name	Doctor
health	400
speed	10
type	enemy
aimove chase
aimove wander
aimove normal
aiattack dodge
shadow	3
noquake 1
score	5000	5
throwdamage	20
paingrab 1
grabdistance 24
running  10 4 2 1 0
gfxshadow 1
jumpheight 3
thold 30
blockodds 1
bflash flashf
load zombie
load docsht
load docgr1
load docgr2
load docgr3
load tlk1
load dust
escapehits 5
hostile player 
candamage player npc enemy obstacle
projectilehit   enemy obstacle npc
icon data/chars/doc/icon
animationscript data/scripts/were.c
diesound data/sounds/death1.wav
dust dust
falldie 1
nodieblink 3
height  1000
aggression 20
palette data/chars/doc/01a
anim bdie
	offset	65 93
	delay 10
	bbox    0 0 0 0
	jumpframe 0 3 -1 0
	landframe 15
	bounce 1
	frame	data/chars/burn/1
	frame	data/chars/burn/2
	frame	data/chars/burn/3
	frame	data/chars/burn/1
	frame	data/chars/burn/2
	frame	data/chars/burn/3
	frame	data/chars/burn/1
	frame	data/chars/burn/2
	frame	data/chars/burn/3
	frame	data/chars/burn/1
	frame	data/chars/burn/2
	frame	data/chars/burn/3
	frame	data/chars/burn/1
	frame	data/chars/burn/2
	frame	data/chars/burn/3
	offset  70 118
	delay 30
	frame	data/chars/doc/32
	delay 15
	frame	data/chars/doc/33
	frame	data/chars/doc/34
	frame	data/chars/doc/35
	frame	data/chars/doc/36
	frame	data/chars/doc/37
	frame	data/chars/doc/38
	frame	data/chars/doc/39
	frame	data/chars/doc/40
	frame	data/chars/doc/41
	frame	data/chars/doc/42
	frame	data/chars/doc/43
	frame	data/chars/doc/44
	frame	data/chars/doc/45
	frame	data/chars/doc/46
	frame	data/chars/doc/47
	frame	data/chars/doc/48
	delay   100
	frame	data/chars/doc/49
	frame	data/chars/doc/49
anim burn
	offset	65 93
	delay 10
	bbox    0 0 0 0
	landframe 15
	bounce 1
	frame	data/chars/burn/1
	frame	data/chars/burn/2
	frame	data/chars/burn/3
	frame	data/chars/burn/1
	frame	data/chars/burn/2
	frame	data/chars/burn/3
	frame	data/chars/burn/1
	frame	data/chars/burn/2
	frame	data/chars/burn/3
	frame	data/chars/burn/1
	frame	data/chars/burn/2
	frame	data/chars/burn/3
	frame	data/chars/burn/1
	frame	data/chars/burn/2
	frame	data/chars/burn/3
	offset  70 118
	delay 30
	bbox   28 100 96 17
	frame	data/chars/doc/32
anim sdie
	offset	65 93
	delay 10
	bbox    0 0 0 0
	jumpframe 0 3 -1 0
	landframe 15
	bounce 1
	frame	data/chars/burn/a1
	frame	data/chars/burn/a2
	frame	data/chars/burn/a3
	frame	data/chars/burn/a1
	frame	data/chars/burn/a2
	frame	data/chars/burn/a3
	frame	data/chars/burn/a1
	frame	data/chars/burn/a2
	frame	data/chars/burn/a3
	frame	data/chars/burn/a1
	frame	data/chars/burn/a2
	frame	data/chars/burn/a3
	frame	data/chars/burn/a1
	frame	data/chars/burn/a2
	frame	data/chars/burn/a3
	offset  70 118
	delay 30
	frame	data/chars/doc/32
	delay 15
	frame	data/chars/doc/33
	frame	data/chars/doc/34
	frame	data/chars/doc/35
	frame	data/chars/doc/36
	frame	data/chars/doc/37
	frame	data/chars/doc/38
	frame	data/chars/doc/39
	frame	data/chars/doc/40
	frame	data/chars/doc/41
	frame	data/chars/doc/42
	frame	data/chars/doc/43
	frame	data/chars/doc/44
	frame	data/chars/doc/45
	frame	data/chars/doc/46
	frame	data/chars/doc/47
	frame	data/chars/doc/48
	delay   100
	frame	data/chars/doc/49
	frame	data/chars/doc/49
anim shock
	offset	65 93
	delay 10
	bbox    0 0 0 0
	landframe 15
	bounce 1
	frame	data/chars/burn/a1
	frame	data/chars/burn/a2
	frame	data/chars/burn/a3
	frame	data/chars/burn/a1
	frame	data/chars/burn/a2
	frame	data/chars/burn/a3
	frame	data/chars/burn/a1
	frame	data/chars/burn/a2
	frame	data/chars/burn/a3
	frame	data/chars/burn/a1
	frame	data/chars/burn/a2
	frame	data/chars/burn/a3
	frame	data/chars/burn/a1
	frame	data/chars/burn/a2
	frame	data/chars/burn/a3
	offset  70 118
	delay 30
	bbox   28 100 96 17
	frame	data/chars/doc/32
anim spawn
	delay	70
	offset  70 118
	bbox    0 0 0 0
	spawnframe 1 160 220 0 1
	subentity tlk1
	frame	data/chars/doc/01
	delay   20
	frame	data/chars/doc/01
	sound   data/sounds/haha.wav
	bbox    52 24 33 75
	frame	data/chars/doc/02
	frame	data/chars/doc/03
	frame	data/chars/doc/04
	frame	data/chars/doc/03
	frame	data/chars/doc/02
anim idle
	loop	1
	delay	200
	offset  70 118
	bbox    52 24 33 75
	@cmd antiwall -1 1 0
	@cmd antiwall 1 -1 0
	@cmd antiwall 0 5 0
	frame	data/chars/doc/01
anim block
	delay	5
	offset  71 118
	bbox    0 0 0 0
	frame	data/chars/doc/a1
	offset  70 118
	frame	data/chars/doc/a1
	offset  71 118
	frame	data/chars/doc/a1
	@cmd velo001 -2 0 0
	offset  70 118
	@cmd shoot "dust" 0 0 1
	frame	data/chars/doc/a1
	frame	data/chars/doc/a1
	@cmd velo001 -1.6 0 0
	frame	data/chars/doc/a1
	frame	data/chars/doc/a1
	@cmd velo001 -1.2 0 0
	frame	data/chars/doc/a1
	frame	data/chars/doc/a1
	@cmd velo001 -0.8 0 0
	frame	data/chars/doc/a1
	frame	data/chars/doc/a1
	@cmd velo001 -0.4 0 0
	frame	data/chars/doc/a1
	frame	data/chars/doc/a1
	@cmd velo001 0 0 0
	delay 10
	bbox    52 24 33 75
	frame	data/chars/doc/a1
anim walk
	loop	1
	delay	10
	offset  70 118
	bbox    52 24 33 75
	@cmd antiwall -1 1 0
	@cmd antiwall 1 -1 0
	@cmd antiwall 0 5 0
	frame	data/chars/doc/06
	frame	data/chars/doc/07
	frame	data/chars/doc/08
	frame	data/chars/doc/09
	frame	data/chars/doc/10
	frame	data/chars/doc/11
	frame	data/chars/doc/12
	frame	data/chars/doc/05
anim run
	loop	1
	delay	8
	offset  70 118
	bbox    52 24 33 75
	frame	data/chars/doc/06
	frame	data/chars/doc/07
	frame	data/chars/doc/08
	frame	data/chars/doc/09
	frame	data/chars/doc/10
	frame	data/chars/doc/11
	frame	data/chars/doc/12
	frame	data/chars/doc/05
anim runattack
	delay	8
	offset  70 118
	bbox    52 24 33 75
	@cmd velo001 2 0 0
	hitflash bblod
	hitfx   data/sounds/knifes.wav
	frame	data/chars/doc/a2
	attack  64 6 47 62 10 1 0 0 10
	frame	data/chars/doc/a3
	@cmd velo001 1 0 0
	frame	data/chars/doc/a4
	attack  0 0 0 0
	@cmd velo001 0.5 0 0
	frame	data/chars/doc/a5
anim attack1
	range   20 60
	delay	8
	offset  70 118
	bbox    52 24 33 75
	hitfx   data/sounds/knifes.wav
	frame	data/chars/doc/13
	attack  71 3 49 94 10 0 0 0 10
	frame	data/chars/doc/14
	frame	data/chars/doc/15
	attack  0 0 0 0
	frame	data/chars/doc/16
anim attack2
	range   10 20
	delay	8
	offset  70 118
	bbox    52 24 33 75
	hitfx   data/sounds/knifes.wav
	frame	data/chars/doc/16
	attack  56 40 44 32 10 1 0 0 10
	delay 4
	dropv 4 2
	frame	data/chars/doc/17
	attack  0 0 0 0 0
	frame	data/chars/doc/17
	delay 8
	frame	data/chars/doc/19
	attack  0 0 0 0 
	frame	data/chars/doc/20
anim attack3
	range   20 50
	delay	8
	offset  70 118
	bbox    52 24 33 75
	hitfx   data/sounds/knifes.wav
	frame	data/chars/doc/13
	attack  71 3 49 94 10 0 0 0 10
	frame	data/chars/doc/14
	frame	data/chars/doc/15
	attack  0 0 0 0
	offset  70 118
	bbox    52 24 33 75
	frame	data/chars/doc/16
	attack  56 40 44 32 10 0 0 0 10
	delay 4
	frame	data/chars/doc/17
	attack  0 0 0 0 0
	frame	data/chars/doc/17
	delay 8
	frame	data/chars/doc/19
	attack  0 0 0 0 
	frame	data/chars/doc/20
	offset  70 118
	bbox    52 24 33 75
	frame	data/chars/doc/a2
	attack  64 6 47 62 10 1 0 0 20
	frame	data/chars/doc/a3
	frame	data/chars/doc/a4
	attack  0 0 0 0
	frame	data/chars/doc/a5
anim attack4
	range   20 60
	delay	8
	offset  70 118
	bbox    52 24 33 75
	hitfx   data/sounds/knifes.wav
	frame	data/chars/doc/13
	attack  71 3 49 94 10 1 0 0 10
	frame	data/chars/doc/14
	frame	data/chars/doc/15
	attack  0 0 0 0
	frame	data/chars/doc/16
anim attack5
	range   20 60
	delay	8
	offset  70 118
	bbox    52 24 33 75
	hitfx   data/sounds/knifes.wav
	frame	data/chars/doc/a2
	attack  64 6 47 62 10 1 0 0 10
	frame	data/chars/doc/a3
	frame	data/chars/doc/a4
	attack  0 0 0 0
	frame	data/chars/doc/a5
anim attack6
	range   150 160
	delay 20
	offset  70 118
	bbox    52 24 33 75
	spawnframe 1 450 100 0 0
	subentity zombie
	sound   data/sounds/haha.wav
	frame	data/chars/doc/02
	frame	data/chars/doc/03
	frame	data/chars/doc/04
	frame	data/chars/doc/03
	frame	data/chars/doc/02
	frame	data/chars/doc/03
	frame	data/chars/doc/04
	frame	data/chars/doc/03
	sound   data/sounds/haha.wav
	frame	data/chars/doc/02
	frame	data/chars/doc/03
	frame	data/chars/doc/04
	frame	data/chars/doc/03
	frame	data/chars/doc/02
	frame	data/chars/doc/03
	frame	data/chars/doc/04
	frame	data/chars/doc/03
	sound   data/sounds/haha.wav
	frame	data/chars/doc/02
	frame	data/chars/doc/03
	frame	data/chars/doc/04
	frame	data/chars/doc/03
	frame	data/chars/doc/02
	frame	data/chars/doc/03
	frame	data/chars/doc/04
	frame	data/chars/doc/03
anim attack7
	range   150 160
	delay	10
	offset  70 118
	bbox    52 24 33 75
	jumpframe 1 4 2 0
	landframe 2
	frame	data/chars/doc/35
	delay   1000
	frame	data/chars/doc/36
	delay  30
	@cmd shoot "dust" 0 0 1
	frame	data/chars/doc/35
anim attack8
	range   145 155
	delay	10
	offset  70 118
	bbox    52 24 33 75
	jumpframe 1 4 2 1
	landframe 2
	frame	data/chars/doc/35
	delay   1000
	frame	data/chars/doc/36
	delay  30
	@cmd shoot "dust" 0 0 1
	frame	data/chars/doc/35
anim attack9
	range   145 155
	delay	10
	offset  70 118
	bbox    52 24 33 75
	jumpframe 1 4 2 -1
	landframe 2
	frame	data/chars/doc/35
	delay   1000
	frame	data/chars/doc/36
	delay  30
	@cmd shoot "dust" 0 0 1
	frame	data/chars/doc/35
anim attack10
	range   140 155
	delay	20
	offset  70 118
	bbox    52 24 33 75
	frame	data/chars/doc/21
	delay   2
	@cmd toss "docgr1" 56 50 0
	frame	data/chars/doc/22
	@cmd toss "docgr2" 56 50 0
	frame	data/chars/doc/22
	@cmd toss "docgr3" 56 50 0
	frame	data/chars/doc/22
	delay 7
	frame	data/chars/doc/22
	delay  30
	frame	data/chars/doc/23
anim attack11
	range   200 210
	delay	8
	offset  70 118
	bbox    52 24 33 75
	frame	data/chars/doc/16
	@cmd shoot "docsht" 56 50 0
	frame	data/chars/doc/24
	frame	data/chars/doc/25
	delay   30
	frame	data/chars/doc/23
anim upper
	range   20 50
	delay	8
	offset  70 118
	bbox    52 24 33 75
	hitfx   data/sounds/knifes.wav
	frame	data/chars/doc/16
	attack  56 40 44 32 10 0 0 0 10
	delay 4
	frame	data/chars/doc/17
	attack  0 0 0 0 0
	frame	data/chars/doc/17
	delay 8
	attack  55 9 43 27 10 0 0 0 10
	frame	data/chars/doc/19
	attack  0 0 0 0 
	frame	data/chars/doc/20
anim special2
	range   0 60
	delay	8
	offset  70 118
	bbox    0 0 0 0
	hitfx   data/sounds/knifes.wav
	frame	data/chars/doc/13
	attack  71 3 49 94 10 0 0 0 10
	frame	data/chars/doc/14
	frame	data/chars/doc/15
	attack  0 0 0 0
	offset  70 118
	bbox    52 24 33 75
	frame	data/chars/doc/16
	attack  56 40 44 32 10 0 0 0 10
	delay 4
	frame	data/chars/doc/17
	attack  0 0 0 0 0
	frame	data/chars/doc/17
	delay 8
	frame	data/chars/doc/19
	attack  0 0 0 0 
	frame	data/chars/doc/20
	offset  70 118
	bbox    52 24 33 75
	frame	data/chars/doc/a2
	attack  64 6 47 62 10 1 0 0 10
	frame	data/chars/doc/a3
	frame	data/chars/doc/a4
	attack  0 0 0 0
	frame	data/chars/doc/a5
anim pain
	delay 2
	offset  70 118
	bbox    52 24 33 75
	frame	data/chars/doc/28
	delay  30
	frame	data/chars/doc/29
	delay 10
	frame	data/chars/doc/28
anim pain2
	delay 2
	offset  70 118
	bbox    52 24 33 75
	frame	data/chars/doc/26
	delay  30
	frame	data/chars/doc/27
	delay 10
	frame	data/chars/doc/26
anim pain5
	delay 1
	offset  70 118
	bbox    38 20 65 55
	movea 1
	frame	data/chars/doc/30
	frame	data/chars/doc/30
	frame	data/chars/doc/30
	frame	data/chars/doc/30
	frame	data/chars/doc/30
	frame	data/chars/doc/30
	frame	data/chars/doc/30
	frame	data/chars/doc/30
	frame	data/chars/doc/30
	frame	data/chars/doc/30
	frame	data/chars/doc/30
	frame	data/chars/doc/30
anim pain9
	offset 42 92
	bbox   20 7 45 82
	delay 5
	@cmd changeentityproperty getlocalvar("self") "velocity" 0 0 -2
	frame data/chars/misc/freze4
	offset  70 118
	bbox    52 24 33 75
	frame	data/chars/doc/01
	offset 42 92
	bbox   20 7 45 82
	frame data/chars/misc/freze4
	offset  70 118
	bbox    52 24 33 75
	frame	data/chars/doc/01
	offset 42 92
	bbox   20 7 45 82
	frame data/chars/misc/freze4
	offset  70 118
	bbox    52 24 33 75
	frame	data/chars/doc/01
	offset 42 92
	bbox   20 7 45 82
	delay 300
	frame data/chars/misc/freze4
	delay 5
	offset  70 118
	bbox    52 24 33 75
	frame	data/chars/doc/01
	offset 42 92
	bbox   20 7 45 82
	frame data/chars/misc/freze4
	offset  70 118
	bbox    52 24 33 75
	frame	data/chars/doc/01
	offset 42 92
	bbox   20 7 45 82
	frame data/chars/misc/freze4
	offset  70 118
	bbox    52 24 33 75
	frame	data/chars/doc/01
anim grabbed
	delay 1
	offset  70 118
	bbox    52 24 33 75
	frame	data/chars/doc/26
anim grabbedwalk
	delay 1
	offset  70 158
	bbox    52 24 33 75
	frame	data/chars/doc/26
anim fall
	delay 1000
	offset  70 118
	bbox    0 0 0 0
	landframe 1
	attack  29 89 39 28 6 1 0 0 20
	hitflash bflash
	frame	data/chars/doc/30
	delay 20
	attack  0 0 0 0
	frame	data/chars/doc/31
	delay 15
	bbox   28 100 96 17
	frame	data/chars/doc/32
anim fall5
	delay 1000
	offset  70 118
	bbox    31 20 58 57
	landframe 1
	attack  29 89 39 28 6 1 0 0 20
	hitflash bflash
	frame	data/chars/doc/30
	delay 20
	attack  0 
	bbox    0 0 0 0
	frame	data/chars/doc/31
	delay 30
	bbox   28 100 96 17
	frame	data/chars/doc/32
anim fall8
	delay 1000
	offset  70 118
	bbox    0 0 0 0
	landframe 3
	frame	data/chars/doc/28a
	frame	data/chars/doc/x1
	offset  100 100
	attack  29 89 39 28 6 1 0 0 20
	hitflash bflash
	frame	data/chars/doc/30
	offset  70 118
	delay 20
	attack  0 
	frame	data/chars/doc/31
	delay 15
	bbox   28 100 96 17
	frame	data/chars/doc/32
anim dodge
	range   145 155
	delay	10
	offset  70 118
	bbox    52 24 33 75
	jumpframe 1 3 2 -1
	landframe 2
	frame	data/chars/doc/35
	delay   1000
	frame	data/chars/doc/36
	delay  30
	@cmd shoot "dust" 0 0 1
	frame	data/chars/doc/35
anim rise
	delay 15
	offset  70 118
	bbox   28 100 96 17
	frame	data/chars/doc/32
	bbox    0 0 0 0
	frame	data/chars/doc/33
	frame	data/chars/doc/34
	frame	data/chars/doc/35
	frame	data/chars/doc/36
anim riseattack
	rangez -30 30
	range 100 150
	delay 10
	offset  70 118
	bbox    0 0 0 0
	frame	data/chars/doc/33
	frame	data/chars/doc/34
	frame	data/chars/doc/35
	frame	data/chars/doc/36
	delay	20
	offset  70 118
	bbox    52 24 33 75
	frame	data/chars/doc/21
	delay   1
	@cmd toss "docgr1" 56 50 0
	frame	data/chars/doc/22
	@cmd toss "docgr2" 56 50 0
	frame	data/chars/doc/22
	@cmd toss "docgr3" 56 50 0
	frame	data/chars/doc/22
	delay 7
	frame	data/chars/doc/22
	delay  30
	frame	data/chars/doc/23
anim death
	@cmd death
	delay  15
	offset  70 118
	bbox    0 0 0 0
	frame	data/chars/doc/37
	frame	data/chars/doc/38
	frame	data/chars/doc/39
	frame	data/chars/doc/40
	frame	data/chars/doc/41
	frame	data/chars/doc/42
	frame	data/chars/doc/43
	frame	data/chars/doc/44
	frame	data/chars/doc/45
	frame	data/chars/doc/46
	frame	data/chars/doc/47
	frame	data/chars/doc/48
	delay   100
	frame	data/chars/doc/49
	frame	data/chars/doc/49
anim death3
	delay 1000
	offset  70 118
	bbox    0 0 0 0
	landframe 1
	jumpframe 0 3 -1 0
	frame	data/chars/doc/30
	delay 30
	attack  29 89 39 28 6 1 0 0 20
	hitflash bflash
	frame	data/chars/doc/31
	attack  0 0 0 0 
	frame	data/chars/doc/32
	delay 15
	offset  70 118
	bbox    0 0 0 0
	frame	data/chars/doc/33
	frame	data/chars/doc/34
	frame	data/chars/doc/35
	frame	data/chars/doc/36
	frame	data/chars/doc/37
	frame	data/chars/doc/38
	frame	data/chars/doc/39
	frame	data/chars/doc/40
	frame	data/chars/doc/41
	frame	data/chars/doc/42
	frame	data/chars/doc/43
	frame	data/chars/doc/44
	frame	data/chars/doc/45
	frame	data/chars/doc/46
	frame	data/chars/doc/47
	frame	data/chars/doc/48
	delay   100
	frame	data/chars/doc/49
	frame	data/chars/doc/49
anim death9
	offset 42 92
	bbox   20 7 45 82
	delay 5
	@cmd changeentityproperty getlocalvar("self") "velocity" 0 0 -2
	frame data/chars/misc/freze4
	offset  70 118
	bbox    52 24 33 75
	frame	data/chars/doc/01
	offset 42 92
	bbox   20 7 45 82
	frame data/chars/misc/freze4
	offset  70 118
	bbox    52 24 33 75
	frame	data/chars/doc/01
	offset 42 92
	bbox   20 7 45 82
	frame data/chars/misc/freze4
	offset  70 118
	bbox    52 24 33 75
	frame	data/chars/doc/01
	offset 42 92
	bbox   20 7 45 82
	delay 300
	frame data/chars/misc/freze4
	delay 20
	frame data/chars/misc/freze3
	frame data/chars/misc/freze2
	frame data/chars/misc/freze1
anim dodge 
	delay	10
	offset  70 118
	bbox    52 24 33 75
	jumpframe 1 2 1 -1
	landframe 2
	frame	data/chars/doc/35
	delay   1000
	frame	data/chars/doc/36
	delay  30
	@cmd shoot "dust" 0 0 1
	frame	data/chars/doc/35
