name shot4v
type  enemy
shadow 0
nomove 1
remove 0
nolife  1
candamage player  obstacle npc
lifespan 2
facing 1


script          data/chars/clone/clone3/raio2.c



anim idle


      
       delay 2
       hitflash flash2
       custentity  tiro
       spawnframe 1 -300 0 -160

           


       offset 227 5
       attack 50 48 49 38 10 1 0 0 0
       frame data/chars/clone/shot21i.gif
       attack 55 51 89 71 10 1 0 0 0
       frame data/chars/clone/shot22i.gif
       attack 128 102 71 65 10 1 0 0 0
       frame data/chars/clone/shot23i.gif
       attack 95 88 100 78 10 1 0 0 0
       frame data/chars/clone/shot24i.gif
       frame data/chars/clone/shot25i.gif
       frame data/chars/clone/shot26i.gif
       frame data/chars/clone/shot27i.gif
       
       frame data/chars/clone/shot28i.gif
       attack 0
       frame data/chars/misc/empty.gif




anim pain


      loop 0
       delay 2
       @script

       void self        = getlocalvar("self");
       killentity(self);
       @end_script

       frame data/chars/misc/empty.gif







        


#anim walk
anim follow10


        custentity  tiro
        spawnframe 1 -300 0 -160


       loop 1
       delay 2
       hitflash flash2
       
       offset 227 5
       attack 50 48 49 38 10 1 0 0 0
       frame data/chars/clone/shot21i.gif
       attack 55 51 89 71 10 1 0 0 0
       frame data/chars/clone/shot22i.gif
       attack 128 102 71 65 10 1 0 0 0
       frame data/chars/clone/shot23i.gif
       attack 95 88 100 78 10 1 0 0 0
       frame data/chars/clone/shot24i.gif
       frame data/chars/clone/shot25i.gif
       frame data/chars/clone/shot26i.gif
       frame data/chars/clone/shot27i.gif
       attack 0
       frame data/chars/clone/shot28i.gif
       #attack 0
       #frame data/chars/misc/empty.gif



anim death


       loop 0
       delay 2
       @script

       void self        = getlocalvar("self");
       killentity(self);
       @end_script

       frame data/chars/misc/empty.gif





