;---------------------------------------------------------------------------
; 超必殺技発動エフェクト
[Statedef 4000]
type = A
physics = N
Anim = 4000
velset = 0,0
sprpriority = 8

[State 4000]
Type = Helper
Trigger1 = Time = 0
Stateno = 4010
ID = 4010
Pos = 0,0
PosType = P1
Ownpal = 1
Keyctrl = 0
IgnoreHitPause = 1
SuperMoveTime = 9999
PauseMoveTime = 9999

[State 4000]
Type = Helper
Trigger1 = Time = 0
Stateno = 4020
ID = 4020
Pos = 0,0
PosType = P1
Ownpal = 1
Keyctrl = 0
IgnoreHitPause = 1
SuperMoveTime = 9999
PauseMoveTime = 9999

[State 4000]
Type = Helper
Trigger1 = Time = 0
Stateno = 4030
ID = 4030
Pos = 0,0
PosType = P1
Ownpal = 1
Keyctrl = 0
IgnoreHitPause = 1
SuperMoveTime = 9999
PauseMoveTime = 9999

[State 4000]
type = EnvColor
trigger1 = 1
value = 0, 0, 0
time = 1
under = 1

[State 4000]
type = PlaySnd
trigger1 = Time = 0
value = 7, 0

[State 4000]
Type = Trans
Trigger1 = 1
Trans = Add

[State 4000]
Type = VarAdd
Trigger1 = Time >= 1
FV = 1
Value = .05

[State 4000]
Type = VarAdd
Trigger1 = Time >= 1
FV  = 2
Value = .05

[State 4000]
Type = AngleDraw
Trigger1 = 1
Scale = 1.5-FVar(1),1.5-FVar(2)

[State 4000]
Type = VarRandom
Trigger1 = Time = 0
V = 3
Range = 0,360

[State 4000]
Type = AngleSet
Trigger1 = 1
Value = Var(3)

[State 4000]
Type = AssertSpecial
Trigger1 = 1
Flag = Noshadow
Flag2 = NoBG
Flag3 = NoFG
Flag4 = nobardisplay
IgnoreHitPause = 1
SuperMoveTime = 9999
PauseMoveTime = 9999

[State 4000]
Type = DestroySelf
Trigger1 = Time >= 28

;---------------------------------------------------------------------------
; 超ピカエフェクト(効果線)
[StateDef 4010]
Type = A
Physics = N
Anim = 4010
SprPriority = 0
VelSet = 0,0

[State 4010]
Type = NotHitBy
Trigger1 = 1
Value = SCA
Time = 1

[State 4010]
Type = Trans
Trigger1 = Time < 8
Trans = Add

[State 4010]
Type = VarAdd
Trigger1 = Time >= 8
V = 4
Value = -12

[State 4010]
Type = Trans
Trigger1 = Time >= 8
Trans = AddAlpha
Alpha = 256+Var(4),256

[State 4010]
Type = VarAdd
Trigger1 = Time >= 1
FV = 1
Value = .07

[State 4010]
Type = VarAdd
Trigger1 = Time >= 1
FV  = 2
Value = .07

[State 4010]
Type = AngleDraw
Trigger1 = 1
Scale = .25+FVar(1),.25+FVar(2)

[State 4010]
Type = VarRandom
Trigger1 = Time = 0
V = 3
Range = 0,360

[State 4010]
Type = AngleSet
Trigger1 = 1
Value = Var(3)

[State 4010]
Type = AssertSpecial
Trigger1 = 1
Flag = Noshadow
IgnoreHitPause = 1
SuperMoveTime = 9999
PauseMoveTime = 9999

[State 4010]
Type = DestroySelf
Trigger1 = Time >= 28

;---------------------------------------------------------------------------
; 超ピカエフェクト(背景)
[StateDef 4020]
Type = A
Physics = N
Anim = 4020
SprPriority = 0
VelSet = 0,0

[State 4020]
Type = NotHitBy
Trigger1 = 1
Value = SCA
Time = 1

[State 4020]
Type = Trans
Trigger1 = 1
Trans = Add

[State 4020]
Type = VarAdd
Trigger1 = Time >= 1
FV = 1
Value = .05

[State 4020]
Type = VarAdd
Trigger1 = Time >= 1
FV  = 2
Value = .05

[State 4020]
Type = AngleDraw
Trigger1 = 1
Scale = 1.2+FVar(1),1.5-FVar(2)

[State 4020]
Type = AssertSpecial
Trigger1 = 1
Flag = Noshadow
IgnoreHitPause = 1
SuperMoveTime = 9999
PauseMoveTime = 9999

[State 4020]
Type = DestroySelf
Trigger1 = Time >= 28

;---------------------------------------------------------------------------
; 超ピカエフェクト(光輪)
[StateDef 4030]
Type = A
Physics = N
Anim = 4030
SprPriority = 0
VelSet = 0,0

[State 4030]
Type = NotHitBy
Trigger1 = 1
Value = SCA
Time = 1

[State 4030]
Type = Trans
Trigger1 = Time < 8
Trans = Add

[State 4030]
Type = VarAdd
Trigger1 = Time >= 8
V = 4
Value = -12

[State 4030]
Type = Trans
Trigger1 = Time >= 8
Trans = AddAlpha
Alpha = 256+Var(4),256

[State 4030]
Type = VarAdd
Trigger1 = Time >= 1
FV = 1
Value = .03

[State 4030]
Type = VarAdd
Trigger1 = Time >= 1
FV  = 2
Value = .03

[State 4030]
Type = AngleDraw
Trigger1 = 1
Scale = .05+FVar(1),.05+FVar(2)

[State 4030]
Type = AngleSet
Trigger1 = 1
Value = time*10

[State 4030]
Type = AssertSpecial
Trigger1 = 1
Flag = Noshadow
IgnoreHitPause = 1
SuperMoveTime = 9999
PauseMoveTime = 9999

[State 4030]
Type = DestroySelf
Trigger1 = Time >= 28

;---------------------------------------------------------------------------
; 超弩級神技発動エフェクト
[Statedef 4100]
type = A
physics = N
Anim = 4100
velset = 0,0
sprpriority = 8

[State 4100]
Type = Helper
Trigger1 = Time = 0
Stateno = 4110
ID = 4110
Pos = 0,0
PosType = P1
Ownpal = 1
Keyctrl = 0
IgnoreHitPause = 1
SuperMoveTime = 9999
PauseMoveTime = 9999

[State 4100]
Type = Helper
Trigger1 = Time = 0
Stateno = 4120
ID = 4120
Pos = 0,0
PosType = P1
Ownpal = 1
Keyctrl = 0
IgnoreHitPause = 1
SuperMoveTime = 9999
PauseMoveTime = 9999

[State 4100]
Type = Helper
Trigger1 = Time = 0
Stateno = 4130
ID = 4130
Pos = 0,0
PosType = P1
Ownpal = 1
Keyctrl = 0
IgnoreHitPause = 1
SuperMoveTime = 9999
PauseMoveTime = 9999

[State 4100]
type = EnvColor
trigger1 = 1
value = 0, 0, 0
time = 1
under = 1

[State 4100]
type = PlaySnd
trigger1 = Time = 0
value = 7, 2

[State 4100]
Type = Trans
Trigger1 = 1
Trans = Add

[State 4100]
Type = VarAdd
Trigger1 = Time >= 1
FV = 1
Value = .05

[State 4100]
Type = VarAdd
Trigger1 = Time >= 1
FV  = 2
Value = .05

[State 4100]
Type = AngleDraw
Trigger1 = 1
Scale = 1.5-FVar(1),1.5-FVar(2)

[State 4100]
Type = VarRandom
Trigger1 = Time = 0
V = 3
Range = 0,360

[State 4100]
Type = AngleSet
Trigger1 = 1
Value = Var(3)

[State 4100]
Type = AssertSpecial
Trigger1 = 1
Flag = Noshadow
Flag2 = NoBG
Flag3 = NoFG
Flag4 = nobardisplay
IgnoreHitPause = 1
SuperMoveTime = 9999
PauseMoveTime = 9999

[State 4100]
Type = DestroySelf
Trigger1 = Time >= 28

;---------------------------------------------------------------------------
; 神ピカエフェクト(効果線)
[StateDef 4110]
Type = A
Physics = N
Anim = 4110
SprPriority = 0
VelSet = 0,0

[State 4110]
Type = NotHitBy
Trigger1 = 1
Value = SCA
Time = 1

[State 4110]
Type = Trans
Trigger1 = Time < 8
Trans = Add

[State 4110]
Type = VarAdd
Trigger1 = Time >= 8
V = 4
Value = -12

[State 4110]
Type = Trans
Trigger1 = Time >= 8
Trans = AddAlpha
Alpha = 256+Var(4),256

[State 4110]
Type = VarAdd
Trigger1 = Time >= 1
FV = 1
Value = .07

[State 4110]
Type = VarAdd
Trigger1 = Time >= 1
FV  = 2
Value = .07

[State 4110]
Type = AngleDraw
Trigger1 = 1
Scale = .25+FVar(1),.25+FVar(2)

[State 4110]
Type = VarRandom
Trigger1 = Time = 0
V = 3
Range = 0,360

[State 4110]
Type = AngleSet
Trigger1 = 1
Value = Var(3)

[State 4110]
Type = AssertSpecial
Trigger1 = 1
Flag = Noshadow
IgnoreHitPause = 1
SuperMoveTime = 9999
PauseMoveTime = 9999

[State 4110]
Type = DestroySelf
Trigger1 = Time >= 28

;---------------------------------------------------------------------------
; 神ピカエフェクト(背景)
[StateDef 4120]
Type = A
Physics = N
Anim = 4120
SprPriority = 0
VelSet = 0,0

[State 4120]
Type = NotHitBy
Trigger1 = 1
Value = SCA
Time = 1

[State 4120]
Type = Trans
Trigger1 = 1
Trans = Add

[State 4120]
Type = VarAdd
Trigger1 = Time >= 1
FV = 1
Value = .05

[State 4120]
Type = VarAdd
Trigger1 = Time >= 1
FV  = 2
Value = .05

[State 4120]
Type = AngleDraw
Trigger1 = 1
Scale = 1.2+FVar(1),1.5-FVar(2)

[State 4120]
Type = AssertSpecial
Trigger1 = 1
Flag = Noshadow
IgnoreHitPause = 1
SuperMoveTime = 9999
PauseMoveTime = 9999

[State 4120]
Type = DestroySelf
Trigger1 = Time >= 28

;---------------------------------------------------------------------------
; 神ピカエフェクト(光輪)
[StateDef 4130]
Type = A
Physics = N
Anim = 4130
SprPriority = 0
VelSet = 0,0

[State 4130]
Type = NotHitBy
Trigger1 = 1
Value = SCA
Time = 1

[State 4130]
Type = Trans
Trigger1 = Time < 8
Trans = Add

[State 4130]
Type = VarAdd
Trigger1 = Time >= 8
V = 4
Value = -12

[State 4130]
Type = Trans
Trigger1 = Time >= 8
Trans = AddAlpha
Alpha = 256+Var(4),256

[State 4130]
Type = VarAdd
Trigger1 = Time >= 1
FV = 1
Value = .03

[State 4130]
Type = VarAdd
Trigger1 = Time >= 1
FV  = 2
Value = .03

[State 4130]
Type = AngleDraw
Trigger1 = 1
Scale = .05+FVar(1),.05+FVar(2)

[State 4130]
Type = AngleSet
Trigger1 = 1
Value = time*10

[State 4130]
Type = AssertSpecial
Trigger1 = 1
Flag = Noshadow
IgnoreHitPause = 1
SuperMoveTime = 9999
PauseMoveTime = 9999

[State 4130]
Type = DestroySelf
Trigger1 = Time >= 28

;---------------------------------------------------------------------------
; 掴みエフェクト（骨
[StateDef 4700]
Type = A
Physics = N
Anim = 9999
SprPriority = 8
VelSet = 0,0

[State 4700]
Type = VarRandom
Trigger1 = Time = 0
V = 1
Range = -5,5

[State 4700]
Type = VarRandom
Trigger1 = Time = 0
V = 2
Range = -5,5

[State 4700]
Type = PosAdd
Trigger1 = Time = 0
X = Var(1)
Y = Var(2)

[State 4700]
Type = Helper
Trigger1 = Time = 0
Stateno = 4710
ID = 4710
Pos = 0,0
PosType = P1
Ownpal = 1
Keyctrl = 0
SuperMoveTime = 9999
PauseMoveTime = 9999

[State 4700]
Type = Helper
Trigger1 = Time = 6
Stateno = 4720
ID = 4720
Pos = 0,0
PosType = P1
Ownpal = 1
Keyctrl = 0
SuperMoveTime = 9999
PauseMoveTime = 9999

[State 4700]
Type = DestroySelf
Trigger1 = Time = 6

;---------------------------------------------------------------------------
; 掴みエフェクト(ヒットマーク
[StateDef 4710]
Type = A
Physics = N
Anim = 4710
SprPriority = 8
VelSet = 0,0

[State 4710]
Type = NotHitBy
Trigger1 = 1
Value = SCA
Time = 1

[State 4710]
Type = Trans
Trigger1 = 1
Trans = Add

[State 4710]
Type = VarAdd
Trigger1 = Time >= 1
FV = 1
Value = .05

[State 4710]
Type = VarAdd
Trigger1 = Time >= 1
FV  = 2
Value = .05

[State 4710]
Type = AngleDraw
Trigger1 = 1
Scale = 1.25-FVar(1),1.25-FVar(2)

[State 4710]
Type = VarRandom
Trigger1 = Time = 0
V = 3
Range = 0,360

[State 4710]
Type = AngleSet
Trigger1 = 1
Value = Var(3)

[State 4710]
Type = AssertSpecial
Trigger1 = 1
Flag = Noshadow
IgnoreHitPause = 1
SuperMoveTime = 9999
PauseMoveTime = 9999

[State 4710]
Type = DestroySelf
Trigger1 = Time >= 10

;---------------------------------------------------------------------------
; 掴みエフェクト(火花
[StateDef 4720]
Type = A
Physics = N
Anim = 4720
SprPriority = 8
VelSet = 0,0

[State 4720]
Type = NotHitBy
Trigger1 = 1
Value = SCA
Time = 1

[State 4720]
Type = Trans
Trigger1 = 1
Trans = Add

[State 4720]
Type = VarAdd
Trigger1 = Time >= 8
V = 4
Value = 20

[State 4720]
Type = Trans
Trigger1 = Time >= 8
Trans = AddAlpha
Alpha = 256-Var(4),256

[State 4720]
Type = VarRandom
Trigger1 = Time = 0
V = 3
Range = 0,360

[State 4720]
Type = AngleSet
Trigger1 = 1
Value = Var(3)

[State 4720]
Type = VarAdd
Trigger1 = Time >= 1
FV = 1
Value = .05

[State 4720]
Type = VarAdd
Trigger1 = Time >= 1
FV  = 2
Value = .05

[State 4720]
Type = AngleDraw
Trigger1 = 1
Scale = .5+FVar(1),.5+FVar(2)

[State 4720]
Type = AssertSpecial
Trigger1 = 1
Flag = Noshadow
IgnoreHitPause = 1
SuperMoveTime = 9999
PauseMoveTime = 9999

[State 4710]
Type = DestroySelf
Trigger1 = Time >= 16

;---------------------------------------------------------------------------
; ゲージﾀﾒエフェクト(骨)
[StateDef 4790]
Type = A
Physics = N
Anim = 9999
SprPriority = 8
VelSet = 0,0

[State 4790]
type = assertspecial
trigger1 = 1
flag = noshadow

[State 4790]
type = BindToRoot
trigger1 = (root,stateno = [794,795])
pos = -10,0

[State effect]
type = Helper
trigger1 = ((Time + 10) % 10) = 0
helpertype = normal
stateno = 4791
name = "effect"
Pos = 0,0
postype = p1
pausemovetime = 999999
supermovetime = 999999
ownpal = 1

[State effect]
type = Helper
trigger1 = Time = 0
helpertype = normal
stateno = 4795
name = "effect"
Pos = 0,0
postype = p1
pausemovetime = 999999
supermovetime = 999999
ownpal = 1

[State 4790]
Type = DestroySelf
trigger1 = Root,StateNo != [794,795]

;---------------------------------------------------------------------------
; 地面エフェクト
[StateDef 4791]
Type = A
Physics = N
Anim = 4790
SprPriority = -2
VelSet = 0,0

[State 4791]
type = BindToRoot
trigger1 = (root,stateno = [794,795])
pos = 10,0

[State 4791]
Type = PalFx
Trigger1 = 1
Time = 1
Add = 80,40,0

[State 4791]
Type = NotHitBy
Trigger1 = 1
Value = SCA
Time = 1

[State 4791]
Type = Trans
Trigger1 = 1
Trans = Add

[State 4791]
Type = VarAdd
Trigger1 = Time >= 4
V = 4
Value = 28

[State 4791]
Type = Trans
Trigger1 = Time >= 4
Trans = AddAlpha
Alpha = 256-Var(4),256

[State 4791]
Type = VarAdd
Trigger1 = Time >= 1
FV = 1
Value = .07

[State 4791]
Type = VarAdd
Trigger1 = Time >= 1
FV  = 2
Value = .07

[State 4791]
Type = AngleDraw
Trigger1 = 1
Scale = .2+FVar(1),.2+FVar(2)

[State 4791]
Type = AssertSpecial
Trigger1 = 1
Flag = Noshadow
IgnoreHitPause = 1
SuperMoveTime = 9999
PauseMoveTime = 9999

[State 4791]
Type = DestroySelf
Trigger1 = Time >= 13
trigger2 = Root,StateNo != [794,795]

;---------------------------------------------------------------------------
; ゲージﾀﾒエフェクト(オーラ)
[StateDef 4795]
Type = A
Physics = N
Anim = 4795
SprPriority = 3
VelSet = 0,0

[State 4795]
type = BindToRoot
trigger1 = (root,stateno = [794,795])
pos = 10,0

[State 4795]
Type = PalFx
Trigger1 = 1
Time = 1
Add = 60,10,0

[State 4795]
Type = NotHitBy
Trigger1 = 1
Value = SCA
Time = 1

[State 4795]
Type = Trans
Trigger1 = 1
Trans = Add

[State 4795]
Type = VarAdd
Trigger1 = Time >= 4
V = 4
Value = 15

[State 4795]
Type = Trans
Trigger1 = Time >= 4
Trans = AddAlpha
Alpha = 256-Var(4),256

[State 4795]
Type = VarAdd
Trigger1 = Time >= 1
FV = 1
Value = .07

[State 4795]
Type = VarAdd
Trigger1 = Time >= 1
FV  = 2
Value = .05

[State 4795]
Type = AngleDraw
Trigger1 = 1
Scale = .9+FVar(1),.5+FVar(2)

[State 4795]
Type = AssertSpecial
Trigger1 = 1
Flag = Noshadow
IgnoreHitPause = 1
SuperMoveTime = 9999
PauseMoveTime = 9999

[State effect]
type = Helper
trigger1 = Time = 10
helpertype = normal
stateno = 4796
name = "effect"
Pos = 0,0
postype = p1
pausemovetime = 999999
supermovetime = 999999
ownpal = 1

[State 4795]
Type = DestroySelf
Trigger1 = Time >= 17
trigger2 = Root,StateNo != [794,795]

;---------------------------------------------------------------------------
; ゲージﾀﾒエフェクト(オーラ２)
[StateDef 4796]
Type = A
Physics = N
Anim = 4796
SprPriority = 3
VelSet = 0,0

[State 4796]
type = BindToRoot
trigger1 = (root,stateno = [794,795])
pos = 10,0

[State 4796]
Type = PalFx
Trigger1 = 1
Time = 1
Add = 0,10,60

[State 4796]
Type = NotHitBy
Trigger1 = 1
Value = SCA
Time = 1

[State 4796]
Type = Trans
Trigger1 = 1
Trans = Add

[State 4796]
Type = VarAdd
Trigger1 = Time >= 4
V = 4
Value = 15

[State 4796]
Type = Trans
Trigger1 = Time >= 4
Trans = AddAlpha
Alpha = 256-Var(4),256

[State 4796]
Type = VarAdd
Trigger1 = Time >= 1
FV = 1
Value = .07

[State 4796]
Type = VarAdd
Trigger1 = Time >= 1
FV  = 2
Value = .05

[State 4796]
Type = AngleDraw
Trigger1 = 1
Scale = .9+FVar(1),.5+FVar(2)

[State 4796]
Type = AssertSpecial
Trigger1 = 1
Flag = Noshadow
IgnoreHitPause = 1
SuperMoveTime = 9999
PauseMoveTime = 9999

[State effect]
type = Helper
trigger1 = Time = 10
helpertype = normal
stateno = 4795
name = "effect"
Pos = 0,0
postype = p1
pausemovetime = 999999
supermovetime = 999999
ownpal = 1

[State 4796]
Type = DestroySelf
Trigger1 = Time >= 17
trigger2 = Root,StateNo != [794,795]

;---------------------------------------------------------------------------
; 煙
[StateDef 4900]
Type = A
Physics = N
Anim = 4900
SprPriority = 4

[State 4900]
Type = VelSet
Trigger1 = Time = 0
x = -1.5
y = -.3

[State 4900]
Type = Trans
trigger1 = 1
Trans = Add

[State 4900]
Type = AssertSpecial
Trigger1 = 1
Flag = Noshadow
IgnoreHitPause = 1

[State 4900]
Type = NotHitBy
Trigger1 = 1
Value = SCA
Time = 1

[State 4900]
Type = AngleSet
Trigger1 = 1
Value = 0

[State 4900]
Type = VarAdd
Trigger1 = Time >= 1
FV = 1
Value = .04

[State 4900]
Type = AngleDraw
Trigger1 = 1
Scale = 0.1+Fvar(1), 0.1+Fvar(1)

[State 4900]
Type = VarAdd
Trigger1 = Time >= 3
V = 4
Value = -20

[State 4900]
Type = Trans
Trigger1 = Time >= 0
Trans = AddAlpha
Alpha = 256+Var(4),256

[State 4900]
Type = DestroySelf
Trigger1 = Time = 15

;---------------------------------------------------------------------------
; 煙2
[StateDef 4910]
Type = A
Physics = N
Anim = 4910
SprPriority = 4

[State 4910]
Type = VelSet
Trigger1 = Time = 0
x = -1
y = .015

[State 4910]
Type = VelAdd
Trigger1 = Vel X < -.2
x = .05

[State 4910]
Type = VarRandom
Trigger1 = Time = 0
V = 5
Range = 2,4
[State 4910]
Type = VelAdd
Trigger1 = 1
y = -(var(5)*.012)

[State 4910]
Type = Trans
trigger1 = 1
Trans = Add

[State 4910]
Type = AssertSpecial
Trigger1 = 1
Flag = Noshadow
IgnoreHitPause = 1

[State 4910]
Type = NotHitBy
Trigger1 = 1
Value = SCA
Time = 1

[State 4910]
Type = VarRandom
Trigger1 = Time = 0
V = 6
Range = 2,10
[State 4910]
Type = AngleSet
Trigger1 = 1
Value = -(time*var(6))

[State 4920]
Type = VarAdd
Trigger1 = Time >= 1
FV = 1
Value = .02

[State 4920]
Type = AngleDraw
Trigger1 = 1
Scale = 0.1+Fvar(1), 0.1+Fvar(1)

[State 4910]
Type = VarAdd
Trigger1 = Time >= 5
V = 4
Value = -17

[State 4910]
Type = Trans
Trigger1 = Time >= 5
Trans = AddAlpha
Alpha = 256+Var(4),256

[State 4910]
Type = DestroySelf
Trigger1 = Time = 20

;---------------------------------------------------------------------------
; 煙3
[StateDef 4920]
Type = A
Physics = N
Anim = 4920
SprPriority = 4

[State 4920]
Type = VelSet
Trigger1 = Time = 0
x = -1
y = .015

[State 4920]
Type = VelAdd
Trigger1 = Vel X < -.2
x = .05

[State 4920]
Type = VarRandom
Trigger1 = Time = 0
V = 5
Range = 2,4
[State 4920]
Type = VelAdd
Trigger1 = 1
y = -(var(5)*.012)

[State 4920]
Type = Trans
trigger1 = 1
Trans = Add

[State 4920]
Type = AssertSpecial
Trigger1 = 1
Flag = Noshadow
IgnoreHitPause = 1

[State 4920]
Type = NotHitBy
Trigger1 = 1
Value = SCA
Time = 1

[State 4920]
Type = VarRandom
Trigger1 = Time = 0
V = 6
Range = 2,10
[State 4920]
Type = AngleSet
Trigger1 = 1
Value = -(time*var(6))

[State 4920]
Type = VarAdd
Trigger1 = Time >= 1
FV = 1
Value = .02

[State 4920]
Type = AngleDraw
Trigger1 = 1
Scale = 0.1+Fvar(1), 0.1+Fvar(1)

[State 4920]
Type = VarAdd
Trigger1 = Time >= 5
V = 4
Value = -17

[State 4920]
Type = Trans
Trigger1 = Time >= 5
Trans = AddAlpha
Alpha = 256+Var(4),256

[State 4920]
Type = DestroySelf
Trigger1 = Time = 20

;---------------------------------------------------------------------------
; エフェクト(衝撃のアルベルト)奥
[StateDef 4800]
Type = A
Physics = N
Anim = 4800
SprPriority = -2
VelSet = 0,0

[State 4810]
Type = Helper
Trigger1 = Time = 0
Stateno = 4810
ID = 4810
Pos = 0,0
PosType = P1
Ownpal = 1
Keyctrl = 0
IgnoreHitPause = 1
SuperMoveTime = 9999
PauseMoveTime = 9999

[State 4800]
Type = PalFx
Trigger1 = 1
Time = 1
Add = 80,40,0

[State 4800]
Type = NotHitBy
Trigger1 = 1
Value = SCA
Time = 1

[State 4800]
Type = VarAdd
Trigger1 = Time >= 3
V = 4
Value = -16

[State 4800]
Type = Trans
Trigger1 = Time < 3
Trans = Add

[State 4800]
Type = Trans
Trigger1 = Time >= 3
Trans = AddAlpha
Alpha = 256+Var(4),256

[State 4800]
Type = VarAdd
Trigger1 = Time >= 1
FV = 1
Value = .04

[State 4800]
Type = AngleDraw
Trigger1 = 1
Scale = .4+FVar(1),.2+FVar(1)

[State 4800]
Type = AssertSpecial
Trigger1 = 1
Flag = Noshadow
IgnoreHitPause = 1
SuperMoveTime = 9999
PauseMoveTime = 9999

[State 4800]
Type = DestroySelf
Trigger1 = Time >= 20

;---------------------------------------------------------------------------
; エフェクト(衝撃のアルベルト)手前
[StateDef 4810]
Type = A
Physics = N
Anim = 4810
SprPriority = 4
VelSet = 0,0

[State 4810]
Type = PalFx
Trigger1 = 1
Time = 1
Add = 80,40,0

[State 4810]
Type = NotHitBy
Trigger1 = 1
Value = SCA
Time = 1

[State 4810]
Type = VarAdd
Trigger1 = Time >= 3
V = 4
Value = -16

[State 4810]
Type = Trans
Trigger1 = Time < 3
Trans = Add

[State 4810]
Type = Trans
Trigger1 = Time >= 3
Trans = AddAlpha
Alpha = 256+Var(4),256

[State 4810]
Type = VarAdd
Trigger1 = Time >= 1
FV = 1
Value = .04

[State 4810]
Type = AngleDraw
Trigger1 = 1
Scale = .4+FVar(1),.2+FVar(1)

[State 4810]
Type = AssertSpecial
Trigger1 = 1
Flag = Noshadow
IgnoreHitPause = 1
SuperMoveTime = 9999
PauseMoveTime = 9999

[State 4810]
Type = DestroySelf
Trigger1 = Time >= 20

