;-| AI |----------------------------
[Command]
name = "AI_1"
command = a,a,a,a
time = 0

[Command]
name = "AI_2"
command = a,a,a,b
time = 0

[Command]
name = "AI_3"
command = a,a,a,c
time = 0

[Command]
name = "AI_4"
command = a,a,b,a
time = 0

[Command]
name = "AI_5"
command = a,a,b,b
time = 0

[Command]
name = "AI_6"
command = a,a,b,c
time = 0

[Command]
name = "AI_7"
command = a,a,c,a
time = 0

[Command]
name = "AI_8"
command = a,a,c,b
time = 0

[Command]
name = "AI_9"
command = a,a,c,c
time = 0

[Command]
name = "AI_10"
command = a,b,a,a
time = 0

[Command]
name = "AI_11"
command = a,b,a,b
time = 0

[Command]
name = "AI_12"
command = a,b,a,c
time = 0

[Command]
name = "AI_13"
command = a,b,b,a
time = 0

[Command]
name = "AI_14"
command = a,b,b,b
time = 0

[Command]
name = "AI_15"
command = a,b,b,c
time = 0

[Command]
name = "AI_16"
command = a,b,c,a
time = 0

[Command]
name = "AI_17"
command = a,b,c,b
time = 0

[Command]
name = "AI_18"
command = a,b,c,c
time = 0

[Command]
name = "AI_19"
command = a,c,a,a
time = 0

[Command]
name = "AI_20"
command = a,c,a,b
time = 0

[Command]
name = "AI_21"
command = a,c,a,c
time = 0

[Command]
name = "AI_22"
command = a,c,b,a
time = 0

[Command]
name = "AI_23"
command = a,c,b,b
time = 0

[Command]
name = "AI_24"
command = a,b,b,c
time = 0

[Command]
name = "AI_25"
command = a,c,c,a
time = 0

[Command]
name = "AI_26"
command = a,c,c,b
time = 0

[Command]
name = "AI_27"
command = a,c,c,c
time = 0

[Command]
name = "AI_28"
command = b,a,a,a
time = 0

[Command]
name = "AI_29"
command = b,a,a,b
time = 0

[Command]
name = "AI_30"
command = b,a,a,c
time = 0

[Command]
name = "AI_31"
command = b,a,b,a
time = 0

[Command]
name = "AI_32"
command = b,a,b,b
time = 0

[Command]
name = "AI_33"
command = b,a,b,c
time = 0

[Command]
name = "AI_34"
command = b,a,c,a
time = 0

[Command]
name = "AI_35"
command = b,a,c,b
time = 0

[Command]
name = "AI_36"
command = b,a,c,c
time = 0

[Command]
name = "AI_37"
command = b,b,a,a
time = 0

[Command]
name = "AI_38"
command = b,b,a,b
time = 0

[Command]
name = "AI_39"
command = b,b,a,c
time = 0

[Command]
name = "AI_40"
command = b,b,b,a
time = 0

[Command]
name = "AI_41"
command = b,b,b,b
time = 0

[Command]
name = "AI_42"
command = b,b,b,c
time = 0

[Command]
name = "AI_43"
command = b,b,c,a
time = 0

[Command]
name = "AI_44"
command = b,b,c,b
time = 0

[Command]
name = "AI_45"
command = b,b,c,c
time = 0

[Command]
name = "AI_46"
command = b,c,a,a
time = 0

[Command]
name = "AI_47"
command = b,c,a,b
time = 0

[Command]
name = "AI_48"
command = b,c,a,c
time = 0

[Command]
name = "AI_49"
command = b,c,b,a
time = 0

[Command]
name = "AI_50"
command = b,c,b,b
time = 0

;---------------------------------------------------------------------------
;超必殺技
;========================================================
;タイガージェノサイド
[command]
name = "HY1_w"
command = ~D, DF, F, D, DF, F, a
time = 40

[command]
name = "HY1_m"
command = ~D, DF, F, D, DF, F, b
time = 40

[command]
name = "HY1_s"
command = ~D, DF, F, D, DF, F, c
time = 40

;タイガーキャノン
[command]
name = "HY2_w"
command = ~D, DF, F, D, DF, F, x
time = 40

[command]
name = "HY2_m"
command = ~D, DF, F, D, DF, F, y
time = 40

[command]
name = "HY2_s"
command = ~D, DF, F, D, DF, F, z 
time = 40

;タイガーレイド
[command]
name = "HY3_w"
command = ~D, DB, B, D, DB, B,  a
time = 40

[command]
name = "HY3_m"
command = ~D, DB, B, D, DB, B,  b
time = 40

[command]
name = "HY3_s"
command = ~D, DB, B, D, DB, B,  c
time = 40

;アングリーチャージ
[command]
name = "HY4"
command = ~D, DF, F, s
time = 20

;--------------------------------------------------------
;必殺技
;========================================================
;タイガーブロゥ
[command]
name = "SP1_w"
command = ~F, D, DF, x
time = 20

[command]
name = "SP1_m"
command = ~F, D, DF, y
time = 20

[command]
name = "SP1_s"
command = ~F, D, DF, z
time = 20

;タイガークラッシュ
[command]
name = "SP2_w"
command = ~F, D, DF, a
time = 20

[command]
name = "SP2_m"
command = ~F, D, DF, b
time = 20

[command]
name = "SP2_s"
command = ~F, D, DF, c
time = 20

;タイガーショット
[command]
name = "SP3_w"
command = ~D, DF, F, x
time = 20

[command]
name = "SP3_m"
command = ~D, DF, F, y
time = 20

[command]
name = "SP3_s"
command = ~D, DF, F, z
time = 20

;グラウンドタイガーショット
[command]
name = "SP4_w"
command = ~D, DF, F, a
time = 20

[command]
name = "SP4_m"
command = ~D, DF, F, b
time = 20

[command]
name = "SP4_s"
command = ~D, DF, F, c
time = 20

;==================================================
;投げ
;タイガーキャリー
[Command]
name = "PT"
command = /F, x+y
time = 3

[Command]
name = "PT"
command = /F, z+y
time = 3

[Command]
name = "PT"
command = /F, x+z
time = 3

[Command]
name = "PT2"
command = /B, x+y
time = 3

[Command]
name = "PT2"
command = /B, z+y
time = 3

[Command]
name = "PT2"
command = /B, x+z
time = 3

;タイガーレイジ
[Command]
name = "KT"
command = /F, a+b
time = 3

[Command]
name = "KT"
command = /F, b+c
time = 3

[Command]
name = "KT"
command = /F, a+c
time = 3

[Command]
name = "KT2"
command = /B, a+b
time = 3

[Command]
name = "KT2"
command = /B, b+c
time = 3

[Command]
name = "KT2"
command = /B, a+c
time = 3

;ゼロカウンター
[Command]
name = "ZC"
command = /$F, x+a
time = 3

[Command]
name = "ZC"
command = /$F, y+b
time = 3

[Command]
name = "ZC"
command = /$F, z+c
time = 3

;----------------------------------------------------------------------
[Command]
name = "FF"
command = F, F
time = 10

[Command]
name = "BB"
command = B, B
time = 10

[Command]
name = "recovery"
command = x+y
time = 1

[Command]
name = "recovery"
command = x+z
time = 1

[Command]
name = "recovery"
command = z+y
time = 1

[Command]
name = "rolling"
command = a+b
time = 1

[Command]
name = "rolling"
command = a+c
time = 1

[Command]
name = "rolling"
command = c+b
time = 1

;-------------------------------------

[command]
name = "fwd_b"
command = /F, b
time = 1

[command]
name = "fwd_x"
command = /F, x
time = 1

[command]
name = "fwd_y"
command = /F, y
time = 1

[command]
name = "fwd_z"
command = /F, z
time = 1

[command]
name = "fwd_c"
command = /F, c
time = 1

[command]
name = "back_c"
command = /B, c

[command]
name = "back_x"
command = /B, x
time = 1

[command]
name = "back_y"
command = /B, y
time = 1

[command]
name = "back_z"
command = /B, z
time = 1

[command]
name = "back_a"
command = /B, a
time = 1

[command]
name = "back_b"
command = /B, b
time = 1

[command]
name = "back_c"
command = /B, c
time = 1

[command]
name = "down_a"
command = /D, a
time = 1

[command]
name = "down_b"
command = /D, b
time = 1

[command]
name = "down_c"
command = /D, c
time = 1

[Command]
name = "a"
command = a
time = 1

[Command]
name = "b"
command = b
time = 1

[Command]
name = "c"
command = c
time = 1

[Command]
name = "x"
command = x
time = 1

[Command]
name = "y"
command = y
time = 1

[Command]
name = "z"
command = z
time = 1

[Command]
name = "s"
command = s
time = 1

[Command]
name = "holdfwd"
command = /$F
time = 1

[Command]
name = "holdback"
command = /$B
time = 1

[Command]
name = "holdup"
command = /$U
time = 1

[Command]
name = "holddown"
command = /$D
time = 1

[Statedef -1]
;---------------------------------------------------------------------------
;☆超必殺技☆
;==========================================================
;タイガージェノサイド
[State -1]
type = ChangeState
value = 3000
triggerall = !var(55)
triggerall = command = "HY1_w"
triggerall = command != "holddown"
triggerall = Power >= 1000
trigger1 = (statetype = S) || (StateType = C)
trigger1 = ctrl 
trigger2 = MoveContact = 1
trigger2 = StateNo = 200
trigger3 = MoveContact = 1
trigger3 = StateNo = 220
trigger4 = MoveContact = 1
trigger4 = StateNo = 240
trigger5 = MoveContact = 1
trigger5 = StateNo = 250
trigger6 = MoveContact = 1
trigger6 = StateNo = 270
trigger7 = MoveContact = 1
trigger7 = StateNo = 400
trigger8 = MoveContact = 1
trigger8 = StateNo = 410
trigger9 = MoveContact = 1
trigger9 = StateNo = 430

[State -1]
type = ChangeState
value = 3010
triggerall = !var(55)
triggerall = command = "HY1_m"
triggerall = command != "holddown"
triggerall = Power >= 2000
trigger1 = (statetype = S) || (StateType = C)
trigger1 = ctrl 
trigger2 = MoveContact = 1
trigger2 = StateNo = 200
trigger3 = MoveContact = 1
trigger3 = StateNo = 220
trigger4 = MoveContact = 1
trigger4 = StateNo = 240
trigger5 = MoveContact = 1
trigger5 = StateNo = 250
trigger6 = MoveContact = 1
trigger6 = StateNo = 270
trigger7 = MoveContact = 1
trigger7 = StateNo = 400
trigger8 = MoveContact = 1
trigger8 = StateNo = 410
trigger9 = MoveContact = 1
trigger9 = StateNo = 430

[State -1]
type = ChangeState
value = 3020
triggerall = !var(55)
triggerall = command = "HY1_s"
triggerall = command != "holddown"
triggerall = Power >= 3000
trigger1 = (statetype = S) || (StateType = C)
trigger1 = ctrl 
trigger2 = MoveContact = 1
trigger2 = StateNo = 200
trigger3 = MoveContact = 1
trigger3 = StateNo = 220
trigger4 = MoveContact = 1
trigger4 = StateNo = 240
trigger5 = MoveContact = 1
trigger5 = StateNo = 250
trigger6 = MoveContact = 1
trigger6 = StateNo = 270
trigger7 = MoveContact = 1
trigger7 = StateNo = 400
trigger8 = MoveContact = 1
trigger8 = StateNo = 410
trigger9 = MoveContact = 1
trigger9 = StateNo = 430

;タイガーキャノン
[State -1]
type = ChangeState
value = 3100
triggerall = !var(55)
triggerall = NumProj = 0
triggerall = command = "HY2_w"
triggerall = command != "holddown"
triggerall = Power >= 1000
trigger1 = (statetype = S) || (StateType = C)
trigger1 = ctrl 
trigger2 = MoveContact = 1
trigger2 = StateNo = 200
trigger3 = MoveContact = 1
trigger3 = StateNo = 220
trigger4 = MoveContact = 1
trigger4 = StateNo = 240
trigger5 = MoveContact = 1
trigger5 = StateNo = 250
trigger6 = MoveContact = 1
trigger6 = StateNo = 270
trigger7 = MoveContact = 1
trigger7 = StateNo = 400
trigger8 = MoveContact = 1
trigger8 = StateNo = 410
trigger9 = MoveContact = 1
trigger9 = StateNo = 430

[State -1]
type = ChangeState
value = 3110
triggerall = !var(55)
triggerall = NumProj = 0
triggerall = command = "HY2_m"
triggerall = command != "holddown"
triggerall = Power >= 2000
trigger1 = (statetype = S) || (StateType = C)
trigger1 = ctrl 
trigger2 = MoveContact = 1
trigger2 = StateNo = 200
trigger3 = MoveContact = 1
trigger3 = StateNo = 220
trigger4 = MoveContact = 1
trigger4 = StateNo = 240
trigger5 = MoveContact = 1
trigger5 = StateNo = 250
trigger6 = MoveContact = 1
trigger6 = StateNo = 270
trigger7 = MoveContact = 1
trigger7 = StateNo = 400
trigger8 = MoveContact = 1
trigger8 = StateNo = 410
trigger9 = MoveContact = 1
trigger9 = StateNo = 430

[State -1]
type = ChangeState
value = 3120
triggerall = !var(55)
triggerall = NumProj = 0
triggerall = command = "HY2_s"
triggerall = command != "holddown"
triggerall = Power >= 3000
trigger1 = (statetype = S) || (StateType = C)
trigger1 = ctrl 
trigger2 = MoveContact = 1
trigger2 = StateNo = 200
trigger3 = MoveContact = 1
trigger3 = StateNo = 220
trigger4 = MoveContact = 1
trigger4 = StateNo = 240
trigger5 = MoveContact = 1
trigger5 = StateNo = 250
trigger6 = MoveContact = 1
trigger6 = StateNo = 270
trigger7 = MoveContact = 1
trigger7 = StateNo = 400
trigger8 = MoveContact = 1
trigger8 = StateNo = 410
trigger9 = MoveContact = 1
trigger9 = StateNo = 430

;タイガーレイド
[State -1]
type = ChangeState
value = 3200
triggerall = !var(55)
triggerall = command = "HY3_w"
triggerall = command != "holddown"
triggerall = Power >= 1000
trigger1 = (statetype = S) || (StateType = C)
trigger1 = ctrl 
trigger2 = MoveContact = 1
trigger2 = StateNo = 200
trigger3 = MoveContact = 1
trigger3 = StateNo = 220
trigger4 = MoveContact = 1
trigger4 = StateNo = 240
trigger5 = MoveContact = 1
trigger5 = StateNo = 250
trigger6 = MoveContact = 1
trigger6 = StateNo = 270
trigger7 = MoveContact = 1
trigger7 = StateNo = 400
trigger8 = MoveContact = 1
trigger8 = StateNo = 410
trigger9 = MoveContact = 1
trigger9 = StateNo = 430

[State -1]
type = ChangeState
value = 3210
triggerall = !var(55)
triggerall = command = "HY3_m"
triggerall = command != "holddown"
triggerall = Power >= 2000
trigger1 = (statetype = S) || (StateType = C)
trigger1 = ctrl 
trigger2 = MoveContact = 1
trigger2 = StateNo = 200
trigger3 = MoveContact = 1
trigger3 = StateNo = 220
trigger4 = MoveContact = 1
trigger4 = StateNo = 240
trigger5 = MoveContact = 1
trigger5 = StateNo = 250
trigger6 = MoveContact = 1
trigger6 = StateNo = 270
trigger7 = MoveContact = 1
trigger7 = StateNo = 400
trigger8 = MoveContact = 1
trigger8 = StateNo = 410
trigger9 = MoveContact = 1
trigger9 = StateNo = 430

[State -1]
type = ChangeState
value = 3220
triggerall = !var(55)
triggerall = command = "HY3_s"
triggerall = command != "holddown"
triggerall = Power >= 3000
trigger1 = (statetype = S) || (StateType = C)
trigger1 = ctrl 
trigger2 = MoveContact = 1
trigger2 = StateNo = 200
trigger3 = MoveContact = 1
trigger3 = StateNo = 220
trigger4 = MoveContact = 1
trigger4 = StateNo = 240
trigger5 = MoveContact = 1
trigger5 = StateNo = 250
trigger6 = MoveContact = 1
trigger6 = StateNo = 270
trigger7 = MoveContact = 1
trigger7 = StateNo = 400
trigger8 = MoveContact = 1
trigger8 = StateNo = 410
trigger9 = MoveContact = 1
trigger9 = StateNo = 430

;---------------------------------------------------
;アングリーチャージ
[State -1]
type = ChangeState
value = 3300
triggerall = !var(55)
triggerall = command = "HY4"
triggerall = command != "holddown"
triggerall = Power >= 1000
trigger1 = (statetype = S) || (StateType = C)
trigger1 = ctrl 
trigger2 = MoveContact = 1
trigger2 = StateNo = 200
trigger3 = MoveContact = 1
trigger3 = StateNo = 220
trigger4 = MoveContact = 1
trigger4 = StateNo = 240
trigger5 = MoveContact = 1
trigger5 = StateNo = 250
trigger6 = MoveContact = 1
trigger6 = StateNo = 270
trigger7 = MoveContact = 1
trigger7 = StateNo = 400
trigger8 = MoveContact = 1
trigger8 = StateNo = 410
trigger9 = MoveContact = 1
trigger9 = StateNo = 430

;----------------------------------------------------
;★必殺技★
;==========================================================================
;タイガーブロゥ
[State -1]
type = ChangeState
value = 1050
triggerall = !var(55)
triggerall = Var(57) = 1
triggerall = command = "SP1_w"
triggerall = command != "holddown"
trigger1 = (statetype = S) || (StateType = C)
trigger1 = ctrl 
trigger2 = MoveContact = 1
trigger2 = StateNo = 200
trigger3 = MoveContact = 1
trigger3 = StateNo = 220
trigger4 = MoveContact = 1
trigger4 = StateNo = 240
trigger5 = MoveContact = 1
trigger5 = StateNo = 250
trigger6 = MoveContact = 1
trigger6 = StateNo = 270
trigger7 = MoveContact = 1
trigger7 = StateNo = 400
trigger8 = MoveContact = 1
trigger8 = StateNo = 410
trigger9 = MoveContact = 1
trigger9 = StateNo = 430

[State -1]
type = ChangeState
value = 1060
triggerall = !var(55)
triggerall = Var(57) = 1
triggerall = command = "SP1_m"
triggerall = command != "holddown"
trigger1 = (statetype = S) || (StateType = C)
trigger1 = ctrl 
trigger2 = MoveContact = 1
trigger2 = StateNo = 200
trigger3 = MoveContact = 1
trigger3 = StateNo = 220
trigger4 = MoveContact = 1
trigger4 = StateNo = 240
trigger5 = MoveContact = 1
trigger5 = StateNo = 250
trigger6 = MoveContact = 1
trigger6 = StateNo = 270
trigger7 = MoveContact = 1
trigger7 = StateNo = 400
trigger8 = MoveContact = 1
trigger8 = StateNo = 410
trigger9 = MoveContact = 1
trigger9 = StateNo = 430

[State -1]
type = ChangeState
value = 1070
triggerall = !var(55)
triggerall = Var(57) = 1
triggerall = command = "SP1_s"
triggerall = command != "holddown"
trigger1 = (statetype = S) || (StateType = C)
trigger1 = ctrl 
trigger2 = MoveContact = 1
trigger2 = StateNo = 200
trigger3 = MoveContact = 1
trigger3 = StateNo = 220
trigger4 = MoveContact = 1
trigger4 = StateNo = 240
trigger5 = MoveContact = 1
trigger5 = StateNo = 250
trigger6 = MoveContact = 1
trigger6 = StateNo = 270
trigger7 = MoveContact = 1
trigger7 = StateNo = 400
trigger8 = MoveContact = 1
trigger8 = StateNo = 410
trigger9 = MoveContact = 1
trigger9 = StateNo = 430

[State -1]
type = ChangeState
value = 1000
triggerall = !var(55)
triggerall = Var(57) = 0
triggerall = command = "SP1_w"
triggerall = command != "holddown"
trigger1 = (statetype = S) || (StateType = C)
trigger1 = ctrl 
trigger2 = MoveContact = 1
trigger2 = StateNo = 200
trigger3 = MoveContact = 1
trigger3 = StateNo = 220
trigger4 = MoveContact = 1
trigger4 = StateNo = 240
trigger5 = MoveContact = 1
trigger5 = StateNo = 250
trigger6 = MoveContact = 1
trigger6 = StateNo = 270
trigger7 = MoveContact = 1
trigger7 = StateNo = 400
trigger8 = MoveContact = 1
trigger8 = StateNo = 410
trigger9 = MoveContact = 1
trigger9 = StateNo = 430

[State -1]
type = ChangeState
value = 1010
triggerall = !var(55)
triggerall = Var(57) = 0
triggerall = command = "SP1_m"
triggerall = command != "holddown"
trigger1 = (statetype = S) || (StateType = C)
trigger1 = ctrl 
trigger2 = MoveContact = 1
trigger2 = StateNo = 200
trigger3 = MoveContact = 1
trigger3 = StateNo = 220
trigger4 = MoveContact = 1
trigger4 = StateNo = 240
trigger5 = MoveContact = 1
trigger5 = StateNo = 250
trigger6 = MoveContact = 1
trigger6 = StateNo = 270
trigger7 = MoveContact = 1
trigger7 = StateNo = 400
trigger8 = MoveContact = 1
trigger8 = StateNo = 410
trigger9 = MoveContact = 1
trigger9 = StateNo = 430

[State -1]
type = ChangeState
value = 1020
triggerall = !var(55)
triggerall = Var(57) = 0
triggerall = command = "SP1_s"
triggerall = command != "holddown"
trigger1 = (statetype = S) || (StateType = C)
trigger1 = ctrl 
trigger2 = MoveContact = 1
trigger2 = StateNo = 200
trigger3 = MoveContact = 1
trigger3 = StateNo = 220
trigger4 = MoveContact = 1
trigger4 = StateNo = 240
trigger5 = MoveContact = 1
trigger5 = StateNo = 250
trigger6 = MoveContact = 1
trigger6 = StateNo = 270
trigger7 = MoveContact = 1
trigger7 = StateNo = 400
trigger8 = MoveContact = 1
trigger8 = StateNo = 410
trigger9 = MoveContact = 1
trigger9 = StateNo = 430

;---------------------------------------------------------
;タイガークラッシュ
[State -1]
type = ChangeState
value = 1100
triggerall = !var(55)
triggerall = command = "SP2_w"
triggerall = command != "holddown"
trigger1 = (statetype = S) || (StateType = C)
trigger1 = ctrl 
trigger2 = MoveContact = 1
trigger2 = StateNo = 200
trigger3 = MoveContact = 1
trigger3 = StateNo = 220
trigger4 = MoveContact = 1
trigger4 = StateNo = 240
trigger5 = MoveContact = 1
trigger5 = StateNo = 250
trigger6 = MoveContact = 1
trigger6 = StateNo = 270
trigger7 = MoveContact = 1
trigger7 = StateNo = 400
trigger8 = MoveContact = 1
trigger8 = StateNo = 410
trigger9 = MoveContact = 1
trigger9 = StateNo = 430

[State -1]
type = ChangeState
value = 1110
triggerall = !var(55)
triggerall = command = "SP2_m"
triggerall = command != "holddown"
trigger1 = (statetype = S) || (StateType = C)
trigger1 = ctrl 
trigger2 = MoveContact = 1
trigger2 = StateNo = 200
trigger3 = MoveContact = 1
trigger3 = StateNo = 220
trigger4 = MoveContact = 1
trigger4 = StateNo = 240
trigger5 = MoveContact = 1
trigger5 = StateNo = 250
trigger6 = MoveContact = 1
trigger6 = StateNo = 270
trigger7 = MoveContact = 1
trigger7 = StateNo = 400
trigger8 = MoveContact = 1
trigger8 = StateNo = 410
trigger9 = MoveContact = 1
trigger9 = StateNo = 430

[State -1]
type = ChangeState
value = 1120
triggerall = !var(55)
triggerall = command = "SP2_s"
triggerall = command != "holddown"
trigger1 = (statetype = S) || (StateType = C)
trigger1 = ctrl 
trigger2 = MoveContact = 1
trigger2 = StateNo = 200
trigger3 = MoveContact = 1
trigger3 = StateNo = 220
trigger4 = MoveContact = 1
trigger4 = StateNo = 240
trigger5 = MoveContact = 1
trigger5 = StateNo = 250
trigger6 = MoveContact = 1
trigger6 = StateNo = 270
trigger7 = MoveContact = 1
trigger7 = StateNo = 400
trigger8 = MoveContact = 1
trigger8 = StateNo = 410
trigger9 = MoveContact = 1
trigger9 = StateNo = 430

;---------------------------------------------------------
;タイガーショット
[State -1]
type = ChangeState
value = 1200
triggerall = !var(55)
triggerall = command = "SP3_w"
triggerall = command != "holddown"
trigger1 = (statetype = S) || (StateType = C)
trigger1 = ctrl 
trigger2 = MoveContact = 1
trigger2 = StateNo = 200
trigger3 = MoveContact = 1
trigger3 = StateNo = 220
trigger4 = MoveContact = 1
trigger4 = StateNo = 240
trigger5 = MoveContact = 1
trigger5 = StateNo = 250
trigger6 = MoveContact = 1
trigger6 = StateNo = 270
trigger7 = MoveContact = 1
trigger7 = StateNo = 400
trigger8 = MoveContact = 1
trigger8 = StateNo = 410
trigger9 = MoveContact = 1
trigger9 = StateNo = 430

[State -1]
type = ChangeState
value = 1210
triggerall = !var(55)
triggerall = command = "SP3_m"
triggerall = command != "holddown"
trigger1 = (statetype = S) || (StateType = C)
trigger1 = ctrl 
trigger2 = MoveContact = 1
trigger2 = StateNo = 200
trigger3 = MoveContact = 1
trigger3 = StateNo = 220
trigger4 = MoveContact = 1
trigger4 = StateNo = 240
trigger5 = MoveContact = 1
trigger5 = StateNo = 250
trigger6 = MoveContact = 1
trigger6 = StateNo = 270
trigger7 = MoveContact = 1
trigger7 = StateNo = 400
trigger8 = MoveContact = 1
trigger8 = StateNo = 410
trigger9 = MoveContact = 1
trigger9 = StateNo = 430

[State -1]
type = ChangeState
value = 1220
triggerall = !var(55)
triggerall = command = "SP3_s"
triggerall = command != "holddown"
trigger1 = (statetype = S) || (StateType = C)
trigger1 = ctrl 
trigger2 = MoveContact = 1
trigger2 = StateNo = 200
trigger3 = MoveContact = 1
trigger3 = StateNo = 220
trigger4 = MoveContact = 1
trigger4 = StateNo = 240
trigger5 = MoveContact = 1
trigger5 = StateNo = 250
trigger6 = MoveContact = 1
trigger6 = StateNo = 270
trigger7 = MoveContact = 1
trigger7 = StateNo = 400
trigger8 = MoveContact = 1
trigger8 = StateNo = 410
trigger9 = MoveContact = 1
trigger9 = StateNo = 430

;---------------------------------------------------------
;グラウンドタイガーショット
[State -1]
type = ChangeState
value = 1300
triggerall = !var(55)
triggerall = command = "SP4_w"
triggerall = command != "holddown"
trigger1 = (statetype = S) || (StateType = C)
trigger1 = ctrl 
trigger2 = MoveContact = 1
trigger2 = StateNo = 200
trigger3 = MoveContact = 1
trigger3 = StateNo = 220
trigger4 = MoveContact = 1
trigger4 = StateNo = 240
trigger5 = MoveContact = 1
trigger5 = StateNo = 250
trigger6 = MoveContact = 1
trigger6 = StateNo = 270
trigger7 = MoveContact = 1
trigger7 = StateNo = 400
trigger8 = MoveContact = 1
trigger8 = StateNo = 410
trigger9 = MoveContact = 1
trigger9 = StateNo = 430

[State -1]
type = ChangeState
value = 1310
triggerall = !var(55)
triggerall = command = "SP4_m"
triggerall = command != "holddown"
trigger1 = (statetype = S) || (StateType = C)
trigger1 = ctrl 
trigger2 = MoveContact = 1
trigger2 = StateNo = 200
trigger3 = MoveContact = 1
trigger3 = StateNo = 220
trigger4 = MoveContact = 1
trigger4 = StateNo = 240
trigger5 = MoveContact = 1
trigger5 = StateNo = 250
trigger6 = MoveContact = 1
trigger6 = StateNo = 270
trigger7 = MoveContact = 1
trigger7 = StateNo = 400
trigger8 = MoveContact = 1
trigger8 = StateNo = 410
trigger9 = MoveContact = 1
trigger9 = StateNo = 430

[State -1]
type = ChangeState
value = 1320
triggerall = !var(55)
triggerall = command = "SP4_s"
triggerall = command != "holddown"
trigger1 = (statetype = S) || (StateType = C)
trigger1 = ctrl 
trigger2 = MoveContact = 1
trigger2 = StateNo = 200
trigger3 = MoveContact = 1
trigger3 = StateNo = 220
trigger4 = MoveContact = 1
trigger4 = StateNo = 240
trigger5 = MoveContact = 1
trigger5 = StateNo = 250
trigger6 = MoveContact = 1
trigger6 = StateNo = 270
trigger7 = MoveContact = 1
trigger7 = StateNo = 400
trigger8 = MoveContact = 1
trigger8 = StateNo = 410
trigger9 = MoveContact = 1
trigger9 = StateNo = 430

;============================================
;ゼロカウンター
[State -1]
type = ChangeState
value = 2600
triggerall = !var(55)
triggerall = Command = "ZC"
triggerall = Power >= 500
trigger1 = StateNo = [150,153]  
ignorhitpause = 1

;==========================================================
;投げ
;----------------------------------------------------------
;タイガーキャリー
[State -1]
type = ChangeState
value = 810
triggerall = !var(55)
triggerall = command = "PT"
triggerall = statetype = S
trigger1 = ctrl

[State -1]
type = ChangeState
value = 815
triggerall = !var(55)
triggerall = command = "PT2"
triggerall = statetype = S
trigger1 = ctrl

;タイガーレイジ
[State -1]
type = ChangeState
value = 820
triggerall = !var(55)
triggerall = command = "KT"
triggerall = statetype = S
trigger1 = ctrl

[State -1]
type = ChangeState
value = 825
triggerall = !var(55)
triggerall = command = "KT2"
triggerall = statetype = S
trigger1 = ctrl

;---------------------------------------------------------------------------
;挑発
[State -1]
type = ChangeState
value = 195
triggerall = !var(55)
triggerall = command = "s"
triggerall = statetype = S
trigger1 = ctrl

;---------------------------------------------------------------------------
;立ち弱パンチ
[State -1]
type = ChangeState
value = 200
triggerall = !var(55)
triggerall = command = "x"
triggerall = command != "holddown"
trigger1 = statetype = S
trigger1 = ctrl 

;---------------------------------------------------------------------------
;立ち中パンチ
[State -1]
type = ChangeState
value = 220
triggerall = !var(55)
triggerall = command = "y"
triggerall = command != "holddown"
triggerall = P2BodyDist X <= 81
trigger1 = statetype = S
trigger1 = ctrl

[State -1]
type = ChangeState
value = 210
triggerall = !var(55)
triggerall = command = "y"
triggerall = command != "holddown"
trigger1 = statetype = S
trigger1 = ctrl
 
;---------------------------------------------------------------------------
;立ち強パンチ
[State -1]
type = ChangeState
value = 240
triggerall = !var(55)
triggerall = command = "z"
triggerall = command != "holddown"
triggerall = P2BodyDist X <= 81
trigger1 = statetype = S
trigger1 = ctrl

[State -1]
type = ChangeState
value = 230
triggerall = !var(55)
triggerall = command = "z"
triggerall = command != "holddown"
trigger1 = statetype = S
trigger1 = ctrl
 
;---------------------------------------------------------------------------
;立ち弱キック
[State -1]
type = ChangeState
value = 250
triggerall = !var(55)
triggerall = command = "a"
triggerall = command != "holddown"
trigger1 = statetype = S
trigger1 = ctrl
 
;--------------------------------------------------------------------------
;立ち中キック
[State -1]
type = ChangeState
value = 260
triggerall = !var(55)
triggerall = command = "b"
triggerall = command != "holddown"
trigger1 = statetype = S
trigger1 = ctrl

;---------------------------------------------------------------------------
;立ち強キック
[State -1]
type = ChangeState
value = 270
triggerall = !var(55)
triggerall = command = "c"
triggerall = command != "holddown"
trigger1 = statetype = S
trigger1 = ctrl

;---------------------------------------------------------------------------
;しゃがみ弱パンチ
[State -1]
type = ChangeState
value = 400
triggerall = !var(55)
triggerall = command = "x"
triggerall = command = "holddown"
trigger1 = statetype = C
trigger1 = ctrl 

;---------------------------------------------------------------------------
;しゃがみ中パンチ
[State -1]
type = ChangeState
value = 410
triggerall = !var(55)
triggerall = command = "y"
triggerall = command = "holddown"
trigger1 = statetype = C
trigger1 = ctrl 

;---------------------------------------------------------------------------
;しゃがみ強パンチ
[State -1]
type = ChangeState
value = 420
triggerall = !var(55)
triggerall = command = "z"
triggerall = command = "holddown"
trigger1 = statetype = C
trigger1 = ctrl

;---------------------------------------------------------------------------
;しゃがみ弱キック
[State -1]
type = ChangeState
value = 430
triggerall = !var(55)
triggerall = command = "a"
triggerall = command = "holddown"
trigger1 = statetype = C
trigger1 = ctrl
 
;---------------------------------------------------------------------------
;しゃがみ中キック
[State -1]
type = ChangeState
value = 440
triggerall = !var(55)
triggerall = command = "b"
triggerall = command = "holddown"
trigger1 = statetype = C
trigger1 = ctrl 

;---------------------------------------------------------------------------
;しゃがみ強キック
[State -1]
type = ChangeState
value = 450
triggerall = !var(55)
triggerall = command = "c"
triggerall = command = "holddown"
trigger1 = statetype = C
trigger1 = ctrl 

;---------------------------------------------------------------------------
;ジャンプ弱パンチ
[State -1]
type = ChangeState
value = 600
triggerall = !var(55)
triggerall = command = "x"
triggerall = statetype = A
trigger1 = ctrl 

;---------------------------------------------------------------------------
;ジャンプ中パンチ
[State -1]
type = ChangeState
value = 610
triggerall = !var(55)
triggerall = command = "y"
triggerall = statetype = A
trigger1 = ctrl
 
;---------------------------------------------------------------------------
;ジャンプ強パンチ
[State -1]
type = ChangeState
value = 620
triggerall = !var(55)
triggerall = command = "z"
triggerall = statetype = A
trigger1 = ctrl
 
;---------------------------------------------------------------------------
;ジャンプ弱キック
[State -1]
type = ChangeState
value = 630
triggerall = !var(55)
triggerall = command = "a"
triggerall = statetype = A
trigger1 = ctrl 

;---------------------------------------------------------------------------
;ジャンプ中キック
[State -1]
type = ChangeState
value = 640
triggerall = !var(55)
triggerall = command = "b"
triggerall = statetype = A
trigger1 = ctrl
 
;---------------------------------------------------------------------------
;ジャンプ強キック
[State -1]
type = ChangeState
value = 650
triggerall = !var(55)
triggerall = command = "c"
triggerall = statetype = A
trigger1 = ctrl 

;以下AI---------------------------------------------------------------------------

[State -3]
type = Varset
triggerall = !var(55)
trigger1 = command = "AI_1" || command = "AI_2" || command = "AI_3" || command = "AI_4" || command = "AI_5"
trigger2 = command = "AI_6" || command = "AI_7" || command = "AI_8" || command = "AI_9" || command = "AI_10"
trigger3 = command = "AI_11" || command = "AI_12" || command = "AI_13" || command = "AI_14" || command = "AI_15"
trigger4 = command = "AI_16" || command = "AI_17" || command = "AI_18" || command = "AI_19" || command = "AI_20"
trigger5 = command = "AI_21" || command = "AI_22" || command = "AI_23" || command = "AI_24" || command = "AI_25"
trigger6 = command = "AI_26" || command = "AI_27" || command = "AI_28" || command = "AI_29" || command = "AI_30"
trigger7 = command = "AI_31" || command = "AI_32" || command = "AI_33" || command = "AI_34" || command = "AI_35"
trigger8 = command = "AI_36" || command = "AI_37" || command = "AI_38" || command = "AI_39" || command = "AI_40"
trigger9 = command = "AI_41" || command = "AI_42" || command = "AI_43" || command = "AI_44" || command = "AI_45"
trigger10 = command = "AI_46" || command = "AI_47" || command = "AI_48" || command = "AI_49" || command = "AI_50"
var(55) = 10;ここの数字を1〜10に変えてレベル設定

;タイガーレイド
[State -1];強
type = ChangeState
value = 3220
triggerall = random < var(55)*100 && roundstate = 2
triggerall = Power >= 3000
triggerall = p2statetype != A
triggerall = p2bodydist X = [-5,100]
trigger1 = statetype != A
trigger1 = ctrl 
trigger1 = enemynear,HitDefAttr = SCA, HA,HT,HP
trigger2 = Movehit = 1
trigger2 = StateNo = 240 || StateNo = 270 || StateNo = 430
trigger2 = p2life = [200,250]

[State -1];中
type = ChangeState
value = 3210
triggerall = random < var(55)*100 && roundstate = 2
triggerall = Power >= 2000
triggerall = p2statetype != A
triggerall = p2bodydist X = [-5,100]
trigger1 = statetype != A
trigger1 = ctrl 
trigger1 = enemynear,HitDefAttr = SCA, HA,HT,HP
trigger2 = Movehit = 1
trigger2 = StateNo = 240 || StateNo = 270 || StateNo = 430
trigger2 = p2life = [150,200]

[State -1];弱
type = ChangeState
value = 3200
triggerall = random < var(55)*100 && roundstate = 2
triggerall = Power >= 1000
triggerall = p2statetype != A
triggerall = p2bodydist X = [-5,100]
trigger1 = statetype != A
trigger1 = ctrl 
trigger1 = enemynear,HitDefAttr = SCA, HA,HT,HP
trigger2 = Movehit = 1
trigger2 = StateNo = 240 || StateNo = 270 || StateNo = 430
trigger2 = p2life <= 150

;==========================================================
;投げ
;----------------------------------------------------------
;タイガーキャリー
[State -1]
type = ChangeState
value = ifelse(backedgebodydist < 130,815,810)
triggerall = random < var(55)*100 && roundstate = 2
triggerall = statetype != A
trigger1 = ctrl
trigger1 = p2statetype != A && p2statetype != L
trigger1 = p2movetype != H
trigger1 = p2movetype != A || enemynear,HitDefAttr = SCA, NA,SA,NT,ST,NP,SP
trigger1 = p2bodydist X = [-5,30]
trigger1 = random < var(59)*5

;タイガーレイジ
[State -1]
type = ChangeState
value = ifelse(backedgebodydist < 130,825,820)
triggerall = random < var(55)*100 && roundstate = 2
triggerall = statetype != A
trigger1 = ctrl
trigger1 = p2statetype != A && p2statetype != L
trigger1 = p2movetype != H
trigger1 = p2movetype != A || enemynear,HitDefAttr = SCA, NA,SA,NT,ST,NP,SP
trigger1 = p2bodydist X = [-5,30]
trigger1 = random < var(59)*10

;---------------------------------------------
;ジャンプ
[State -3]
type = ChangeState
value = 40
triggerall = var(59)
triggerall = statetype != A && ctrl
trigger1 = p2movetype = A
trigger1 = p2bodydist X > 120
trigger1 = random < var(59)*5
trigger2 = p2bodydist X = [-5,20]
trigger2 = p2stateno = 5120

;---------------------------------------------
;立ちガード
[State -3]
type = ChangeState
value = 130
triggerall = var(59)
triggerall = p2statetype != C
triggerall = inguarddist
trigger1 = statetype != A && ctrl

;---------------------------------------------
;屈みガード
[State -3]
type = ChangeState
value = 131
triggerall = var(59)
triggerall = p2statetype = C
triggerall = inguarddist
trigger1 = statetype != A && ctrl

;---------------------------------------------
;空中ガード
[State -3]
type = ChangeState
value = 132
triggerall = var(59)
triggerall = inguarddist
trigger1 = statetype = A && ctrl

;---------------------------------------------------------------------------
;☆超必殺技☆
;==========================================================
;タイガージェノサイド
[State -1];強
type = ChangeState
value = 3020
triggerall = random < var(55)*100 && roundstate = 2
triggerall = Power >= 3000
triggerall = p2statetype = S
triggerall = Movehit = 1
trigger1 = StateNo = 240 || StateNo = 270
trigger1 = p2bodydist X = [-5,80]
trigger2 = StateNo = 430
trigger2 = p2bodydist X = [-5,30]

[State -1];中
type = ChangeState
value = 3010
triggerall = random < var(55)*100 && roundstate = 2
triggerall = Power >= 2000
triggerall = p2statetype = S
triggerall = Movehit = 1
trigger1 = StateNo = 240 || StateNo = 270
trigger1 = p2bodydist X = [-5,80]
trigger2 = StateNo = 430
trigger2 = p2bodydist X = [-5,30]

[State -1];弱
type = ChangeState
value = 3000
triggerall = random < var(55)*100 && roundstate = 2
triggerall = Power >= 1000
triggerall = p2statetype = S
triggerall = Movehit = 1
trigger1 = StateNo = 240 || StateNo = 270
trigger1 = p2bodydist X = [-5,80]
trigger2 = StateNo = 430
trigger2 = p2bodydist X = [-5,30]

;----------------------------------------------------
;★必殺技★
;==========================================================================
;タイガーブロゥ
[State -1]
type = ChangeState
value = 1000
triggerall = random < var(55)*100 && roundstate = 2
triggerall = Var(57) = 0
trigger1 = statetype != A
trigger1 = ctrl 
trigger1 = p2statetype = A
trigger1 = p2bodydist X = [0,50]
trigger1 = p2bodydist Y < -100

[State -1]
type = ChangeState
value = 1020
triggerall = random < var(55)*100 && roundstate = 2
triggerall = Var(57) = 0
trigger1 = Movehit = 1
trigger1 = StateNo = 240 || StateNo = 270 || StateNo = 430
trigger1 = p2bodydist X = [-5,30]

;---------------------------------------------------------
;タイガークラッシュ
[State -1]
type = ChangeState
value = 1120
triggerall = random < var(55)*100 && roundstate = 2
triggerall = p2statetype = S
triggerall = p2bodydist X = [-5,80]
trigger1 = Movehit = 1
trigger1 = StateNo = 240 || StateNo = 270
trigger2 = Movehit = 1
trigger2 = StateNo = 430
trigger2 = p2bodydist X > 50

;---------------------------------------------------------
;タイガーショット
[State -1]
type = ChangeState
value = 1200
triggerall = random < var(55)*100 && roundstate = 2
triggerall = p2statetype = A
trigger1 = statetype != A
trigger1 = ctrl 
trigger1 = p2statetype != L
trigger1 = p2movetype != A
trigger1 = p2bodydist X > 140
trigger1 = random < var(59)
trigger2 = Movehit = 1
trigger2 = StateNo = 270

;---------------------------------------------------------
;グラウンドタイガーショット
[State -1]
type = ChangeState
value = 1300
triggerall = random < var(55)*100 && roundstate = 2
triggerall = p2statetype != A
trigger1 = statetype != A && ctrl 
trigger1 = p2bodydist X > 120 && p2stateno = 5101 || p2statetype != L && p2movetype != A && p2bodydist X > 140 && random < var(59)*2
trigger2 = Movehit = 1
trigger2 = StateNo = 240 || StateNo = 430
trigger2 = p2bodydist X > 60

[State -1]
type = ChangeState
value = 1310
triggerall = random < var(55)*100 && roundstate = 2
trigger1 = statetype != A
trigger1 = ctrl 
trigger1 = p2bodydist X > 120
trigger1 = p2stateno = 5110

[State -1]
type = ChangeState
value = 1320
triggerall = random < var(55)*100 && roundstate = 2
trigger1 = statetype != A
trigger1 = ctrl 
trigger1 = p2bodydist X > 120
trigger1 = p2stateno = 5120

;---------------------------------------------------------------------------
;挑発
[State -1]
type = ChangeState
value = 195
triggerall = random < var(55)*100 && roundstate = 2
triggerall = statetype != A
trigger1 = ctrl
trigger1 = p2movetype != A
trigger1 = p2bodydist X > 180
trigger1 = p2stateno != [100,104]
trigger1 = random = [0,10]

;---------------------------------------------------------------------------
;立ち強パンチ
[State -1]
type = ChangeState
value = 240
triggerall = random < var(55)*100 && roundstate = 2
triggerall = P2BodyDist X <= 81
trigger1 = statetype != A
trigger1 = ctrl
trigger1 = p2statetype = A
trigger1 = p2movetype != H
trigger1 = p2bodydist Y = [-100,0]

;--------------------------------------------------------------------------
;立ち中キック
[State -1]
type = ChangeState
value = 260
triggerall = random < var(55)*100 && roundstate = 2
trigger1 = statetype != A
trigger1 = ctrl
trigger1 = p2statetype = S
trigger1 = p2bodydist X = [70,110]
trigger1 = p2stateno != [150,153]

;---------------------------------------------------------------------------
;立ち強キック
[State -1]
type = ChangeState
value = 270
triggerall = random < var(55)*100 && roundstate = 2
triggerall = statetype != A
triggerall = ctrl
trigger1 = p2statetype = A
trigger1 = p2bodydist X = [80,130]
trigger1 = p2bodydist Y = [-100,0]
trigger2 = p2statetype = S
trigger2 = p2bodydist X = [-5,60]
trigger2 = p2stateno != [150,153]

;---------------------------------------------------------------------------
;しゃがみ強パンチ
[State -1]
type = ChangeState
value = 420
triggerall = random < var(55)*100 && roundstate = 2
trigger1 = statetype != A
trigger1 = ctrl
trigger1 = p2statetype != A && p2statetype != L
trigger1 = p2bodydist X = [70,100]
trigger1 = p2stateno != [150,153]

;---------------------------------------------------------------------------
;しゃがみ弱キック
[State -1]
type = ChangeState
value = 430
triggerall = random < var(55)*100 && roundstate = 2
trigger1 = statetype != A
trigger1 = ctrl
trigger1 = p2statetype != A && p2statetype != L
trigger1 = p2bodydist X = [-5,70]
trigger1 = p2stateno != [152,153]

;---------------------------------------------------------------------------
;ジャンプ弱パンチ
[State -1]
type = ChangeState
value = 600
triggerall = random < var(55)*100 && roundstate = 2
triggerall = statetype = A
trigger1 = ctrl 
trigger1 = p2statetype = A
trigger1 = p2bodydist X = [-5,90]
trigger1 = p2bodydist Y = [-80,50]

;---------------------------------------------------------------------------
;ジャンプ弱キック
[State -1]
type = ChangeState
value = 630
triggerall = random < var(55)*100 && roundstate = 2
triggerall = statetype = A
trigger1 = ctrl 
trigger1 = p2statetype != L
trigger1 = p2bodydist X = [-5,40]
trigger1 = p2bodydist Y = [-50,80]
trigger1 = p2statetype = A || vel Y > 0

;---------------------------------------------------------------------------
;ジャンプ中キック
[State -1]
type = ChangeState
value = 640
triggerall = random < var(55)*100 && roundstate = 2
triggerall = statetype = A
trigger1 = ctrl
trigger1 = p2statetype != L
trigger1 = p2bodydist X = [-5,100]
trigger1 = p2bodydist Y = [-40,80]
trigger1 = p2statetype = A || vel Y > 0

;---------------------------------------------------------------------------
;ジャンプ強キック
[State -1]
type = ChangeState
value = 650
triggerall = random < var(55)*100 && roundstate = 2
triggerall = statetype = A
trigger1 = ctrl 
trigger1 = p2statetype != L
trigger1 = p2bodydist X = [-5,90]
trigger1 = p2bodydist Y = [0,90]
trigger1 = p2statetype = A || vel Y > 0

[State -3,AI用]
type = VarSet
trigger1 = var(55) && roundstate = 2
trigger1 = stateno = 260
trigger1 = var(59) = 1
v = 59
value = 0
