name		Cobra_OfficerN
health		100
speed		8
type		npc
aimove		chase
hostile		obstacle
candamage	obstacle
gfxshadow	1
noquake		1
dust		dust
risetime	250
icon		data/chars/Cobra_Officer/icon.png
diesound	data/sounds/die2.wav

	
anim	spawn
	jumpframe	0 4 2 0
	landframe 2
	delay	40
	offset	62 110
	sound	data/sounds/Cobra_Officers.wav
	frame	data/chars/Cobra_Officer/jump.png
	delay	200
	bbox	47 22 32 51
	frame	data/chars/Cobra_Officer/jump.png
	delay	25
	bbox	45 60 44 50
	frame	data/chars/Cobra_Officer/crouch.png
	

anim	idle
	loop	1
	delay	24
	offset	62 110
	bbox	45 15 33 95
	frame	data/chars/Cobra_Officer/idle.png
	
anim	walk
	loop	1
	delay	12
	offset	62 110
	bbox	45 15 33 95
	frame	data/chars/Cobra_Officer/walk1.png
	frame	data/chars/Cobra_Officer/walk2.png
	frame	data/chars/Cobra_Officer/walk3.png
	

anim	attack1
	range	0 65
	offset	62 110
	bbox	51 16 35 94
	delay	10
	frame	data/chars/Cobra_Officer/punch1.png
	sound	data/sounds/Cobra_Officera1.wav
	attack	92 23 48 20 10 0 0 0 10
	frame	data/chars/Cobra_Officer/punch2.png
	attack	0
	frame	data/chars/Cobra_Officer/punch1.png
	
anim	attack2
	range	40 100
	offset	62 110
	bbox	51 10 36 110
	delay	12
	frame	data/chars/Cobra_Officer/kick1.png
	attack	93 41 61 40 10 1 0 0 10
	dropv	2 4 0
	sound	data/sounds/Cobra_Officert.wav
	delay	30
	frame	data/chars/Cobra_Officer/kick2.png
	delay	12
	attack	0
	frame	data/chars/Cobra_Officer/kick1.png
		

anim	pain
	delay	30
	offset	62 110
	bbox	45 15 33 95
	sound	data/sounds/Cobra_Officerh.wav
	frame	data/chars/Cobra_Officer/pain.png
		
anim	fall
	delay	20
	landframe 2
	offset	62 110
	frame	data/chars/Cobra_Officer/fall1.png
	delay	400
	frame	data/chars/Cobra_Officer/fall2.png
	delay	20
	frame	data/chars/Cobra_Officer/fall3.png
		
anim	rise
	delay	50
	offset	62 110
	frame	data/chars/Cobra_Officer/crouch.png
			