name S.A.W_Viper
type enemy
health 60
nomove 1
gfxshadow 1
#nolife 1
subject_to_screen 1
diesound data/sfx/enem2.wav
palette data/chars/enem2/1.gif


anim idle
drawmethod 240 240
		offset  93  187
		bbox  48  81  81  104
	frame data/chars/enem2/0.gif

anim pain
drawmethod 240 240
	delay 30
		offset  87  188
		bbox  36  85  85  102
	frame data/chars/enem2/6.gif

anim fall
drawmethod 240 240
	landframe 3
	delay 10
		offset  89  186
		bbox  34  87  86  98
	frame data/chars/enem2/6.gif
		offset  85  179
		bbox  45  109  91  82
	frame data/chars/enem2/6a.gif
	delay 100
		offset  104  182
		bbox  49  99  93  89
	frame data/chars/enem2/6b.gif
		offset  79  137
		bbox  0
	frame data/chars/enem2/6c.gif

anim rise
drawmethod 240 240
	delay 1
		offset  93  187
		bbox  48  81  81  104
	frame data/chars/enem2/0.gif


anim attack1
drawmethod 240 240
	range 1 300
	delay 6
		offset  93  187
		attack  134  92  279  49  7
		bbox  38  79  85  104
	sound data/sfx/mgun.wav
	frame data/chars/enem2/2.gif
	attack 0
	frame data/chars/enem2/3.gif
		offset  93  189
		attack  134  92  279  49  7
	frame data/chars/enem2/4.gif
	attack 0
	frame data/chars/enem2/5.gif
		attack  134  92  279  49  7
	frame data/chars/enem2/4.gif
	attack 0
	frame data/chars/enem2/3.gif
	delay 250
		offset  93  187
	frame data/chars/enem2/0.gif




