name		CommanderA
type		none
gfxshadow	0
#animationscript	data/scripts/enemy.c

anim idle
drawmethod 220 220
	loop	1
	delay	50
	offset	40 95
	frame	data/chars/misc/Commander.gif
	frame	data/chars/misc/Commander2.gif
#sound	data/sounds/laser.wav
	#@cmd	shoot "bullet2" 55 50 0
	frame	data/chars/misc/Commander.gif
	frame	data/chars/misc/Commander2.gif
