name		MonkeyWrench
health		100
nomove		1 1
nolife		1
facing		2
death		2
nodieblink	2
type		enemy
diesound	data/sounds/die3.wav
animationscript	data/scripts/harden.c
load		grenade


anim idle
drawmethod 270 270
	loop	1
	offset  60 95
	delay	15
	frame	data/chars/dreadnoks/monkwr4.png
	@cmd	attack1 40 500 60 "ANI_ATTACK1"
	frame	data/chars/dreadnoks/monkwr4.png
	
anim walk
drawmethod 270 270
	loop	1
	offset  60 95
	delay	12
	frame	data/chars/dreadnoks/monkwr4.png
		
anim pain
drawmethod 270 270
	delay	12
	offset  60 95
	frame	data/chars/dreadnoks/monkwr4.png
	
anim fall
drawmethod 270 270
	delay	20
	landframe 2
	offset  60 95
	jumpframe 0 3 4 0
	frame	data/chars/dreadnoks/monkwr1.png
	delay	300
	frame	data/chars/dreadnoks/monkwr2.png
	delay	20
	frame	data/chars/dreadnoks/monkwr3.png

anim death
drawmethod 270 270
	offset  60 95
	delay	100
	@cmd	dasher 3 0 0
	frame	data/chars/dreadnoks/monkwr3.png

anim rise
drawmethod 270 270
	delay	20
	offset  60 95
	frame	data/chars/dreadnoks/monkwr4.png


anim attack1
drawmethod 270 270
	loop	1
	delay	100
	offset  60 95
	frame	data/chars/dreadnoks/monkwr4.png
	delay	10
	@cmd	targetL 3 50 0 1
	@cmd	tossT "Grenade" 35 80 0 3
	frame	data/chars/dreadnoks/monkwr5.png
	delay	70
	frame	data/chars/dreadnoks/monkwr6.png
	delay	10
	frame	data/chars/dreadnoks/monkwr4.png
