name		ExitD2
type		none
nolife		1
score		0 -1
candamage	player
antigravity     100
facing		1
setlayer	100
	

anim idle
	loop	1
	delay	20
 	followanim 1
        followcond 1
	offset	1 -10
	hitfx	data/sounds/block.wav
 	attack  0 0 40 24 0 0 1 1
   	noreflect 1
	frame	data/chars/misc/in2
	frame	data/chars/misc/empty


anim follow1
@script
    void self = getlocalvar("self");
    char Name = getentityproperty(self,"name");

    if(frame == 1){
      jumptobranch(Name, 1);
    }
@end_script
	delay	20
	offset	1 -10
	frame	data/chars/misc/in2
	frame   data/chars/misc/empty.gif
	frame	data/chars/misc/in2
