name		RoadPig
health		100
nomove		1 1
nolife		1
facing		2
death		2
nodieblink	2
type		enemy
animationscript	data/scripts/enemy.c
load		RollDrum


anim idle
	loop	1
	offset  60 190
	delay	15
	frame	data/chars/dreadnoks/roadpig4.png
	@cmd	attack1 40 500 60 "ANI_ATTACK1"
	frame	data/chars/dreadnoks/roadpig4.png
	
anim walk
	loop	1
	offset  60 190
	delay	12
	frame	data/chars/dreadnoks/roadpig4.png
		
anim pain
	delay	12
	offset  60 190
	frame	data/chars/dreadnoks/roadpig4.png
	
anim fall
	delay	20
	landframe 2
	offset  70 116
	jumpframe 0 3 4 0
	frame	data/chars/dreadnoks/roadpigF.png
	delay	300
	offset  70 86
	frame	data/chars/dreadnoks/roadpigF.png
	delay	20
	offset  70 66
	frame	data/chars/dreadnoks/roadpigF.png

anim death
	offset  60 190
	delay	100
	@cmd	dasher 3 0 0
	frame	data/chars/dreadnoks/roadpig4.png

anim rise
	delay	20
	offset  60 190
	frame	data/chars/dreadnoks/roadpig4.png


anim attack1
	loop	1
	delay	30
	offset  60 190
	frame	data/chars/dreadnoks/roadpig1.png
	frame	data/chars/dreadnoks/roadpig2.png
	delay	50
	@cmd	tosser2 "RollDrum" 42 100 2 1.5
	frame	data/chars/dreadnoks/roadpig3.png
	delay	20
	frame	data/chars/dreadnoks/roadpig4.png
	delay	30
	frame	data/chars/dreadnoks/roadpig1.png
	frame	data/chars/dreadnoks/roadpig2.png
	delay	50
	@cmd	tosser2 "RollDrum" 42 100 2 0
	frame	data/chars/dreadnoks/roadpig3.png
	delay	10
	frame	data/chars/dreadnoks/roadpig4.png
	delay	30
	frame	data/chars/dreadnoks/roadpig1.png
	frame	data/chars/dreadnoks/roadpig2.png
	delay	50
	@cmd	tosser2 "RollDrum" 42 100 2 3
	frame	data/chars/dreadnoks/roadpig3.png
	delay	10
	frame	data/chars/dreadnoks/roadpig4.png
