name	 	fwdmisl
health		5
type		enemy
speed           30
noquake         1
nolife  1
subtype	        arrow
gfxshadow	1

anim idle
	loop    1
	delay	4
	offset	215 80
	bbox	0 0 0 0
	followanim 1
	followcond 3
	drawmethod 220 220
	attack  161 16 89 18 50 0 1 0 0
	hitfx   data/sounds/fire.wav
	frame	data/chars/0objct/fwdmi1.gif
	frame	data/chars/0objct/fwdmi2.gif
	frame	data/chars/0objct/fwdmi3.gif
	frame	data/chars/0objct/fwdmi4.gif

anim follow1
	loop    0
	delay	3
	bbox	0 0 0 0
	offset  145 210
	drawmethod 220 220
	sound   data/sounds/bang2.wav
	blast   128 188 35 40 50 1 0 0
	frame	data/chars/0misc1/exp01.gif
	blast   93 137 110 98 25 1 0 0
	frame	data/chars/0misc1/exp02.gif
	blast   97 115 107 118 50 1 0 0
	frame	data/chars/0misc1/exp03.gif
	frame	data/chars/0misc1/exp04.gif
	blast   92 86 121 146 25 1 0 0
	frame	data/chars/0misc1/exp05.gif
	frame	data/chars/0misc1/exp06.gif
	frame	data/chars/0misc1/exp07.gif
	blast   0 0 0 0
	frame	data/chars/0misc1/exp08.gif
	frame	data/chars/0misc1/exp09.gif
	frame	data/chars/0misc1/exp10.gif
	frame	data/chars/0misc1/exp11.gif
	frame	data/chars/0misc1/exp12.gif
	frame	data/chars/0misc1/exp13.gif
	frame	data/chars/0misc1/empty.gif


