name	 	Stellar
health		10
type		enemy
nomove		1 1
nodrop		2
nopain		1
nodieblink	2
death		1
offscreenkill	150
antigravity	100
animationscript	data/chars/cobras/jetsc.c

load		JetBullet


anim spawn
@script
  if(frame==1){
     void self = getlocalvar("self");
     changeentityproperty(self, "name", "Stellar_Stiletto");
  }
@end_script
	delay	10
	offset	55 30
	attack	28 13 72 16 10
	frame	data/chars/cobras/stellar.png
	delay	100
	bbox	28 13 72 16
	@cmd	dasher 2 0 0 1
	frame	data/chars/cobras/stellar.png

anim idle
	loop    1
	delay	1
	offset	55 30
	bbox	28 13 72 16
	attack	28 13 72 16 10
	@cmd	dasher 2 0 0 1
	frame	data/chars/cobras/stellar.png
	delay	20
	#sound	data/sounds/HydraGun.wav
sound data/sounds/shootL.wav
	@cmd	shooter2 "JetBullet" 47 8 2 0
	frame	data/chars/cobras/stellar.png
	delay	400
	frame	data/chars/cobras/stellar.png


anim death
	delay	1
	offset	55 30
	frame	data/chars/cobras/stellar.png
	delay	50
	@cmd	dasher 2 -1 0 1
	frame	data/chars/cobras/stellar.png
	@cmd	spawn01 "SpaceXplos" 0 10 0
	@cmd	suicide
	frame	data/chars/cobras/stellar.png
