name shot4v
type  enemy
shadow 0
nomove 1
remove 0
nolife  1
candamage player  obstacle npc
lifespan 2
facing 1


script          data/chars/clone/clone3/raio2.c



anim idle



       delay 2
       hitflash flash2
       custentity  tiro
       spawnframe 1 -300 0 -160




       offset 227 5
		attack  130  49  53  39  10  1  0  0  0
       frame data/chars/clone/shot21i.gif
		attack  78  60  86  72  10  1  0  0  0
       frame data/chars/clone/shot22i.gif
		attack  22  104  88  74  10  1  0  0  0
       frame data/chars/clone/shot23i.gif
		attack  12  86  128  95  10  1  0  0  0
       frame data/chars/clone/shot24i.gif
		attack  0  71  155  112  10  1  0  0  0
       frame data/chars/clone/shot25i.gif
       frame data/chars/clone/shot26i.gif
       frame data/chars/clone/shot27i.gif

       frame data/chars/clone/shot28i.gif
       attack 0
       frame data/chars/misc/empty.gif




anim pain


      loop 0
       delay 2
       @script

       void self        = getlocalvar("self");
       killentity(self);
       @end_script

       frame data/chars/misc/empty.gif
#anim walk










anim follow10


        custentity  tiro
        spawnframe 1 -300 0 -160


       loop 1
       delay 2
       hitflash flash2

       offset 227 5
		attack  130  49  53  41  10  1  0  0  0
       frame data/chars/clone/shot21i.gif
		attack  71  60  105  75  10  1  0  0  0
       frame data/chars/clone/shot22i.gif
		attack  21  83  121  97  10  1  0  0  0
       frame data/chars/clone/shot23i.gif
		attack  11  56  156  131  10  1  0  0  0
       frame data/chars/clone/shot24i.gif
       frame data/chars/clone/shot25i.gif
       frame data/chars/clone/shot26i.gif
       frame data/chars/clone/shot27i.gif
       attack 0
       frame data/chars/clone/shot28i.gif
       #attack 0
       #frame data/chars/misc/empty.gif



anim death


       loop 0
       delay 2
       @script

       void self        = getlocalvar("self");
       killentity(self);
       @end_script

       frame data/chars/misc/empty.gif






