[statedef -2]

; Taunt
[State -1]
type = varset
trigger1 = 1
var(45) = 1

; Taunt
[State -1]
type = RemoveExplod
trigger1 = var(20) != 0 || var(58) != 8
id = 3010

; Taunt
[State -1]
type = RemoveExplod
trigger1 = var(20) != 1
id = 3011

; Taunt
[State -1]
type = RemoveExplod
trigger1 = var(20) != 2
id = 3012

; Taunt
[State -1]
type = RemoveExplod
trigger1 = var(20) != 3
id = 3013

; Taunt
[State -1]
type = RemoveExplod
trigger1 = var(20) != 4
id = 3014

; Taunt
[State -1]
type = RemoveExplod
trigger1 = var(20) != 1
id = 3015

; Taunt
[State -1]
type = RemoveExplod
trigger1 = var(20) != 2
id = 3016

; Taunt
[State -1]
type = RemoveExplod
trigger1 = var(20) != 3
id = 3017

; Taunt
[State -1]
type = RemoveExplod
trigger1 = var(20) != 4
id = 3018

; Taunt
[State -1]
type = RemoveExplod
trigger1 = var(20) != 5
id = 3019

; Taunt
[State -1]
type = Explod
trigger1 = var(20) = 0
trigger1 = teamside = 1
trigger1 = numexplod(3010) = 0
trigger1 = var(58) = 8
id = 3010
anim = 3010
pos= 15,220
postype = left
removetime = -1
ontop = 1
bindtime = -1

; Taunt
[State -1]
type = Explod
trigger1 = var(20) = 1
trigger1 = var(21) = 0
trigger1 = teamside = 1
trigger1 = numexplod(3011) = 0
trigger1 = var(58) = 8
id = 3011
anim = 3011
pos= 15,220
postype = left
removetime = -1
ontop = 1
bindtime = -1

; Taunt
[State -1]
type = Explod
trigger1 = var(20) = 2
trigger1 = var(21) = 0
trigger1 = teamside = 1
trigger1 = numexplod(3012) = 0
trigger1 = var(58) = 8
id = 3012
anim = 3012
pos= 15,220
postype = left
removetime = -1
ontop = 1
bindtime = -1

; Taunt
[State -1]
type = Explod
trigger1 = var(20) = 3
trigger1 = var(21) = 0
trigger1 = teamside = 1
trigger1 = numexplod(3013) = 0
trigger1 = var(58) = 8
id = 3013
anim = 3013
pos= 15,220
postype = left
removetime = -1
ontop = 1
bindtime = -1

; Taunt
[State -1]
type = Explod
trigger1 = var(20) = 4
trigger1 = var(21) = 0
trigger1 = teamside = 1
trigger1 = numexplod(3014) = 0
trigger1 = var(58) = 8
id = 3014
anim = 3014
pos= 15,220
postype = left
removetime = -1
ontop = 1
bindtime = -1

; Taunt
[State -1]
type = Explod
trigger1 = var(20) = 1
trigger1 = var(21) = 1
trigger1 = teamside = 1
trigger1 = numexplod(3015) = 0
trigger1 = var(58) = 8
id = 3015
anim = 3015
pos= 15,220
postype = left
removetime = -1
ontop = 1
bindtime = -1

; Taunt
[State -1]
type = Explod
trigger1 = var(20) = 2
trigger1 = var(21) = 1
trigger1 = teamside = 1
trigger1 = numexplod(3016) = 0
trigger1 = var(58) = 8
id = 3016
anim = 3016
pos= 15,220
postype = left
removetime = -1
ontop = 1
bindtime = -1

; Taunt
[State -1]
type = Explod
trigger1 = var(20) = 3
trigger1 = var(21) = 1
trigger1 = teamside = 1
trigger1 = numexplod(3017) = 0
trigger1 = var(58) = 8
id = 3017
anim = 3017
pos= 15,220
postype = left
removetime = -1
ontop = 1
bindtime = -1

; Taunt
[State -1]
type = Explod
trigger1 = var(20) = 4
trigger1 = var(21) = 1
trigger1 = teamside = 1
trigger1 = numexplod(3018) = 0
trigger1 = var(58) = 8
id = 3018
anim = 3018
pos= 15,220
postype = left
removetime = -1
ontop = 1
bindtime = -1

; Taunt
[State -1]
type = Explod
trigger1 = var(20) = 5
trigger1 = teamside = 1
trigger1 = numexplod(3019) = 0
trigger1 = var(58) = 8
id = 3019
anim = 3019
pos= 15,220
postype = left
removetime = -1
ontop = 1
bindtime = -1

; Taunt
[State -1]
type = Explod
trigger1 = var(20) = 0
trigger1 = var(21) = 0
trigger1 = teamside = 2
trigger1 = numexplod(3010) = 0
trigger1 = var(58) = 8
id = 3010
anim = 3010
pos= -51,220
postype = right
removetime = -1
ontop = 1
bindtime = -1

; Taunt
[State -1]
type = Explod
trigger1 = var(20) = 1
trigger1 = var(21) = 0
trigger1 = teamside = 2
trigger1 = numexplod(3011) = 0
trigger1 = var(58) = 8
id = 3011
anim = 3011
pos= -51,220
postype = right
removetime = -1
ontop = 1
bindtime = -1

; Taunt
[State -1]
type = Explod
trigger1 = var(20) = 2
trigger1 = var(21) = 0
trigger1 = teamside = 2
trigger1 = numexplod(3012) = 0
trigger1 = var(58) = 8
id = 3012
anim = 3012
pos= -51,220
postype = right
removetime = -1
ontop = 1
bindtime = -1

; Taunt
[State -1]
type = Explod
trigger1 = var(20) = 3
trigger1 = var(21) = 0
trigger1 = teamside = 2
trigger1 = numexplod(3013) = 0
trigger1 = var(58) = 8
id = 3013
anim = 3013
pos= -51,220
postype = right
removetime = -1
ontop = 1
bindtime = -1

; Taunt
[State -1]
type = Explod
trigger1 = var(20) = 4
trigger1 = var(21) = 0
trigger1 = teamside = 2
trigger1 = numexplod(3014) = 0
trigger1 = var(58) = 8
id = 3014
anim = 3014
pos= -51,220
postype = right
removetime = -1
ontop = 1
bindtime = -1

; Taunt
[State -1]
type = Explod
trigger1 = var(20) = 1
trigger1 = var(21) = 1
trigger1 = teamside = 2
trigger1 = numexplod(3015) = 0
trigger1 = var(58) = 8
id = 3015
anim = 3015
pos= -51,220
postype = right
removetime = -1
ontop = 1
bindtime = -1

; Taunt
[State -1]
type = Explod
trigger1 = var(20) = 2
trigger1 = var(21) = 1
trigger1 = teamside = 2
trigger1 = numexplod(3016) = 0
trigger1 = var(58) = 8
id = 3016
anim = 3016
pos= -51,220
postype = right
removetime = -1
ontop = 1
bindtime = -1

; Taunt
[State -1]
type = Explod
trigger1 = var(20) = 3
trigger1 = var(21) = 1
trigger1 = teamside = 2
trigger1 = numexplod(3017) = 0
trigger1 = var(58) = 8
id = 3017
anim = 3017
pos= -51,220
postype = right
removetime = -1
ontop = 1
bindtime = -1

; Taunt
[State -1]
type = Explod
trigger1 = var(20) = 4
trigger1 = var(21) = 1
trigger1 = teamside = 2
trigger1 = numexplod(3018) = 0
trigger1 = var(58) = 8
id = 3018
anim = 3018
pos= -51,220
postype = right
removetime = -1
ontop = 1
bindtime = -1

; Taunt
[State -1]
type = Explod
trigger1 = var(20) = 5
trigger1 = teamside = 2
trigger1 = numexplod(3019) = 0
trigger1 = var(58) = 8
id = 3019
anim = 3019
pos= -51,220
postype = right
removetime = -1
ontop = 1
bindtime = -1