name	        Buzzer
type	        enemy
speed		10
health	        100
gfxshadow       1
facing		1
nomove		0 1
nodrop		1
death		1
nodieblink	2
aggression	25
offscreenkill	300
diesound        data/sounds/die3.wav
icon		data/chars/dreadnoks/buzzicon.png


anim spawn
	delay	5
	offset	65 130
	jumpframe 0 0 2 0
	sound	data/chars/dreadnoks/bike.wav
	frame	data/chars/dreadnoks/buzzer1.png
        frame	data/chars/dreadnoks/buzzer2.png
        frame	data/chars/dreadnoks/buzzer3.png
	frame	data/chars/dreadnoks/buzzer1.png
        frame	data/chars/dreadnoks/buzzer2.png
        frame	data/chars/dreadnoks/buzzer3.png
	frame	data/chars/dreadnoks/buzzer1.png
        frame	data/chars/dreadnoks/buzzer2.png
        frame	data/chars/dreadnoks/buzzer3.png
	frame	data/chars/dreadnoks/buzzer1.png
        frame	data/chars/dreadnoks/buzzer2.png
        frame	data/chars/dreadnoks/buzzer3.png
	frame	data/chars/dreadnoks/buzzer1.png
        frame	data/chars/dreadnoks/buzzer2.png
        attack  0
        frame	data/chars/dreadnoks/buzzer3.png

anim idle
	loop	1
	delay	5
	offset	65 130
	bbox	41 32 36 98
	frame	data/chars/dreadnoks/buzzer1.png
        frame	data/chars/dreadnoks/buzzer2.png
        frame	data/chars/dreadnoks/buzzer3.png

anim walk
	loop	1
	delay	5
	offset	65 130
	bbox	41 32 36 98
	frame	data/chars/dreadnoks/buzzer1.png
        frame	data/chars/dreadnoks/buzzer2.png
        frame	data/chars/dreadnoks/buzzer3.png

anim attack1
	range	35 70
	rangez	-10 10
	delay	5
	offset	65 130
	fastattack 1
	bbox	41 32 36 98
	frame	data/chars/dreadnoks/buzzer1.png
        frame	data/chars/dreadnoks/buzzer2.png
        frame	data/chars/dreadnoks/buzzer3.png
sound	data/sounds/chain.wav
	hitflash slash
	hitfx	data/sounds/slash.wav
        attack	100 50 50 45 5
	frame	data/chars/dreadnoks/buzzer4.png
        frame	data/chars/dreadnoks/buzzer5.png
        attack  0
        frame	data/chars/dreadnoks/buzzer6.png
        attack	100 50 50 45 5
	frame	data/chars/dreadnoks/buzzer4.png
        frame	data/chars/dreadnoks/buzzer5.png
        attack  0
        frame	data/chars/dreadnoks/buzzer6.png
        attack	100 50 50 45 5
	frame	data/chars/dreadnoks/buzzer4.png
        frame	data/chars/dreadnoks/buzzer5.png
        attack  0
        frame	data/chars/dreadnoks/buzzer6.png
        attack3	100 50 50 45 5
	frame	data/chars/dreadnoks/buzzer4.png
        frame	data/chars/dreadnoks/buzzer5.png
        attack  0
        frame	data/chars/dreadnoks/buzzer6.png
	frame	data/chars/dreadnoks/buzzer1.png
        frame	data/chars/dreadnoks/buzzer2.png
        frame	data/chars/dreadnoks/buzzer3.png

anim attack2
	range	70 180
	rangez	-15 15
	delay	5
	offset	65 130
	fastattack 1
	followcond 1
	followanim 1
	jumpframe 3 0 2.5 0
	bbox	41 32 36 98
	frame	data/chars/dreadnoks/buzzer1.png
        frame	data/chars/dreadnoks/buzzer2.png
        frame	data/chars/dreadnoks/buzzer3.png
sound	data/sounds/chain.wav
	hitflash slash
	hitfx	data/sounds/slash.wav
        attack	100 50 50 45 5
	frame	data/chars/dreadnoks/buzzer4.png
        frame	data/chars/dreadnoks/buzzer5.png
#        attack  0
        frame	data/chars/dreadnoks/buzzer6.png
#        attack	100 50 50 45 5
	frame	data/chars/dreadnoks/buzzer4.png
        frame	data/chars/dreadnoks/buzzer5.png
#        attack  0
        frame	data/chars/dreadnoks/buzzer6.png
#        attack3	100 50 50 45 5
	frame	data/chars/dreadnoks/buzzer4.png
        frame	data/chars/dreadnoks/buzzer5.png
        attack  0
        frame	data/chars/dreadnoks/buzzer6.png
	frame	data/chars/dreadnoks/buzzer1.png
        frame	data/chars/dreadnoks/buzzer2.png
        frame	data/chars/dreadnoks/buzzer3.png

anim follow1
@script
    void self = getlocalvar("self");

    if (frame == 1){
      changeentityproperty(self, "velocity", 0, 0, 0);
    }
@end_script
	delay	5
	offset	65 130
	fastattack 1
	jumpframe 12 0 -3 0
	bbox	41 32 36 98
sound	data/sounds/chain.wav
	hitflash slash
	hitfx	data/sounds/slash.wav
        attack	100 50 50 45 5
	frame	data/chars/dreadnoks/buzzer4.png
        frame	data/chars/dreadnoks/buzzer5.png
        attack  0
        frame	data/chars/dreadnoks/buzzer6.png
        attack	100 50 50 45 5
	frame	data/chars/dreadnoks/buzzer4.png
        frame	data/chars/dreadnoks/buzzer5.png
        attack  0
        frame	data/chars/dreadnoks/buzzer6.png
        attack	100 50 50 45 5
	frame	data/chars/dreadnoks/buzzer4.png
        frame	data/chars/dreadnoks/buzzer5.png
        attack  0
        frame	data/chars/dreadnoks/buzzer6.png
        attack3	100 50 50 45 5
	frame	data/chars/dreadnoks/buzzer4.png
        frame	data/chars/dreadnoks/buzzer5.png
        attack  0
        frame	data/chars/dreadnoks/buzzer6.png
	frame	data/chars/dreadnoks/buzzer1.png
        frame	data/chars/dreadnoks/buzzer2.png
        frame	data/chars/dreadnoks/buzzer3.png

anim attack3
	range	-240 60
	rangez	-35 -15
	delay	5
	offset	65 130
	fastattack 1
	jumpframe 0 0 -4 0
	bbox	41 32 36 98
	frame	data/chars/dreadnoks/buzzer1.png
        frame	data/chars/dreadnoks/buzzer2.png
        frame	data/chars/dreadnoks/buzzer3.png
	frame	data/chars/dreadnoks/buzzer1.png
        frame	data/chars/dreadnoks/buzzer2.png
        frame	data/chars/dreadnoks/buzzer3.png
	frame	data/chars/dreadnoks/buzzer1.png
        frame	data/chars/dreadnoks/buzzer2.png
        frame	data/chars/dreadnoks/buzzer3.png
	frame	data/chars/dreadnoks/buzzer1.png
        frame	data/chars/dreadnoks/buzzer2.png
        frame	data/chars/dreadnoks/buzzer3.png

anim attack4
	range	-240 60
	rangez	15 35
	delay	5
	offset	65 130
	fastattack 1
	jumpframe 0 0 -4 0
	bbox	41 32 36 98
	frame	data/chars/dreadnoks/buzzer1.png
        frame	data/chars/dreadnoks/buzzer2.png
        frame	data/chars/dreadnoks/buzzer3.png
	frame	data/chars/dreadnoks/buzzer1.png
        frame	data/chars/dreadnoks/buzzer2.png
        frame	data/chars/dreadnoks/buzzer3.png
	frame	data/chars/dreadnoks/buzzer1.png
        frame	data/chars/dreadnoks/buzzer2.png
        frame	data/chars/dreadnoks/buzzer3.png
	frame	data/chars/dreadnoks/buzzer1.png
        frame	data/chars/dreadnoks/buzzer2.png
        frame	data/chars/dreadnoks/buzzer3.png


anim pain
	delay	5
	offset	65 130
	frame	data/chars/dreadnoks/buzzerD1.png
	frame	data/chars/dreadnoks/buzzerD2.png
	frame	data/chars/dreadnoks/buzzerD3.png
	frame	data/chars/dreadnoks/buzzerD1.png
	frame	data/chars/dreadnoks/buzzerD2.png
	frame	data/chars/dreadnoks/buzzerD3.png

anim pain2
	delay	5
	offset	65 130
	jumpframe 0 0 -3 0
	frame	data/chars/dreadnoks/buzzerD1.png
	frame	data/chars/dreadnoks/buzzerD2.png
	frame	data/chars/dreadnoks/buzzerD3.png
	frame	data/chars/dreadnoks/buzzerD1.png
	frame	data/chars/dreadnoks/buzzerD2.png
	frame	data/chars/dreadnoks/buzzerD3.png

anim pain3
	delay	5
	offset	65 130
	jumpframe 0 0 3 0
	frame	data/chars/dreadnoks/buzzerD1.png
	frame	data/chars/dreadnoks/buzzerD2.png
	frame	data/chars/dreadnoks/buzzerD3.png
	frame	data/chars/dreadnoks/buzzerD1.png
	frame	data/chars/dreadnoks/buzzerD2.png
	frame	data/chars/dreadnoks/buzzerD3.png


anim death
	loop	1
	delay	5
	jumpframe 0 0 -3 0
	offset	65 130
	frame	data/chars/dreadnoks/buzzerD1.png
	frame	data/chars/dreadnoks/buzzerD2.png
	frame	data/chars/dreadnoks/buzzerD3.png
	frame	data/chars/dreadnoks/buzzerD1.png
	frame	data/chars/dreadnoks/buzzerD2.png
	frame	data/chars/dreadnoks/buzzerD3.png
