name		Copperhead
health	 	250
speed		12
type		Enemy
aimove		chase
gfxshadow	1
cantgrab	1
nodrop		1
nopain		1
death		1
nodieblink	2
#icon		data/chars/HISS/icon.png
#diesound	data/chars/burnking/sounds/die.wav
animationscript	data/scripts/truck.c
takedamagescript data/scripts/blink.c
load		Bomb

palette		data/chars/HISS3/Hiss1.png
alternatepal	data/chars/HISS3/blink.png

	
anim	idle
drawmethod	200 200
	loop	1
	offset	350  200#250 198
	bbox	190 118 90 79
	delay	15
	attack2	265 135 56 63 5 0 0 0 5
	frame	data/chars/HISS3/Hiss1.png
		
anim	walk
drawmethod	200 200
	loop	1
	sound	data/sounds/tank.wav
	offset	350  200#250 198
	bbox	190 118 90 79
	delay	7
	attack2	265 135 56 63 5 0 0 0 5
	frame	data/chars/HISS3/Hiss1.png
	frame	data/chars/HISS3/Hiss2.png
	frame	data/chars/HISS3/Hiss3.png
	
	
anim	death
drawmethod	200 200
	offset	350  200#250 198
	delay	10
	frame	data/chars/HISS3/Hiss1.png
	@cmd	spawn01 "BXPlos" 0 0 0
	frame	data/chars/misc/empty.gif

	

anim	attack2
drawmethod	200 200
	range	0 140
	rangez	-35 35
	delay	7
	offset	350  200#250 198
	bbox	190 118 90 79
	attack2	265 135 56 63 5 0 0 0 5
	frame	data/chars/HISS3/Hiss1.png
	@cmd	target 2 1 0 0 0 0
	frame	data/chars/HISS3/Hiss2.png
	frame	data/chars/HISS3/Hiss3.png
	frame	data/chars/HISS3/Hiss1.png
	frame	data/chars/HISS3/Hiss2.png
	frame	data/chars/HISS3/Hiss3.png
	frame	data/chars/HISS3/Hiss1.png
	frame	data/chars/HISS3/Hiss2.png
	frame	data/chars/HISS3/Hiss3.png
	@cmd	dash 0 0
	attack2	265 135 56 63 30 0 0 0 20
	frame	data/chars/HISS3/Hiss1.png
	frame	data/chars/HISS3/Hiss2.png
	frame	data/chars/HISS3/Hiss3.png
	frame	data/chars/HISS3/Hiss1.png
	frame	data/chars/HISS3/Hiss2.png
	frame	data/chars/HISS3/Hiss3.png
	frame	data/chars/HISS3/Hiss1.png
	frame	data/chars/HISS3/Hiss2.png
	frame	data/chars/HISS3/Hiss3.png
	frame	data/chars/HISS3/Hiss1.png
	frame	data/chars/HISS3/Hiss2.png
	frame	data/chars/HISS3/Hiss3.png
	delay	30
	@cmd	dasher 0 0 0
	attack	0 0 0 0 0 0
	frame	data/chars/HISS3/Hiss1.png
	
anim	attack1
drawmethod	200 200
	range	140 260
	rangez	-35 35
	delay	10
	offset	350  200#250 198
	bbox	190 118 90 79
	attack2	265 135 56 63 5 0 0 0 5
	frame	data/chars/HISS3/Hiss1.png
	delay	20
	@cmd	target 4 2 0 0 0 0
	frame	data/chars/HISS3/Hiss1.png
	delay	120
	@cmd	toss2 "Bomb" 47 85 0 0.1
	frame	data/chars/HISS3/Hiss1.png
	delay	20
	attack	0
	frame	data/chars/HISS3/Hiss1.png
