name		HISSL
health	 	150
speed		12
type		Enemy
gfxshadow	1
cantgrab	1
nodrop		1
nopain		1
death		1
nodieblink	2
hostile		player npc
candamage	player npc obstacle
#icon		data/chars/HISS/icon.png
#diesound	data/chars/burnking/sounds/die.wav
animationscript	data/scripts/truck.c
takedamagescript data/scripts/blink.c
load		Bomb

palette		data/chars/HISS/Hiss1.png
alternatepal	data/chars/HISS/blink.png

	
anim	idle
	loop	1
	offset	250 198
	bbox	130 38 180 160
	delay	15
	frame	data/chars/HISS/Hiss1.png
		
anim	walk
	loop	1
	sound	data/sounds/tank.wav
	offset	250 198
	bbox	130 38 180 160
	delay	7
	frame	data/chars/HISS/Hiss1.png
	frame	data/chars/HISS/Hiss2.png
	frame	data/chars/HISS/Hiss3.png
	
	
anim	pain
	offset	250 198
	delay	20
	frame	data/chars/HISS/Hiss2.png
	frame	data/chars/HISS/Hiss3.png
	
anim	fall
	offset	250 198
	delay	20
	frame	data/chars/HISS/Hiss2.png
	frame	data/chars/HISS/Hiss3.png
	
anim	death
	offset	250 198
	delay	10
	frame	data/chars/HISS/Hiss1.png
	@cmd	spawn01 "Asap" -75 135 0
	@cmd	spawn01 "Asap" 25 110 0
	@cmd	spawn01 "Asap" -25 85 0
	@cmd	spawn01 "Asap" -125 60 0
	frame	data/chars/HISS/Hiss1.png
	@cmd	spawn01 "Asap" -50 135 0
	@cmd	spawn01 "Asap" 100 110 0
	@cmd	spawn01 "Asap" 50 85 0
	@cmd	spawn01 "Asap" 0 60 0
	frame	data/chars/HISS/Hiss1.png
	@cmd	spawn01 "Asap" -25 135 0
	@cmd	spawn01 "Asap" 75 110 0
	@cmd	spawn01 "Asap" -75 85 0
	@cmd	spawn01 "Asap" 25 60 0
	frame	data/chars/HISS/Hiss1.png
	@cmd	spawn01 "Asap" 0 135 0
	@cmd	spawn01 "Asap" 50 110 0
	@cmd	spawn01 "Asap" 100 85 0
	@cmd	spawn01 "Asap" -50 60 0
	frame	data/chars/HISS/Hiss1.png
	@cmd	spawn01 "Asap" 25 135 0
	@cmd	spawn01 "Asap" -75 110 0
	@cmd	spawn01 "Asap" 75 85 0
	@cmd	spawn01 "Asap" -25 60 0
	frame	data/chars/HISS/Hiss1.png
	@cmd	spawn01 "Asap" 50 135 0
	@cmd	spawn01 "Asap" 0 110 0
	@cmd	spawn01 "Asap" -50 85 0
	@cmd	spawn01 "Asap" -75 60 0
	frame	data/chars/HISS/Hiss1.png
	@cmd	spawn01 "Asap" 75 135 0
	@cmd	spawn01 "Asap" -25 110 0
	@cmd	spawn01 "Asap" 25 85 0
	@cmd	spawn01 "Asap" -100 60 0
	frame	data/chars/HISS/Hiss1.png
	@cmd	spawn01 "Asap" 100 135 0
	@cmd	spawn01 "Asap" -50 110 0
	@cmd	spawn01 "Asap" 0 85 0
	@cmd	spawn01 "Asap" -100 85 0
	frame	data/chars/HISS/Hiss1.png #
	@cmd	spawn01 "Asap" -75 135 0
	@cmd	spawn01 "Asap" 25 110 0
	@cmd	spawn01 "Asap" -25 85 0
	@cmd	spawn01 "Asap" -125 60 0
	frame	data/chars/HISS/Hiss1.png
	@cmd	spawn01 "Asap" -50 135 0
	@cmd	spawn01 "Asap" 100 110 0
	@cmd	spawn01 "Asap" 50 85 0
	@cmd	spawn01 "Asap" 0 60 0
	frame	data/chars/HISS/Hiss1.png
	@cmd	spawn01 "Asap" -25 135 0
	@cmd	spawn01 "Asap" 75 110 0
	@cmd	spawn01 "Asap" -75 85 0
	@cmd	spawn01 "Asap" 25 60 0
	frame	data/chars/HISS/Hiss1.png
	@cmd	spawn01 "Asap" 0 135 0
	@cmd	spawn01 "Asap" 50 110 0
	@cmd	spawn01 "Asap" 100 85 0
	@cmd	spawn01 "Asap" -50 60 0
	frame	data/chars/HISS/Hiss1.png
	@cmd	spawn01 "Asap" 25 135 0
	@cmd	spawn01 "Asap" -75 110 0
	@cmd	spawn01 "Asap" 75 85 0
	@cmd	spawn01 "Asap" -25 60 0
	frame	data/chars/HISS/Hiss1.png
	@cmd	spawn01 "Asap" 50 135 0
	@cmd	spawn01 "Asap" 0 110 0
	@cmd	spawn01 "Asap" -50 85 0
	@cmd	spawn01 "Asap" -75 60 0
	frame	data/chars/HISS/Hiss1.png
	@cmd	spawn01 "Asap" 75 135 0
	@cmd	spawn01 "Asap" -25 110 0
	@cmd	spawn01 "Asap" 25 85 0
	@cmd	spawn01 "Asap" -100 60 0
	frame	data/chars/HISS/Hiss1.png
	@cmd	spawn01 "Asap" 100 135 0
	@cmd	spawn01 "Asap" -50 110 0
	@cmd	spawn01 "Asap" 0 85 0
	@cmd	spawn01 "Asap" -100 85 0
	frame	data/chars/misc/empty.gif
	@cmd	spawn01 "BXPlos2" 0 0 0
	frame	data/chars/misc/empty.gif
	

anim	attack2
	range	0 140
	rangez	-30 30
	delay	7
	offset	250 198
	bbox	130 38 180 160
	frame	data/chars/HISS/Hiss1.png
	@cmd	target 2 1 0 0 0 0
	frame	data/chars/HISS/Hiss2.png
	frame	data/chars/HISS/Hiss3.png
	frame	data/chars/HISS/Hiss1.png
	frame	data/chars/HISS/Hiss2.png
	frame	data/chars/HISS/Hiss3.png
	frame	data/chars/HISS/Hiss1.png
	frame	data/chars/HISS/Hiss2.png
	frame	data/chars/HISS/Hiss3.png
	@cmd	dash 0 0
	attack	280 72 112 126 50 1 0 0 10
	dropv	2 5 0
	frame	data/chars/HISS/Hiss1.png
	frame	data/chars/HISS/Hiss2.png
	frame	data/chars/HISS/Hiss3.png
	frame	data/chars/HISS/Hiss1.png
	frame	data/chars/HISS/Hiss2.png
	frame	data/chars/HISS/Hiss3.png
	frame	data/chars/HISS/Hiss1.png
	frame	data/chars/HISS/Hiss2.png
	frame	data/chars/HISS/Hiss3.png
	frame	data/chars/HISS/Hiss1.png
	frame	data/chars/HISS/Hiss2.png
	frame	data/chars/HISS/Hiss3.png
	delay	30
	@cmd	dasher 0 0 0
	attack	0 0 0 0 0 0
	frame	data/chars/HISS/Hiss1.png
	
anim	attack1
	range	140 220
	rangez	-30 30
	delay	10
	offset	250 198
	bbox	130 38 180 160
	frame	data/chars/HISS/Hiss1.png
	delay	40
	@cmd	target 2.5 1.2 0 0 0 0
	frame	data/chars/HISS/Hiss1.png
	delay	150
	@cmd	toss2 "Bomb" 94 170 0 0.1
	frame	data/chars/HISS/Hiss1.png
	delay	20
	frame	data/chars/HISS/Hiss1.png
