name Clone4
type enemy
#health 200
speed 12
mp 100
gfxshadow  1
grabdistance 25
throw 2,5 0
makeinv 1

com D D J FREESPECIAL3
com D F A FREESPECIAL4

subtype chase
candamage player obstacle npc
hostile player npc
aggression 80
nomove 0 1
nodrop 1
death 1
cantgrab 1
score  1500

facing 1
weapons    Clone3   Clone3 Clone4
weaploss 3
nolife 1
#nopain  1
palette  data/chars/clone/clone3/laborpal.gif


##scripts###
script           data/chars/clone/clone3/raio2.c
animationscript  data/chars/clone/clone3/clone.c




anim spawn



        delay 1
        offset 233 217

        
        custentity shot2i
        spawnframe  30  -70 0 170
        
        
        delay  1
       frame data/chars/clone/clone3/cwatk11.gif
        
       @cmd    spawner "clontime" 0 0 0
       
       delay 6
       frame data/chars/clone/clone3/cwatk11.gif
      
       frame data/chars/clone/clone3/cwatk12.gif
       frame data/chars/clone/clone3/cwatk11.gif
       frame data/chars/clone/clone3/cwatk12.gif
       frame data/chars/clone/clone3/cwatk11.gif
       frame data/chars/clone/clone3/cwatk12.gif
       frame data/chars/clone/clone3/cwatk11.gif
       frame data/chars/clone/clone3/cwatk12.gif
       frame data/chars/clone/clone3/cwatk11.gif
       frame data/chars/clone/clone3/cwatk12.gif


       frame data/chars/clone/clone3/cwatk11.gif
       frame data/chars/clone/clone3/cwatk12.gif
       frame data/chars/clone/clone3/cwatk11.gif
       frame data/chars/clone/clone3/cwatk12.gif
       frame data/chars/clone/clone3/cwatk11.gif
       frame data/chars/clone/clone3/cwatk12.gif
       frame data/chars/clone/clone3/cwatk11.gif
       frame data/chars/clone/clone3/cwatk12.gif
       frame data/chars/clone/clone3/cwatk11.gif
       frame data/chars/clone/clone3/cwatk12.gif


       frame data/chars/clone/clone3/cwatk11.gif
       frame data/chars/clone/clone3/cwatk12.gif
       frame data/chars/clone/clone3/cwatk11.gif
       frame data/chars/clone/clone3/cwatk12.gif
       frame data/chars/clone/clone3/cwatk11.gif
       frame data/chars/clone/clone3/cwatk12.gif
       frame data/chars/clone/clone3/cwatk11.gif
       frame data/chars/clone/clone3/cwatk12.gif
       frame data/chars/clone/clone3/cwatk11.gif
       frame data/chars/clone/clone3/cwatk12.gif


  




        delay  1
         
        frame data/chars/clone/clone3/cw1.gif
        delay 1
        frame data/chars/clone/clone3/cw1.gif


        #void searchbi(int busca, float x, float z, float y)
        

       #@cmd    painfall 0 1
       #bbox 71 57 79 45
       frame data/chars/clone/clone3/cw1.gif


anim idle


       loop 0
       

       delay 1
       offset 233 217
       bbox 71 57 79 45
       
       frame data/chars/clone/clone3/cw1.gif
       frame data/chars/clone/clone3/cw1.gif


anim pain
#anim follow10

       delay 1
       offset 233 217
       bbox 71 57 79 45
       
       frame data/chars/clone/clone3/pain.gif
       frame data/chars/clone/clone3/cw2.gif


anim follow1

       delay 5
       #offset 133 217
	offset 233 217
       bbox 71 57 79 45
     
       frame data/chars/clone/clone3/cw1.gif
       frame data/chars/clone/clone3/cw1.gif

        
anim rise

       delay 1
       #offset 133 217
	offset 233 217
       bbox 71 58 81 50
       frame data/chars/clone/clone3/cw1.gif


anim death


        
       delay 1
       offset 225 235
       bbox 81 66 85 33

        subentity explode6

        spawnframe 1  -110 0 0 0
        delay 100
       frame data/chars/clone/clone3/idle.gif
        delay 20
       @cmd    spawner "exp2" -100 0 0
       frame data/chars/clone/clone3/idle.gif
       @cmd    spawner "exp2" -90 0 0
       frame data/chars/clone/clone3/idle.gif
       @cmd    spawner "exp2" -110 0 0
       frame data/chars/clone/clone3/idle.gif
       @cmd    spawner "exp2" -90 0 0
       frame data/chars/clone/clone3/idle.gif
       @cmd    spawner "exp2" -110 0 0
       frame data/chars/clone/clone3/idle.gif

anim walk

       loop 1
       delay 10
       offset 233 217
       bbox 69 54 84 53
       
       


	
       frame data/chars/clone/clone3/cw1.gif
       frame data/chars/clone/clone3/cw2.gif
       frame data/chars/clone/clone3/cw3.gif
       frame data/chars/clone/clone3/cw4.gif
       frame data/chars/clone/clone3/cw5.gif
       frame data/chars/clone/clone3/cw4.gif
       frame data/chars/clone/clone3/cw3.gif
       frame data/chars/clone/clone3/cw2.gif



anim attack1


     


        range -5000 -4000
       delay 1
       offset 233 217
       bbox 71 57 79 45
       hitflash flash2
       frame data/chars/clone/clone3/cw1.gif
       frame data/chars/clone/clone3/cw1.gif
       
       
       



anim attack2


       


      
       range -5000 -4000
       delay 1
       offset 233 217
       bbox 71 57 79 45
       hitflash flash2
       frame data/chars/clone/clone3/cw1.gif
       frame data/chars/clone/clone3/cw1.gif


       
       
anim follow5


       loop 0
       delay 1
       offset 233 217
      
        @cmd    weap001  2
       frame data/chars/zoros/idle.gif
       delay 1
       frame data/chars/zoros/idle.gif









