name	 	CLAW
health		1
type		enemy
nomove		1 1
nolife          1
subject_to_gravity 0
shadow          2
animationscript	data/scripts/harden.c
offscreenkill	300
load		Burst


anim idle
	loop    1
	delay	80
	offset	80 80
	jumpframe 0 0 3 0
	frame	data/chars/helicopter/claw.png
	@cmd	attack0 "ANI_ATTACK1"
	frame	data/chars/helicopter/claw.png

anim attack1
	loop	1 2 3
	delay	1
	offset	80 80
	frame	data/chars/helicopter/claw.png
	@cmd	target 3 1.5 40 0 0 0
	@cmd	dash 0 0
	frame	data/chars/helicopter/claw.png
	delay	10
	@cmd	shooter2 "Burst" 40 0 0 1.5 -6 0
	frame	data/chars/helicopter/claw.png
	frame	data/chars/helicopter/claw.png

anim death
	delay	40
	offset	80 80
	frame	data/chars/helicopter/claw.png
