name		Shooter2
health		40
nomove		1
nodrop		2
type		enemy
hostile		player npc
candamage	player npc
offscreenkill	300
gfxshadow	1
noquake		1
aggression	40
dust		dust
icon		data/chars/Cobra_Officer/icon.png
diesound	data/sounds/die2.wav

animationscript	data/scripts/enemy.c

load		bulletZ




anim	attack1
	range	100 550
	rangea	-100 100
	offset	62 110
	bbox	45 15 33 95
	delay	120
	sound	data/sounds/draw.wav
	frame	data/chars/Cobra_Officer/shoot1.png
	delay	20
	frame	data/chars/Cobra_Officer/shoot2.png
	delay	15
	sound	data/chars/Cobra_Officer/pistol.wav
	@cmd	shooter2 "bulletZ" 62 92 0 3 -0.9 0
	frame	data/chars/Cobra_Officer/shoot2.png
	sound	data/chars/Cobra_Officer/pistol.wav
	@cmd	shooter2 "bulletZ" 62 92 0 3 0 0
	frame	data/chars/Cobra_Officer/shoot2.png
	delay	20
	sound	data/chars/Cobra_Officer/pistol.wav
	@cmd	shooter2 "bulletZ" 62 92 0 3 0.9 0
	frame	data/chars/Cobra_Officer/shoot2.png
	frame	data/chars/Cobra_Officer/shoot1.png
		
anim	attack2
	range	0 100
	offset	62 110
	bbox	51 10 36 110
	delay	12
	frame	data/chars/Cobra_Officer/kick1.png
	attack	93 41 61 40 15 0 0 0 10
	sound	data/sounds/Cobra_Officert.wav
	delay	30
	frame	data/chars/Cobra_Officer/kick2.png
	delay	12
	attack	0
	frame	data/chars/Cobra_Officer/kick1.png
		
anim	fall
	delay	20
	bbox	25 35 83 55
	landframe	2
	offset	62 110
	frame	data/chars/Cobra_Officer/fall1.png
	delay	400
	frame	data/chars/Cobra_Officer/fall2.png
	delay	20
	frame	data/chars/Cobra_Officer/fall3.png
		
anim	idle
	loop	1
	delay	24
	offset	62 110
	bbox	45 15 33 95
	frame	data/chars/Cobra_Officer/idle.png
		
anim	pain
	delay	30
	offset	62 110
	bbox	45 15 33 95
	sound	data/sounds/Cobra_Officerh.wav
	frame	data/chars/Cobra_Officer/pain.png
		
anim	rise
	delay	50
	offset	62 110
	frame	data/chars/Cobra_Officer/crouch.png
		
anim	walk
	loop	1
	delay	12
	offset	62 110
	bbox	45 15 33 95
	frame	data/chars/Cobra_Officer/walk1.png
	frame	data/chars/Cobra_Officer/walk2.png
	frame	data/chars/Cobra_Officer/walk3.png
		
#|edited by openBor Stats v 0.41
		
