name	alex
health	120
speed	9
type	player
gfxshadow 1
makeinv		5
gfxshadow  1
dust    dust
com  d f a freespecial2
playshotno sp
icon	data/chars/alex/icon.gif

remap	data/chars/alex/idle1.gif data/chars/alex/alter.gif
remap	data/chars/alex/idle1.gif data/chars/alex/alter2.gif


#-------Moves

anim idle
	loop    1
	offset	101 224
	bbox	74 133 50 84
	delay   10
	frame	data/chars/alex/idle1.gif
	frame	data/chars/alex/idle2.gif
	frame	data/chars/alex/idle3.gif
	frame	data/chars/alex/idle4.gif
		bbox  77  121  61  99
	frame	data/chars/alex/idle5.gif
	frame	data/chars/alex/idle6.gif
	frame	data/chars/alex/idle7.gif
	frame	data/chars/alex/idle8.gif
	frame	data/chars/alex/idle9.gif
	frame	data/chars/alex/idle10.gif
	frame	data/chars/alex/idle11.gif
	frame	data/chars/alex/idle12.gif

anim walk
	loop	1
	delay	10
	offset	101 224
	bbox	69 112 72 108
	frame	data/chars/alex/wk1.gif
	frame	data/chars/alex/wk2.gif
	frame	data/chars/alex/wk3.gif
	frame	data/chars/alex/wk4.gif
	frame	data/chars/alex/wk5.gif
	frame	data/chars/alex/wk6.gif
	frame	data/chars/alex/wk7.gif
	frame	data/chars/alex/wk8.gif
	frame	data/chars/alex/wk9.gif
	frame	data/chars/alex/wk10.gif
	frame	data/chars/alex/wk11.gif
	frame	data/chars/alex/wk12.gif
	frame	data/chars/alex/wk13.gif
	frame	data/chars/alex/wk14.gif

anim get
	loop	0
	offset	101 224
        delay   18
	frame	data/chars/alex/rise5.gif


anim attack1
	loop	0
	delay	10
	offset	101 224
	bbox	81 125 55 91
	frame	data/chars/alex/at1.gif
		attack  135  129  69  25  15
	frame	data/chars/alex/at2.gif
        attack  0 0 0 0 0

anim attack2
	loop	0
	delay	10
	offset	101 224
	bbox	97 117 54 104
	frame	data/chars/alex/1.gif
		bbox  109  116  57  103
	frame	data/chars/alex/2.gif
	delay   11
		attack  170  171  55  52  15
	frame	data/chars/alex/3.gif
	frame	data/chars/alex/4.gif
	frame	data/chars/alex/5.gif
	frame	data/chars/alex/6.gif
        attack  0 0 0 0 0


anim attack3
	loop	0
	delay	8
	offset	101 224
        hitflash    ha
	sound   data/chars/alex/break.wav
	bbox	60 107 71 112
	delay   8
	frame	data/chars/alex/a101.gif
	frame	data/chars/alex/a102.gif
		bbox  97  117  60  103
	frame	data/chars/alex/a103.gif
	frame	data/chars/alex/a104.gif
		attack  156  129  75  34 10 1 1 0 50
	frame	data/chars/alex/a105.gif
	frame	data/chars/alex/a106.gif
	frame	data/chars/alex/a107.gif
	frame	data/chars/alex/a108.gif
        attack  0 0 0 0 0


anim jump
	loop	0
	delay	15
	offset	105 219
	sound   data/sounds/jump.wav
	bbox	88 122 42 98
	frame	data/chars/alex/jump.gif
	delay   12

anim jumpattack2
	loop	0
	delay	8
	offset	103 194
	bbox	88 122 42 98
        hitflash    pow
	sound   data/chars/alex/break.wav
		attack  122  157  84  40 9 0 0 40
	frame	data/chars/alex/ap1.gif
	delay   35
	frame	data/chars/alex/ap1.gif

anim jumpattack
	loop	0
	delay	8
	offset	101 200
	bbox	84 137 26 63
        hitflash    pow
		attack  80  94  118  107  15 1 0 0 30
	frame	data/chars/alex/ap.gif


anim grab
	loop    0
	delay	1000
	bbox	102 134 72 81
	offset	101 224
	frame	data/chars/alex/grab.gif

anim grabattack
	loop	0
	offset	101 224
	bbox	54 119 60 101
        hitflash    vok
	sound   data/chars/alex/ugh.wav
	delay   7
	frame	data/chars/alex/g1.gif
	frame	data/chars/alex/g2.gif
	frame	data/chars/alex/g3.gif
	frame	data/chars/alex/g4.gif
        bbox    0 0 0 0
	delay   20
		attack  126  121  48  50  9 0 1 0 25
	frame	data/chars/alex/g5.gif
	attack  0 0 0 0 0
	delay   6
	frame	data/chars/alex/g6.gif

anim grabattack2
	loop	0
	delay	8
	offset	101 224
        hitflash    ha
	sound   data/chars/alex/break.wav
	bbox	81 125 55 91
	delay   8
	frame	data/chars/alex/a101.gif
	frame	data/chars/alex/a102.gif
	frame	data/chars/alex/a103.gif
	frame	data/chars/alex/a104.gif
		attack  136  129  96  36 10 1 1 0 100
	frame	data/chars/alex/a105.gif
	frame	data/chars/alex/a106.gif
	frame	data/chars/alex/a107.gif
	frame	data/chars/alex/a108.gif
        attack  0 0 0 0 0



anim grabup
	loop	0
	delay	1
	offset	75 177
	bbox	0 0 0 0
	jumpframe 1 4
	hitflash Flash9
	sound   data/chars/alex/beat.wav
	frame	data/chars/alex/pld01.gif
	delay   25
	frame	data/chars/alex/pld02.gif
	delay   15
	offset	75 157
	frame	data/chars/alex/pld03.gif
	delay   45
	offset	75 137
	frame	data/chars/alex/pld04.gif
	delay   2
	offset	78 137
	attack3 68 128 42 11 35 1 1 0 0
	frame	data/chars/alex/pld05.gif
	frame	data/chars/alex/pld06.gif
	frame	data/chars/alex/pld07.gif
	attack3 0 0 0 0 0 0 0 0 0 0 0
	frame	data/chars/alex/pld08.gif
	frame	data/chars/alex/pld09.gif
	delay   40
	offset	75 137
	attack3 0 0 0 0 0 0 0 0 0 0 0
	frame	data/chars/alex/pld04.gif
	delay   10
	bbox	63 99 41 79
	frame	data/chars/alex/pld10.gif

anim grabup
	loop	0
	delay	4
	offset	75 177
	bbox	0 0 0 0
	followanim 1
	followcond 3
	hitflash Flash9
	sound   data/chars/alex/beat.wav
	attack3 91 100 44 30 1 0 1 0 0
	frame	data/chars/alex/pld01.gif
	delay	15
	frame	data/chars/alex/ds6.gif

anim follow1
	loop	0
	delay	1
	offset	75 177
	bbox	0 0 0 0
	jumpframe 1 4
	hitflash Flash9
	hitfx   data/sounds/beat4.wav
	frame	data/chars/alex/pld01.gif
	delay   25
	frame	data/chars/alex/pld02.gif
	delay   15
	offset	75 157
	frame	data/chars/alex/pld03.gif
	delay   45
	offset	75 137
		attack  56  66  105  102
	frame	data/chars/alex/pld04.gif
	delay   2
	offset	78 137
		attack3  62  64  97  102  35  1  1  0  0
	frame	data/chars/alex/pld05.gif
	frame	data/chars/alex/pld06.gif
		attack3  60  65  92  99  35  1  1  0  0
	frame	data/chars/alex/pld07.gif
		attack3  61  59  95  111  0  0  0  0  0  0
	frame	data/chars/alex/pld08.gif
		attack3  61  64  97  99  0  0  0  0  0  0
	frame	data/chars/alex/pld09.gif
	delay   40
	offset	75 137
		attack3  60  61  96  105  0  0  0  0  0  0
	frame	data/chars/alex/pld04.gif
	delay   10
	offset	75 177
	bbox	63 99 41 79
	frame	data/chars/alex/pld10.gif


anim throw
	loop	0
	offset	101 224
	bbox	40 35 32 78
	sound   data/chars/alex/throw.wav
	delay   8
	frame	data/chars/alex/th1.gif
	frame	data/chars/alex/th2.gif
	frame	data/chars/alex/th3.gif
	frame	data/chars/alex/th4.gif
	frame	data/chars/alex/th5.gif
	frame	data/chars/alex/th6.gif
	frame	data/chars/alex/th7.gif
	frame	data/chars/alex/th8.gif
	frame	data/chars/alex/th9.gif
	frame	data/chars/alex/th10.gif



anim pain
	loop    0
	delay   8
	bbox	74 133 50 84
	offset	101 224
	sound   data/chars/alex/break.wav
	frame	data/chars/alex/pain.gif
	delay   15
	frame	data/chars/alex/pain1.gif
	delay   10
	frame	data/chars/alex/pain1.gif


anim burn
	loop	1
	offset	48 111
	delay	3
	frame	data/chars/misc/burn1.gif
	frame	data/chars/misc/burn2.gif
	frame	data/chars/misc/burn3.gif

anim shock
	loop	1
	offset	48 111
	delay	3
	frame	data/chars/misc/ele1.gif
	frame	data/chars/misc/ele2.gif
	frame	data/chars/misc/ele1.gif
	frame	data/chars/misc/ele2.gif


anim fall
        loop	0
	delay	60
        sound   data/chars/alex/fall.wav
	offset	101 224
        attack  61 79 28 40 5 1
	frame	data/chars/alex/fall1.gif
        delay   20
	frame	data/chars/alex/fall2.gif
        attack  0 0 0 0 0 0
        delay   10
	frame	data/chars/alex/fall3.gif
	frame	data/chars/alex/fall4.gif
	frame	data/chars/alex/fall5.gif
	frame	data/chars/alex/fall6.gif

anim rise
	loop	0
	offset	101 224
	delay	12
	frame	data/chars/alex/rise1.gif
	frame	data/chars/alex/rise2.gif
	frame	data/chars/alex/rise3.gif
	frame	data/chars/alex/rise4.gif
	frame	data/chars/alex/rise5.gif


anim special
	loop	0
	offset	101 224
	bbox	0 0 0 0
        hitflash    bwam
	delay   10
        quakeframe 2  2  8
	sound   data/chars/alex/free1.wav
	hitfx   data/sounds/mk.wav
	frame	data/chars/alex/run1.gif
	frame	data/chars/alex/run2.gif
		blast  29  94  165  72 10 1 1 0 70
	frame	data/chars/alex/run3.gif
		blast  39  88  126  82  10  1  0  70
	frame	data/chars/alex/run4.gif
	delay   9
		blast  42  97  72  76  10  0  1
	frame	data/chars/alex/run5.gif
	frame	data/chars/alex/run6.gif
	attack  0 0 0 0 0 0 0 0
	frame	data/chars/alex/idle1.gif

anim freespecial
	loop	0
	offset	101 224
        hitflash    bwam
	bbox	90 113 80 106
        quakeframe 2  2  8
	delay   10
        move 5
	sound   data/chars/alex/ugh.wav
	frame	data/chars/alex/free19.gif
	delay   8
		attack1  119  108  85  51
	frame	data/chars/alex/free20.gif
	frame	data/chars/alex/free21.gif
		blast  189  131  83  55 10 1 1 0 50
	frame	data/chars/alex/free22.gif
		attack  0 0 0 0
	frame	data/chars/alex/idle1.gif


anim freespecial2
	range	0 150
	loop	0
	offset	101 224
        hitflash    bwam
	bbox	54 147 115 70
	move    20
	delay   8
	sound   data/chars/alex/palma.wav
	frame	data/chars/alex/ds1.gif
	frame	data/chars/alex/ds2.gif
		attack1  133  154  75  43
	frame	data/chars/alex/ds3.gif
		bbox  54  147  115  70  1
	frame	data/chars/alex/ds4.gif
	frame	data/chars/alex/ds5.gif
	frame	data/chars/alex/ds6.gif

