# Do not forget to name your character.
# Health is optional.

name	Jill
health	120
speed	11
type	npc#enemy
shadow	4
icon	data/chars/jill/icon.gif
diesound data/chars/jill/jdie.wav
#nodieblink    3
palette   data/chars/jill/throw1.gif

anim idle
drawmethod 270 270
	loop	1
	delay	8
	offset	45 101
	bbox	16 4 21 50
	frame	data/chars/jill/idle01.gif
	frame   data/chars/jill/idle02.gif
	frame   data/chars/jill/idle03.gif
	frame   data/chars/jill/idle04.gif
	frame   data/chars/jill/idle05.gif
	frame   data/chars/jill/idle06.gif
	frame   data/chars/jill/idle07.gif
	frame   data/chars/jill/idle08.gif
	frame   data/chars/jill/idle09.gif

anim walk
drawmethod 270 270
	loop	1
	delay	7
	offset	50 89
	bbox	20 7 21 47
	frame	data/chars/jill/walk01.gif
	offset  44 90
	frame	data/chars/jill/walk02.gif
	offset  32 95
	frame   data/chars/jill/walk03.gif
	offset  18 94
	frame	data/chars/jill/walk04.gif
	offset  20 94
	frame	data/chars/jill/walk05.gif
	offset  24 92
	frame   data/chars/jill/walk06.gif
	offset  21 92
	frame   data/chars/jill/walk07.gif

anim get
drawmethod 270 270
	loop    0
	offset  42 59
	delay   12
	bbox   	16 4 21 50
	frame   data/chars/jill/get01.gif
	offset  34 51
	frame   data/chars/jill/get02.gif
	offset  32 53
	frame   data/chars/jill/get03.gif
	offset  34 51
	frame   data/chars/jill/get02.gif
	offset  42 59
	frame   data/chars/jill/get01.gif


anim attack1
drawmethod 270 270
	loop	0
	offset	50 115
	delay	1
	bbox    23 25 62 104
	frame	data/chars/jill/gun01.gif
	sound   data/chars/jill/pistol.wav
	frame	data/chars/jill/gun02.gif
	frame	data/chars/jill/gun03.gif
	frame   data/chars/jill/gun04.gif
	attack	86 0 132 176 9 0
	frame	data/chars/jill/gun05.gif
	frame	data/chars/jill/gun06.gif
	frame	data/chars/jill/gun07.gif
	frame   data/chars/jill/gun08.gif
	frame	data/chars/jill/gun09.gif
	frame	data/chars/jill/gun10.gif
	frame	data/chars/jill/gun11.gif
	attack  0 0 0 0 0 0
	bbox    23 25 62 104
	frame   data/chars/jill/gun12.gif
	frame	data/chars/jill/gun13.gif
	frame	data/chars/jill/gun14.gif
	frame	data/chars/jill/gun15.gif
	sound   data/chars/jill/pistol.wav
	frame   data/chars/jill/gun16.gif
	attack	86 0 132 176 9 0
	frame	data/chars/jill/gun17.gif
	frame	data/chars/jill/gun18.gif
	frame	data/chars/jill/gun19.gif
	frame   data/chars/jill/gun20.gif
	frame	data/chars/jill/gun21.gif
	frame	data/chars/jill/gun22.gif
	frame	data/chars/jill/gun23.gif
	frame   data/chars/jill/gun24.gif
	frame	data/chars/jill/gun25.gif
	

anim attack4
drawmethod 270 270
	loop	0
	offset	50 115
	delay	1
	bbox    23 25 62 104
	sound   data/chars/jill/pistol.wav
	frame   data/chars/jill/gun04.gif
	attack	86 0 132 176 9 0
	frame	data/chars/jill/gun05.gif
	frame	data/chars/jill/gun06.gif
	frame	data/chars/jill/gun07.gif
	frame   data/chars/jill/gun08.gif
	frame	data/chars/jill/gun09.gif
	frame	data/chars/jill/gun10.gif
	frame	data/chars/jill/gun11.gif
	attack	97 0 132 176 9 0
	bbox    23 25 62 104
	frame   data/chars/jill/gun12.gif
	frame	data/chars/jill/gun13.gif
	frame	data/chars/jill/gun14.gif
	frame	data/chars/jill/gun15.gif
	sound   data/chars/jill/pistol.wav
	frame   data/chars/jill/gun16.gif
	attack	106 0 132 176 9 0
	frame	data/chars/jill/gun17.gif
	frame	data/chars/jill/gun18.gif
	frame	data/chars/jill/gun19.gif
	frame   data/chars/jill/gun20.gif
	frame	data/chars/jill/gun21.gif
	frame	data/chars/jill/gun22.gif
	frame	data/chars/jill/gun23.gif
	frame   data/chars/jill/gun24.gif
	frame	data/chars/jill/gun25.gif


anim attack3
drawmethod 270 270
	loop	0
	offset	50 115
	delay	2
	bbox    23 25 62 104
	sound   data/chars/jill/pistol.wav
	frame   data/chars/jill/gun04.gif
	attack	86 0 132 176 9 1
	frame	data/chars/jill/gun05.gif
	frame	data/chars/jill/gun06.gif
	frame	data/chars/jill/gun07.gif
	frame   data/chars/jill/gun08.gif
	frame	data/chars/jill/gun09.gif
	frame	data/chars/jill/gun10.gif
	frame	data/chars/jill/gun11.gif
	attack	86 0 132 176 9 1
	bbox    23 25 62 104
	frame   data/chars/jill/gun12.gif
	frame	data/chars/jill/gun13.gif
	frame	data/chars/jill/gun14.gif
	frame	data/chars/jill/gun15.gif
	sound   data/chars/jill/pistol.wav
	frame   data/chars/jill/gun16.gif
	attack	86 0 132 176 9 1
	frame	data/chars/jill/gun17.gif
	frame	data/chars/jill/gun18.gif
	frame	data/chars/jill/gun19.gif
	frame   data/chars/jill/gun20.gif
	frame	data/chars/jill/gun21.gif
	frame	data/chars/jill/gun22.gif
	frame	data/chars/jill/gun23.gif
	frame   data/chars/jill/gun24.gif
	frame	data/chars/jill/gun25.gif
        frame	data/chars/jill/gun26.gif
	bbox    23 25 62 104
	frame	data/chars/jill/gun27.gif
	frame   data/chars/jill/gun28.gif
#	frame	data/chars/jill/gun29.gif

	
anim attack2#special
drawmethod 270 270
range	91 360
	loop	0
	offset	67 149
	delay	3
        frame	data/chars/jill/spec01.gif
	frame	data/chars/jill/spec02.gif
	frame	data/chars/jill/spec03.gif
	frame   data/chars/jill/spec04.gif
	frame	data/chars/jill/spec05.gif
	frame	data/chars/jill/spec06.gif
	frame	data/chars/jill/spec07.gif
	frame   data/chars/jill/spec08.gif
	frame	data/chars/jill/spec09.gif
	frame	data/chars/jill/spec10.gif
	frame	data/chars/jill/spec11.gif
	frame   data/chars/jill/spec12.gif
	frame	data/chars/jill/spec13.gif
	frame	data/chars/jill/spec14.gif
	frame	data/chars/jill/spec15.gif
	frame   data/chars/jill/spec16.gif
sound	data/chars/Cobra_Officer/pistol.wav
	delay   4
        attack	100 131 151 130 9 1
        frame	data/chars/jill/spec17.gif
        attack	100 131 151 130 9 1
	frame	data/chars/jill/spec18.gif
	attack	100 131 151 130 9 1
	frame	data/chars/jill/spec18.gif
        attack	100 131 151 130 9 1
        frame	data/chars/jill/spec17.gif
        attack	100 131 151 130 9 1
        frame	data/chars/jill/spec18.gif         
        frame	data/chars/jill/spec19.gif
        frame   data/chars/jill/spec20.gif
	frame   data/chars/jill/spec21.gif


#anim freespecial
#drawmethod 270 270
	#jumpframe 0
	#loop	0
	#delay	5
	#offset	45 99
	#bbox	29 22 37 61
	#sound	data/sounds/slash.wav
	#frame	data/chars/mary/special1.gif
	#bbox	36 37 39 50
	#frame	data/chars/mary/special2.gif
	#bbox	22 37 39 50
	#frame	data/chars/mary/special3.gif
	#frame	data/chars/mary/special4.gif
	#bbox	21 26 29 60
	#attack	38 28 57 49 20 1
	#delay	8
	#frame	data/chars/mary/special5.gif
	#frame	data/chars/mary/special6.gif
	#bbox	29 12 27 53
	#frame	data/chars/mary/special7.gif
	#bbox	29 41 27 53
	#attack	0 0 0 0 0 0
	#delay	15
	#offset	45 93
	#frame	data/chars/mary/special8.gif
	#delay	8
	#bbox	31 22 31 69
	#frame	data/chars/mary/special9.gif


anim jump
drawmethod 270 270
	loop	0
	offset	15 113
	delay	7
	bbox	20 7 21 47
	frame	data/chars/jill/jump01.gif
	offset  25 93
	frame	data/chars/jill/jump02.gif
	offset  15 107
	frame	data/chars/jill/jump03.gif
	offset  40 86
	frame	data/chars/jill/jump04.gif
	offset  32 71
	frame	data/chars/jill/jump05.gif
	offset  48 123
	frame	data/chars/jill/jump06.gif
	
anim jumpattack
drawmethod 270 270
	loop	0
	offset	58 92
	delay	5
	attack	27 31 51 30 9 1
	sound   data/chars/jill/slash.wav
        frame   data/chars/jill/knife02.gif
	offset  33 78
	frame   data/chars/jill/knife03.gif
	offset  68 72
	frame	data/chars/jill/knife04.gif
	offset  68 72
	frame	data/chars/jill/knife05.gif
	offset  65 72
	attack  0 0 0 0 0 0
	frame	data/chars/jill/knife06.gif

anim jumpattack2
drawmethod 270 270
        loop	0
	offset	32 70
	delay	7
	bbox	13 3 32 54
	frame	data/chars/jill/jkick1.gif
	attack	37 31 34 32 6 1
	frame	data/chars/jill/jkick2.gif
	delay	1000
	attack	30 30 62 46 6 1
	bbox	12 3 27 54
	frame	data/chars/jill/jkick3.gif
	delay	6
	attack	0 0 0 0 0 0
	frame	data/chars/jill/jkick4.gif


anim grab
drawmethod 270 270
        loop	0
	offset	33 83
	bbox	26 6 27 71
	delay	1000
	frame   data/chars/jill/grab.gif


anim grabattack
drawmethod 270 270
	loop	0
	offset	33 98
	bbox	34 24 19 93
	delay	6
	frame	data/chars/jill/knee1.gif
	delay	20
	attack	47 42 30 31 6
	frame	data/chars/jill/knee2.gif
	attack	0
	delay	6
	frame	data/chars/jill/knee1.gif

anim throw
drawmethod 270 270
	anim throw
	loop	0
	offset	64 78
	delay	5
	sound	data/sounds/marytoss.wav
	frame	data/chars/jill/throw1.gif
	frame	data/chars/jill/throw3.gif
	frame	data/chars/jill/throw5.gif
        frame	data/chars/jill/throw7.gif
        offset	42 64
	delay	5
	frame	data/chars/jill/rise01.gif
	frame	data/chars/jill/rise02.gif
	frame	data/chars/jill/rise03.gif
	frame	data/chars/jill/rise04.gif
        frame	data/chars/jill/rise05.gif
	frame	data/chars/jill/rise06.gif
	frame	data/chars/jill/rise07.gif
	frame	data/chars/jill/rise08.gif
        frame	data/chars/jill/rise09.gif 

anim pain
drawmethod 270 270
	loop	0
	offset	27 81
	delay	12
	sound   data/chars/jill/hurt.wav
	frame	data/chars/jill/hurt01.gif
	offset  38 91
	frame	data/chars/jill/hurt02.gif
	offset  36 89
	frame	data/chars/jill/hurt03.gif
	
anim fall
drawmethod 270 270
	loop	0
	offset	28 62	
	delay	7
	frame	data/chars/jill/fall01.gif
	frame	data/chars/jill/fall02.gif
	frame	data/chars/jill/fall03.gif
	frame	data/chars/jill/fall04.gif
	frame	data/chars/jill/fall05.gif
	offset  49 49
	frame	data/chars/jill/fall06.gif
	offset  55 30
	frame	data/chars/jill/fall07.gif
	offset  55 30
	frame	data/chars/jill/fall08.gif
	
anim rise
drawmethod 270 270
	loop	0
	offset	27 66
	delay	7
	frame	data/chars/jill/rise00.gif
	offset  21 66
	frame	data/chars/jill/rise01.gif
	offset  21 67
	frame   data/chars/jill/rise02.gif
	offset  20 62
	frame	data/chars/jill/rise03.gif
	offset  39 67
	frame	data/chars/jill/rise04.gif
	offset  32 54
	frame   data/chars/jill/rise05.gif
	offset  34 51
	frame	data/chars/jill/rise06.gif
	offset  31 59
	frame	data/chars/jill/rise07.gif
	offset  30 54
	frame   data/chars/jill/rise08.gif
	offset  22 64
	frame   data/chars/jill/rise09.gif	

anim land
drawmethod 270 270
	loop	0
	offset	39 62
	delay	7
	frame	data/chars/jill/land.gif
