name		 Watchtower
type		 enemy
health		 100
gfxshadow	 1
nomove		 1
nopain		 1
nodrop		 2
death		 1
nodieblink	 2
offscreenkill	 300
hostile		 player npc
animationscript	 data/chars/cobras/jetsc.c
takedamagescript data/scripts/blink.c

palette		 data/chars/asp/Watchtower.png
alternatepal	 data/chars/asp/blink2.png

load		 JetBullet


anim	death
	drawmethod 200 200
	delay	20
	sound	data/sfx/explode2.wav
	offset	112 245
	frame	data/chars/asp/Watchtower.png
	@cmd	spawn01 "BXPlos" 0 0 0
	frame	data/chars/misc/empty.gif
		
anim	idle
	drawmethod 200 200
	loop	1
	delay	250
	offset	112 245
	bbox	80 32 70 213
	frame	data/chars/asp/Watchtower.png
	delay	20
	sound	data/sounds/HydraGun.wav
#	@cmd	shooter2 "JetBullet" 100 163 2 -2
	@cmd	shooter2 "JetBullet" 74 130 2 -2
	frame	data/chars/asp/Watchtower2.png
	sound	data/sounds/HydraGun.wav
	@cmd	shooter2 "JetBullet" 74 130 2 -1.5
	frame	data/chars/asp/Watchtower2.png
	sound	data/sounds/HydraGun.wav
	@cmd	shooter2 "JetBullet" 74 130 2 -1.0
	frame	data/chars/asp/Watchtower2.png
	sound	data/sounds/HydraGun.wav
	@cmd	shooter2 "JetBullet" 74 130 2 -2
	frame	data/chars/asp/Watchtower2.png
	sound	data/sounds/HydraGun.wav
	@cmd	shooter2 "JetBullet" 74 130 2 -1.0
	frame	data/chars/asp/Watchtower2.png
	sound	data/sounds/HydraGun.wav
	@cmd	shooter2 "JetBullet" 74 130 2 -1.5
	frame	data/chars/asp/Watchtower2.png
	