[Info]
name = "Charlie Stage"

[Camera]
startx = 0
starty = 0
boundleft = -224
boundright = 224
boundhigh = 0
boundlow = 0
verticalfollow = .5
tension = 50

[PlayerInfo]
p1startx = -70
p1starty = 0
p1startz = 0
p1facing = 1

p2startx = 70
p2starty = 0
p2startz = 0
p2facing = -1

leftbound  = -1000
rightbound =  1000
topbound  =  0
botbound  =  0

[Scaling]
topz = 0
botz = 50
topscale = 1
botscale = 1.2

[Bound]
screenleft = 15
screenright = 15

[StageInfo]
zoffset = 215
autoturn = 1
resetBG = 0

[Shadow]
color = 128,128,128
yscale = .1

[Music]
bgmusic = sound/charlie.mp3
bgvolume = 0

[BGdef]
spr = stages/hangar.sff

[BG 0]
type = normal
spriteno = 0,0
start = 0,240
delta = 0.645,1

[BG 1.0]
type = normal
spriteno = 1,0
start = 0,240
delta = 0.72,1
mask = 1

[BG 1.1]
type = normal
spriteno = 1,1
start = 0,240
delta = 0.72,1
mask = 1

[BG 2]
type = parallax
spriteno = 2,0
start = 0,128
delta = .955,1
xscale = 1.05,.795
mask = 1

[BG 3]
type = parallax
spriteno = 3,0
start = 0,204
delta = .73,1
xscale = .875,1.78

[BG 4]
type = normal
spriteno = 4,0
start = 0,240
delta = 0.765,1
mask = 1

[BG 5]
type = normal
spriteno = 5,0
start = 0,240
delta = 0.76,1
mask = 1

[BG 6.0]
type = normal
spriteno = 6,0
start = 0,240
delta = 0.76,1
mask = 1

[BG 6.1]
type = normal
spriteno = 6,1
start = 0,240
delta = 0.95,1
mask = 1

[BG 7]
type = anim
actionno = 7
start = 0,240
delta = 0.72,1

[BG 8]
type = anim
actionno = 8
start = 0,240
delta = 0.765,1

[Begin action 7]

7,0, 0,0, 32
7,1, 0,0, 3
7,2, 0,0, 3
7,3, 0,0, 6
7,4, 0,0, 5
7,5, 0,0, 4
7,6, 0,0, 4
7,5, 0,0, 4
7,6, 0,0, 4
7,5, 0,0, 4
7,6, 0,0, 4
7,5, 0,0, 4
7,6, 0,0, 4
7,5, 0,0, 4
7,6, 0,0, 4
7,5, 0,0, 4
7,4, 0,0, 5
7,3, 0,0, 6
7,2, 0,0, 4
7,1, 0,0, 3

[Begin action 8]

8,0, 0,0, 40
8,1, 0,0, 4
8,2, 0,0, 16
8,3, 0,0, 8
8,2, 0,0, 10
8,3, 0,0, 8
8,2, 0,0, 10
8,3, 0,0, 8
8,2, 0,0, 10
8,3, 0,0, 8
8,1, 0,0, 4