name    	LBit
type    	none
lifespan  	5
nolife          1
antigravity     100
offscreenkill	3000
candamage       player
animationscript data/scripts/2Dscript.c
load		LBitS


anim idle
	loop	1
	delay	2
	offset	9 9
	attack	2 2 16 16 25 1 1
	frame	data/chars/misc/beam/lballB.png
        @cmd    groundkill
        @cmd    spawn01 "LBitS" 0 0 0
	frame	data/chars/misc/beam/lballB.png
	frame	data/chars/misc/beam/lballR.png
        @cmd    groundkill
        @cmd    spawn01 "LBitS" 0 0 0
	frame	data/chars/misc/beam/lballR.png
	frame	data/chars/misc/beam/lballY.png
        @cmd    groundkill
        @cmd    spawn01 "LBitS" 0 0 0
	frame	data/chars/misc/beam/lballY.png
