name	CBunker
type	none
health 100
load Cobra_Officer
load Viper
facing 1
setlayer 1
lifespan 75
falldie 1
nodieblink 3
animationscript data/scripts/spawnCO.c
palette data/bgs/lv7/a1a2
anim idle
        loop 1
	delay	50
	offset	53 146
        bbox    0 0 0 0
        frame	data/chars/misc/empty
    	frame	data/chars/misc/empty
        delay 10
        frame	data/chars/misc/empty
        frame	data/chars/misc/empty
        frame	data/chars/misc/empty
        frame	data/chars/misc/empty
        delay  30
        frame	data/chars/misc/empty
        delay 300
        @cmd spawn01 "Cobra_Officer" 0 0 2
        frame	data/chars/misc/empty
        delay 10
        frame	data/chars/misc/empty
        frame	data/chars/misc/empty
        frame	data/chars/misc/empty
        frame	data/chars/misc/empty
        delay 50
        frame	data/chars/misc/empty
        frame	data/chars/misc/empty
        frame	data/chars/misc/empty
        frame	data/chars/misc/empty
        frame	data/chars/misc/empty
        frame	data/chars/misc/empty
        frame	data/chars/misc/empty
        delay  700
        frame	data/chars/misc/empty
        delay 50
        frame	data/chars/misc/empty
        frame	data/chars/misc/empty
        frame	data/chars/misc/empty
        frame	data/chars/misc/empty
        frame	data/chars/misc/empty
        fframe	data/chars/misc/empty
    	frame	data/chars/misc/empty
        delay 10
        frame	data/chars/misc/empty
        frame	data/chars/misc/empty
        frame	data/chars/misc/empty
        frame	data/chars/misc/empty
        delay  30
        frame	data/chars/misc/empty
        delay 300
        @cmd spawn01 "Cobra_Officer" 0 0 2
        @cmd spawn01 "Viper" 28 0 2
        frame	data/chars/misc/empty
        delay 10
        frame	data/chars/misc/empty
        frame	data/chars/misc/empty
        frame	data/chars/misc/empty
        frame	data/chars/misc/empty
        delay 50
        frame	data/chars/misc/empty
        frame	data/chars/misc/empty
        frame	data/chars/misc/empty
        frame	data/chars/misc/empty
        frame	data/chars/misc/empty
        frame	data/chars/misc/empty
        frame	data/chars/misc/empty
        delay  700
        frame	data/chars/misc/empty
        delay 50
        frame	data/chars/misc/empty
        frame	data/chars/misc/empty
        fframe	data/chars/misc/empty
        frame	data/chars/misc/empty
        frame	data/chars/misc/empty
anim death
        offset	53 146
        bbox    0 0 0 0
        delay 10
        frame	data/chars/misc/empty
        frame	data/chars/misc/empty
        frame	data/chars/misc/empty
        frame	data/chars/misc/empty
        frame	data/chars/misc/empty
        frame	data/chars/misc/empty
        
