name		Hawk2
health		100
speed		12
type		none
mp          100
gfxshadow	1
falldie 2
nodieblink 1
#diesound	data/sounds/die1.wav
running		22	4	2	1	1
riseinv		1
makeinv		4
atchain		1 2 3 4
COM		A2 freespecial
palette		data/chars/Hawk/attack1/01.gif
altpalette	data/chars/Hawk/Par/1.gif
icon		data/chars/Hawk/icon.gif
#weapons		Htank Hcycle  Hswamp  lloyd  Hawk_Run Hawk2 none
#animationscript	data/scripts/player.c
animationscript	data/scripts/harden.c
#modelflag	6
load		bulletS
load grenadeH


anim spawn	
sound	data/sounds/Rattler.wav	
jumpframe 0 17 0 0 0	
dropframe 2
	landframe 3
	offset 	51 240
	bbox	0
	frame	data/chars/misc/empty.gif
frame	data/chars/misc/empty.gif										
	frame	data/chars/Hawk/Par/1.gif	
	delay	260
offset 	50 229
	frame	data/chars/Hawk/Par/2.gif
delay 13
sound   data/chars/Hawk/Par/chute.wav 
offset 	57 218
	frame	data/chars/Hawk/Par/3.gif
offset 	78 170
	frame	data/chars/Hawk/Par/4.gif
offset 	117 153
	frame	data/chars/Hawk/Par/5.gif
offset 	148 86
	frame	data/chars/Hawk/Par/6.gif
offset 	148 78
	frame	data/chars/Hawk/Par/7.gif
offset 	118 78
	frame	data/chars/Hawk/Par/8.gif
offset 	97 78
	frame	data/chars/Hawk/Par/9.gif
offset 	99 78
	frame	data/chars/Hawk/Par/10.gif
offset 	78 78
	frame	data/chars/Hawk/Par/11.gif
offset 	78 78
	delay	60
	frame	data/chars/Hawk/Par/12.gif
offset 	79 78 
	delay	10
	frame	data/chars/Hawk/Par/13.gif
offset	45 94
	frame	data/chars/Hawk/Par/14.gif
offset	36 106
	frame	data/chars/Hawk/Par/15.gif


anim	attack1
	fastattack	1
	loop	0
	delay	4
	offset	76 146
	attack	102 59 57 20 10
	bbox	56 58 46 82
	frame	data/chars/Hawk/attack1/01.gif
	attack	0 0 0 0 0
	frame	data/chars/Hawk/attack1/02.gif
		
anim	attack2
	fastattack	1
	loop	0
	delay	4
	offset	76 146
	attack	102 59 57 20 10
	bbox	56 58 46 82
	frame	data/chars/Hawk/attack1/07.gif
	attack	112 59 65 25 10
	frame	data/chars/Hawk/attack1/08.gif
	frame	data/chars/Hawk/attack1/09.gif
	frame	data/chars/Hawk/attack1/10.gif
	attack	0 0 0 0 0
	frame	data/chars/Hawk/attack1/11.gif
		
anim	attack3
	fastattack	1
	loop	0
	delay	4
	offset	83 145
	bbox	74 58 39 82
	frame	data/chars/Hawk/attack2/01.gif
	frame	data/chars/Hawk/attack2/02.gif
	attack	112 32 62 57 15 0
	frame	data/chars/Hawk/attack2/03.gif
	attack	110 37 45 54 15 0
	frame	data/chars/Hawk/attack2/04.gif
	attack	0 0 0 0 0 0
	bbox	55 56 52 78
	frame	data/chars/Hawk/attack2/05.gif
	frame	data/chars/Hawk/attack2/06.gif
	bbox	47 58 89 80
	frame	data/chars/Hawk/attack2/07.gif
		
anim	attack4
	fastattack	1
	loop	0
	delay	5
	offset	30 102
	frame	data/chars/Hawk/knife/knife2.gif
	offset	14 102
	frame	data/chars/Hawk/knife/knife3.gif
	delay	18
	hitfx	data/sounds/Slash2.wav
	blast	22 12 128 57 25 1
	offset	-19 104
	frame	data/chars/Hawk/knife/knife4.gif
	delay	8
	offset	1 102
	blast	0 0 0 0
	frame	data/chars/Hawk/knife/knife5.gif
	offset	45 97
	frame	data/chars/Hawk/knife/knife6.gif
	offset	43 104
	frame	data/chars/Hawk/knife/gun1.gif

anim	burn
drawmethod 330 330
	loop	0
	offset	48 111
	delay	3
	frame	data/chars/misc/burn/burn4.gif
	frame	data/chars/misc/burn/burn5.gif
	frame	data/chars/misc/burn/burn6.gif
drawmethod 240 240
delay 2
	offset	89 144
	frame	data/chars/Hawk/fall/05.gif
		
anim	fall
	loop	0
	delay	10
	offset	89 144
	frame	data/chars/Hawk/fall/01.gif
	#attack	20 56 98 73 10 1
	frame	data/chars/Hawk/fall/02.gif
	attack	8 74 114 46 10 1
	frame	data/chars/Hawk/fall/03.gif
	#attack	14 96 103 44 10 1
	frame	data/chars/Hawk/fall/04.gif
	#attack	0 0 0 0 0 0
	frame	data/chars/Hawk/fall/05.gif
		
anim	freespecial
	energycost	15
	mponly	1
	delay	15
	sound	data/sounds/reload.wav
	offset	43 104
	frame	data/chars/Hawk/knife/gun1.gif
	loop	0
	delay	5
	bbox	14 6 22 97
	offset	47 104
	frame	data/chars/Hawk/knife/gun2.gif
	bbox	14 6 22 97
	delay	3
	sound	data/chars/Snake_Eyes/pistol.wav
	offset	37 100
	@cmd	shooter "bulletS" 60 60 0 3 0 0
	frame	data/chars/Hawk/knife/gun3.gif
	frame	data/chars/Hawk/knife/gun4.gif
	frame	data/chars/Hawk/knife/gun5.gif
	sound	data/chars/Snake_Eyes/pistol.wav
	@cmd	shooter "bulletS" 60 60 0 3 0 0.2
	frame	data/chars/Hawk/knife/gun6.gif
	frame	data/chars/Hawk/knife/gun7.gif
	frame	data/chars/Hawk/knife/gun8.gif
	sound	data/chars/Snake_Eyes/pistol.wav
	@cmd	shooter "bulletS" 60 60 0 3 0 0.5
	frame	data/chars/Hawk/knife/gun7.gif
	frame	data/chars/Hawk/knife/gun6.gif
	frame	data/chars/Hawk/knife/gun5.gif
	sound	data/chars/Snake_Eyes/pistol.wav
	@cmd	shooter "bulletS" 60 60 0 3 0 0.7
	frame	data/chars/Hawk/knife/gun12.gif
	frame	data/chars/Hawk/knife/gun13.gif
	sound	data/chars/Snake_Eyes/pistol.wav
	@cmd	shooter "bulletS" 60 60 0 3 0 0
	frame	data/chars/Hawk/knife/gun12.gif
	frame	data/chars/Hawk/knife/gun13.gif
	frame	data/chars/Hawk/knife/gun5.gif
	sound	data/chars/Snake_Eyes/pistol.wav
	@cmd	shooter "bulletS" 60 60 0 3 0 0.2
	frame	data/chars/Hawk/knife/gun6.gif
	frame	data/chars/Hawk/knife/gun7.gif
	frame	data/chars/Hawk/knife/gun8.gif
	sound	data/chars/Snake_Eyes/pistol.wav
	@cmd	shooter "bulletS" 60 60 0 3 0 0.5
	frame	data/chars/Hawk/knife/gun7.gif
	frame	data/chars/Hawk/knife/gun6.gif
	frame	data/chars/Hawk/knife/gun5.gif
	sound	data/chars/Snake_Eyes/pistol.wav
	@cmd	shooter "bulletS" 60 60 0 3 0 0.7
	frame	data/chars/Hawk/knife/gun12.gif
	frame	data/chars/Hawk/knife/gun13.gif
	sound	data/chars/Snake_Eyes/pistol.wav
	@cmd	shooter "bulletS" 60 60 0 3 0 0
	frame	data/chars/Hawk/knife/gun12.gif
	frame	data/chars/Hawk/knife/gun13.gif
	frame	data/chars/Hawk/knife/gun5.gif
	sound	data/chars/Snake_Eyes/pistol.wav
	@cmd	shooter "bulletS" 60 60 0 3 0 0.2
	frame	data/chars/Hawk/knife/gun6.gif
	frame	data/chars/Hawk/knife/gun7.gif
	frame	data/chars/Hawk/knife/gun8.gif
	sound	data/chars/Snake_Eyes/pistol.wav
	@cmd	shooter "bulletS" 60 60 0 3 0 0.5
	frame	data/chars/Hawk/knife/gun7.gif
	frame	data/chars/Hawk/knife/gun6.gif
	frame	data/chars/Hawk/knife/gun5.gif
	sound	data/chars/Snake_Eyes/pistol.wav
	@cmd	shooter "bulletS" 60 60 0 3 0 0.7
	frame	data/chars/Hawk/knife/gun12.gif
	frame	data/chars/Hawk/knife/gun13.gif
	delay	8
	sound	data/sounds/reload.wav
	offset	47 104
	frame	data/chars/Hawk/knife/gun2.gif
	offset	43 104
	frame	data/chars/Hawk/knife/gun1.gif
		
anim	get
	loop	0
	delay	10
	offset	45 94
	frame	data/chars/Hawk/rise/03.gif
	frame	data/chars/Hawk/rise/02.gif
	frame	data/chars/Hawk/rise/01.gif
		
anim	idle
	loop	1
	offset	45 97
	bbox	26 9 47 83
	delay	12
	frame	data/chars/Hawk/idle/01.gif
	offset	46 97
	frame	data/chars/Hawk/idle/02.gif
	offset	44 97
	frame	data/chars/Hawk/idle/03.gif
	offset	44 97
	frame	data/chars/Hawk/idle/04.gif
		
anim	jump
	delay	27
	bbox	44 27 14 93
	offset	31 109
	frame	data/chars/Hawk/jump1.gif
	offset	27 104
	frame	data/chars/Hawk/jump2.gif
	offset	15 96
	frame	data/chars/Hawk/jump3.gif
		
anim	jumpattack
	offset	33 98
	delay	12
	bbox	23 0 40 65
	frame	data/chars/Hawk/jumpatk2-1.gif
	offset	35 94
	frame	data/chars/Hawk/jumpatk2-2.gif
	delay	500
	bbox	78 13 40 50
	attack	56 35 94 62 10
	offset	42 85
	frame	data/chars/Hawk/jumpatk2-3.gif
		
anim	jumpattack2
	offset	35 100
	delay	12
	bbox	23 0 40 65
	frame	data/chars/Hawk/jumpatk1.gif
	offset	8 106
	frame	data/chars/Hawk/jumpatk2.gif
	delay	500
	attack	68 70 32 27 10 1
	offset	23 104
	frame	data/chars/Hawk/jumpatk3.gif
		
anim	jumpdelay
	offset	27 104
	delay	7
	bbox	40 42 17 73
	frame	data/chars/Hawk/jump2.gif
		
anim	jumpland
	offset	31 109
	delay	7
	bbox	40 42 17 73
	frame	data/chars/Hawk/jump1.gif
		
anim	pain
	loop	0
	offset	54 146
	delay	7
	bbox	16 60 48 80
	frame	data/chars/Hawk/pain/01.gif
	delay	30
	frame	data/chars/Hawk/pain/02.gif
	delay	7
	frame	data/chars/Hawk/pain/01.gif
		
anim	rise
	loop	0
	offset	45 94
	delay	10
	frame	data/chars/Hawk/rise/01.gif
	frame	data/chars/Hawk/rise/02.gif
	frame	data/chars/Hawk/rise/03.gif
		
anim	run
	loop	1
	bbox	92 52 42 87
	delay	10
	offset	8 81
	frame	data/chars/Hawk/run0.gif
	offset	33 81
	frame	data/chars/Hawk/run1.gif
	offset	43 81
	frame	data/chars/Hawk/run2.gif
	offset	28 81
	frame	data/chars/Hawk/run3.gif
	offset	3 81
	frame	data/chars/Hawk/run4.gif
	offset	26 81
	frame	data/chars/Hawk/run5.gif
	offset	32 81
	frame	data/chars/Hawk/run6.gif
	offset	19 82
	frame	data/chars/Hawk/run7.gif
		

		

		
anim	special
	custbomb	grenadeH
	tossframe	1 95 54 0 4
	energycost	15
	mponly	1
	loop	0
	delay	15
	offset	54 107
	attack	2 12 100 79 10 1
	frame	data/chars/Hawk/grenade1.gif
	offset	55 99
	delay	20
	frame	data/chars/Hawk/grenade2.gif
	offset	57 106
	delay	10
	frame	data/chars/Hawk/grenade3.gif
		
anim	walk
	loop	1
	offset	33 97
	bbox	33 11 41 83
	delay	8
	frame	data/chars/Hawk/walk/01.gif
	frame	data/chars/Hawk/walk/02.gif
	frame	data/chars/Hawk/walk/03.gif
	frame	data/chars/Hawk/walk/04.gif
	frame	data/chars/Hawk/walk/05.gif
	frame	data/chars/Hawk/walk/06.gif
		
#|edited by openBor Stats v 0.41
		
