if instance_exists(obj_mariostart)
    exit;
  modHPx = 0;
  draw_sprite_ext(spr_reservebox,0,view_xview[0]+147,view_yview[0]+2,1,1,0,c_white,0.7);


if global.stompboots >= 1
    draw_sprite_ext(spr_stompboots_icon,-1,view_xview[0]+16,view_yview[0]+48,1,1,0,c_white,0.7);
if global.lifejacket = 1
    draw_sprite_ext(spr_lifejacket_icon,-1,view_xview[0]+16,view_yview[0]+32,1,1,0,c_white,0.7);


        draw_sprite_ext(spr_ryuhealthmeter,0,view_xview[0]+88,view_yview[0]+8,1,1,0,c_white,1)
       if (global.playerhp >= 3)
            draw_sprite_ext(spr_ryuhealthbar,0,view_xview[0]+104,view_yview[0]+8,1,1,0,c_white,1)
        if (global.playerhp >= 2)
            draw_sprite_ext(spr_ryuhealthbar,0,view_xview[0]+96,view_yview[0]+8,1,1,0,c_white,1)
        if (global.playerhp >= 1)
            draw_sprite_ext(spr_ryuhealthbar,0,view_xview[0]+88,view_yview[0]+8,1,1,0,c_white,1)
        if (global.playerhp >= 6)
            draw_sprite_ext(spr_ryuhealthbar2,0,view_xview[0]+104,view_yview[0]+8,1,1,0,c_white,1)
        if (global.playerhp >= 5)
            draw_sprite_ext(spr_ryuhealthbar2,0,view_xview[0]+96,view_yview[0]+8,1,1,0,c_white,1)
        if (global.playerhp >= 4)
            draw_sprite_ext(spr_ryuhealthbar2,0,view_xview[0]+88,view_yview[0]+8,1,1,0,c_white,1)

  if global.hpmode > 0
  and (global.mmlife >= 1)
  {
    alignhp = 1;
    mylife = global.hpmode * 2;
    if obj_mario.canHP >= 1
    {
        if (global.mmlife >= 3)
            draw_sprite_ext(spr_ryummhealth,0,view_xview[0]+104,view_yview[0]+8,1,1,0,c_white,1)
        if (global.mmlife >= 2)
            draw_sprite_ext(spr_ryummhealth,0,view_xview[0]+96,view_yview[0]+8,1,1,0,c_white,1)
        if (global.mmlife >= 1)
            draw_sprite_ext(spr_ryummhealth,0,view_xview[0]+88,view_yview[0]+8,1,1,0,c_white,1)
  }
  }

draw_sprite_ext(spr_ryu_ammo_symbol,0,view_xview[0]+270,view_yview[0]+24,1,1,0,c_white,1)
draw_set_color(c_white)
draw_set_halign (fa_right)
draw_set_font (fontscore)
draw_text(view_xview[0] + 310,view_yview[0] + 26,string(global.Rammo))
draw_set_halign(fa_left)

if global.playerstorage[24] > 0
draw_sprite_ext(spr_ryu_items,global.playerstorage[24],view_xview[0]+152,view_yview[0]+7,1,1,0,c_white,0.7)
