name		Crimson_Guard
health		80
speed		12
type		enemy
hostile		player npc
candamage	player npc
icon		data/chars/Crimson_Guard/icon.png
aggression	10
gfxshadow	1
offscreenkill	250
aimove		chase
diesound	data/sounds/die1.wav


anim idle
drawmethod 280 240
	loop	1
	delay	15
	offset  60 123
	bbox 	43 20 35 103
	frame	data/chars/Crimson_Guard/idle.png
	
anim walk
drawmethod 280 240
	loop	1
	delay	12
	offset  60 123
	bbox 	43 20 35 103
	frame	data/chars/Crimson_Guard/idle.png
	frame	data/chars/Crimson_Guard/walk2.png
	frame	data/chars/Crimson_Guard/walk3.png
	frame	data/chars/Crimson_Guard/walk4.png

	
anim pain
drawmethod 280 240
	offset  60 123
	delay	8
	bbox 	43 20 35 103
	frame	data/chars/Crimson_Guard/pain1.png
	delay	20
	frame	data/chars/Crimson_Guard/pain2.png
	delay	8
	frame	data/chars/Crimson_Guard/pain1.png

anim fall
drawmethod 280 240
	delay	400
	landframe 1
	offset  60 123
	bbox 	8 50 80 47
	frame	data/chars/Crimson_Guard/fall1.png
	delay	20
	bbox 	0
	frame	data/chars/Crimson_Guard/fall2.png


anim rise
drawmethod 280 240
	offset  60 123
	delay	24
	frame	data/chars/Crimson_Guard/rise.png


anim attack2
drawmethod 280 240
	range	20 70
	delay	12
	offset  60 123
	bbox 	43 20 35 103
	frame	data/chars/Crimson_Guard/punch1.png
	bbox 	54 22 38 101
	frame	data/chars/Crimson_Guard/punch2.png
	attack	88 26 47 18 5 0 0 0 5
	frame	data/chars/Crimson_Guard/punch3.png
	attack	0
	frame	data/chars/Crimson_Guard/punch4.png

anim attack1
drawmethod 280 240
	range	0 50
	delay	12
	offset  60 123
	bbox	31 23 35 100
	frame	data/chars/Crimson_Guard/kick1.png
	attack	64 63 43 42 5 1 0 0 5
	frame	data/chars/Crimson_Guard/kick2.png
	attack	0
	frame	data/chars/Crimson_Guard/kick2.png
