name	en2
type	enemy
health	1
speedf	1.5
shadow	0
nopain	1
nodrop	1
falldie	1
nodieblink 2
nomove 1 1		
jumpheight 0		
cantgrab 1		
noquake	1				
#nolife	1	
load enbl
#lifespan 5
AGGRESSION 1000
animationscript data/scripts/boscript.c
setlayer 50
anim idle
	loop	1
	offset	30 21
	bbox	23 5 14 32
	delay	10
	@cmd posdie2
	@cmd velo001 1.5 0 0
	attack	23 5 14 32 10 
	frame	data/chars/en1/1
	@cmd posdie2
	frame	data/chars/en1/2
	@cmd posdie2
	frame	data/chars/en1/3
	@cmd posdie2
	frame	data/chars/en1/4
	@cmd posdie2
	frame	data/chars/en1/5
	@cmd posdie2
	frame	data/chars/en1/6
	@cmd posdie2
	frame	data/chars/en1/7
anim attack1
	rangez 20 150
        range -150 -50
	loop	1
	delay 1
	offset	30 21
	bbox	23 5 14 32
	jumpframe 0 0 1 0.5
	attack	23 5 14 32 10 
	frame	data/chars/en1/1
	delay 9
	frame	data/chars/en1/1
	delay 10
	frame	data/chars/en1/2
	frame	data/chars/en1/3
	@cmd    target 0.8 0.8
	@cmd shoot2 "enbl" 5 0 -1 
	@cmd clearL
	frame	data/chars/en1/4
	frame	data/chars/en1/5
	frame	data/chars/en1/6
	frame	data/chars/en1/7
	frame	data/chars/en1/1
	frame	data/chars/en1/2
	frame	data/chars/en1/3 
	frame	data/chars/en1/4
	frame	data/chars/en1/5
	frame	data/chars/en1/6
	frame	data/chars/en1/7
	frame	data/chars/en1/1
	frame	data/chars/en1/2
	frame	data/chars/en1/3 
	frame	data/chars/en1/4
	frame	data/chars/en1/5
	frame	data/chars/en1/6
	@cmd posdie2
	frame	data/chars/en1/1
	@cmd posdie2
	frame	data/chars/en1/2
	@cmd posdie2
	frame	data/chars/en1/3
	@cmd posdie2 
	frame	data/chars/en1/4
	@cmd posdie2
	frame	data/chars/en1/5
	@cmd posdie2
	frame	data/chars/en1/6
	@cmd posdie2
	frame	data/chars/en1/1
	@cmd posdie2
	frame	data/chars/en1/2
	@cmd posdie2
	frame	data/chars/en1/3
	@cmd posdie2 
	frame	data/chars/en1/4
	@cmd posdie2
	frame	data/chars/en1/5
	@cmd posdie2
	frame	data/chars/en1/6
	@cmd posdie2
	frame	data/chars/en1/1
	@cmd posdie2
	frame	data/chars/en1/2
	@cmd posdie2
	frame	data/chars/en1/3
	@cmd posdie2 
	frame	data/chars/en1/4
	@cmd posdie2
	frame	data/chars/en1/5
	@cmd posdie2
	frame	data/chars/en1/6
	@cmd posdie2
	frame	data/chars/en1/1
	@cmd posdie2
	frame	data/chars/en1/2
	@cmd posdie2
	frame	data/chars/en1/3
	@cmd posdie2 
	frame	data/chars/en1/4
	@cmd posdie2
	frame	data/chars/en1/5
	@cmd posdie2
	frame	data/chars/en1/6
	@cmd posdie2
	frame	data/chars/en1/1
	@cmd posdie2
	frame	data/chars/en1/2
	@cmd posdie2
	frame	data/chars/en1/3
	@cmd posdie2
	frame	data/chars/en1/4
	@cmd posdie2
	frame	data/chars/en1/5
	@cmd posdie2
	frame	data/chars/en1/6
anim attack2
	rangez -150 -20
        range -150 -50
	loop	1
	delay 1
	offset	30 21
	bbox	23 5 14 32
	jumpframe 0 0 1 -0.5
	attack	23 5 14 32 10 
	frame	data/chars/en1/1
	delay 9
	frame	data/chars/en1/1
	DELAY 10
	frame	data/chars/en1/2
	frame	data/chars/en1/3
	@cmd    target 0.8 0.8
	@cmd shoot2 "enbl" 5 0 -1 
	@cmd clearL
	frame	data/chars/en1/4
	frame	data/chars/en1/5
	frame	data/chars/en1/6
	frame	data/chars/en1/7
	frame	data/chars/en1/1
	frame	data/chars/en1/2
	frame	data/chars/en1/3 
	frame	data/chars/en1/4
	frame	data/chars/en1/5
	frame	data/chars/en1/6
	frame	data/chars/en1/7
	frame	data/chars/en1/1
	frame	data/chars/en1/2
	frame	data/chars/en1/3 
	frame	data/chars/en1/4
	frame	data/chars/en1/5
	frame	data/chars/en1/6
	@cmd posdie2
	frame	data/chars/en1/1
	@cmd posdie2
	frame	data/chars/en1/2
	@cmd posdie2
	frame	data/chars/en1/3
	@cmd posdie2 
	frame	data/chars/en1/4
	@cmd posdie2
	frame	data/chars/en1/5
	@cmd posdie2
	frame	data/chars/en1/6
	@cmd posdie2
	frame	data/chars/en1/1
	@cmd posdie2
	frame	data/chars/en1/2
	@cmd posdie2
	frame	data/chars/en1/3
	@cmd posdie2 
	frame	data/chars/en1/4
	@cmd posdie2
	frame	data/chars/en1/5
	@cmd posdie2
	frame	data/chars/en1/6
	@cmd posdie2
	frame	data/chars/en1/1
	@cmd posdie2
	frame	data/chars/en1/2
	@cmd posdie2
	frame	data/chars/en1/3
	@cmd posdie2 
	frame	data/chars/en1/4
	@cmd posdie2
	frame	data/chars/en1/5
	@cmd posdie2
	frame	data/chars/en1/6
	@cmd posdie2
	frame	data/chars/en1/1
	@cmd posdie2
	frame	data/chars/en1/2
	@cmd posdie2
	frame	data/chars/en1/3
	@cmd posdie2 
	frame	data/chars/en1/4
	@cmd posdie2
	frame	data/chars/en1/5
	@cmd posdie2
	frame	data/chars/en1/6
	@cmd posdie2
	frame	data/chars/en1/1
	@cmd posdie2
	frame	data/chars/en1/2
	@cmd posdie2
	frame	data/chars/en1/3
	@cmd posdie2
	frame	data/chars/en1/4
	@cmd posdie2
	frame	data/chars/en1/5
	@cmd posdie2
	frame	data/chars/en1/6
anim death
	delay 5
	@cmd shoot "wb1" 0 0 0
	sound data/sounds/expl.wav
	frame	data/chars/misc/empty
	@cmd shoot "wb1" -10 10 0
	frame	data/chars/misc/empty
	@cmd shoot "wb1" -10 -10 0
	frame	data/chars/misc/empty
anim death2
	offset	30 21
	bbox 0 0 0 0
	delay 5
	@cmd velo001 2 1 0
	@cmd shoot "mdym" 0 0 -1
	frame	data/chars/en1/1
	@cmd shoot "mdym" 0 0 -1
	frame	data/chars/en1/1
	@cmd shoot "mdym" 0 0 -1
	frame	data/chars/en1/1
	@cmd shoot "mdym" 0 0 -1
	frame	data/chars/en1/2
	@cmd shoot "mdym" 0 0 -1
	frame	data/chars/en1/2
	@cmd shoot "mdym" 0 0 -1
	frame	data/chars/en1/2
	@cmd shoot "mdym" 0 0 -1
	frame	data/chars/en1/3
	@cmd shoot "mdym" 0 0 -1
	frame	data/chars/en1/3
	@cmd shoot "mdym" 0 0 -1
	frame	data/chars/en1/3
	@cmd shoot "mdym" 0 0 -1
	frame	data/chars/en1/4
	@cmd shoot "mdym" 0 0 -1
	frame	data/chars/en1/4
	@cmd shoot "mdym" 0 0 -1
	frame	data/chars/en1/4
	@cmd shoot "mdym" 0 0 -1
	frame	data/chars/en1/5
	@cmd shoot "mdym" 0 0 -1
	frame	data/chars/en1/5
	@cmd shoot "mdym" 0 0 -1
	frame	data/chars/en1/5
	@cmd shoot "mdym" 0 0 -1
	frame	data/chars/en1/6
	@cmd shoot "mdym" 0 0 -1
	frame	data/chars/en1/6
	@cmd shoot "mdym" 0 0 -1
	frame	data/chars/en1/6
	@cmd shoot "mdym" 0 0 -1
	frame	data/chars/en1/7
	@cmd shoot "mdym" 0 0 -1
	frame	data/chars/en1/7
	@cmd shoot "mdym" 0 0 -1
	frame	data/chars/en1/7
	delay 5
	@cmd shoot "mdym" 0 0 -1
	@cmd shoot "wb2" 0 0 0
	sound data/sounds/expl.wav
	frame	data/chars/misc/empty
	@cmd shoot "wb1" -10 10 0
	frame	data/chars/misc/empty
	@cmd shoot "wb1" -10 -10 0
	frame	data/chars/misc/empty




