Giving credit where credit is due:

Saucer-
	Motion engine design* 
	Graphical influence
	General support, testing, and critique

illisid-
	Pause screen/inventory programming
	Musical influence
	Graphical influence
	General support, testing, and critique

Other friends and family-
	General support, testing, and critique

IceMetalPunk-
	Heat Wave engine design**

ChevyRay-
	Seamless Screen Scaling engine***

Yal-
	Assistance with eliminating glitches
	General support


Inspirations:
	Super Metroid (Nintendo)
	Spelunky (Derek Yu)
	Cave Story (Pixel)
	Hydorah (Locomalito)
	Golden Sun (Camelot)
	Chrono Trigger (Square)
	Fire Emblem (Intelligent Systems)
	Super Mario RPG (Square)

Resources:
	Pixel Joint - http://www.pixeljoint.com/
	The Spriters Resource - http://www.spriters-resource.com/
	SFXR - http://www.drpetter.se/project_sfxr.html
	Mad Tracker - http://www.madtracker.org/main.php
	PXTone - http://hp.vector.co.jp/authors/VA022293/pxtone/index.html
	freesound.org - http://www.freesound.org/ (Used for thunder samples)

To everybody who has supported Vertex up until now- thank you!!

And to everybody who has yet to play the game: Enjoy!


*Check http://gmc.yoyogames.com/index.php?showtopic=442018 for the most recent online motion engine
**Check http://gmc.yoyogames.com/index.php?showtopic=468937&view=findpost&p=3469568 for the little engine IceMetalPunk posted. Really helped me out!
***Check http://forums.tigsource.com/index.php?topic=3142.msg86809#msg86809 for ChevyRay's Seamless Screen Scaling engine

Please post any feedback you feel is worth sharing to TIGForums, YoYoGames, or the Game Maker Community.