;-| Super Motions |--------------------------------------------------------
; Sky High Claw Super Combo
[Command]
name = "sclimb_x"
command = ~D, DF, F, D, DF, F, a
time = 30
[Command]
name = "sclimb_y"
command = ~D, DF, F, D, DF, F, b
time = 30
[Command]
name = "sclimb_z"
command = ~D, DF, F, D, DF, F, c
time = 30
;--- Easy Move ---
[Command]
name = "sclimb_x"
command = ~B, F, $D, $U, x
time = 30
[Command]
name = "sclimb_y"
command = ~B, F, $D, $U, y
time = 30
[Command]
name = "sclimb_z"
command = ~B, F, $D, $U, z
time = 30

; Wall-Cling Thrust Super Combo (1K)
[Command]
name = "sclimb_a"
command = ~D, DB, B, D, DB, B, a
time = 30
[Command]
name = "sclimb_b"
command = ~D, DB, B, D, DB, B, b
time = 30
[Command]
name = "sclimb_c"
command = ~D, DB, B, D, DB, B, c
time = 30
;--- Easy Move ---
[Command]
name = "sclimb_a"
command = ~B, F, $D, $U, a
time = 30
[Command]
name = "sclimb_b"
command = ~B, F, $D, $U, b
time = 30
[Command]
name = "sclimb_c"
command = ~B, F, $D, $U, c
time = 30

; Wall-Cling Thrust Super Combo (3K)
[Command]
name = "sclimb_abc"
command = ~30$DB, DF, DB, $U, a+b+c
time = 30
[Command]
name = "sclimb_abc"
command = ~30$DB, DF, DB, $U, a+b
time = 30
[Command]
name = "sclimb_abc"
command = ~30$DB, DF, DB, $U, b+c
time = 30
[Command]
name = "sclimb_abc"
command = ~30$DB, DF, DB, $U, a+c
time = 30
;--- Easy Move ---
[Command]
name = "sclimb_abc"
command = ~B, F, $D, $U, a+b+c
time = 30
[Command]
name = "sclimb_abc"
command = ~B, F, $D, $U, a+b
time = 30
[Command]
name = "sclimb_abc"
command = ~B, F, $D, $U, b+c
time = 30
[Command]
name = "sclimb_abc"
command = ~B, F, $D, $U, a+c
time = 30

; Super Rolling Crystal Flash
[Command]
name = "sroll_x"
command = ~30$B, F, B, F, x
time = 30
[Command]
name = "sroll_y"
command = ~30$B, F, B, F, y
time = 30
[Command]
name = "sroll_z"
command = ~30$B, F, B, F, z
time = 30

; Scarlet Mirage
[Command]
name = "scarletm_a"
command = ~30$B, F, B, F, a
time = 30
[Command]
name = "scarletm_b"
command = ~30$B, F, B, F, b
time = 30
[Command]
name = "scarletm_c"
command = ~30$B, F, B, F, c
time = 30

; Red Impact
[Command]
name = "sslash"
command = ~D, DB, B, D, DB, B, x
time = 30
[Command]
name = "sslash"
command = ~D, DB, B, D, DB, B, y
time = 30
[Command]
name = "sslash"
command = ~D, DB, B, D, DB, B, z
time = 30

; Super Slash Uppercut
[Command]
name = "ssuppercut_x"
command = ~D, DF, F, D, DF, F, x
time = 30
[Command]
name = "ssuppercut_y"
command = ~D, DF, F, D, DF, F, y
time = 30
[Command]
name = "ssuppercut_z"
command = ~D, DF, F, D, DF, F, z
time = 30

;-| Special Motions |------------------------------------------------------
; Slash Attack
[Command]
name = "slash_x"
command = ~D, DF, F, x
[Command]
name = "slash_y"
command = ~D, DF, F, y
[Command]
name = "slash_z"
command = ~D, DF, F, z

; Rolling Crystal Flash
[Command]
name = "roll_x"
command = ~30$B, F, x
[Command]
name = "roll_y"
command = ~30$B, F, y
[Command]
name = "roll_z"
command = ~30$B, F, z

; Scarlet Terror
[Command]
name = "scarlet_a"
command = ~30$DB, F, a
[Command]
name = "scarlet_b"
command = ~30$DB, F, b
[Command]
name = "scarlet_c"
command = ~30$DB, F, c

; Sky High Claw
[Command]
name = "climb_x"
command = ~30$D, $U, x
[Command]
name = "climb_y"
command = ~30$D, $U, y
[Command]
name = "climb_z"
command = ~30$D, $U, z

; Wall-Cling Thrust (1K)
[Command]
name = "climb_a"
command = ~30$D, $U, a
[Command]
name = "climb_b"
command = ~30$D, $U, b
[Command]
name = "climb_c"
command = ~30$D, $U, c

; Wall-Cling Thrust (3K)
[Command]
name = "climb_abc"
command = ~30$D, $U, a+b+c
[Command]
name = "climb_abc"
command = ~30$D, $U, a+b
[Command]
name = "climb_abc"
command = ~30$D, $U, b+c
[Command]
name = "climb_abc"
command = ~30$D, $U, a+c

; Regenerate Claw
[Command]
name = "rclaw"
command = ~F, D, DF, s

;-| Double Tap |-----------------------------------------------------------
[Command]
name = "FF"     ;Required (do not remove)
command = F, F
time = 10

[Command]
name = "BB"     ;Required (do not remove)
command = B, B
time = 10

;-| 2/3 Button Combination |-----------------------------------------------
[Command]
name = "recovery" ;Required (do not remove)
command = x+y
time = 1

[Command]
name = "recovery"
command = y+z
time = 1

[Command]
name = "recovery"
command = x+z
time = 1

[Command]
name = "recovery"
command = a+b
time = 1

[Command]
name = "recovery"
command = b+c
time = 1

[Command]
name = "recovery"
command = a+c
time = 1

;-| Dir + Button |---------------------------------------------------------
[Command]
name = "back_x"
command = /$B,x
time = 1

[Command]
name = "back_y"
command = /$B,y
time = 1

[Command]
name = "back_z"
command = /$B,z
time = 1

[Command]
name = "down_x"
command = /$D,x
time = 1

[Command]
name = "down_y"
command = /$D,y
time = 1

[Command]
name = "down_z"
command = /$D,z
time = 1

[Command]
name = "fwd_x"
command = /$F,x
time = 1

[Command]
name = "fwd_y"
command = /$F,y
time = 1

[Command]
name = "fwd_z"
command = /$F,z
time = 1

[Command]
name = "up_x"
command = /$U,x
time = 1

[Command]
name = "up_y"
command = /$U,y
time = 1

[Command]
name = "up_z"
command = /$U,z
time = 1

[Command]
name = "back_a"
command = /$B,a
time = 1

[Command]
name = "back_b"
command = /$B,b
time = 1

[Command]
name = "back_c"
command = /$B,c
time = 1

[Command]
name = "down_a"
command = /$D,a
time = 1

[Command]
name = "down_b"
command = /$D,b
time = 1

[Command]
name = "down_c"
command = /$D,c
time = 1

[Command]
name = "fwd_a"
command = /$F,a
time = 1

[Command]
name = "fwd_b"
command = /$F,b
time = 1

[Command]
name = "fwd_c"
command = /$F,c
time = 1

[Command]
name = "up_a"
command = /$U,a
time = 1

[Command]
name = "up_b"
command = /$U,b
time = 1

[Command]
name = "up_c"
command = /$U,c
time = 1

;-| Single Button |---------------------------------------------------------
[Command]
name = "a"
command = a
time = 1

[Command]
name = "b"
command = b
time = 1

[Command]
name = "c"
command = c
time = 1

[Command]
name = "x"
command = x
time = 1

[Command]
name = "y"
command = y
time = 1

[Command]
name = "z"
command = z
time = 1

[Command]
name = "start"
command = s
time = 1

;-| Hold Button |--------------------------------------------------------------
[Command]
name = "hold_x"
command = /x
time = 1

[Command]
name = "hold_y"
command = /y
time = 1

[Command]
name = "hold_z"
command = /z
time = 1

[Command]
name = "hold_a"
command = /a
time = 1

[Command]
name = "hold_b"
command = /b
time = 1

[Command]
name = "hold_c"
command = /c
time = 1

[Command]
name = "hold_start"
command = /s
time = 1

;-| Hold Dir |--------------------------------------------------------------
[Command]
name = "holdfwd" ;Required (do not remove)
command = /$F
time = 1

[Command]
name = "holddownfwd"
command = /$DF
time = 1

[Command]
name = "holddown" ;Required (do not remove)
command = /$D
time = 1

[Command]
name = "holddownback"
command = /$DB
time = 1

[Command]
name = "holdback" ;Required (do not remove)
command = /$B
time = 1

[Command]
name = "holdupback"
command = /$UB
time = 1

[Command]
name = "holdup" ;Required (do not remove)
command = /$U
time = 1

[Command]
name = "holdupfwd"
command = /$UF
time = 1

;---------------------------------------------------------------------------
; Don't remove the following line. It's required by the CMD standard.
[Statedef -1]

;===========================================================================
;---------------------------------------------------------------------------
; Super Moves
;---------------------------------------------------------------------------
; Sky High Claw Super Combo
[State -1, Climb]
type = ChangeState
value = 90
triggerall = Power >= 1000
triggerall = command = "sclimb_x"
triggerall = statetype != A
trigger1 = ctrl
trigger2 = StateNo = 40

[State -1, Climb]
type = ChangeState
value = 90
triggerall = Power >= 2000
triggerall = command = "sclimb_y"
triggerall = statetype != A
trigger1 = ctrl
trigger2 = StateNo = 40

[State -1, Climb]
type = ChangeState
value = 90
triggerall = Power >= 3000
triggerall = command = "sclimb_z"
triggerall = statetype != A
trigger1 = ctrl
trigger2 = StateNo = 40

;---------------------------------------------------------------------------
; Wall-Cling Thrust Super Combo (Cage)
[State -1, Climb]
type = ChangeState
value = 95
triggerall = PalNo < 7
triggerall = Power >= 3000
triggerall = Var(30) > 0 || Var(31) > 0
triggerall = command = "sclimb_abc"
triggerall = statetype != A
trigger1 = ctrl
trigger2 = StateNo = 40

[State -1, Climb]
type = ChangeState
value = 95
triggerall = PalNo > 6
triggerall = Power >= 1000
triggerall = Var(30) > 0 || Var(31) > 0
triggerall = command = "sclimb_a"
triggerall = statetype != A
trigger1 = ctrl
trigger2 = StateNo = 40

[State -1, Climb]
type = ChangeState
value = 95
triggerall = PalNo > 6
triggerall = Power >= 2000
triggerall = Var(30) > 0 || Var(31) > 0
triggerall = command = "sclimb_b"
triggerall = statetype != A
trigger1 = ctrl
trigger2 = StateNo = 40

[State -1, Climb]
type = ChangeState
value = 95
triggerall = PalNo > 6
triggerall = Power >= 3000
triggerall = Var(30) > 0 || Var(31) > 0
triggerall = command = "sclimb_c"
triggerall = statetype != A
trigger1 = ctrl
trigger2 = StateNo = 40

;---------------------------------------------------------------------------
; Wall-Cling Thrust Super Combo (No Cage)
[State -1, Climb]
type = ChangeState
value = 90
triggerall = Power >= 1000
triggerall = Var(30) = 0 || Var(31) = 0
triggerall = command = "sclimb_a"
triggerall = statetype != A
trigger1 = ctrl
trigger2 = StateNo = 40

[State -1, Climb]
type = ChangeState
value = 90
triggerall = Power >= 2000
triggerall = Var(30) = 0 || Var(31) = 0
triggerall = command = "sclimb_b"
triggerall = statetype != A
trigger1 = ctrl
trigger2 = StateNo = 40

[State -1, Climb]
type = ChangeState
value = 90
triggerall = Power >= 3000
triggerall = Var(30) = 0 || Var(31) = 0
triggerall = command = "sclimb_c"
triggerall = statetype != A
trigger1 = ctrl
trigger2 = StateNo = 40

;---------------------------------------------------------------------------
; Red Impact
[State -1, impact]
type = ChangeState
value = 210
triggerall = PalNo < 7
triggerall = var(2) = 0
triggerall = power >= 3000
triggerall = command = "sslash"
triggerall = statetype != A
trigger1 = ctrl

;---------------------------------------------------------------------------
; Super Slash Uppercut
[State -1, ssuppercut_x]
type = ChangeState
value = 995
triggerall = PalNo < 7
triggerall = var(2) = 0
triggerall = power >= 1000
triggerall = command = "ssuppercut_x"
triggerall = statetype != A
trigger1 = ctrl

; Super Slash Combo
[State -1, ssuppercut_y]
type = ChangeState
value = 996
triggerall = PalNo < 7
triggerall = var(2) = 0
triggerall = power >= 2000
triggerall = command = "ssuppercut_y"
triggerall = statetype != A
trigger1 = ctrl

; Super Slash Combo
[State -1, ssuppercut_z]
type = ChangeState
value = 997
triggerall = PalNo < 7
triggerall = var(2) = 0
triggerall = power >= 3000
triggerall = command = "ssuppercut_z"
triggerall = statetype != A
trigger1 = ctrl

;---------------------------------------------------------------------------
; Super Rolling Crystal Flash
[State -1, SRoll]
type = ChangeState
value = 1000
triggerall = power >= 1000
triggerall = command = "sroll_x"
triggerall = statetype != A
trigger1 = ctrl

[State -1, SRoll]
type = ChangeState
value = 1000
triggerall = power >= 2000
triggerall = command = "sroll_y"
triggerall = statetype != A
trigger1 = ctrl

[State -1, SRoll]
type = ChangeState
value = 1000
triggerall = power >= 3000
triggerall = command = "sroll_z"
triggerall = statetype != A
trigger1 = ctrl

;---------------------------------------------------------------------------
; Scarlet Mirage
[State -1, ScarletM]
type = ChangeState
value = 3200
triggerall = power >= 1000
triggerall = command = "scarletm_a"
triggerall = statetype != A
trigger1 = ctrl

[State -1, ScarletM]
type = ChangeState
value = 3200
triggerall = power >= 2000
triggerall = command = "scarletm_b"
triggerall = statetype != A
trigger1 = ctrl

[State -1, ScarletM]
type = ChangeState
value = 3200
triggerall = power >= 3000
triggerall = command = "scarletm_c"
triggerall = statetype != A
trigger1 = ctrl

;===========================================================================
;---------------------------------------------------------------------------
; Special Moves
;---------------------------------------------------------------------------
; Regenerate Claw 
[State -1, rclaw]
type = ChangeState
value = 194
triggerall = PalNo < 7
triggerall = command = "rclaw"
trigger1 = statetype != A
trigger1 = ctrl

;---------------------------------------------------------------------------
; Counter
[State -1, Counter]
type = ChangeState
value = 900
triggerall = PalNo < 7
triggerall = power >= 1000
triggerall = command = "x" && command = "y" || command = "y" && command = "z" || command = "x" && command = "z" || command = "x" && command = "y" && command = "z"
triggerall = statetype != A
trigger1 = stateno = 150
trigger2 = stateno = 151
trigger3 = stateno = 152
trigger4 = stateno = 153

;---------------------------------------------------------------------------
; Slash Attack
[State -1, Slash]
type = ChangeState
value = 990
triggerall = PalNo < 7
triggerall = var(2) = 0
triggerall = command = "slash_x" || command = "slash_y" || command = "slash_z"
trigger1 = statetype = S
trigger1 = ctrl

;---------------------------------------------------------------------------
; Sky High Claw
[State -1, Climb]
type = ChangeState
value = 90
triggerall = command = "climb_x" || command = "climb_y" || command = "climb_z"
triggerall = statetype != A
trigger1 = ctrl
trigger2 = StateNo = 40

;---------------------------------------------------------------------------
; Wall-Cling Thrust (Cage)
[State -1, Climb]
type = ChangeState
value = 95
triggerall = PalNo < 7
triggerall = Var(30) > 0 || Var(31) > 0
triggerall = command = "climb_abc"
triggerall = statetype != A
trigger1 = ctrl
trigger2 = StateNo = 40

[State -1, Climb]
type = ChangeState
value = 95
triggerall = PalNo > 6
triggerall = Var(30) > 0 || Var(31) > 0
triggerall = command = "climb_a" || command = "climb_b" || command = "climb_c"
triggerall = statetype != A
trigger1 = ctrl
trigger2 = StateNo = 40

;---------------------------------------------------------------------------
; Wall-Cling Thrust (No Cage)
[State -1, Climb]
type = ChangeState
value = 90
triggerall = Var(30) = 0 || Var(31) = 0
triggerall = command = "climb_a" || command = "climb_b" || command = "climb_c"
triggerall = statetype != A
trigger1 = ctrl
trigger2 = StateNo = 40

;---------------------------------------------------------------------------
; Rolling Crystal Flash
[State -1, Roll]
type = ChangeState
value = 1000
triggerall = command = "roll_x" || command = "roll_y" || command = "roll_z"
triggerall = statetype != A
trigger1 = ctrl

;---------------------------------------------------------------------------
; Scarlet Terror
[State -1, Scarlet]
type = ChangeState
value = 1200
triggerall = command = "scarlet_a" || command = "scarlet_b" || command = "scarlet_c"
trigger1 = statetype = S
trigger1 = ctrl

;===========================================================================
;---------------------------------------------------------------------------
; Wall Jump
[State -1]
type = ChangeState
value = 60
triggerall = command = "holdup"
triggerall = statetype = A
triggerall = ctrl
trigger1 = command = "holdfwd"
trigger1 = Vel X < 0 && Pos Y <= -50
trigger1 = BackEdgeBodyDist <= 10
trigger2 = command = "holdback"
trigger2 = Vel X > 0 && Pos Y <= -50
trigger2 = FrontEdgeBodyDist <= 10

;===========================================================================
;---------------------------------------------------------------------------
; Recovery Roll Backward
[State -1, Roll_back]
type = ChangeState
value = 5220
triggerall = alive
triggerall = Var(5) = 0
triggerall = stateno != 5120
triggerall = stateno != 5291
triggerall = command = "holdback"
triggerall = command = "recovery"
trigger1 = statetype = L

; Recovery Roll Forward
[State -1, Roll_fwd]
type = ChangeState
value = 5230
triggerall = alive
triggerall = Var(5) = 0
triggerall = stateno != 5120
triggerall = stateno != 5291
triggerall = command = "holdfwd"
triggerall = command = "recovery"
trigger1 = statetype = L

;---------------------------------------------------------------------------
; Backslash
[State -1, Back Flip]
type = ChangeState
value = 70
triggerall = PalNo < 7
triggerall = command = "x" && command = "y" && command = "z"
triggerall = command != "holddown"
trigger1 = statetype = S
trigger1 = ctrl

; Backslash
[State -1, Back Flip]
type = ChangeState
value = 70
triggerall = PalNo > 6
trigger1 = command = "BB"
trigger1 = statetype = S
trigger1 = ctrl

;---------------------------------------------------------------------------
; Short Backslash
[State -1, Back Flip]
type = ChangeState
value = 75
triggerall = PalNo < 7
triggerall = command = "a" && command = "b" && command = "c"
triggerall = command != "holddown"
trigger1 = statetype = S
trigger1 = ctrl

;---------------------------------------------------------------------------
; Run Fwd
[State -1, Run Fwd]
type = null ;ChangeState
value = 100
triggerall = PalNo < 7
trigger1 = command = "FF"
trigger1 = statetype = S
trigger1 = ctrl

;---------------------------------------------------------------------------
; Run Back
[State -1, Run Back]
type = null ;ChangeState
value = 105
triggerall = PalNo < 7
trigger1 = command = "BB"
trigger1 = statetype = S
trigger1 = ctrl

;---------------------------------------------------------------------------
; Throw
[State -1, Throw]
type = ChangeState
value = 800
triggerall = PalNo < 7
triggerall = command = "holdfwd" || command = "holdback"
triggerall = statetype = S
triggerall = ctrl
trigger1 = command = "x" && command = "y"
trigger2 = command = "y" && command = "z"
trigger3 = command = "x" && command = "z"

; Throw
[State -1, Throw]
type = ChangeState
value = 800
triggerall = PalNo > 6
triggerall = command = "y" || command = "z"
triggerall = statetype = S
triggerall = ctrl
triggerall = stateno != 100
trigger1 = command = "holdfwd"
trigger1 = p2bodydist X < 20
trigger1 = (p2statetype = S) || (p2statetype = C)
trigger1 = p2movetype != H
trigger2 = command = "holdback"
trigger2 = p2bodydist X < 20
trigger2 = (p2statetype = S) || (p2statetype = C)
trigger2 = p2movetype != H

;===========================================================================
;---------------------------------------------------------------------------
; Taunt
[State -1, Taunt]
type = ChangeState
value = 195
triggerall = Var(1) = 0
triggerall = command = "start"
trigger1 = statetype != A
trigger1 = ctrl

[State -1, Taunt]
type = ChangeState
value = 196
triggerall = Var(1) > 0
triggerall = command = "start"
trigger1 = statetype != A
trigger1 = ctrl

;---------------------------------------------------------------------------
; Stand Light Punch
[State -1, Stand Light Punch]
type = ChangeState
value = 200
triggerall = command = "x"
triggerall = command != "holddown"
trigger1 = statetype = S
trigger1 = ctrl

;---------------------------------------------------------------------------
; Stand Medium Punch
[State -1, Stand Medium Punch]
type = ChangeState
value = 210
triggerall = command = "y"
triggerall = command != "holddown"
trigger1 = statetype = S
trigger1 = ctrl

;---------------------------------------------------------------------------
; Stand Strong Punch
[State -1, Stand Strong Punch]
type = ChangeState
value = 220
triggerall = command = "z"
triggerall = command != "holddown"
trigger1 = statetype = S
trigger1 = ctrl

;---------------------------------------------------------------------------
; Stand Light Kick
[State -1, Stand Light Kick]
type = ChangeState
value = 230
triggerall = command = "a"
triggerall = command != "holddown"
trigger1 = statetype = S
trigger1 = ctrl

;---------------------------------------------------------------------------
; Standing Medium Kick
[State -1, Standing Medium Kick]
type = ChangeState
value = 240
triggerall = command = "b"
;triggerall = command != "holdfwd"
triggerall = command != "holddown"
trigger1 = statetype = S
trigger1 = ctrl

;---------------------------------------------------------------------------
; Hop Kick
[State -1, Hop Kick]
type = ChangeState
value = 245
triggerall = command = "c"
triggerall = command != "holdfwd"
triggerall = command != "holddown"
trigger1 = statetype = S
trigger1 = ctrl

;---------------------------------------------------------------------------
; Standing Strong Kick
[State -1, Standing Strong Kick]
type = null ;ChangeState
value = 250
triggerall = command = "c"
triggerall = command != "holdfwd"
triggerall = command != "holddown"
trigger1 = statetype = S
trigger1 = ctrl

;---------------------------------------------------------------------------
; Forward Kick
[State -1, Forward Kick]
type = ChangeState
value = 255
triggerall = command = "c"
triggerall = command = "holdfwd"
triggerall = command != "holddown"
trigger1 = statetype = S
trigger1 = ctrl

;---------------------------------------------------------------------------
; Crouching Light Punch
[State -1, Crouching Light Punch]
type = ChangeState
value = 400
triggerall = command = "x"
triggerall = command = "holddown"
trigger1 = statetype = C
trigger1 = ctrl

;---------------------------------------------------------------------------
; Crouching Medium Punch
[State -1, Crouching Medium Punch]
type = ChangeState
value = 410
triggerall = command = "y"
triggerall = command = "holddown"
trigger1 = statetype = C
trigger1 = ctrl

;---------------------------------------------------------------------------
; Crouching Strong Punch
[State -1, Crouching Strong Punch]
type = ChangeState
value = 420
triggerall = command = "z"
triggerall = command = "holddown"
trigger1 = statetype = C
trigger1 = ctrl

;---------------------------------------------------------------------------
; Crouching Light Kick
[State -1, Crouching Light Kick]
type = ChangeState
value = 430
triggerall = command = "a"
triggerall = command = "holddown"
trigger1 = statetype = C
trigger1 = ctrl

;---------------------------------------------------------------------------
; Crouching Medium Kick
[State -1, Crouching Medium Kick]
type = ChangeState
value = 440
triggerall = command = "b"
triggerall = command = "holddown"
trigger1 = statetype = C
trigger1 = ctrl

;---------------------------------------------------------------------------
; Crouching Strong Kick
[State -1, Crouching Strong Kick]
type = ChangeState
value = 450
triggerall = command = "c"
triggerall = command = "holddown"
trigger1 = statetype = C
trigger1 = ctrl

;---------------------------------------------------------------------------
; Jump Light Punch
[State -1, Jump Light Punch]
type = ChangeState
value = 600
triggerall = command = "x"
trigger1 = statetype = A
trigger1 = ctrl

;---------------------------------------------------------------------------
; Jump Medium Punch
[State -1, Jump Medium Punch]
type = ChangeState
value = 610
triggerall = command = "y"
trigger1 = statetype = A
trigger1 = ctrl

;---------------------------------------------------------------------------
; Jump Strong Punch
[State -1, Jump Strong Punch]
type = ChangeState
value = 620
triggerall = command = "z"
trigger1 = statetype = A
trigger1 = ctrl

;---------------------------------------------------------------------------
; Jump Light Kick
[State -1, Jump Light Kick]
type = ChangeState
value = 630
triggerall = command = "a"
trigger1 = statetype = A
trigger1 = ctrl

;---------------------------------------------------------------------------
; Jump Medium Kick
[State -1, Jump Medium Kick]
type = ChangeState
value = 640
triggerall = command = "b"
trigger1 = statetype = A
trigger1 = ctrl

;---------------------------------------------------------------------------
; Jump Strong Kick
[State -1, Jump Strong Kick]
type = ChangeState
value = 650
triggerall = command = "c"
trigger1 = statetype = A
trigger1 = ctrl

;---------------------------------------------------------------------------
