name	 missile
health   0
speed    0
nomove   1
type     enemy
jumpheight 1
nolife   1
candamage	player	enemy

anim idle
	loop	0
	delay	1
	offset	0 0
	bbox	0 0 0 0
	attack  0 0 0 0
	burn    data/chars/0misc1/empty.gif
	offset	124 128
	delay	100
	burn    119 101 11 27 70 1 1 0 8
	frame	data/chars/0objct/misl01.gif

anim attack1
	loop	0
	delay   4
	offset  145 225
	sound   data/sounds/bang.wav
	hitfx	data/sounds/fire.wav
	quakeframe 1 1 3
	dropv   4 5 0
	burn    128 188 35 40 50 1 1 0 10
	frame	data/chars/0misc1/exp01.gif
	burn    93 137 110 98 25 1 1 0 10
	frame	data/chars/0misc1/exp02.gif
	burn    97 115 107 118 50 1 1 0 10
	frame	data/chars/0misc1/exp03.gif
	frame	data/chars/0misc1/exp04.gif
	burn    92 86 121 146 25 1 1 0 10
	frame	data/chars/0misc1/exp05.gif
	frame	data/chars/0misc1/exp06.gif
	frame	data/chars/0misc1/exp07.gif
	burn    0 0 0 0
	frame	data/chars/0misc1/exp08.gif
	frame	data/chars/0misc1/exp09.gif
	frame	data/chars/0misc1/exp10.gif
	frame	data/chars/0misc1/exp11.gif
	frame	data/chars/0misc1/exp12.gif
	frame	data/chars/0misc1/exp13.gif
	frame	data/chars/0misc1/empty.gif

anim death
	loop	0
	delay   4
	offset  145 225
	sound   data/sounds/bang.wav
	hitfx	data/sounds/fire.wav
	quakeframe 1 1 3
	dropv   4 5 0
	burn    128 188 35 40 50 1 1 0 10
	frame	data/chars/0misc1/exp01.gif
	burn    93 137 110 98 25 1 1 0 10
	frame	data/chars/0misc1/exp02.gif
	burn    97 115 107 118 50 1 1 0 10
	frame	data/chars/0misc1/exp03.gif
	frame	data/chars/0misc1/exp04.gif
	burn    92 86 121 146 25 1 1 0 10
	frame	data/chars/0misc1/exp05.gif
	frame	data/chars/0misc1/exp06.gif
	frame	data/chars/0misc1/exp07.gif
	burn    0 0 0 0
	frame	data/chars/0misc1/exp08.gif
	frame	data/chars/0misc1/exp09.gif
	frame	data/chars/0misc1/exp10.gif
	frame	data/chars/0misc1/exp11.gif
	frame	data/chars/0misc1/exp12.gif
	frame	data/chars/0misc1/exp13.gif
	frame	data/chars/0misc1/empty.gif





