name	 missile2
health   0
speed    2
type     enemy
jumpheight 1
nolife   1

anim idle
	loop	0
	delay	1
	offset	135 190
	bbox	0 0 0 0
	attack  0 0 0 0
	frame	data/chars/0misc1/empty.gif
	delay	4
	frame	data/chars/0objct/mis01.gif
	frame	data/chars/0objct/mis02.gif
	frame	data/chars/0objct/mis01.gif
	frame	data/chars/0objct/mis02.gif
	frame	data/chars/0objct/mis01.gif
	frame	data/chars/0objct/mis02.gif
	frame	data/chars/0objct/mis01.gif
	frame	data/chars/0objct/mis02.gif
	frame	data/chars/0objct/mis01.gif
	frame	data/chars/0objct/mis02.gif
	frame	data/chars/0objct/mis01.gif
	frame	data/chars/0objct/mis02.gif
	frame	data/chars/0objct/mis01.gif
	frame	data/chars/0objct/mis02.gif
	frame	data/chars/0objct/mis01.gif
	frame	data/chars/0objct/mis02.gif
	frame	data/chars/0objct/mis01.gif
	frame	data/chars/0objct/mis02.gif
	frame	data/chars/0objct/mis01.gif
	frame	data/chars/0objct/mis02.gif
	frame	data/chars/0objct/mis01.gif
	frame	data/chars/0objct/mis02.gif
	frame	data/chars/0objct/mis01.gif
	frame	data/chars/0objct/mis02.gif
	frame	data/chars/0objct/mis01.gif
	frame	data/chars/0objct/mis02.gif
	frame	data/chars/0objct/mis01.gif
	frame	data/chars/0objct/mis02.gif
	frame	data/chars/0objct/mis01.gif
	frame	data/chars/0objct/mis02.gif

anim attack1
	loop	0
	delay   4
	offset  121 217
	sound   data/sounds/bang.wav
	hitfx	data/sounds/fire.wav
	quakeframe 1 1 1
	move    13
	attack  93 168 63 54 50 1 1 0 10
	frame	data/chars/0objct/mis03.gif
	attack  65 155 116 61 50 1 1 0 10
	frame	data/chars/0objct/mis04.gif
	attack  28 139 190 72 50 1 1 0 10
	frame	data/chars/0objct/mis05.gif
	attack  57 64 134 147 50 1 1 0 10
	frame	data/chars/0objct/mis06.gif
	attack  55 80 144 127 50 1 1 0 10
	frame	data/chars/0objct/mis07.gif
	attack  55 86 141 133 50 1 1 0 10
	frame	data/chars/0objct/mis08.gif
	attack  54 81 145 135 50 1 1 0 10
	frame	data/chars/0objct/mis09.gif
	attack  52 83 137 134 50 1 1 0 10
	frame	data/chars/0objct/mis10.gif
	attack  0 0 0 0
	frame	data/chars/0objct/mis11.gif
	frame	data/chars/0objct/mis12.gif
	frame	data/chars/0objct/mis13.gif
	frame	data/chars/0objct/mis14.gif
	frame	data/chars/0objct/mis15.gif
	frame	data/chars/0misc1/empty.gif

anim death
	loop	0
	delay   4
	offset  121 217
	sound   data/sounds/bang.wav
	hitfx	data/sounds/fire.wav
	quakeframe 1 1 1
	move    13
	attack  93 168 63 54 50 1 1 0 10
	frame	data/chars/0objct/mis03.gif
	attack  65 155 116 61 50 1 1 0 10
	frame	data/chars/0objct/mis04.gif
	attack  28 139 190 72 50 1 1 0 10
	frame	data/chars/0objct/mis05.gif
	attack  57 64 134 147 50 1 1 0 10
	frame	data/chars/0objct/mis06.gif
	attack  55 80 144 127 50 1 1 0 10
	frame	data/chars/0objct/mis07.gif
	attack  55 86 141 133 50 1 1 0 10
	frame	data/chars/0objct/mis08.gif
	attack  54 81 145 135 50 1 1 0 10
	frame	data/chars/0objct/mis09.gif
	attack  52 83 137 134 50 1 1 0 10
	frame	data/chars/0objct/mis10.gif
	attack  0 0 0 0
	frame	data/chars/0objct/mis11.gif
	frame	data/chars/0objct/mis12.gif
	frame	data/chars/0objct/mis13.gif
	frame	data/chars/0objct/mis14.gif
	frame	data/chars/0objct/mis15.gif
	frame	data/chars/0misc1/empty.gif





