name    	DropRocket
type    	none
#shadow		3
lifespan  	3
nolife          1
nomove		1
hostile		player
candamage       player npc obstacle
animationscript	data/scripts/prscript.c
load		Aim


anim idle
	loop	1
	delay	4
	followcond 1
	followanim 1
	offset	7 40
	attack	4 15 8 25 0 1 0 1 15 15
	frame	data/chars/misc/arrow/rocketV1.png
	@cmd	groundchange "ANI_FOLLOW1"
	frame	data/chars/misc/arrow/rocketV2.png
	@cmd	groundchange "ANI_FOLLOW1"
	frame	data/chars/misc/arrow/rocketV1.png
	@cmd	groundchange "ANI_FOLLOW1"
	frame	data/chars/misc/arrow/rocketV2.png

anim follow1
	delay	5
	offset	7 40
	spawnframe 1 0 0 0 0
	custentity GXPlos
	frame	data/chars/misc/empty.gif
	frame	data/chars/misc/empty.gif

anim spawn
	delay	4
	offset	7 40
#	fshadow	0
	frame	data/chars/misc/empty.gif
#	fshadow	3
	@cmd	teletarget 0 500 0
	@cmd	spawn01 "Aim" 0 -500 0
	frame	data/chars/misc/arrow/rocketV2.png
