; Custom states
;---------------------------------------------------------------------------
; Opponent Hit
[Statedef 805]
type    = S
movetype= H
physics = N
velset = 0,0

[State 805, Anim]
type = ChangeAnim2
Trigger1 = Time = 0
value = 805

[State 805, SelfState]
type = SelfState
trigger1 = Time = 20
value = 0
ctrl = 1

;---------------------------------------------------------------------------
; Opponent Thrown
[Statedef 815]
type    = S
movetype= H
physics = N
velset = 0,0

[State 815, Anim]
type = ChangeAnim2
Trigger1 = Time = 0
value = 806

[State 815, PosAdd]
type = PosAdd
trigger1 = AnimTime = 0
x = -20

[State 815, LifeAdd]
type = LifeAdd
trigger1 = AnimTime = 0
value = -200

[State 815, HitVelSet]
type = HitVelSet
trigger1 = AnimTime = 0
x = 1
y = 1

[State 815, SelfState]
type = SelfState
trigger1 = AnimTime = 0
value = 5050

;---------------------------------------------------------------------------
; Spun by Counter
[Statedef 910]
type    = A
movetype= H
physics = N
velset = 0,0

[State 910, 0]
type = ChangeAnim2
trigger1 = 1
value = 930

[State 910, 1]
type = PosAdd
trigger1 = Time = 0
y = -30

[State 910, SelfState]
type = ChangeState
trigger1 = HitShakeOver
value = 911

;---------------------------------------------------------------------------
; Spun by Counter
[Statedef 911]
type    = A
movetype= H
physics = N
velset = 0,0

[State 910, 2]
type = HitVelSet
trigger1 = Time = 0
x = 1
y = 1

[State 910, 3]
type = VelAdd
trigger1 = 1
y = .4

[State 910, 4]
type = SelfState
trigger1 = Vel Y > 0
trigger1 = Pos Y >= 0
value = 5100 ;Hit ground

;---------------------------------------------------------------------------
