name	        Ripper
type	        enemy
aimove		avoidx
speed		10
health	        100
gfxshadow       1
facing		1
nomove		0 1
nodrop		1
death		1
nodieblink	2
aggression	20
offscreenkill	300
diesound        data/sounds/die3.wav
animationscript	data/scripts/enemy.c
icon		data/chars/dreadnoks/rippicon.png

load		bulletE


anim spawn
drawmethod 300 300
	delay	5
	offset	67 167
	jumpframe 0 0 2 0
	sound	data/chars/dreadnoks/bike.wav
	frame	data/chars/dreadnoks/ripper1.png
        frame	data/chars/dreadnoks/ripper2.png
        frame	data/chars/dreadnoks/ripper1.png
	frame	data/chars/dreadnoks/ripper2.png
        frame	data/chars/dreadnoks/ripper1.png
        frame	data/chars/dreadnoks/ripper2.png
	frame	data/chars/dreadnoks/ripper1.png
        frame	data/chars/dreadnoks/ripper2.png
        frame	data/chars/dreadnoks/ripper1.png
	frame	data/chars/dreadnoks/ripper2.png
        frame	data/chars/dreadnoks/ripper1.png
        frame	data/chars/dreadnoks/ripper2.png
	frame	data/chars/dreadnoks/ripper1.png
        attack  0
        frame	data/chars/dreadnoks/ripper2.png

anim idle
drawmethod 300 300
	loop	1
	delay	5
	offset	67 167
	bbox	36 71 46 96
	frame	data/chars/dreadnoks/ripper1.png
        frame	data/chars/dreadnoks/ripper2.png

anim walk
drawmethod 300 300
	loop	1
	delay	5
	offset	67 167
	bbox	36 71 46 96
	frame	data/chars/dreadnoks/ripper1.png
        frame	data/chars/dreadnoks/ripper2.png

anim attack1
drawmethod 300 300
	range	60 130
	rangez	-10 10
	delay	5
	offset	67 167
	bbox	36 71 46 96
	frame	data/chars/dreadnoks/ripper1.png
        frame	data/chars/dreadnoks/ripper2.png
	frame	data/chars/dreadnoks/ripper1.png
        frame	data/chars/dreadnoks/ripper2.png
	hitflash slash
	hitfx	data/sounds/slash.wav
        attack3	123 96 73 17 20
        frame	data/chars/dreadnoks/ripper3.png
	frame	data/chars/dreadnoks/ripper4.png
        frame	data/chars/dreadnoks/ripper3.png
	frame	data/chars/dreadnoks/ripper4.png
        frame	data/chars/dreadnoks/ripper3.png
	frame	data/chars/dreadnoks/ripper4.png
        attack  0
	frame	data/chars/dreadnoks/ripper1.png
        frame	data/chars/dreadnoks/ripper2.png
	frame	data/chars/dreadnoks/ripper1.png
        frame	data/chars/dreadnoks/ripper2.png

anim attack2
drawmethod 300 300
	range	130 200
	rangez	-15 15
	delay	5
	offset	67 167
	bbox	36 71 46 96
	frame	data/chars/dreadnoks/ripper1.png
        frame	data/chars/dreadnoks/ripper2.png
	frame	data/chars/dreadnoks/ripper1.png
        frame	data/chars/dreadnoks/ripper2.png
	hitflash slash
	hitfx	data/sounds/slash.wav
        attack3	123 96 73 17 20
        frame	data/chars/dreadnoks/ripper3.png
	frame	data/chars/dreadnoks/ripper4.png
	sound	data/sounds/mgun.wav
	@cmd	shooter "bulletE" 82 80 0 3 0 0
        frame	data/chars/dreadnoks/ripper5.png
	frame	data/chars/dreadnoks/ripper6.png
	@cmd	shooter "bulletE" 82 80 0 3 0 0
        frame	data/chars/dreadnoks/ripper3.png
	frame	data/chars/dreadnoks/ripper4.png
	@cmd	shooter "bulletE" 82 80 0 3 0 0
        frame	data/chars/dreadnoks/ripper5.png
	frame	data/chars/dreadnoks/ripper6.png
	@cmd	shooter "bulletE" 82 80 0 3 0 0
        frame	data/chars/dreadnoks/ripper3.png
	frame	data/chars/dreadnoks/ripper4.png
        attack  0
	frame	data/chars/dreadnoks/ripper1.png
        frame	data/chars/dreadnoks/ripper2.png
	frame	data/chars/dreadnoks/ripper1.png
        frame	data/chars/dreadnoks/ripper2.png

anim attack3
drawmethod 300 300
	range	-240 60
	rangez	-35 -15
	delay	5
	offset	67 167
	fastattack 1
	jumpframe 0 0 -4 0
	bbox	36 71 46 96
	frame	data/chars/dreadnoks/ripper1.png
        frame	data/chars/dreadnoks/ripper2.png
        frame	data/chars/dreadnoks/ripper1.png
	frame	data/chars/dreadnoks/ripper2.png
        frame	data/chars/dreadnoks/ripper1.png
        frame	data/chars/dreadnoks/ripper2.png
	frame	data/chars/dreadnoks/ripper1.png
        frame	data/chars/dreadnoks/ripper2.png
        frame	data/chars/dreadnoks/ripper1.png
	frame	data/chars/dreadnoks/ripper2.png
        frame	data/chars/dreadnoks/ripper1.png
        frame	data/chars/dreadnoks/ripper2.png

anim attack4
drawmethod 300 300
	range	-240 60
	rangez	15 35
	delay	5
	offset	67 167
	fastattack 1
	jumpframe 0 0 -4 0
	bbox	36 71 46 96
	frame	data/chars/dreadnoks/ripper1.png
        frame	data/chars/dreadnoks/ripper2.png
        frame	data/chars/dreadnoks/ripper1.png
	frame	data/chars/dreadnoks/ripper2.png
        frame	data/chars/dreadnoks/ripper1.png
        frame	data/chars/dreadnoks/ripper2.png
	frame	data/chars/dreadnoks/ripper1.png
        frame	data/chars/dreadnoks/ripper2.png
        frame	data/chars/dreadnoks/ripper1.png
	frame	data/chars/dreadnoks/ripper2.png
        frame	data/chars/dreadnoks/ripper1.png
        frame	data/chars/dreadnoks/ripper2.png


anim pain
drawmethod 300 300
	delay	5
	offset	67 167
	frame	data/chars/dreadnoks/ripperP1.png
	frame	data/chars/dreadnoks/ripperP2.png
	frame	data/chars/dreadnoks/ripperP1.png
	frame	data/chars/dreadnoks/ripperP2.png
	frame	data/chars/dreadnoks/ripperP1.png
	frame	data/chars/dreadnoks/ripperP2.png

anim pain2
drawmethod 300 300
	delay	5
	offset	67 167
	jumpframe 0 0 -3 0
	frame	data/chars/dreadnoks/ripperP1.png
	frame	data/chars/dreadnoks/ripperP2.png
	frame	data/chars/dreadnoks/ripperP1.png
	frame	data/chars/dreadnoks/ripperP2.png
	frame	data/chars/dreadnoks/ripperP1.png
	frame	data/chars/dreadnoks/ripperP2.png

anim pain3
drawmethod 300 300
	delay	5
	offset	67 167
	jumpframe 0 0 3 0
	frame	data/chars/dreadnoks/ripperP1.png
	frame	data/chars/dreadnoks/ripperP2.png
	frame	data/chars/dreadnoks/ripperP1.png
	frame	data/chars/dreadnoks/ripperP2.png
	frame	data/chars/dreadnoks/ripperP1.png
	frame	data/chars/dreadnoks/ripperP2.png


anim death
drawmethod 300 300
	loop	1
	delay	5
	jumpframe 0 0 -3 0
	offset	67 167
	frame	data/chars/dreadnoks/ripperP1.png
	frame	data/chars/dreadnoks/ripperP2.png
