name		 ASPs
type		 enemy
health		 100
gfxshadow	 1
nomove		 1
nopain		 1
nodrop		 2
death		 1
nodieblink	 2
#aggression	 15
offscreenkill	 300
defense		 normal2 0
hostile		 player npc
animationscript	 data/scripts/enemy.c
takedamagescript data/scripts/blink.c

palette		 data/chars/asp/asp.png
alternatepal	 data/chars/asp/blink.png

load		 Bombshot


anim idle
drawmethod 200 200
	delay	10
	offset  100 95
	bbox	42 15 120 80
	platform 100 115 -90 -90 90 90 40 300
	frame	data/chars/asp/asp2s.png

anim attack1
drawmethod 200 200
	range	0 400
	rangez	-15 15
	delay	30
	offset  100 95
	bbox	42 15 120 80
	platform 100 115 -90 -90 90 90 40 300
	frame	data/chars/asp/asp2s.png
	delay	40
	frame	data/chars/asp/asps.png
	sound	data/sounds/bom.wav
	delay	200
	@cmd	shoot "BombShot" 90 38 0
	frame	data/chars/asp/asps.png


anim death
drawmethod 200 200
	delay	20
	sound	data/sfx/explode2.wav
	offset  100 95
	frame	data/chars/asp/aspes.png
	@cmd	spawn01 "BXPlos" 0 0 0
	frame	data/chars/misc/empty.gif
