter "bullet2" 73 19 0 3 0 -0.2
	frame	data/chars/hawk/swamp/shoot4.png
	@cmd	keyint "ANI_FREESPECIAL" 13 "A2" 1 0
	@cmd	aniLimit "ANI_FREESPECIAL" 13 5
	frame	data/chars/hawk/swamp/shoot3.png
	sound	data/chars/snake_eyes/pistol.wav
	@cmd	mpcost 5
	@cmd	shooter "bullet2" 73 19 0 3 0 0.4
	frame	data/chars/hawk/swamp/shoot4.png
	@cmd	keyint "ANI_FREESPECIAL" 13 "A2" 1 0
	@cmd	aniLimit "ANI_FREESPECIAL" 13 5
	frame	data/chars/hawk/swamp/shoot3.png
	sound	data/chars/snake_eyes/pistol.wav
	@cmd	mpcost 5
	@cmd	shooter "bullet2" 73 19 0 3 0 -0.4
	frame	data/chars/hawk/swamp/shoot4.png
	@cmd	keyint "ANI_FREESPECIAL" 2 "A2" 0 5
	frame	data/chars/hawk/swamp/shoot3.png
	delay	18
	frame	data/chars/hawk/swamp/shoot2.png
	frame	data/chars/hawk/swamp/shoot1.png

anim freespecial2
	delay	2
	offset 	50 105
	bbox	30 64 52 41
	frame	data/chars/hawk/swamp/gretoss1.png
	delay	8
	@cmd	aniLimit "ANI_FREESPECIAL2" 5 20
	frame	data/chars/hawk/swamp/gretoss1.png
	@cmd	mpcost 20
	@cmd	tosser "HGrenade" 40 40 0 2 2 0
	frame	data/chars/hawk/swamp/gretoss2.png
	frame	data/chars/hawk/swamp/gretoss3.png
	delay	20
	frame	data/chars/hawk/swamp/gretoss4.png
	delay	2
	@cmd	keyint "ANI_FREESPECIAL2" 1 "A3" 0 20
	frame	data/chars/hawk/swamp/gretoss4.png

anim freespecial3
	delay	8
	offset 	50 105
	bbox	30 64 52 41
	hitflash slash
	hitfx	data/sounds/slash.wav
	frame	data/chars/hawk/swamp/knife1.png
	frame	data/chars/hawk/swamp/knife2.png
	attack2	80 63 100 28 10 1
	frame	data/chars/hawk/swamp/knife3.png
	attack	0
	frame	data/chars/hawk/swamp/knife4.png
	frame	data/chars/hawk/swamp/knife5.png

anim sleep
	