;-| AI |----------------------------
[Command]
name = "AI_1"
command = a,a,a,a
time = 0

[Command]
name = "AI_2"
command = a,a,a,b
time = 0

[Command]
name = "AI_3"
command = a,a,a,c
time = 0

[Command]
name = "AI_4"
command = a,a,b,a
time = 0

[Command]
name = "AI_5"
command = a,a,b,b
time = 0

[Command]
name = "AI_6"
command = a,a,b,c
time = 0

[Command]
name = "AI_7"
command = a,a,c,a
time = 0

[Command]
name = "AI_8"
command = a,a,c,b
time = 0

[Command]
name = "AI_9"
command = a,a,c,c
time = 0

[Command]
name = "AI_10"
command = a,b,a,a
time = 0

[Command]
name = "AI_11"
command = a,b,a,b
time = 0

[Command]
name = "AI_12"
command = a,b,a,c
time = 0

[Command]
name = "AI_13"
command = a,b,b,a
time = 0

[Command]
name = "AI_14"
command = a,b,b,b
time = 0

[Command]
name = "AI_15"
command = a,b,b,c
time = 0

[Command]
name = "AI_16"
command = a,b,c,a
time = 0

[Command]
name = "AI_17"
command = a,b,c,b
time = 0

[Command]
name = "AI_18"
command = a,b,c,c
time = 0

[Command]
name = "AI_19"
command = a,c,a,a
time = 0

[Command]
name = "AI_20"
command = a,c,a,b
time = 0

[Command]
name = "AI_21"
command = a,c,a,c
time = 0

[Command]
name = "AI_22"
command = a,c,b,a
time = 0

[Command]
name = "AI_23"
command = a,c,b,b
time = 0

[Command]
name = "AI_24"
command = a,b,b,c
time = 0

[Command]
name = "AI_25"
command = a,c,c,a
time = 0

[Command]
name = "AI_26"
command = a,c,c,b
time = 0

[Command]
name = "AI_27"
command = a,c,c,c
time = 0

[Command]
name = "AI_28"
command = b,a,a,a
time = 0

[Command]
name = "AI_29"
command = b,a,a,b
time = 0

[Command]
name = "AI_30"
command = b,a,a,c
time = 0

[Command]
name = "AI_31"
command = b,a,b,a
time = 0

[Command]
name = "AI_32"
command = b,a,b,b
time = 0

[Command]
name = "AI_33"
command = b,a,b,c
time = 0

[Command]
name = "AI_34"
command = b,a,c,a
time = 0

[Command]
name = "AI_35"
command = b,a,c,b
time = 0

[Command]
name = "AI_36"
command = b,a,c,c
time = 0

[Command]
name = "AI_37"
command = b,b,a,a
time = 0

[Command]
name = "AI_38"
command = b,b,a,b
time = 0

[Command]
name = "AI_39"
command = b,b,a,c
time = 0

[Command]
name = "AI_40"
command = b,b,b,a
time = 0

[Command]
name = "AI_41"
command = b,b,b,b
time = 0

[Command]
name = "AI_42"
command = b,b,b,c
time = 0

[Command]
name = "AI_43"
command = b,b,c,a
time = 0

[Command]
name = "AI_44"
command = b,b,c,b
time = 0

[Command]
name = "AI_45"
command = b,b,c,c
time = 0

[Command]
name = "AI_46"
command = b,c,a,a
time = 0

[Command]
name = "AI_47"
command = b,c,a,b
time = 0

[Command]
name = "AI_48"
command = b,c,a,c
time = 0

[Command]
name = "AI_49"
command = b,c,b,a
time = 0

[Command]
name = "AI_50"
command = b,c,b,b
time = 0

;---------------------------------------------------------------------------
;超必殺技
;========================================================
;真空波動拳
[Command]
name = "HY1_w"
command = ~D ,DF ,F, D, DF, F, x
time = 40

[Command]
name = "HY1_m"
command = ~D ,DF ,F, D, DF, F, y
time = 40

[Command]
name = "HY1_s"
command = ~D ,DF ,F, D, DF, F, z
time = 40

;滅昇竜拳&滅殺豪昇竜
[Command]
name = "HY2_w"
command = ~D ,DF ,F, D, DF, a
time = 40

[Command]
name = "HY2_m"
command = ~D ,DF ,F, D, DF, b
time = 40

[Command]
name = "HY2_s"
command = ~D ,DF ,F, D, DF, c
time = 40

;真空竜巻旋風脚
[Command]
name = "HY3_w"
command = ~D ,DB ,B, D, DB, B, a
time = 40

[Command]
name = "HY3_m"
command = ~D ,DB ,B, D, DB, B, b
time = 40

[Command]
name = "HY3_s"
command = ~D ,DB ,B, D, DB, B, c
time = 40

;瞬獄殺
[Command]
name = "HY4"
command = ~x, x, F, a, z
time = 40

;--------------------------------------------------------
;必殺技
;========================================================
;阿修羅閃空
[Command]
name = "SP6_fs"
command = ~F ,D ,DF , x+y+z
time = 15

[Command]
name = "SP6_bs"
command = ~B ,D ,DB , x+y+z
time = 15

[Command]
name = "SP6_fw"
command = ~F ,D ,DF , a+b+c
time = 15

[Command]
name = "SP6_bw"
command = ~B ,D ,DB , a+b+c
time = 15

;昇竜拳
[Command]
name = "SP1_w"
command = ~F ,D ,DF , x
time = 15

[Command]
name = "SP1_m"
command = ~F ,D ,DF , y
time = 15

[Command]
name = "SP1_s"
command = ~F ,D ,DF , z
time = 15

;波動拳
[Command]
name = "SP2_w"
command = ~D ,DF ,F, x
time = 15

[Command]
name = "SP2_m"
command = ~D ,DF ,F, y
time = 15

[Command]
name = "SP2_s"
command = ~D ,DF ,F, z
time = 15

;竜巻旋風脚
[Command]
name = "SP3_w"
command = ~D ,DB ,B, a
time = 15

[Command]
name = "SP3_m"
command = ~D ,DB ,B, b
time = 15

[Command]
name = "SP3_s"
command = ~D ,DB ,B, c
time = 15

;波動の構え
[Command]
name = "SP4"
command = ~D ,DF ,F, s
time = 15

;灼熱波動拳
[Command]
name = "SP5_w"
command = ~B,DB,D ,DF ,F, x
time = 20

[Command]
name = "SP5_m"
command = ~B,DB,D ,DF ,F, y
time = 20

[Command]
name = "SP5_s"
command = ~B,DB,D ,DF ,F, z
time = 20

;==================================================
;投げ
;背負い投げ
[Command]
name = "PT"
command = /F, x+y
time = 3

[Command]
name = "PT"
command = /F, z+y
time = 3

[Command]
name = "PT"
command = /F, x+z
time = 3

[Command]
name = "PT2"
command = /B, x+y
time = 3

[Command]
name = "PT2"
command = /B, z+y
time = 3

[Command]
name = "PT2"
command = /B, x+z
time = 3

;巴投げ
[Command]
name = "KT"
command = /F, a+b
time = 3

[Command]
name = "KT"
command = /F, b+c
time = 3

[Command]
name = "KT"
command = /F, a+c
time = 3

[Command]
name = "KT2"
command = /B, a+b
time = 3

[Command]
name = "KT2"
command = /B, b+c
time = 3

[Command]
name = "KT2"
command = /B, a+c
time = 3

;ゼロカウンター
[Command]
name = "ZC"
command = /$F, x+a
time = 3

[Command]
name = "ZC"
command = /$F, y+b
time = 3

[Command]
name = "ZC"
command = /$F, z+c
time = 3

;----------------------------------------------------------------------
[Command]
name = "FF"
command = F, F
time = 10

[Command]
name = "BB"
command = B, B
time = 10

[Command]
name = "recovery"
command = x+y
time = 1

[Command]
name = "recovery"
command = x+z
time = 1

[Command]
name = "recovery"
command = z+y
time = 1

[Command]
name = "rolling"
command = a+b
time = 1

[Command]
name = "rolling"
command = a+c
time = 1

[Command]
name = "rolling"
command = c+b
time = 1

;-------------------------------------
[command]
name = "fwd_y"
command = /F, y
time = 1

[command]
name = "fwd_b"
command = /F, b
time = 1

[Command]
name = "a"
command = a
time = 1

[Command]
name = "b"
command = b
time = 1

[Command]
name = "c"
command = c
time = 1

[Command]
name = "x"
command = x
time = 1

[Command]
name = "y"
command = y
time = 1

[Command]
name = "z"
command = z
time = 1

[Command]
name = "s"
command = s
time = 1

[Command]
name = "holdfwd"
command = /$F
time = 1

[Command]
name = "holdback"
command = /$B
time = 1

[Command]
name = "holdup"
command = /$U
time = 1

[Command]
name = "holddown"
command = /$D
time = 1

[Statedef -1]

;===========================================
;スーパーコンボ
;-------------------------------------------
;瞬獄殺
[State -1]
type = ChangeState
value = 3500
triggerall = !var(59)
triggerall = PalNo = [7,12]
triggerall = Power >= 3000
triggerall = Command = "HY4"
triggerall = StateType = S || StateType = C
trigger1 = StateNo = 52 || (StateNo = [200,300]) || (StateNo = [400,450])
trigger2 = Ctrl = 1

;真空竜巻旋風脚
;Lv1
[State -1]
type = ChangeState
value = 3100
triggerall = !var(59)
triggerall = PalNo = [1,6]
triggerall = Power >= 1000
triggerall = command = "HY3_w"
triggerall = statetype = S || statetype = C
trigger1 = ctrl
trigger2 = StateNo = 200 && Time < 10
trigger3 = StateNo = 210 && Time < 10
trigger4 = StateNo = 230 && Time < 14
trigger5 = StateNo = 250 && Time < 9
trigger6 = StateNo = 400 && Time < 10
trigger7 = StateNo = 410 && Time < 11
trigger8 = StateNo = 420 && Time < 11
trigger9 = StateNo = 430 && Time < 10
trigger10 = StateNo = 440 && Time < 10

;Lv2
[State -1]
type = ChangeState
value = 3110
triggerall = !var(59)
triggerall = PalNo = [1,6]
triggerall = Power >= 2000
triggerall = command = "HY3_m"
triggerall = statetype = S || statetype = C
trigger1 = ctrl
trigger2 = StateNo = 200 && Time < 10
trigger3 = StateNo = 210 && Time < 10
trigger4 = StateNo = 230 && Time < 14
trigger5 = StateNo = 250 && Time < 9
trigger6 = StateNo = 400 && Time < 10
trigger7 = StateNo = 410 && Time < 11
trigger8 = StateNo = 420 && Time < 11
trigger9 = StateNo = 430 && Time < 10
trigger10 = StateNo = 440 && Time < 10

;Lv3
[State -1]
type = ChangeState
value = 3120
triggerall = !var(59)
triggerall = PalNo = [1,6]
triggerall = Power >= 3000
triggerall = command = "HY3_s"
triggerall = statetype = S || statetype = C
trigger1 = ctrl
trigger2 = StateNo = 200 && Time < 10
trigger3 = StateNo = 210 && Time < 10
trigger4 = StateNo = 230 && Time < 14
trigger5 = StateNo = 250 && Time < 9
trigger6 = StateNo = 400 && Time < 10
trigger7 = StateNo = 410 && Time < 11
trigger8 = StateNo = 420 && Time < 11
trigger9 = StateNo = 430 && Time < 10
trigger10 = StateNo = 440 && Time < 10

;真空波動拳
;Lv1
[State -1]
type = ChangeState
value = 3000
triggerall = !var(59)
triggerall = Power >= 1000
triggerall = command = "HY1_w"
triggerall = statetype = S || statetype = C
trigger1 = ctrl
trigger2 = StateNo = 200 && Time < 10
trigger3 = StateNo = 210 && Time < 10
trigger4 = StateNo = 230 && Time < 14
trigger5 = StateNo = 250 && Time < 9
trigger6 = StateNo = 400 && Time < 10
trigger7 = StateNo = 410 && Time < 11
trigger8 = StateNo = 420 && Time < 11
trigger9 = StateNo = 430 && Time < 10
trigger10 = StateNo = 440 && Time < 10

;Lv2
[State -1]
type = ChangeState
value = 3010
triggerall = !var(59)
triggerall = Power >= 2000
triggerall = command = "HY1_m"
triggerall = statetype = S || statetype = C
trigger1 = ctrl
trigger2 = StateNo = 200 && Time < 10
trigger3 = StateNo = 210 && Time < 10
trigger4 = StateNo = 230 && Time < 14
trigger5 = StateNo = 250 && Time < 9
trigger6 = StateNo = 400 && Time < 10
trigger7 = StateNo = 410 && Time < 11
trigger8 = StateNo = 420 && Time < 11
trigger9 = StateNo = 430 && Time < 10
trigger10 = StateNo = 440 && Time < 10

;Lv3
[State -1]
type = ChangeState
value = 3020
triggerall = !var(59)
triggerall = Power >= 3000
triggerall = command = "HY1_s"
triggerall = statetype = S || statetype = C
trigger1 = ctrl
trigger2 = StateNo = 200 && Time < 10
trigger3 = StateNo = 210 && Time < 10
trigger4 = StateNo = 230 && Time < 14
trigger5 = StateNo = 250 && Time < 9
trigger6 = StateNo = 400 && Time < 10
trigger7 = StateNo = 410 && Time < 11
trigger8 = StateNo = 420 && Time < 11
trigger9 = StateNo = 430 && Time < 10
trigger10 = StateNo = 440 && Time < 10

;滅昇竜拳
[State -1]
type = ChangeState
value = 3200
triggerall = !var(59)
triggerall = PalNo = [1,6]
triggerall = Power >= 3000
triggerall = command = "HY2_w" || command = "HY2_m" || command = "HY2_s"
triggerall = statetype = S || statetype = C
trigger1 = ctrl
trigger2 = StateNo = 200 && Time < 10
trigger3 = StateNo = 210 && Time < 10
trigger4 = StateNo = 230 && Time < 14
trigger5 = StateNo = 250 && Time < 9
trigger6 = StateNo = 400 && Time < 10
trigger7 = StateNo = 410 && Time < 11
trigger8 = StateNo = 420 && Time < 11
trigger9 = StateNo = 430 && Time < 10
trigger10 = StateNo = 440 && Time < 10

;滅殺豪昇竜
[State -1]
type = ChangeState
value = 3300
triggerall = !var(59)
triggerall = PalNo = [7,12]
triggerall = Power >= 1000
triggerall = command = "HY2_w"
triggerall = statetype = S || statetype = C
trigger1 = ctrl
trigger2 = StateNo = 200 && Time < 10
trigger3 = StateNo = 210 && Time < 10
trigger4 = StateNo = 230 && Time < 14
trigger5 = StateNo = 250 && Time < 9
trigger6 = StateNo = 400 && Time < 10
trigger7 = StateNo = 410 && Time < 11
trigger8 = StateNo = 420 && Time < 11
trigger9 = StateNo = 430 && Time < 10
trigger10 = StateNo = 440 && Time < 10

[State -1]
type = ChangeState
value = 3310
triggerall = !var(59)
triggerall = PalNo = [7,12]
triggerall = Power >= 2000
triggerall = command = "HY2_m"
triggerall = statetype = S || statetype = C
trigger1 = ctrl
trigger2 = StateNo = 200 && Time < 10
trigger3 = StateNo = 210 && Time < 10
trigger4 = StateNo = 230 && Time < 14
trigger5 = StateNo = 250 && Time < 9
trigger6 = StateNo = 400 && Time < 10
trigger7 = StateNo = 410 && Time < 11
trigger8 = StateNo = 420 && Time < 11
trigger9 = StateNo = 430 && Time < 10
trigger10 = StateNo = 440 && Time < 10

[State -1]
type = ChangeState
value = 3320
triggerall = !var(59)
triggerall = PalNo = [7,12]
triggerall = Power >= 3000
triggerall = command = "HY2_s"
triggerall = statetype = S || statetype = C
trigger1 = ctrl
trigger2 = StateNo = 200 && Time < 10
trigger3 = StateNo = 210 && Time < 10
trigger4 = StateNo = 230 && Time < 14
trigger5 = StateNo = 250 && Time < 9
trigger6 = StateNo = 400 && Time < 10
trigger7 = StateNo = 410 && Time < 11
trigger8 = StateNo = 420 && Time < 11
trigger9 = StateNo = 430 && Time < 10
trigger10 = StateNo = 440 && Time < 10

;===========================================
;必殺技
;-------------------------------------------
;阿修羅閃空
[State -1]
type = ChangeState
value = 1500
triggerall = !var(59)
triggerall = PalNo = [7,12]
triggerall = command = "SP6_fs"
triggerall = statetype = S || statetype = C
trigger1 = ctrl
trigger2 = StateNo = 200 && Time < 8
trigger3 = StateNo = 210 && Time < 8
trigger4 = StateNo = 230 && Time < 12
trigger5 = StateNo = 250 && Time < 7
trigger6 = StateNo = 400 && Time < 8
trigger7 = StateNo = 410 && Time < 9
trigger8 = StateNo = 420 && Time < 9
trigger9 = StateNo = 430 && Time < 8
trigger10 = StateNo = 440 && Time < 8

[State -1]
type = ChangeState
value = 1510
triggerall = !var(59)
triggerall = PalNo = [7,12]
triggerall = command = "SP6_fw"
triggerall = statetype = S || statetype = C
trigger1 = ctrl
trigger2 = StateNo = 200 && Time < 8
trigger3 = StateNo = 210 && Time < 8
trigger4 = StateNo = 230 && Time < 12
trigger5 = StateNo = 250 && Time < 7
trigger6 = StateNo = 400 && Time < 8
trigger7 = StateNo = 410 && Time < 9
trigger8 = StateNo = 420 && Time < 9
trigger9 = StateNo = 430 && Time < 8
trigger10 = StateNo = 440 && Time < 8

[State -1]
type = ChangeState
value = 1520
triggerall = !var(59)
triggerall = PalNo = [7,12]
triggerall = command = "SP6_bs"
triggerall = statetype = S || statetype = C
trigger1 = ctrl
trigger2 = StateNo = 200 && Time < 8
trigger3 = StateNo = 210 && Time < 8
trigger4 = StateNo = 230 && Time < 12
trigger5 = StateNo = 250 && Time < 7
trigger6 = StateNo = 400 && Time < 8
trigger7 = StateNo = 410 && Time < 9
trigger8 = StateNo = 420 && Time < 9
trigger9 = StateNo = 430 && Time < 8
trigger10 = StateNo = 440 && Time < 8

[State -1]
type = ChangeState
value = 1530
triggerall = !var(59)
triggerall = PalNo = [7,12]
triggerall = command = "SP6_bw"
triggerall = statetype = S || statetype = C
trigger1 = ctrl
trigger2 = StateNo = 200 && Time < 8
trigger3 = StateNo = 210 && Time < 8
trigger4 = StateNo = 230 && Time < 12
trigger5 = StateNo = 250 && Time < 7
trigger6 = StateNo = 400 && Time < 8
trigger7 = StateNo = 410 && Time < 9
trigger8 = StateNo = 420 && Time < 9
trigger9 = StateNo = 430 && Time < 8
trigger10 = StateNo = 440 && Time < 8

;昇竜拳
[State -1]
type = ChangeState
value = 1000
triggerall = !var(59)
triggerall = command = "SP1_w"
triggerall = statetype = S || statetype = C
trigger1 = ctrl
trigger2 = StateNo = 200 && Time < 8
trigger3 = StateNo = 210 && Time < 8
trigger4 = StateNo = 230 && Time < 12
trigger5 = StateNo = 250 && Time < 7
trigger6 = StateNo = 400 && Time < 8
trigger7 = StateNo = 410 && Time < 9
trigger8 = StateNo = 420 && Time < 9
trigger9 = StateNo = 430 && Time < 8
trigger10 = StateNo = 440 && Time < 8

[State -1]
type = ChangeState
value = 1010
triggerall = !var(59)
triggerall = command = "SP1_m"
triggerall = statetype = S || statetype = C
trigger1 = ctrl
trigger2 = StateNo = 200 && Time < 8
trigger3 = StateNo = 210 && Time < 8
trigger4 = StateNo = 230 && Time < 12
trigger5 = StateNo = 250 && Time < 7
trigger6 = StateNo = 400 && Time < 8
trigger7 = StateNo = 410 && Time < 9
trigger8 = StateNo = 420 && Time < 9
trigger9 = StateNo = 430 && Time < 8
trigger10 = StateNo = 440 && Time < 8

[State -1]
type = ChangeState
value = 1020
triggerall = !var(59)
triggerall = command = "SP1_s"
triggerall = statetype = S || statetype = C
trigger1 = ctrl
trigger2 = StateNo = 200 && Time < 8
trigger3 = StateNo = 210 && Time < 8
trigger4 = StateNo = 230 && Time < 12
trigger5 = StateNo = 250 && Time < 7
trigger6 = StateNo = 400 && Time < 8
trigger7 = StateNo = 410 && Time < 9
trigger8 = StateNo = 420 && Time < 9
trigger9 = StateNo = 430 && Time < 8
trigger10 = StateNo = 440 && Time < 8

;灼熱波動拳
[State -1]
type = ChangeState
value = 1200
triggerall = !var(59)
triggerall = command = "SP5_w"
triggerall = statetype = S || statetype = C
trigger1 = ctrl
trigger2 = StateNo = 200 && Time < 8
trigger3 = StateNo = 210 && Time < 8
trigger4 = StateNo = 230 && Time < 12
trigger5 = StateNo = 250 && Time < 7
trigger6 = StateNo = 400 && Time < 8
trigger7 = StateNo = 410 && Time < 9
trigger8 = StateNo = 420 && Time < 9
trigger9 = StateNo = 430 && Time < 8
trigger10 = StateNo = 440 && Time < 8

[State -1]
type = ChangeState
value = 1210
triggerall = !var(59)
triggerall = command = "SP5_m"
triggerall = statetype = S || statetype = C
trigger1 = ctrl
trigger2 = StateNo = 200 && Time < 8
trigger3 = StateNo = 210 && Time < 8
trigger4 = StateNo = 230 && Time < 12
trigger5 = StateNo = 250 && Time < 7
trigger6 = StateNo = 400 && Time < 8
trigger7 = StateNo = 410 && Time < 9
trigger8 = StateNo = 420 && Time < 9
trigger9 = StateNo = 430 && Time < 8
trigger10 = StateNo = 440 && Time < 8

[State -1]
type = ChangeState
value = 1220
triggerall = !var(59)
triggerall = command = "SP5_s"
triggerall = statetype = S || statetype = C
trigger1 = ctrl
trigger2 = StateNo = 200 && Time < 8
trigger3 = StateNo = 210 && Time < 8
trigger4 = StateNo = 230 && Time < 12
trigger5 = StateNo = 250 && Time < 7
trigger6 = StateNo = 400 && Time < 8
trigger7 = StateNo = 410 && Time < 9
trigger8 = StateNo = 420 && Time < 9
trigger9 = StateNo = 430 && Time < 8
trigger10 = StateNo = 440 && Time < 8

;波動拳
[State -1]
type = ChangeState
value = 1100
triggerall = !var(59)
triggerall = command = "SP2_w"
triggerall = statetype = S || statetype = C
trigger1 = ctrl
trigger2 = StateNo = 200 && Time < 8
trigger3 = StateNo = 210 && Time < 8
trigger4 = StateNo = 230 && Time < 12
trigger5 = StateNo = 250 && Time < 7
trigger6 = StateNo = 400 && Time < 8
trigger7 = StateNo = 410 && Time < 9
trigger8 = StateNo = 420 && Time < 9
trigger9 = StateNo = 430 && Time < 8
trigger10 = StateNo = 440 && Time < 8

[State -1]
type = ChangeState
value = 1110
triggerall = !var(59)
triggerall = command = "SP2_m"
triggerall = statetype = S || statetype = C
trigger1 = ctrl
trigger2 = StateNo = 200 && Time < 8
trigger3 = StateNo = 210 && Time < 8
trigger4 = StateNo = 230 && Time < 12
trigger5 = StateNo = 250 && Time < 7
trigger6 = StateNo = 400 && Time < 8
trigger7 = StateNo = 410 && Time < 9
trigger8 = StateNo = 420 && Time < 9
trigger9 = StateNo = 430 && Time < 8
trigger10 = StateNo = 440 && Time < 8

[State -1]
type = ChangeState
value = 1120
triggerall = !var(59)
triggerall = command = "SP2_s"
triggerall = statetype = S || statetype = C
trigger1 = ctrl
trigger2 = StateNo = 200 && Time < 8
trigger3 = StateNo = 210 && Time < 8
trigger4 = StateNo = 230 && Time < 12
trigger5 = StateNo = 250 && Time < 7
trigger6 = StateNo = 400 && Time < 8
trigger7 = StateNo = 410 && Time < 9
trigger8 = StateNo = 420 && Time < 9
trigger9 = StateNo = 430 && Time < 8
trigger10 = StateNo = 440 && Time < 8

;竜巻旋風脚
[State -1]
type = ChangeState
value = 1300
triggerall = !var(59)
triggerall = command = "SP3_w"
triggerall = statetype = S || statetype = C
trigger1 = ctrl
trigger2 = StateNo = 200 && Time < 8
trigger3 = StateNo = 210 && Time < 8
trigger4 = StateNo = 230 && Time < 12
trigger5 = StateNo = 250 && Time < 7
trigger6 = StateNo = 400 && Time < 8
trigger7 = StateNo = 410 && Time < 9
trigger8 = StateNo = 420 && Time < 9
trigger9 = StateNo = 430 && Time < 8
trigger10 = StateNo = 440 && Time < 8

[State -1]
type = ChangeState
value = 1310
triggerall = !var(59)
triggerall = command = "SP3_m"
triggerall = statetype = S || statetype = C
trigger1 = ctrl
trigger2 = StateNo = 200 && Time < 8
trigger3 = StateNo = 210 && Time < 8
trigger4 = StateNo = 230 && Time < 12
trigger5 = StateNo = 250 && Time < 7
trigger6 = StateNo = 400 && Time < 8
trigger7 = StateNo = 410 && Time < 9
trigger8 = StateNo = 420 && Time < 9
trigger9 = StateNo = 430 && Time < 8
trigger10 = StateNo = 440 && Time < 8

[State -1]
type = ChangeState
value = 1320
triggerall = !var(59)
triggerall = command = "SP3_s"
triggerall = statetype = S || statetype = C
trigger1 = ctrl
trigger2 = StateNo = 200 && Time < 8
trigger3 = StateNo = 210 && Time < 8
trigger4 = StateNo = 230 && Time < 12
trigger5 = StateNo = 250 && Time < 7
trigger6 = StateNo = 400 && Time < 8
trigger7 = StateNo = 410 && Time < 9
trigger8 = StateNo = 420 && Time < 9
trigger9 = StateNo = 430 && Time < 8
trigger10 = StateNo = 440 && Time < 8

[State -1]
type = ChangeState
value = 1400
triggerall = !var(59)
triggerall = command = "SP3_w"
triggerall = statetype = A
trigger1 = ctrl

[State -1]
type = ChangeState
value = 1410
triggerall = !var(59)
triggerall = command = "SP3_m"
triggerall = statetype = A
trigger1 = ctrl

[State -1]
type = ChangeState
value = 1420
triggerall = !var(59)
triggerall = command = "SP3_s"
triggerall = statetype = A
trigger1 = ctrl

;------------------------------
;ゼロカウンター
[State -1]
type = ChangeState
value = 2600
triggerall = !var(59)
triggerall = Power >= 500
triggerall = Command = "ZC"
trigger1 = StateNo = 150
trigger2 = StateNo = 152

;---------------------------------------------------------------------------
;波動の構え
[State -1]
type = ChangeState
value = 196
triggerall = !var(59)
triggerall = command = "SP4"
triggerall = statetype = S
trigger1 = ctrl
trigger2 = StateNo = 200 && Time < 8
trigger3 = StateNo = 210 && Time < 8
trigger4 = StateNo = 230 && Time < 12
trigger5 = StateNo = 250 && Time < 7
trigger6 = StateNo = 400 && Time < 8
trigger7 = StateNo = 410 && Time < 9
trigger8 = StateNo = 420 && Time < 9
trigger9 = StateNo = 430 && Time < 8
trigger10 = StateNo = 440 && Time < 8

;挑発
[State -1]
type = ChangeState
value = 195
triggerall = !var(59)
triggerall = command = "s"
triggerall = statetype = S
trigger1 = ctrl

;------------------------------------------
;投げ
;背負い投げ
[State -1]
type = ChangeState
value = 800
triggerall = !var(59)
triggerall = command = "PT"
triggerall = statetype = S
trigger1 = ctrl

[State -1]
type = ChangeState
value = 805
triggerall = !var(59)
triggerall = command = "PT2"
triggerall = statetype = S
trigger1 = ctrl

;巴投げ
[State -1]
type = ChangeState
value = 850
triggerall = !var(59)
triggerall = command = "KT"
triggerall = statetype = S
trigger1 = ctrl

[State -1]
type = ChangeState
value = 855
triggerall = !var(59)
triggerall = command = "KT2"
triggerall = statetype = S
trigger1 = ctrl

;-------------------------------------------
;特殊技
;鎖骨割り
[State -1]
type = ChangeState
value = 300
triggerall = !var(59)
triggerall = command = "fwd_y"
triggerall = command != "holddown"
trigger1 = statetype = S
trigger1 = ctrl 

;旋風脚
[State -1]
type = ChangeState
value = 310
triggerall = !var(59)
triggerall = command = "fwd_b"
triggerall = command != "holddown"
trigger1 = statetype = S
trigger1 = ctrl 

--------------------------------------------------------------------------
;立ち弱パンチ
[State -1]
type = ChangeState
value = 210
triggerall = !var(59)
triggerall = P2BodyDist X <= 25
triggerall = command = "x"
triggerall = command != "holddown"
trigger1 = statetype = S
trigger1 = ctrl 
trigger2 = StateNo = 200 && Time > 7
trigger3 = StateNo = 210 && Time > 7
trigger4 = StateNo = 400 && Time > 7
trigger5 = StateNo = 430 && Time > 7

[State -1]
type = ChangeState
value = 200
triggerall = !var(59)
triggerall = command = "x"
triggerall = command != "holddown"
trigger1 = statetype = S
trigger1 = ctrl 
trigger2 = StateNo = 200 && Time > 7
trigger3 = StateNo = 210 && Time > 7
trigger4 = StateNo = 400 && Time > 7
trigger5 = StateNo = 430 && Time > 7

;---------------------------------------------------------------------------
;立ち中パンチ
[State -1]
type = ChangeState
value = 230
triggerall = !var(59)
triggerall = P2BodyDist X <= 25
triggerall = command = "y"
triggerall = command != "holddown"
trigger1 = statetype = S
trigger1 = ctrl

[State -1]
type = ChangeState
value = 220
triggerall = !var(59)
triggerall = command = "y"
triggerall = command != "holddown"
trigger1 = statetype = S
trigger1 = ctrl
 
;---------------------------------------------------------------------------
;立ち強パンチ
[State -1]
type = ChangeState
value = 250
triggerall = !var(59)
triggerall = P2BodyDist X <= 25
triggerall = command = "z"
triggerall = command != "holddown"
trigger1 = statetype = S
trigger1 = ctrl
 
[State -1]
type = ChangeState
value = 240
triggerall = !var(59)
triggerall = command = "z"
triggerall = command != "holddown"
trigger1 = statetype = S
trigger1 = ctrl

;---------------------------------------------------------------------------
;立ち弱キック
[State -1]
type = ChangeState
value = 260
triggerall = !var(59)
triggerall = command = "a"
triggerall = command != "holddown"
trigger1 = statetype = S
trigger1 = ctrl
 
;--------------------------------------------------------------------------
;立ち中キック
[State -1]
type = ChangeState
value = 270
triggerall = !var(59)
triggerall = command = "b"
triggerall = command != "holddown"
trigger1 = statetype = S
trigger1 = ctrl

;---------------------------------------------------------------------------
;立ち強キック
[State -1]
type = ChangeState
value = 290
triggerall = !var(59)
triggerall = P2BodyDist X <= 25
triggerall = command = "c"
triggerall = command != "holddown"
trigger1 = statetype = S
trigger1 = ctrl

[State -1]
type = ChangeState
value = 280
triggerall = !var(59)
triggerall = command = "c"
triggerall = command != "holddown"
trigger1 = statetype = S
trigger1 = ctrl

;---------------------------------------------------------------------------
;しゃがみ弱パンチ
[State -1]
type = ChangeState
value = 400
triggerall = !var(59)
triggerall = command = "x"
triggerall = command = "holddown"
trigger1 = statetype = C
trigger1 = ctrl 
trigger2 = StateNo = 200 && Time > 7
trigger3 = StateNo = 210 && Time > 7
trigger4 = StateNo = 400 && Time > 7
trigger5 = StateNo = 430 && Time > 7

;---------------------------------------------------------------------------
;しゃがみ中パンチ
[State -1]
type = ChangeState
value = 410
triggerall = !var(59)
triggerall = command = "y"
triggerall = command = "holddown"
trigger1 = statetype = C
trigger1 = ctrl 

;---------------------------------------------------------------------------
;しゃがみ強パンチ
[State -1]
type = ChangeState
value = 420
triggerall = !var(59)
triggerall = command = "z"
triggerall = command = "holddown"
trigger1 = statetype = C
trigger1 = ctrl

;---------------------------------------------------------------------------
;しゃがみ弱キック
[State -1]
type = ChangeState
value = 430
triggerall = !var(59)
triggerall = command = "a"
triggerall = command = "holddown"
trigger1 = statetype = C
trigger1 = ctrl
trigger2 = StateNo = 200 && Time > 7
trigger3 = StateNo = 210 && Time > 7
trigger4 = StateNo = 400 && Time > 7
trigger5 = StateNo = 430 && Time > 7

;---------------------------------------------------------------------------
;しゃがみ中キック
[State -1]
type = ChangeState
value = 440
triggerall = !var(59)
triggerall = command = "b"
triggerall = command = "holddown"
trigger1 = statetype = C
trigger1 = ctrl 

;---------------------------------------------------------------------------
;しゃがみ強キック
[State -1]
type = ChangeState
value = 450
triggerall = !var(59)
triggerall = command = "c"
triggerall = command = "holddown"
trigger1 = statetype = C
trigger1 = ctrl 

;---------------------------------------------------------------------------
;ジャンプ弱パンチ
[State -1]
type = ChangeState
value = 600
triggerall = !var(59)
triggerall = command = "x"
triggerall = statetype = A
trigger1 = ctrl 

;---------------------------------------------------------------------------
;ジャンプ中パンチ
[State -1]
type = ChangeState
value = 620
triggerall = !var(59)
triggerall = Vel X = 0
triggerall = command = "y"
triggerall = statetype = A
trigger1 = ctrl

[State -1]
type = ChangeState
value = 610
triggerall = !var(59)
triggerall = command = "y"
triggerall = statetype = A
trigger1 = ctrl
 
;---------------------------------------------------------------------------
;ジャンプ強パンチ
[State -1]
type = ChangeState
value = 630
triggerall = !var(59)
triggerall = command = "z"
triggerall = statetype = A
trigger1 = ctrl
 
;---------------------------------------------------------------------------
;ジャンプ弱キック
[State -1]
type = ChangeState
value = 650
triggerall = !var(59)
triggerall = Vel X = 0
triggerall = command = "a"
triggerall = statetype = A
trigger1 = ctrl 

[State -1]
type = ChangeState
value = 640
triggerall = !var(59)
triggerall = command = "a"
triggerall = statetype = A
trigger1 = ctrl 

;---------------------------------------------------------------------------
;ジャンプ中キック
[State -1]
type = ChangeState
value = 670
triggerall = !var(59)
triggerall = Vel X = 0
triggerall = command = "b"
triggerall = statetype = A
trigger1 = ctrl

[State -1]
type = ChangeState
value = 660
triggerall = !var(59)
triggerall = command = "b"
triggerall = statetype = A
trigger1 = ctrl
 
;---------------------------------------------------------------------------
;ジャンプ強キック
[State -1]
type = ChangeState
value = 690
triggerall = !var(59)
triggerall = Vel X = 0
triggerall = command = "c"
triggerall = statetype = A
trigger1 = ctrl 

[State -1]
type = ChangeState
value = 680
triggerall = !var(59)
triggerall = command = "c"
triggerall = statetype = A
trigger1 = ctrl 

;---------------------------------------------------------------------------

[State -3]
type = Varset
triggerall = !var(59)
trigger1 = command = "AI_1" || command = "AI_2" || command = "AI_3" || command = "AI_4" || command = "AI_5"
trigger2 = command = "AI_6" || command = "AI_7" || command = "AI_8" || command = "AI_9" || command = "AI_10"
trigger3 = command = "AI_11" || command = "AI_12" || command = "AI_13" || command = "AI_14" || command = "AI_15"
trigger4 = command = "AI_16" || command = "AI_17" || command = "AI_18" || command = "AI_19" || command = "AI_20"
trigger5 = command = "AI_21" || command = "AI_22" || command = "AI_23" || command = "AI_24" || command = "AI_25"
trigger6 = command = "AI_26" || command = "AI_27" || command = "AI_28" || command = "AI_29" || command = "AI_30"
trigger7 = command = "AI_31" || command = "AI_32" || command = "AI_33" || command = "AI_34" || command = "AI_35"
trigger8 = command = "AI_36" || command = "AI_37" || command = "AI_38" || command = "AI_39" || command = "AI_40"
trigger9 = command = "AI_41" || command = "AI_42" || command = "AI_43" || command = "AI_44" || command = "AI_45"
trigger10 = command = "AI_46" || command = "AI_47" || command = "AI_48" || command = "AI_49" || command = "AI_50"
var(59) = 10;ここの数字を1〜10に変えてレベル設定

[State -3]
type = changestate
trigger1 = var(59)
trigger1 = stateno = 40
trigger1 = p2movetype = H && p2statetype != A && p2statetype != L
value = 0

;===========================================
;スーパーコンボ
;-------------------------------------------
;瞬獄殺
[State -1]
type = ChangeState
value = 3500
triggerall = random < var(59)*100 && roundstate = 2
triggerall = PalNo = [7,12]
triggerall = Power >= 3000
triggerall = statetype != A
trigger1 = StateNo = 52 || (StateNo = [200,300]) || (StateNo = [400,450]) || Ctrl
trigger1 = stateno = 410 && movehit || p2statetype != A && enemynear,HitDefAttr = SCA, HA,HT,HP && p2bodydist X = [-5,100] 

;真空竜巻旋風脚
;Lv3
[State -1]
type = ChangeState
value = 3120
triggerall = random < var(59)*100 && roundstate = 2
triggerall = PalNo = [1,6]
triggerall = Power >= 3000
triggerall = statetype != A
trigger1 = ctrl
trigger1 = p2statetype != C && p2statetype != L
trigger1 = enemynear,HitDefAttr = SCA, HA,HT,HP
trigger1 = p2bodydist X = [-5,50]
trigger1 = p2bodydist Y = [-80,0]
trigger1 = p2life > 300

;Lv2
[State -1]
type = ChangeState
value = 3110
triggerall = random < var(59)*100 && roundstate = 2
triggerall = PalNo = [1,6]
triggerall = Power >= 2000
triggerall = statetype != A
trigger1 = ctrl
trigger1 = p2statetype != C && p2statetype != L
trigger1 = enemynear,HitDefAttr = SCA, HA,HT,HP
trigger1 = p2bodydist X = [-5,50]
trigger1 = p2bodydist Y = [-80,0]
trigger1 = p2life > 200

;Lv1
[State -1]
type = ChangeState
value = 3100
triggerall = random < var(59)*100 && roundstate = 2
triggerall = PalNo = [1,6]
triggerall = Power >= 1000
triggerall = statetype != A
trigger1 = ctrl
trigger1 = p2statetype != C && p2statetype != L
trigger1 = enemynear,HitDefAttr = SCA, HA,HT,HP
trigger1 = p2bodydist X = [-5,50]
trigger1 = p2bodydist Y = [-80,0]

;真空波動拳
;Lv3
[State -1]
type = ChangeState
value = 3020
triggerall = random < var(59)*100 && roundstate = 2
triggerall = Power >= 3000
triggerall = statetype != A
trigger1 = StateNo = 440 && Time < 10
trigger1 = movehit
trigger1 = p2statetype != A
trigger1 = p2bodydist X < 60

;Lv2
[State -1]
type = ChangeState
value = 3010
triggerall = random < var(59)*100 && roundstate = 2
triggerall = Power >= 2000
triggerall = statetype != A
trigger1 = StateNo = 440 && Time < 10
trigger1 = movehit
trigger1 = p2statetype != A
trigger1 = p2bodydist X < 70

;Lv1
[State -1]
type = ChangeState
value = 3000
triggerall = random < var(59)*100 && roundstate = 2
triggerall = Power >= 1000
triggerall = statetype != A
trigger1 = StateNo = 440 && Time < 10
trigger1 = movehit
trigger1 = p2statetype != A

;滅殺豪昇竜
[State -1];強
type = ChangeState
value = 3320
triggerall = random < var(59)*100 && roundstate = 2
triggerall = PalNo = [7,12]
triggerall = Power >= 3000
triggerall = statetype != A
trigger1 = p2movetype != A
trigger1 = p2bodydist X = [-5,80]
trigger1 = p2stateno >= 2000
trigger1 = p2life > 300
trigger2 = StateNo = 410 && Time < 10
trigger2 = movehit

[State -1];中
type = ChangeState
value = 3310
triggerall = random < var(59)*100 && roundstate = 2
triggerall = PalNo = [7,12]
triggerall = Power >= 2000
triggerall = statetype != A
trigger1 = p2movetype != A
trigger1 = p2bodydist X = [-5,80]
trigger1 = p2stateno >= 2000
trigger1 = p2life > 200
trigger2 = StateNo = 410 && Time < 10
trigger2 = movehit

[State -1];弱
type = ChangeState
value = 3300
triggerall = random < var(59)*100 && roundstate = 2
triggerall = PalNo = [7,12]
triggerall = Power >= 1000
triggerall = statetype != A
trigger1 = p2movetype != A
trigger1 = p2bodydist X = [-5,80]
trigger1 = p2stateno >= 2000
trigger2 = StateNo = 410 && Time < 10
trigger2 = movehit

[State -1];強昇竜拳
type = ChangeState
value = 1020
triggerall = random < var(59)*100 && roundstate = 2
triggerall = statetype != A
trigger1 = ctrl
trigger1 = p2movetype = A
trigger1 = p2bodydist X = [-5,50]
trigger1 = prevstateno = 5120 || p2stateno >= 2000
trigger2 = StateNo = 250 && Time < 7 || StateNo = 420 && Time < 9
trigger2 = movehit
trigger2 = p2statetype = A

;---------------------------------------------
;ジャンプ
[State -3]
type = ChangeState
value = 40
triggerall = var(59)
triggerall = statetype != A && ctrl
trigger1 = p2movetype = A
trigger1 = p2bodydist X > 100
trigger1 = random < var(59)*2
trigger2 = p2bodydist X = [-5,20]
trigger2 = p2stateno = 5120

;---------------------------------------------
;立ちガード
[State -3]
type = ChangeState
value = 130
triggerall = var(59)
triggerall = p2statetype != C
triggerall = inguarddist
trigger1 = statetype != A && ctrl

;---------------------------------------------
;屈みガード
[State -3]
type = ChangeState
value = 131
triggerall = var(59)
triggerall = p2statetype = C
triggerall = inguarddist
trigger1 = statetype != A && ctrl

;---------------------------------------------
;空中ガード
[State -3]
type = ChangeState
value = 132
triggerall = var(59)
triggerall = inguarddist
trigger1 = statetype = A && ctrl

;===========================================
;必殺技
;-------------------------------------------
;阿修羅閃空
[State -1]
type = ChangeState
value = 1500
triggerall = random < var(59)*100 && roundstate = 2
triggerall = PalNo = [7,12]
triggerall = statetype != A
trigger1 = ctrl
trigger1 = p2statetype = L
trigger1 = p2bodydist X = [-5,30]
trigger1 = backedgebodydist < 10

[State -1]
type = ChangeState
value = 1530
triggerall = random < var(59)*100 && roundstate = 2
triggerall = PalNo = [7,12]
triggerall = statetype != A
trigger1 = ctrl
trigger1 = p2statetype = L
trigger1 = p2bodydist X = [-5,30]

;昇竜拳
[State -1]
type = ChangeState
value = 1000
triggerall = random < var(59)*100 && roundstate = 2
triggerall = statetype != A
trigger1 = ctrl
trigger1 = p2bodydist X = [0,50]
trigger1 = p2bodydist Y < -80

;灼熱波動拳
[State -1]
type = ChangeState
value = 1200
triggerall = random < var(59)*100 && roundstate = 2
triggerall = statetype != A
trigger1 = StateNo = 250 && Time < 7 || StateNo = 420 && Time < 9
trigger1 = movehit
trigger1 = p2statetype = C

;波動拳
[State -1];強
type = ChangeState
value = 1120
triggerall = random < var(59)*100 && roundstate = 2
triggerall = statetype != A
trigger1 = ctrl
trigger1 = p2statetype != A
trigger1 = p2bodydist X > 100
trigger1 = p2stateno = 5120 || random < var(59)

[State -1];中
type = ChangeState
value = 1110
triggerall = random < var(59)*100 && roundstate = 2
triggerall = statetype != A
trigger1 = ctrl
trigger1 = p2statetype != A
trigger1 = p2bodydist X > 100
trigger1 = p2stateno = 5110 || random < var(59)*2

[State -1];弱
type = ChangeState
value = 1100
triggerall = random < var(59)*100 && roundstate = 2
triggerall = statetype != A
trigger1 = ctrl
trigger1 = p2statetype != A
trigger1 = p2bodydist X > 100
trigger1 = p2stateno = 5101 || random < var(59)*3
trigger2 = StateNo = 440 && Time < 8
trigger2 = movecontact

;竜巻旋風脚
[State -1]
type = ChangeState
value = 1320
triggerall = random < var(59)*100 && roundstate = 2
triggerall = statetype != A
trigger1 = StateNo = 250 && Time < 7 || StateNo = 420 && Time < 9
trigger1 = movehit
trigger1 = p2statetype = S

;---------------------------------------------------------------------------
;挑発
[State -1]
type = ChangeState
value = 195
triggerall = random < var(59)*100 && roundstate = 2
triggerall = statetype != A
trigger1 = ctrl
trigger1 = PalNo != [7,12]
trigger1 = p2bodydist X > 180
trigger1 = p2movetype != A
trigger1 = random = [0,10]

;------------------------------------------
;投げ
;背負い投げ
[State -1]
type = ChangeState
value = ifelse(backedgebodydist < 130,805,800)
triggerall = random < var(59)*100 && roundstate = 2
triggerall = statetype != A
trigger1 = ctrl
trigger1 = p2statetype != A && p2statetype != L
trigger1 = p2movetype = I
trigger1 = p2bodydist X = [-5,30]
trigger1 = random < var(59)*5

;巴投げ
[State -1]
type = ChangeState
value = ifelse(backedgebodydist < 130,855,850)
triggerall = random < var(59)*100 && roundstate = 2
triggerall = statetype != A
trigger1 = ctrl
trigger1 = p2statetype != A && p2statetype != L
trigger1 = p2movetype = I
trigger1 = p2bodydist X = [-5,30]
trigger1 = random < var(59)*10

;-------------------------------------------
;特殊技
;旋風脚
[State -1]
type = ChangeState
value = 310
triggerall = random < var(59)*100 && roundstate = 2
trigger1 = statetype != A
trigger1 = ctrl
trigger1 = p2bodydist X = [50,120]
trigger1 = p2stateno = [152,153]

;---------------------------------------------------------------------------
;立ち強パンチ
[State -1]
type = ChangeState
value = 250
triggerall = random < var(59)*100 && roundstate = 2
triggerall = P2BodyDist X <= 25
trigger1 = statetype != A
trigger1 = ctrl
trigger1 = p2statetype = A
trigger1 = p2movetype = H
trigger1 = p2bodydist Y < -30

;---------------------------------------------------------------------------
;しゃがみ強パンチ
[State -1]
type = ChangeState
value = 420
triggerall = random < var(59)*100 && roundstate = 2
trigger1 = statetype != A
trigger1 = ctrl
trigger1 = p2statetype = A
trigger1 = p2movetype = H
trigger1 = p2bodydist X = [26,30]
trigger1 = p2bodydist Y < -30

--------------------------------------------------------------------------
;立ち弱パンチ
[State -1]
type = ChangeState
value = 210
triggerall = random < var(59)*100 && roundstate = 2
triggerall = P2BodyDist X <= 25
trigger1 = statetype != A
trigger1 = ctrl 
trigger1 = p2statetype = A
trigger1 = p2movetype = H
trigger1 = p2bodydist Y = [-70,20]

[State -1]
type = ChangeState
value = 200
triggerall = random < var(59)*100 && roundstate = 2
trigger1 = statetype != A
trigger1 = ctrl 
trigger1 = p2statetype = A
trigger1 = p2bodydist X = [26,60]
trigger1 = p2bodydist Y = [-70,20]

;---------------------------------------------------------------------------
;しゃがみ中パンチ
[State -1]
type = ChangeState
value = 410
triggerall = random < var(59)*100 && roundstate = 2
trigger1 = statetype != A
trigger1 = ctrl 
trigger1 = p2statetype != A && p2statetype != L
trigger1 = p2movetype = H
trigger1 = p2bodydist X = [-5,40]
trigger1 = p2stateno != [150,153]

;---------------------------------------------------------------------------
;しゃがみ弱キック
[State -1]
type = ChangeState
value = 430
triggerall = random < var(59)*100 && roundstate = 2
trigger1 = statetype != A
trigger1 = ctrl
trigger1 = p2statetype != A && p2statetype != L
trigger1 = p2bodydist X = [-5,50]
trigger1 = p2movetype != H || p2bodydist X < 40
trigger1 = p2stateno != [150,153]

;---------------------------------------------------------------------------
;しゃがみ中キック
[State -1]
type = ChangeState
value = 440
triggerall = random < var(59)*100 && roundstate = 2
trigger1 = statetype != A
trigger1 = ctrl 
trigger1 = p2statetype != A && p2statetype != L
trigger1 = p2bodydist X = [-5,70]
trigger1 = p2stateno != [152,153]

;---------------------------------------------------------------------------
;ジャンプ弱パンチ
[State -1]
type = ChangeState
value = 600
triggerall = random < var(59)*100 && roundstate = 2
triggerall = statetype = A
trigger1 = ctrl 
trigger1 = Vel X != 0
trigger1 = p2statetype = A
trigger1 = p2bodydist X = [-5,50]
trigger1 = p2bodydist Y = [-70,60]

;---------------------------------------------------------------------------
;ジャンプ中パンチ
[State -1]
type = ChangeState
value = 620
triggerall = random < var(59)*100 && roundstate = 2
triggerall = Vel X = 0
triggerall = statetype = A
trigger1 = ctrl
trigger1 = p2bodydist X = [-5,50]
trigger1 = p2bodydist Y = [0,70]
trigger1 = p2statetype = A || vel Y > 0

;---------------------------------------------------------------------------
;ジャンプ強パンチ
[State -1]
type = ChangeState
value = 630
triggerall = random < var(59)*100 && roundstate = 2
triggerall = statetype = A
trigger1 = ctrl
trigger1 = p2bodydist X = [-5,50]
trigger1 = p2bodydist Y = [0,90]
trigger1 = p2statetype = A || vel Y > 0

;---------------------------------------------------------------------------
;ジャンプ弱キック
[State -1]
type = ChangeState
value = 640
triggerall = random < var(59)*100 && roundstate = 2
trigger1 = ctrl 
trigger1 = p2bodydist X = [-5,20]
trigger1 = p2bodydist Y = [-60,100]
trigger1 = p2statetype = A || vel Y > 0

;---------------------------------------------------------------------------
;ジャンプ中キック
[State -1]
type = ChangeState
value = 670
triggerall = random < var(59)*100 && roundstate = 2
triggerall = Vel X = 0
triggerall = statetype = A
trigger1 = ctrl
trigger1 = p2statetype = A
trigger1 = p2bodydist X = [-5,30]
trigger1 = p2bodydist Y = [-90,0]

[State -1]
type = ChangeState
value = 660
triggerall = random < var(59)*100 && roundstate = 2
triggerall = statetype = A
trigger1 = ctrl
trigger1 = p2bodydist X = [-5,70]
trigger1 = p2bodydist Y = [-40,90]
trigger1 = p2statetype = A || vel Y > 0

;---------------------------------------------------------------------------
;ジャンプ強キック
[State -1]
type = ChangeState
value = 680
triggerall = random < var(59)*100 && roundstate = 2
triggerall = statetype = A
trigger1 = ctrl
trigger1 = p2bodydist X = [-5,80]
trigger1 = p2bodydist Y = [0,110]
trigger1 = p2statetype = A || vel Y > 0
