name		Major_Bludd
health	 	500
speed		12
type		Enemy
gfxshadow	1
cantgrab	1
nodrop		1
nopain		1
death		1
nodieblink	2
facing		1
nomove		0 1
hostile		player npc
candamage	player npc obstacle
icon		data/chars/HISS/iconB.png
animationscript	data/scripts/truck.c
takedamagescript data/scripts/blink.c
load		Bomb
load		Burst

palette		data/chars/HISS/Hiss1B.png
alternatepal	data/chars/HISS/blink.png

	
anim	idle
	loop	1
	offset	160 198
	bbox	70 38 180 160
	delay	15
	frame	data/chars/HISS/Hiss1B.png
		
anim	walk
	loop	1
	sound	data/sounds/tank.wav
	offset	160 198
	bbox	70 38 180 160
	delay	7
	frame	data/chars/HISS/Hiss1B.png
	frame	data/chars/HISS/Hiss2B.png
	frame	data/chars/HISS/Hiss3B.png
		
anim	backwalk
	loop	1
	sound	data/sounds/tank.wav
	offset	160 198
	bbox	70 38 180 160
	delay	7
	frame	data/chars/HISS/Hiss3B.png
	frame	data/chars/HISS/Hiss2B.png
	frame	data/chars/HISS/Hiss1B.png
	
	
anim	pain
	offset	160 198
	delay	20
	frame	data/chars/HISS/Hiss2B.png
	frame	data/chars/HISS/Hiss3B.png
	
anim	fall
	offset	160 198
	delay	20
	frame	data/chars/HISS/Hiss2B.png
	frame	data/chars/HISS/Hiss3B.png
	
anim	death
	offset	160 198
	delay	10
	frame	data/chars/HISS/Hiss1B.png
	@cmd	spawn01 "Asap" -75 135 0
	@cmd	spawn01 "Asap" 25 110 0
	@cmd	spawn01 "Asap" -25 85 0
	@cmd	spawn01 "Asap" -125 60 0
	frame	data/chars/HISS/Hiss1B.png
	@cmd	spawn01 "Asap" -50 135 0
	@cmd	spawn01 "Asap" 100 110 0
	@cmd	spawn01 "Asap" 50 85 0
	@cmd	spawn01 "Asap" 0 60 0
	frame	data/chars/HISS/Hiss1B.png
	@cmd	spawn01 "Asap" -25 135 0
	@cmd	spawn01 "Asap" 75 110 0
	@cmd	spawn01 "Asap" -75 85 0
	@cmd	spawn01 "Asap" 25 60 0
	frame	data/chars/HISS/Hiss1B.png
	@cmd	spawn01 "Asap" 0 135 0
	@cmd	spawn01 "Asap" 50 110 0
	@cmd	spawn01 "Asap" 100 85 0
	@cmd	spawn01 "Asap" -50 60 0
	frame	data/chars/HISS/Hiss1B.png
	@cmd	spawn01 "Asap" 25 135 0
	@cmd	spawn01 "Asap" -75 110 0
	@cmd	spawn01 "Asap" 75 85 0
	@cmd	spawn01 "Asap" -25 60 0
	frame	data/chars/HISS/Hiss1B.png
	@cmd	spawn01 "Asap" 50 135 0
	@cmd	spawn01 "Asap" 0 110 0
	@cmd	spawn01 "Asap" -50 85 0
	@cmd	spawn01 "Asap" -75 60 0
	frame	data/chars/HISS/Hiss1B.png
	@cmd	spawn01 "Asap" 75 135 0
	@cmd	spawn01 "Asap" -25 110 0
	@cmd	spawn01 "Asap" 25 85 0
	@cmd	spawn01 "Asap" -100 60 0
	frame	data/chars/HISS/Hiss1B.png
	@cmd	spawn01 "Asap" 100 135 0
	@cmd	spawn01 "Asap" -50 110 0
	@cmd	spawn01 "Asap" 0 85 0
	@cmd	spawn01 "Asap" -100 85 0
	frame	data/chars/HISS/Hiss1B.png #
	@cmd	spawn01 "Asap" -75 135 0
	@cmd	spawn01 "Asap" 25 110 0
	@cmd	spawn01 "Asap" -25 85 0
	@cmd	spawn01 "Asap" -125 60 0
	frame	data/chars/HISS/Hiss1B.png
	@cmd	spawn01 "Asap" -50 135 0
	@cmd	spawn01 "Asap" 100 110 0
	@cmd	spawn01 "Asap" 50 85 0
	@cmd	spawn01 "Asap" 0 60 0
	frame	data/chars/HISS/Hiss1B.png
	@cmd	spawn01 "Asap" -25 135 0
	@cmd	spawn01 "Asap" 75 110 0
	@cmd	spawn01 "Asap" -75 85 0
	@cmd	spawn01 "Asap" 25 60 0
	frame	data/chars/HISS/Hiss1B.png
	@cmd	spawn01 "Asap" 0 135 0
	@cmd	spawn01 "Asap" 50 110 0
	@cmd	spawn01 "Asap" 100 85 0
	@cmd	spawn01 "Asap" -50 60 0
	frame	data/chars/HISS/Hiss1B.png
	@cmd	spawn01 "Asap" 25 135 0
	@cmd	spawn01 "Asap" -75 110 0
	@cmd	spawn01 "Asap" 75 85 0
	@cmd	spawn01 "Asap" -25 60 0
	frame	data/chars/HISS/Hiss1B.png
	@cmd	spawn01 "Asap" 50 135 0
	@cmd	spawn01 "Asap" 0 110 0
	@cmd	spawn01 "Asap" -50 85 0
	@cmd	spawn01 "Asap" -75 60 0
	frame	data/chars/HISS/Hiss1B.png
	@cmd	spawn01 "Asap" 75 135 0
	@cmd	spawn01 "Asap" -25 110 0
	@cmd	spawn01 "Asap" 25 85 0
	@cmd	spawn01 "Asap" -100 60 0
	frame	data/chars/HISS/Hiss1B.png
	@cmd	spawn01 "Asap" 100 135 0
	@cmd	spawn01 "Asap" -50 110 0
	@cmd	spawn01 "Asap" 0 85 0
	@cmd	spawn01 "Asap" -100 85 0
	frame	data/chars/misc/empty.gif
	@cmd	spawn01 "BXPlos2" 0 0 0
	frame	data/chars/misc/empty.gif
	

anim	attack3
	range	-70 70
	rangez	-30 30
	delay	7
	offset	160 198
	bbox	70 38 180 160
	frame	data/chars/HISS/Hiss1B.png
	@cmd	target 2 1 0 0 0 0
	frame	data/chars/HISS/Hiss2B.png
	frame	data/chars/HISS/Hiss3B.png
	frame	data/chars/HISS/Hiss1B.png
	frame	data/chars/HISS/Hiss2B.png
	frame	data/chars/HISS/Hiss3B.png
	frame	data/chars/HISS/Hiss1B.png
	frame	data/chars/HISS/Hiss2B.png
	frame	data/chars/HISS/Hiss3B.png
	@cmd	dash 0 0
	attack	140 72 162 126 50 1 0 0 10
	dropv	2 5 0
	frame	data/chars/HISS/Hiss1B.png
	frame	data/chars/HISS/Hiss2B.png
	frame	data/chars/HISS/Hiss3B.png
	frame	data/chars/HISS/Hiss1B.png
	frame	data/chars/HISS/Hiss2B.png
	frame	data/chars/HISS/Hiss3B.png
	frame	data/chars/HISS/Hiss1B.png
	frame	data/chars/HISS/Hiss2B.png
	frame	data/chars/HISS/Hiss3B.png
	frame	data/chars/HISS/Hiss1B.png
	frame	data/chars/HISS/Hiss2B.png
	frame	data/chars/HISS/Hiss3B.png
	delay	30
	@cmd	dasher 0 0 0
	attack	0 0 0 0 0 0
	frame	data/chars/HISS/Hiss1B.png
	
anim	attack4
	range	70 180
	rangez	-30 0
	delay	7
	offset	160 198
	bbox	70 38 180 160
	frame	data/chars/HISS/Hiss1B.png
	@cmd	dasher -1.5 0 -1
	frame	data/chars/HISS/Hiss2B.png
	frame	data/chars/HISS/Hiss3B.png
	frame	data/chars/HISS/Hiss1B.png
	frame	data/chars/HISS/Hiss2B.png
	frame	data/chars/HISS/Hiss3B.png
	frame	data/chars/HISS/Hiss1B.png
	frame	data/chars/HISS/Hiss2B.png
	frame	data/chars/HISS/Hiss3B.png
	frame	data/chars/HISS/Hiss1B.png
	frame	data/chars/HISS/Hiss2B.png
	frame	data/chars/HISS/Hiss3B.png
	delay	30
	@cmd	dasher 0 0 0
	frame	data/chars/HISS/Hiss1B.png
	
anim	attack2
	range	70 180
	rangez	0 30
	delay	100
	offset	160 198
	bbox	70 38 180 160
	frame	data/chars/HISS/Hiss3B.png
	delay	8
	@cmd	shooter2 "Burst" 27 140 1 1.5 -3 0.1
	frame	data/chars/HISS/Hiss4B.png
	frame	data/chars/HISS/Hiss3B.png
	@cmd	shooter2 "Burst" 27 140 1 2 -3 0
	frame	data/chars/HISS/Hiss4B.png
	frame	data/chars/HISS/Hiss3B.png
	@cmd	shooter2 "Burst" 27 140 1 1 -3 0.2
	frame	data/chars/HISS/Hiss4B.png
	frame	data/chars/HISS/Hiss3B.png
	@cmd	shooter2 "Burst" 27 140 1 1.5 -3 -0.1
	frame	data/chars/HISS/Hiss4B.png
	frame	data/chars/HISS/Hiss3B.png
	@cmd	shooter2 "Burst" 27 140 1 3 -3 0
	frame	data/chars/HISS/Hiss4B.png
	frame	data/chars/HISS/Hiss3B.png
	@cmd	shooter2 "Burst" 27 140 1 2.5 -3 0.1
	frame	data/chars/HISS/Hiss4B.png
	frame	data/chars/HISS/Hiss3B.png
	@cmd	shooter2 "Burst" 27 140 1 1.5 -3 0.3
	frame	data/chars/HISS/Hiss4B.png
	frame	data/chars/HISS/Hiss3B.png
	@cmd	shooter2 "Burst" 27 140 1 1 -3 0
	frame	data/chars/HISS/Hiss4B.png
	frame	data/chars/HISS/Hiss3B.png
	delay	50
	frame	data/chars/HISS/Hiss3B.png
	
anim	attack1
	range	180 280
	rangez	-30 30
	delay	10
	offset	160 198
	bbox	70 38 180 160
	frame	data/chars/HISS/Hiss1B.png
	delay	40
	@cmd	target 2.5 1.2 0 0 0 0
	frame	data/chars/HISS/Hiss1B.png
	delay	100
	@cmd	toss2 "Bomb" 94 170 0 0.1
	frame	data/chars/HISS/Hiss1B.png
	delay	20
	frame	data/chars/HISS/Hiss1B.png

anim	attack7
	range	-180 -70
	rangez	-30 0
	delay	7
	offset	160 198
	bbox	70 38 180 160
	frame	data/chars/HISS/Hiss1B.png
	@cmd	dasher 1.5 0 -1
	frame	data/chars/HISS/Hiss2B.png
	frame	data/chars/HISS/Hiss3B.png
	frame	data/chars/HISS/Hiss1B.png
	frame	data/chars/HISS/Hiss2B.png
	frame	data/chars/HISS/Hiss3B.png
	frame	data/chars/HISS/Hiss1B.png
	frame	data/chars/HISS/Hiss2B.png
	frame	data/chars/HISS/Hiss3B.png
	frame	data/chars/HISS/Hiss1B.png
	frame	data/chars/HISS/Hiss2B.png
	frame	data/chars/HISS/Hiss3B.png
	delay	30
	@cmd	dasher 0 0 0
	frame	data/chars/HISS/Hiss1B.png
	
anim	attack5
	range	-180 -70
	rangez	0 30
	delay	100
	offset	160 198
	bbox	70 38 180 160
	frame	data/chars/HISS/Hiss7B.png
	delay	8
	@cmd	shooter2 "Burst" -42 140 1 -1.5 -3 0.1
	frame	data/chars/HISS/Hiss8B.png
	frame	data/chars/HISS/Hiss7B.png
	@cmd	shooter2 "Burst" -42 140 1 -2 -3 0
	frame	data/chars/HISS/Hiss8B.png
	frame	data/chars/HISS/Hiss7B.png
	@cmd	shooter2 "Burst" -42 140 1 -1 -3 0.2
	frame	data/chars/HISS/Hiss8B.png
	frame	data/chars/HISS/Hiss7B.png
	@cmd	shooter2 "Burst" -42 140 1 -1.5 -3 -0.1
	frame	data/chars/HISS/Hiss8B.png
	frame	data/chars/HISS/Hiss7B.png
	@cmd	shooter2 "Burst" -42 140 1 -3 -3 0
	frame	data/chars/HISS/Hiss8B.png
	frame	data/chars/HISS/Hiss7B.png
	@cmd	shooter2 "Burst" -42 140 1 -2.5 -3 0.1
	frame	data/chars/HISS/Hiss8B.png
	frame	data/chars/HISS/Hiss7B.png
	@cmd	shooter2 "Burst" -42 140 1 -1.5 -3 0.3
	frame	data/chars/HISS/Hiss8B.png
	frame	data/chars/HISS/Hiss7B.png
	@cmd	shooter2 "Burst" -42 140 1 -1 -3 0
	frame	data/chars/HISS/Hiss8B.png
	frame	data/chars/HISS/Hiss7B.png
	delay	50
	frame	data/chars/HISS/Hiss7B.png
	
anim	attack6
	range	-280 -180
	rangez	-30 30
	delay	10
	offset	160 198
	bbox	70 38 180 160
	frame	data/chars/HISS/Hiss5B.png
	delay	40
	@cmd	target 2.5 1.2 0 0 0 0
	frame	data/chars/HISS/Hiss5B.png
	delay	100
	@cmd	toss2 "Bomb" -106 170 0 0.1
	frame	data/chars/HISS/Hiss5B.png
	delay	20
	frame	data/chars/HISS/Hiss5B.png
