name			bg
type			enemy
health 			1
shadow			0
falldie  		1
lifespan 		3.8
nomove 			1 1
#subject_to_hole 	0
facing  		1



anim spawn


	loop    1
	
	#offset	0 147
        #offset	0 400
	offset  1	200
	
	
        setlayer 1
        #movea	-30
	#frame	data/bgs/elevator2/bg.png
        movea   -1
        delay	2
        #sound data/sounds/drill.wav
        #platform 1000 1000 1500 1500 180 -1
	frame	data/bgs/elevator2/bg.png
        
        frame	data/bgs/elevator2/bg.png
        frame	data/bgs/elevator2/bg.png
        frame	data/bgs/elevator2/bg.png
        frame	data/bgs/elevator2/bg.png
        frame	data/bgs/elevator2/bg.png
        frame	data/bgs/elevator2/bg.png
        frame	data/bgs/elevator2/bg.png
        frame	data/bgs/elevator2/bg.png
        frame	data/bgs/elevator2/bg.png
        


anim idle

	
        loop    1
	
	#offset	0 147
        #offset	0 400
	offset  1	400
	
	
        setlayer 1
        #movea	-30
	#frame	data/bgs/elevator2/bg.png
        movea   -1
        delay	2
        #sound data/sounds/drill.wav
        #platform 1000 1000 1500 1500 180 -1
	frame	data/bgs/elevator2/bg.png
        
        frame	data/bgs/elevator2/bg.png
        frame	data/bgs/elevator2/bg.png
        frame	data/bgs/elevator2/bg.png
        frame	data/bgs/elevator2/bg.png
        frame	data/bgs/elevator2/bg.png
        frame	data/bgs/elevator2/bg.png
        frame	data/bgs/elevator2/bg.png
        frame	data/bgs/elevator2/bg.png
        frame	data/bgs/elevator2/bg.png
        

        
        


anim death

	#platform 1000 1000 1500 1500 180 -1
        quakeframe 1 4 4
        delay	10
	offset	1 147
        frame	data/bgs/elevator2/plat.gif
        frame	data/bgs/elevator2/plat.gif
        frame	data/bgs/elevator2/plat.gif
        frame	data/bgs/elevator2/plat.gif
        frame	data/bgs/elevator2/plat.gif
        frame	data/bgs/elevator2/plat.gif







        
        









