;=========================================
;サガット　必殺技用ｃｎｓ
;=========================================
;タイガーブロゥ
;弱
;地上
[Statedef 1000]
type = S
movetype = A
physics = S
anim = 1000
velset = 0,0
ctrl = 0
poweradd = 50

[State 1001, 0]
type = PlaySnd
trigger1 = AnimElem = 2
value = s0,10

[State 1000, 1]
type = NotHitBy
trigger1 = Time = 0
value = SCA
time = 8

[State 1000, 2]
type = VarSet
trigger1 = MoveHit = 1
trigger2 = MoveGuarded = 1
v = 58
value = 1

[State 1000, 8]
type = HitDef
trigger1 = AnimElem = 2
attr = S, SA
damage    = 120,12
animtype = Heavy
getpower = 0
givepower = 0
guardflag = M
hitflag = MAF
hitsound = s500,20
guardsound = s500,40
pausetime = 12,12
sparkno = 2
guard.sparkno = 40
sparkxy = -20,-45
ground.type = Low
ground.slidetime = 16
ground.hittime  = 20
ground.velocity = -3,-8
air.velocity = -3,-8
fall = 1
air.fall = 1
yaccel = 0.45

[State 1000, 8]
type = HitDef
triggerall = MoveHit = 0
triggerall = MoveGuarded = 0
trigger1 = AnimElem = 3
attr = S, SA
damage    = 100,10
animtype = Heavy
getpower = 0
givepower = 0
guardflag = MA
hitflag = MAF
hitsound = s500,20
guardsound = s500,40
pausetime = 12,12
sparkno = 2
guard.sparkno = 40
sparkxy = -20,-75
ground.type = Low
ground.slidetime = 16
ground.hittime  = 20
ground.velocity = -3,-8
air.velocity = -3,-8
fall = 1
air.fall = 1
yaccel = 0.45

[State 1000, 9]
type = ChangeState
trigger1 = AnimTime = 0
value = 1001

;上昇
[Statedef 1001]
type = A
movetype = A
physics = N
anim = 1001
velset = 2,-8

[State 1001, 1]
type = VelAdd
trigger1 = Time >= 0
Y = 0.5

[State 1001, 2]
type = VelSet
trigger1 = Vel Y >= 0
X = 0

[State 1001, 8]
type = HitDef
trigger1 = Var(58) = 0
trigger1 = AnimElem = 1
attr = A, SA
damage    = 80,8
animtype = Heavy
getpower = 0
givepower = 0
guardflag = MA
hitflag = MAF
hitsound = s500,20
guardsound = s500,40
pausetime = 12,12
sparkno = 2
guard.sparkno = 40
sparkxy = -20,-75
ground.type = Low
ground.slidetime = 16
ground.hittime  = 20
ground.velocity = -3,-8
air.velocity = -3,-8
fall = 1
air.fall = 1
yaccel = 0.45

[State 1001, 9]
type = ChangeState
trigger1 = Time > 0
trigger1 = Pos Y >= 0
value = 1002

;着地
[Statedef 1002]
type = S
movetype = I
physics = S
anim = 1002
velset = 0,0

[State 1002, 1]
type = PosSet
trigger1 = Time = 0
Y = 0

[State 1002, 9]
type = ChangeState
trigger1 = AnimTime = 0
value = 0
ctrl = 1

;地上
[Statedef 1050]
type = S
movetype = A
physics = S
anim = 1000
velset = 0,0
ctrl = 0
poweradd = 50

[State 1001, 0]
type = PlaySnd
trigger1 = AnimElem = 2
value = s0,10

[State 1050, 0]
type = VarSet
trigger1 = Time = 0
v = 57
value = 0

[State 1000, 1]
type = NotHitBy
trigger1 = Time = 0
value = SCA
time = 8

[State 1000, 2]
type = VarSet
trigger1 = MoveHit = 1
trigger2 = MoveGuarded = 1
v = 58
value = 1

[State 1000, 8]
type = HitDef
trigger1 = AnimElem = 2
attr = S, SA
damage    = 140,14
animtype = Heavy
getpower = 0
givepower = 0
guardflag = M
hitflag = MAF
hitsound = s7868,2
guardsound = s500,40
pausetime = 12,12
sparkno = 2
guard.sparkno = 40
sparkxy = -20,-85
ground.type = Low
ground.slidetime = 16
ground.hittime  = 20
ground.velocity = -3,-8
air.velocity = -3,-8
fall = 1
air.fall = 1
yaccel = 0.45

[State 1000, 8]
type = HitDef
triggerall = MoveHit = 0
triggerall = MoveGuarded = 0
trigger1 = AnimElem = 3
attr = S, SA
damage    = 140,14
animtype = Heavy
getpower = 0
givepower = 0
guardflag = MA
hitflag = MAF
hitsound = s7868,2
guardsound = s500,40
pausetime = 12,12
sparkno = 2
guard.sparkno = 40
sparkxy = -20,-85
ground.type = Low
ground.slidetime = 16
ground.hittime  = 20
ground.velocity = -3,-8
air.velocity = -3,-8
fall = 1
air.fall = 1
yaccel = 0.45

[State 1000, 9]
type = ChangeState
trigger1 = AnimTime = 0
value = 1051

;上昇
[Statedef 1051]
type = A
movetype = A
physics = N
anim = 1001
velset = 2,-8

[State 1001, 1]
type = VelAdd
trigger1 = Time >= 0
Y = 0.5

[State 1001, 2]
type = VelSet
trigger1 = Vel Y >= 0
X = 0

[State 1001, 8]
type = HitDef
trigger1 = Var(58) = 0
trigger1 = AnimElem = 1
attr = A, SA
damage    = 105,10
animtype = Heavy
getpower = 0
givepower = 0
guardflag = MA
hitflag = MAF
hitsound = s7868,2
guardsound = s500,40
pausetime = 12,12
sparkno = 2
guard.sparkno = 40
sparkxy = -20,-85
ground.type = Low
ground.slidetime = 16
ground.hittime  = 20
ground.velocity = -3,-8
air.velocity = -3,-8
fall = 1
air.fall = 1
yaccel = 0.45

[State 1001, 9]
type = ChangeState
trigger1 = Time > 0
trigger1 = Pos Y >= 0
value = 1002

;中
;地上
[Statedef 1010]
type = S
movetype = A
physics = S
anim = 1000
velset = 0,0
ctrl = 0
poweradd = 50

[State 1001, 0]
type = PlaySnd
trigger1 = AnimElem = 2
value = s0,10

[State 1010, 1]
type = NotHitBy
trigger1 = Time = 0
value = SCA
time = 5

[State 1010, 8]
type = HitDef
trigger1 = AnimElem = 2
attr = S, SA
damage    = 28,2
animtype = Heavy
getpower = 0
givepower = 0
guardflag = M
hitflag = MAF
hitsound = s7868,2
guardsound = s500,40
pausetime = 12,12
sparkno = 2
guard.sparkno = 40
sparkxy = -20,-85
ground.type = Low
ground.slidetime = 16
ground.hittime  = 20
ground.velocity = -2,-9
air.velocity = -2,-9
fall = 1
air.fall = 1
yaccel = 0.45

[State 1010, 8]
type = HitDef
trigger1 = AnimElem = 3
attr = S, SA
damage    = 28,2
animtype = Heavy
getpower = 0
givepower = 0
guardflag = MA
hitflag = MAF
hitsound = s7868,2
guardsound = s500,40
pausetime = 12,12
sparkno = 2
guard.sparkno = 40
sparkxy = -20,-85
ground.type = Low
ground.slidetime = 16
ground.hittime  = 20
ground.velocity = -2,-8
air.velocity = -2,-8
fall = 1
air.fall = 1
yaccel = 0.45

[State 1010, 9]
type = ChangeState
trigger1 = AnimTime = 0
value = 1011

;上昇
[Statedef 1011]
type = A
movetype = A
physics = N
anim = 1011
velset = 3,-9

[State 1011, 1]
type = VelAdd
trigger1 = Time >= 0
Y = 0.5

[State 1011, 2]
type = VelSet
trigger1 = Vel Y >= 0
X = 0

[State 1011, 8]
type = HitDef
trigger1 = AnimElem = 1
trigger2 = AnimElem = 2
trigger3 = AnimElem = 3
attr = A, SA
damage    = 28,2
animtype = Heavy
getpower = 0
givepower = 0
guardflag = MA
hitflag = MAF
hitsound = s7868,2
guardsound = s500,40
pausetime = 5,5
sparkno = 2
guard.sparkno = 40
sparkxy = -20,-85
ground.type = Low
ground.slidetime = 16
ground.hittime  = 20
ground.velocity = -3,-8
air.velocity = -3,-8
fall = 1
air.fall = 1
yaccel = 0.45

[State 1011, 9]
type = ChangeState
trigger1 = Time > 0
trigger1 = Pos Y >= 0
value = 1012

;着地
[Statedef 1012]
type = S
movetype = I
physics = S
anim = 1012
velset = 0,0

[State 1012, 1]
type = PosSet
trigger1 = Time = 0
Y = 0

[State 1012, 9]
type = ChangeState
trigger1 = AnimTime = 0
value = 0
ctrl = 1

;地上
[Statedef 1060]
type = S
movetype = A
physics = S
anim = 1000
velset = 0,0
ctrl = 0
poweradd = 50

[State 1001, 0]
type = PlaySnd
trigger1 = AnimElem = 2
value = s0,10

[State 1060, 0]
type = VarSet
trigger1 = Time = 0
v = 57
value = 0

[State 1010, 1]
type = NotHitBy
trigger1 = Time = 0
value = SCA
time = 5

[State 1010, 8]
type = HitDef
trigger1 = AnimElem = 2
attr = S, SA
damage    = 35,3
animtype = Heavy
getpower = 0
givepower = 0
guardflag = M
hitflag = MAF
hitsound = s7868,2
guardsound = s500,40
pausetime = 12,12
sparkno = 2
guard.sparkno = 40
sparkxy = -20,-85
ground.type = Low
ground.slidetime = 16
ground.hittime  = 20
ground.velocity = -2,-9
air.velocity = -2,-9
fall = 1
air.fall = 1
yaccel = 0.45

[State 1010, 8]
type = HitDef
trigger1 = AnimElem = 3
attr = S, SA
damage    = 35,3
animtype = Heavy
getpower = 0
givepower = 0
guardflag = MA
hitflag = MAF
hitsound = s7868,2
guardsound = s500,40
pausetime = 12,12
sparkno = 2
guard.sparkno = 40
sparkxy = -20,-85
ground.type = Low
ground.slidetime = 16
ground.hittime  = 20
ground.velocity = -2,-8
air.velocity = -2,-8
fall = 1
air.fall = 1
yaccel = 0.45

[State 1010, 9]
type = ChangeState
trigger1 = AnimTime = 0
value = 1061

;上昇
[Statedef 1061]
type = A
movetype = A
physics = N
anim = 1011
velset = 3,-9

[State 1011, 1]
type = VelAdd
trigger1 = Time >= 0
Y = 0.5

[State 1011, 2]
type = VelSet
trigger1 = Vel Y >= 0
X = 0

[State 1011, 8]
type = HitDef
trigger1 = AnimElem = 1
trigger2 = AnimElem = 2
trigger3 = AnimElem = 3
attr = A, SA
damage    = 35,3
animtype = Heavy
getpower = 0
givepower = 0
guardflag = MA
hitflag = MAF
hitsound = s7868,2
guardsound = s500,40
pausetime = 5,5
sparkno = 2
guard.sparkno = 40
sparkxy = -20,-85
ground.type = Low
ground.slidetime = 16
ground.hittime  = 20
ground.velocity = -3,-8
air.velocity = -3,-8
fall = 1
air.fall = 1
yaccel = 0.45

[State 1011, 9]
type = ChangeState
trigger1 = Time > 0
trigger1 = Pos Y >= 0
value = 1012

;強
;地上
[Statedef 1020]
type = S
movetype = A
physics = S
anim = 1000
velset = 0,0
ctrl = 0
poweradd = 50

[State 1001, 0]
type = PlaySnd
trigger1 = AnimElem = 2
value = s0,10

[State 1020, 1]
type = NotHitBy
trigger1 = Time = 0
value = SCA
time = 5

[State 1020, 8]
type = HitDef
trigger1 = AnimElem = 2
attr = S, SA
damage    = 28,2
animtype = Heavy
getpower = 0
givepower = 0
guardflag = M
hitflag = MAF
hitsound = s7868,2
guardsound = s500,40
pausetime = 12,12
sparkno = 2
guard.sparkno = 40
sparkxy = -20,-85
ground.type = Low
ground.slidetime = 16
ground.hittime  = 20
ground.velocity = -2,-10
air.velocity = -2,-10
fall = 1
air.fall = 1
yaccel = 0.45

[State 1020, 8]
type = HitDef
trigger1 = AnimElem = 3
attr = S, SA
damage    = 28,2
animtype = Heavy
getpower = 0
givepower = 0
guardflag = MA
hitflag = MAF
hitsound = s7868,2
guardsound = s500,40
pausetime = 12,12
sparkno = 2
guard.sparkno = 40
sparkxy = -20,-85
ground.type = Low
ground.slidetime = 16
ground.hittime  = 20
ground.velocity = -2,-9
air.velocity = -2,-9
fall = 1
air.fall = 1
yaccel = 0.45

[State 1020, 9]
type = ChangeState
trigger1 = AnimTime = 0
value = 1021

;上昇
[Statedef 1021]
type = A
movetype = A
physics = N
anim = 1021
velset = 4,-10

[State 1021, 1]
type = VelAdd
trigger1 = Time >= 0
Y = 0.5

[State 1021, 2]
type = VelSet
trigger1 = Vel Y >= 0
X = 0

[State 1021, 8]
type = HitDef
trigger1 = AnimElem = 1
trigger2 = AnimElem = 2
trigger3 = AnimElem = 3
trigger4 = AnimElem = 4
trigger5 = AnimElem = 5
attr = A, SA
damage    = 28,2
animtype = Heavy
getpower = 0
givepower = 0
guardflag = MA
hitflag = MAF
hitsound = s7868,2
guardsound = s500,40
pausetime = 5,5
sparkno = 2
guard.sparkno = 40
sparkxy = -20,-85
ground.type = Low
ground.slidetime = 16
ground.hittime  = 20
ground.velocity = -3,-8
air.velocity = -3,-8
fall = 1
air.fall = 1
yaccel = 0.45

[State 1021, 9]
type = ChangeState
trigger1 = Time > 0
trigger1 = Pos Y >= 0
value = 1022

;着地
[Statedef 1022]
type = S
movetype = I
physics = S
anim = 1012
velset = 0,0

[State 1022, 1]
type = PosSet
trigger1 = Time = 0
Y = 0

[State 1022, 9]
type = ChangeState
trigger1 = AnimTime = 0
value = 0
ctrl = 1

;地上
[Statedef 1070]
type = S
movetype = A
physics = S
anim = 1000
velset = 0,0
ctrl = 0
poweradd = 50

[State 1001, 0]
type = PlaySnd
trigger1 = AnimElem = 2
value = s0,10

[State 1070, 0]
type = VarSet
trigger1 = Time = 0
v = 57
value = 0

[State 1020, 1]
type = NotHitBy
trigger1 = Time = 0
value = SCA
time = 5

[State 1020, 8]
type = HitDef
trigger1 = AnimElem = 2
attr = S, SA
damage    = 35,3
animtype = Heavy
getpower = 0
givepower = 0
guardflag = M
hitflag = MAF
hitsound = s7868,2
guardsound = s500,40
pausetime = 12,12
sparkno = 2
guard.sparkno = 40
sparkxy = -20,-85
ground.type = Low
ground.slidetime = 16
ground.hittime  = 20
ground.velocity = -2,-10
air.velocity = -2,-10
fall = 1
air.fall = 1
yaccel = 0.45

[State 1020, 8]
type = HitDef
trigger1 = AnimElem = 3
attr = S, SA
damage    = 35,3
animtype = Heavy
getpower = 0
givepower = 0
guardflag = MA
hitflag = MAF
hitsound =s7868,2
guardsound = s500,40
pausetime = 12,12
sparkno = 2
guard.sparkno = 40
sparkxy = -20,-85
ground.type = Low
ground.slidetime = 16
ground.hittime  = 20
ground.velocity = -2,-9
air.velocity = -2,-9
fall = 1
air.fall = 1
yaccel = 0.45

[State 1020, 9]
type = ChangeState
trigger1 = AnimTime = 0
value = 1071

;上昇
[Statedef 1071]
type = A
movetype = A
physics = N
anim = 1021
velset = 4,-10

[State 1021, 1]
type = VelAdd
trigger1 = Time >= 0
Y = 0.5

[State 1021, 2]
type = VelSet
trigger1 = Vel Y >= 0
X = 0

[State 1021, 8]
type = HitDef
trigger1 = AnimElem = 1
trigger2 = AnimElem = 2
trigger3 = AnimElem = 3
trigger4 = AnimElem = 4
trigger5 = AnimElem = 5
attr = A, SA
damage    = 35,3
animtype = Heavy
getpower = 0
givepower = 0
guardflag = MA
hitflag = MAF
hitsound = s7868,2
guardsound = s500,40
pausetime = 5,5
sparkno = 2
guard.sparkno = 40
sparkxy = -20,-85
ground.type = Low
ground.slidetime = 16
ground.hittime  = 20
ground.velocity = -3,-8
air.velocity = -3,-8
fall = 1
air.fall = 1
yaccel = 0.45

[State 1021, 9]
type = ChangeState
trigger1 = Time > 0
trigger1 = Pos Y >= 0
value = 1022


;--------------------------------------------------------
;タイガークラッシュ
;弱
;地上
[Statedef 1100]
type = S
movetype = A
physics = S
anim = 1100
velset = 0,0
ctrl = 0
poweradd = 40

[State 1100, 9]
type = ChangeState
trigger1 = AnimTime = 0
value = 1101

;上昇
[Statedef 1101]
type = A
movetype = A
physics = N
anim = 1101
velset = 6,-6

[State 1000, 0]
type = PlaySnd
trigger1 = Time = 1
value = s0,20

[State 1101, 1]
type = VelAdd
trigger1 = Time >= 0
Y = 0.5

[State 1101, 2]
type = VelSet
trigger1 = Vel Y >= 0
X = 0

[State 1101, 8]
type = HitDef
trigger1 = AnimElem = 1
attr = A, SA
damage    = 77,7
animtype = Heavy
getpower = 0
givepower = 0
guardflag = MA
hitflag = MAF
hitsound = s7868,2
guardsound = s500,40
pausetime = 12,12
sparkno = 2
guard.sparkno = 40
sparkxy = -20,-75
ground.type = Low
ground.slidetime = 16
ground.hittime  = 20
ground.velocity = -4,-6
air.velocity = -4,-6
fall = 1
air.fall = 1

[State 1101, 8]
type = HitDef
trigger1 = MoveHit = 0
trigger1 = MoveGuarded = 0
trigger1 = AnimElem = 2
attr = A, SA
damage    = 48,5
animtype = Heavy
getpower = 0
givepower = 0
guardflag = MA
hitflag = MAF
hitsound = s7868,2
guardsound = s500,40
pausetime = 12,12
sparkno = 2
guard.sparkno = 40
sparkxy = -20,-75
ground.type = Low
ground.slidetime = 16
ground.hittime  = 20
ground.velocity = -4,-6
air.velocity = -4,-6
fall = 1
air.fall = 1

[State 1101, 8]
type = HitDef
trigger1 = MoveHit = 0
trigger1 = MoveGuarded = 0
trigger1 = AnimElem = 3
attr = A, SA
damage    = 21,2
animtype = Heavy
getpower = 0
givepower = 0
guardflag = MA
hitflag = MAF
hitsound = s7868,2
guardsound = s500,40
pausetime = 12,12
sparkno = 2
guard.sparkno = 40
sparkxy = -20,-75
ground.type = Low
ground.slidetime = 16
ground.hittime  = 20
ground.velocity = -4,-6
air.velocity = -4,-6
fall = 1
air.fall = 1

[State 1101, 9]
type = ChangeState
trigger1 = Time > 0
trigger1 = Pos Y >= 0
value = 1102

;着地
[Statedef 1102]
type = S
movetype = I
physics = S
anim = 1102
velset = 0,0

[State 1102, 1]
type = PosSet
trigger1 = Time = 0
Y = 0

[State 1102, 9]
type = ChangeState
trigger1 = AnimTime = 0
value = 0
ctrl = 1

;中
;地上
[Statedef 1110]
type = S
movetype = A
physics = S
anim = 1100
velset = 0,0
ctrl = 0
poweradd = 40

[State 1110, 9]
type = ChangeState
trigger1 = AnimTime = 0
value = 1111

;上昇
[Statedef 1111]
type = A
movetype = A
physics = N
anim = 1101
velset = 8,-6

[State 1000, 0]
type = PlaySnd
trigger1 = Time = 1
value = s0,20

[State 1111, 1]
type = VelAdd
trigger1 = Time >= 0
Y = 0.5

[State 1111, 2]
type = VelSet
trigger1 = Vel Y >= 0
X = 0

[State 1111, 8]
type = HitDef
trigger1 = AnimElem = 1
attr = A, SA
damage    = 77,7
animtype = Heavy
getpower = 0
givepower = 0
guardflag = MA
hitflag = MAF
hitsound = s7868,2
guardsound = s500,40
pausetime = 12,12
sparkno = 2
guard.sparkno = 40
sparkxy = -20,-75
ground.type = Low
ground.slidetime = 16
ground.hittime  = 20
ground.velocity = -4,-6
air.velocity = -4,-6
fall = 1
air.fall = 1

[State 1111, 8]
type = HitDef
trigger1 = MoveHit = 0
trigger1 = MoveGuarded = 0
trigger1 = AnimElem = 2
attr = A, SA
damage    = 48,5
animtype = Heavy
getpower = 0
givepower = 0
guardflag = MA
hitflag = MAF
hitsound = s7868,2
guardsound = s500,40
pausetime = 12,12
sparkno = 2
guard.sparkno = 40
sparkxy = -20,-75
ground.type = Low
ground.slidetime = 16
ground.hittime  = 20
ground.velocity = -4,-6
air.velocity = -4,-6
fall = 1
air.fall = 1

[State 1111, 8]
type = HitDef
trigger1 = MoveHit = 0
trigger1 = MoveGuarded = 0
trigger1 = AnimElem = 3
attr = A, SA
damage    = 21,2
animtype = Heavy
getpower = 0
givepower = 0
guardflag = MA
hitflag = MAF
hitsound = s7868,2
guardsound = s500,40
pausetime = 12,12
sparkno = 2
guard.sparkno = 40
sparkxy = -20,-75
ground.type = Low
ground.slidetime = 16
ground.hittime  = 20
ground.velocity = -4,-6
air.velocity = -4,-6
fall = 1
air.fall = 1

[State 1111, 9]
type = ChangeState
trigger1 = Time > 0
trigger1 = Pos Y >= 0
value = 1112

;着地
[Statedef 1112]
type = S
movetype = I
physics = S
anim = 1102
velset = 0,0

[State 1112, 1]
type = PosSet
trigger1 = Time = 0
Y = 0

[State 1112, 9]
type = ChangeState
trigger1 = AnimTime = 0
value = 0
ctrl = 1

;強
;地上
[Statedef 1120]
type = S
movetype = A
physics = S
anim = 1100
velset = 0,0
ctrl = 0
poweradd = 40

[State 1100, 9]
type = ChangeState
trigger1 = AnimTime = 0
value = 1121

;上昇
[Statedef 1121]
type = A
movetype = A
physics = N
anim = 1101
velset = 10,-6

[State 1000, 0]
type = PlaySnd
trigger1 = Time = 1
value = s0,20

[State 1121, 1]
type = VelAdd
trigger1 = Time >= 0
Y = 0.5

[State 1121, 2]
type = VelSet
trigger1 = Vel Y >= 0
X = 0

[State 1121, 8]
type = HitDef
trigger1 = AnimElem = 1
attr = A, SA
damage    = 77,7
animtype = Heavy
getpower = 0
givepower = 0
guardflag = MA
hitflag = MAF
hitsound = s7868,2
guardsound = s500,40
pausetime = 12,12
sparkno = 2
guard.sparkno = 40
sparkxy = -20,-75
ground.type = Low
ground.slidetime = 16
ground.hittime  = 20
ground.velocity = -4,-6
air.velocity = -4,-6
fall = 1
air.fall = 1

[State 1121, 8]
type = HitDef
trigger1 = MoveHit = 0
trigger1 = MoveGuarded = 0
trigger1 = AnimElem = 2
attr = A, SA
damage    = 48,5
animtype = Heavy
getpower = 0
givepower = 0
guardflag = MA
hitflag = MAF
hitsound = s7868,2
guardsound = s500,40
pausetime = 12,12
sparkno = 2
guard.sparkno = 40
sparkxy = -20,-75
ground.type = Low
ground.slidetime = 16
ground.hittime  = 20
ground.velocity = -4,-6
air.velocity = -4,-6
fall = 1
air.fall = 1

[State 1121, 8]
type = HitDef
trigger1 = MoveHit = 0
trigger1 = MoveGuarded = 0
trigger1 = AnimElem = 3
attr = A, SA
damage    = 21,2
animtype = Heavy
getpower = 0
givepower = 0
guardflag = MA
hitflag = MAF
hitsound = s7868,2
guardsound = s500,40
pausetime = 12,12
sparkno = 2
guard.sparkno = 40
sparkxy = -20,-75
ground.type = Low
ground.slidetime = 16
ground.hittime  = 20
ground.velocity = -4,-6
air.velocity = -4,-6
fall = 1
air.fall = 1

[State 1121, 9]
type = ChangeState
trigger1 = Time > 0
trigger1 = Pos Y >= 0
value = 1122

;着地
[Statedef 1122]
type = S
movetype = I
physics = S
anim = 1102
velset = 0,0

[State 1122, 1]
type = PosSet
trigger1 = Time = 0
Y = 0

[State 1122, 9]
type = ChangeState
trigger1 = AnimTime = 0
value = 0
ctrl = 1

;------------------------------------------------
;タイガーショット
;弱
[Statedef 1200]
type = S
movetype = A
physics = S
anim = 1200
velset = 0,0
ctrl = 0
poweradd = 30

[State 1000, 0]
type = Width
trigger1 = AnimElem = 1
player = 20,0

[State 1000, 0]
type = PlaySnd
trigger1 = AnimElem = 16
value = s0,0

[State 1200, 1]
type = Projectile
trigger1 = AnimElem = 16
attr = A, SP
damage = 70,18
animtype = Heavy
getpower = 0
givepower = 21
guardflag = MA
hitflag = MAF
pausetime = 0,12
sparkxy = 20,0
hitsound = s7868,2
guardsound = s500,40
sparkno = 2
guard.sparkno = 40
ground.type = High
ground.slidetime = 14
ground.hittime = 21 
ground.velocity = -8
air.velocity = -3,-4
projanim = 2000
projhitanim = 2010
projremanim = 2010
projcancelanim = 2010
velocity = 3
air.fall = 1
offset = 108,-90
projid = 1100
projpriority = 1

[State 1200, 9]
type = ChangeState
trigger1 = AnimTime = 0
value = 0
ctrl = 1

;中
[Statedef 1210]
type = S
movetype = A
physics = S
anim = 1200
velset = 0,0
ctrl = 0
poweradd = 30

[State 1000, 0]
type = Width
trigger1 = AnimElem = 16
player = 20,0

[State 1000, 0]
type = PlaySnd
trigger1 = AnimElem = 16
value = s0,0

[State 1200, 1]
type = Projectile
trigger1 = AnimElem = 16
attr = A, SP
damage = 70,18
animtype = Heavy
getpower = 0
givepower = 21
guardflag = MA
hitflag = MAF
pausetime = 0,12
sparkxy = 40,2
hitsound = s7868,2
guardsound = s500,40
sparkno = 2
guard.sparkno = 40
ground.type = High
ground.slidetime = 14
ground.hittime = 21 
ground.velocity = -8
air.velocity = -3,-4
projanim = 2000
projhitanim = 2010
projremanim = 2010
projcancelanim = 2010
velocity = 4.2
air.fall = 1
offset = 108,-90
projid = 1100
projpriority = 1

[State 1210, 9]
type = ChangeState
trigger1 = AnimTime = 0
value = 0
ctrl = 1

;強
[Statedef 1220]
type = S
movetype = A
physics = S
anim = 1200
velset = 0,0
ctrl = 0
poweradd = 30

[State 1000, 0]
type = Width
trigger1 = AnimElem = 16
player = 20,0

[State 1000, 0]
type = PlaySnd
trigger1 = AnimElem = 16
value = s0,0

[State 1200, 1]
type = Projectile
trigger1 = AnimElem = 16
attr = A, SP
damage = 70,18
animtype = Heavy
getpower = 0
givepower = 21
guardflag = MA
hitflag = MAF
pausetime = 0,12
sparkxy = 20,0
hitsound = s7868,2
guardsound = s500,40
sparkno = 2
guard.sparkno = 40
ground.type = High
ground.slidetime = 14
ground.hittime = 21 
ground.velocity = -8
air.velocity = -3,-4
projanim = 2000
projhitanim = 2010
projremanim = 2010
projcancelanim = 2010
velocity = 5.4
air.fall = 1
offset = 108,-90
projid = 1100
projpriority = 1

[State 1220, 9]
type = ChangeState
trigger1 = AnimTime = 0
value = 0
ctrl = 1

;------------------------------------------------
;グラウンドタイガーショット
;弱
[Statedef 1300]
type = C
movetype = A
physics = C
anim = 1300
velset = 0,0
ctrl = 0
poweradd = 30

[State 1000, 0]
type = Width
trigger1 = AnimElem = 16
player = 25,0

[State 1000, 0]
type = PlaySnd
trigger1 = AnimElem = 16
value = s0,0

[State 1200, 1]
type = Projectile
trigger1 = AnimElem = 16
attr = A, SP
damage = 70,18
animtype = Heavy
getpower = 0
givepower = 21
guardflag = MA
hitflag = MAF
pausetime = 0,12
sparkxy = 20,0
hitsound = s7868,2
guardsound = s500,40
sparkno = 2
guard.sparkno = 40
ground.type = High
ground.slidetime = 14
ground.hittime = 21 
ground.velocity = -8
air.velocity = -3,-4
projanim = 2000
projhitanim = 2010
projremanim = 2010
projcancelanim = 2010
velocity = 3
air.fall = 1
offset = 108,-53
projid = 1100
projpriority = 1

[State 1300, 9]
type = ChangeState
trigger1 = AnimTime = 0
value = 11
ctrl = 1

;中
[Statedef 1310]
type = C
movetype = A
physics = C
anim = 1300
velset = 0,0
ctrl = 0
poweradd = 30

[State 1000, 0]
type = Width
trigger1 = AnimElem = 16
player = 25,0

[State 1000, 0]
type = PlaySnd
trigger1 = AnimElem = 16
value = s0,0

[State 1200, 1]
type = Projectile
trigger1 = AnimElem = 16
attr = A, SP
damage = 70,18
animtype = Heavy
getpower = 0
givepower = 21
guardflag = MA
hitflag = MAF
pausetime = 0,12
sparkxy = 20,0
hitsound = s7868,2
guardsound = s500,40
sparkno = 2
guard.sparkno = 40
ground.type = High
ground.slidetime = 14
ground.hittime = 21 
ground.velocity = -8
air.velocity = -3,-4
projanim = 2000
projhitanim = 2010
projremanim = 2010
projcancelanim = 2010
velocity = 4.2
air.fall = 1
offset = 108,-53
projid = 1100
projpriority = 1

[State 1310, 9]
type = ChangeState
trigger1 = AnimTime = 0
value = 11
ctrl = 1

;強
[Statedef 1320]
type = C
movetype = A
physics = C
anim = 1300
velset = 0,0
ctrl = 0
poweradd = 30

[State 1000, 0]
type = Width
trigger1 = AnimElem = 1
player = 25,0

[State 1000, 0]
type = PlaySnd
trigger1 = AnimElem = 16
value = s0,0

[State 1200, 1]
type = Projectile
trigger1 = AnimElem = 16
attr = A, SP
damage = 70,18
animtype = Heavy
getpower = 0
givepower = 21
guardflag = MA
hitflag = MAF
pausetime = 0,12
sparkxy = 20,0
hitsound = s7868,2
guardsound = s500,40
sparkno = 2
guard.sparkno = 40
ground.type = High
ground.slidetime = 14
ground.hittime = 21 
ground.velocity = -8
air.velocity = -3,-4
projanim = 2000
projhitanim = 2010
projremanim = 2010
projcancelanim = 2010
velocity = 5.4
air.fall = 1
offset = 108,-53
projid = 1100
projpriority = 1

[State 1320, 9]
type = ChangeState
trigger1 = AnimTime = 0
value = 11
ctrl = 1

