name	1pbound
type	none


anim spawn
@script
    void self = getlocalvar("self");
    int P1 = getplayerproperty(0, "entity");

    if(P1){
      changeentityproperty(P1,"noaicontrol",1);
      bindentity(P1,self, 0, 0, 0, 0, 0);
    }
@end_script
	delay	5
	offset	1 1
	frame	data/chars/misc/empty.gif
	frame	data/chars/misc/empty.gif

anim idle
	delay	500
	offset	1 1
	frame	data/chars/misc/empty.gif
