name    	BombShot
type    	none
speed		20
shadow		1
lifespan  	1
nolife          1
subject_to_gravity 0
candamage       player npc obstacle


anim idle
	loop	1
	delay	10
	followcond 1
	followanim 1
	offset	14 15
	attack	11 11 8 8 10 1 0 0 15 15
	dropv	2 4 0
	frame	data/chars/misc/arrow/sball.png
	frame	data/chars/misc/arrow/sball.png

anim follow1
@script
    void self = getlocalvar("self");

    if (frame == 1){
      changeentityproperty(self, "velocity", 0);
    }
@end_script
	delay	5
	offset	14 15
	spawnframe 2 0 0 0 0
	custentity GXPlos
	frame	data/chars/misc/empty.gif
	frame	data/chars/misc/empty.gif
	frame	data/chars/misc/empty.gif
