name		Crimson_Guard
health		100
speed		12
type		enemy
subtype chase
icon		data/chars/Crimson_Guard/icon.png
aggression	10
gfxshadow	1
offscreenkill	250

diesound	data/sounds/die1.wav



anim	attack1
	drawmethod	280 240
	range	0 50
	delay	12
	offset	60 123
	bbox	31 23 35 100
	frame	data/chars/Crimson_Guard/kick1.png
	attack	64 63 43 42 5 1 0 0 5
	frame	data/chars/Crimson_Guard/kick2.png
	attack	0
	frame	data/chars/Crimson_Guard/kick2.png
		
anim	attack2
	drawmethod	280 240
	range	20 70
	delay	12
	offset	60 123
	bbox	43 20 35 103
	frame	data/chars/Crimson_Guard/punch1.png
	bbox	54 22 38 101
	frame	data/chars/Crimson_Guard/punch2.png
	attack	88 26 47 18 5 0 0 0 5
	frame	data/chars/Crimson_Guard/punch3.png
	attack	0
	frame	data/chars/Crimson_Guard/punch4.png
		
anim	fall
	drawmethod	280 240
	bbox	25 35 83 55
	delay	400
	landframe	1
	offset	60 123
	frame	data/chars/Crimson_Guard/fall1.png
	delay	20
	frame	data/chars/Crimson_Guard/fall2.png
		
anim	idle
	drawmethod	280 240
	loop	1
	delay	15
	offset	60 123
	bbox	43 20 35 103
	frame	data/chars/Crimson_Guard/idle.png
		
anim	pain
	drawmethod	280 240
	offset	60 123
	delay	8
	bbox	43 20 35 103
	frame	data/chars/Crimson_Guard/pain1.png
	delay	20
	frame	data/chars/Crimson_Guard/pain2.png
	delay	8
	frame	data/chars/Crimson_Guard/pain1.png
		
anim	rise
	drawmethod	280 240
	offset	60 123
	delay	24
	frame	data/chars/Crimson_Guard/rise.png
		
anim	walk
	drawmethod	280 240
	loop	1
	delay	12
	offset	60 123
	bbox	43 20 35 103
	frame	data/chars/Crimson_Guard/idle.png
	frame	data/chars/Crimson_Guard/walk2.png
	frame	data/chars/Crimson_Guard/walk3.png
	frame	data/chars/Crimson_Guard/walk4.png
		
#|edited by openBor Stats v 0.41
		
