name	Gator
health	200
speed	17
type	enemy
shadow	6
icon	data/chars/Gator/icon.gif
nodieblink 3
#falldie 1
#nodrop 1
palette  data/chars/Gator/walk01.gif



anim idle
drawmethod 190 190
	loop	1
	offset	308 116
	bbox	320 44 110 63
	delay	17
	frame	data/chars/Gator/bite06.gif
	frame	data/chars/Gator/bite08.gif
	

anim walk
drawmethod 190 190
	loop	1
	offset	250 102
	bbox	269 36 116 66
	delay	12
	frame	data/chars/Gator/walk01.gif
	frame	data/chars/Gator/walk02.gif
	frame	data/chars/Gator/walk03.gif
	frame	data/chars/Gator/walk04.gif

anim pain
drawmethod 190 190
	loop	0
	offset	250 125
	bbox	272 54 88 72
	delay	4
	frame	data/chars/Gator/hurt01.gif
	delay	2
	frame	data/chars/Gator/hurt02.gif
	delay	4
	frame	data/chars/Gator/hurt01.gif

anim fall
drawmethod 190 190
	loop	0
	delay	20
	offset	250 125
	frame	data/chars/Gator/hurt01.gif
	offset	100 125
	attack	89 58 78 62 25 1
	frame	data/chars/Gator/fall01.gif
	offset	250 125
	frame	data/chars/Gator/hurt01.gif
	

anim rise
drawmethod 190 190
	loop	0
	offset	250 125
	delay	10
	frame	data/chars/Gator/hurt01.gif
	offset	250 125
	frame	data/chars/Gator/hurt02.gif
	offset	250 125
	frame	data/chars/Gator/hurt01.gif
	offset	250 125
	frame	data/chars/Gator/hurt02.gif
	offset	250 125
	frame	data/chars/Gator/hurt01.gif

anim attack1
drawmethod 190 190
	loop	0
	delay	8
	offset	282 135	
	bbox	276 46 150 90
	frame	data/chars/Gator/bite01.gif
	offset	282 135
	bbox	276 46 150 90
	frame	data/chars/Gator/bite02.gif
	offset	282 135
	frame	data/chars/Gator/bite03.gif
	offset	282 135
	bbox	290 37 157 101
	move	25
	frame	data/chars/Gator/bite04.gif
	offset	298 135
	bbox	311 30 149 84
	move	25
	frame	data/chars/Gator/bite05.gif
	offset	335 135
	move	25
	frame	data/chars/Gator/bite06.gif
	offset	347 135
	attack	282 49 105 90 50 1
	frame	data/chars/Gator/bite07.gif
	offset	360 135
	attack	400 48 100 87
	frame	data/chars/Gator/bite08.gif
	
	


anim upper
drawmethod 190 190
	loop	0
	offset	250 124
	delay	8
	bbox	252 51 134 72
	frame	data/chars/Gator/slash01.gif
	frame	data/chars/Gator/slash02.gif
	frame	data/chars/Gator/slash03.gif
	frame	data/chars/Gator/slash04.gif
	attack	264 45 204 83 30 1	
	frame	data/chars/Gator/slash05.gif
	attack	237 27 83 103 30 1	
	frame	data/chars/Gator/slash06.gif
	frame	data/chars/Gator/slash07.gif
	frame	data/chars/Gator/slash08.gif
	frame	data/chars/Gator/slash09.gif

anim attack1
drawmethod 190 190
	loop	0
	delay	6
	offset	282 135	
	bbox	276 46 150 90
	frame	data/chars/Gator/bite01.gif
	offset	282 135
	bbox	276 46 150 90
	frame	data/chars/Gator/bite02.gif
	offset	282 135
	frame	data/chars/Gator/bite03.gif
	offset	282 135
	bbox	290 37 157 101
	move	20
	frame	data/chars/Gator/bite04.gif
	offset	298 135
	bbox	311 30 149 84
	move	20
	frame	data/chars/Gator/bite05.gif
	offset	335 135
	move	20
	frame	data/chars/Gator/bite06.gif
	offset	347 135
	attack	282 49 105 90 50 1
	frame	data/chars/Gator/bite07.gif
	offset	360 135
	attack	400 48 100 87
	frame	data/chars/Gator/bite08.gif
	

anim special
drawmethod 190 190
	range	10 80
	loop	0
	offset	280 140
	delay	10
	frame	data/chars/Gator/slash01.gif
	frame	data/chars/Gator/slash02.gif
	frame	data/chars/Gator/slash03.gif
	frame	data/chars/Gator/slash04.gif
	attack	257 40 259 100 30 1	
	frame	data/chars/Gator/slash05.gif
	attack	260 30 108 114 30 1	
	frame	data/chars/Gator/slash06.gif
	frame	data/chars/Gator/slash07.gif
	frame	data/chars/Gator/slash08.gif
	frame	data/chars/Gator/slash09.gif

